1. | Closing Keynote -- Game Jam Post-mortems | 0 | |
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2. | Procedural Processes -- Lessons Learnt From Automated Content Generation in "Easy Money?" | 0 | |
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3. | Q&A for 11.126x Introduction to Game Design | 0 | |
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4. | Friday Games: Starcraft 2 Heart of the Swarm coaching | 0 | | StarCraft II
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5. | Friday Games: F*** This Jam (Part 1 of 2) | 0 | |
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6. | Starting a Videogame Arts Organization | 0 | |
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7. | At Least Your Parents Have A Basement: Economic Class Dynamics In Game Production | 0 | |
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8. | Friday Games: Mikael Jakobsson and Monaco: What's Yours Is Mine | 0 | | Monaco: What's Yours is Mine
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9. | Friday Games: F*** This Jam (Part 2 of 2) | 0 | |
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10. | Opening Keynote -- Games: What are they good for? | 0 | |
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11. | Friday Games: QUILTBAG Jam Recap | 0 | |
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12. | Friday Games Dance Party! | 0 | | Dance Central 3
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13. | Environmental Storytelling: All That You Can Leave Behind | 0 | |
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14. | Friday Games: Lex Laser Saves the Galaxy, Again! | 0 | |
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15. | Men In Games | 0 | |
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16. | Can You Write That Down? The Six Types of Game Design Documents and Finding the Right One(s) for You | 0 | |
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17. | How To Make A Card Game In 30 Easy Steps | 0 | Guide |
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18. | A People's History of the First Person Shooter | 0 | |
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19. | Friday Games: Terror from the Unknown UFO Preview | 1 | | X-COM: Terror from the Deep
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20. | Friday Games: The Ship, the ship, the ship is on fire | 1 | |
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21. | Friday Games: Antichamber and Mark of the Ninja | 1 | | Mark of the Ninja
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22. | Friday Games: Puppeteer | 1 | | Paper Mario
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23. | Friday Games: Karateka | 1 | | Karateka
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24. | Friday Games: Ahssahssahn's Crid | 1 | | Assassin's Creed
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25. | Friday Games: Buffalo Preview | 1 | |
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26. | Friday Games: Guacamelee! | 1 | | Guacamelee!
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27. | Friday Terror from the Unknown UFO: XCOM/X-COM | 2 | | XCOM: Enemy Unknown
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28. | Friday Games: FTL (Faster than Light) | 2 | | FTL: Faster Than Light
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29. | Friday Games ParaParaPreview | 2 | |
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30. | Cardboard Jam 2014 - Postmortem Presentations | 2 | | Postmortem
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31. | Friday Games: Couch-Co-op with Halo 4 | 2 | | Halo 4
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32. | Friday Games: League of Legends | 2 | | League of Legends
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33. | Televisual Sports Videogames | 2 | |
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34. | Global Game Jam 2013 @ MIT | 3 | |
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35. | Friday Games: A Slower Speed of Light | 3 | | A Slower Speed of Light
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36. | Friday Games: Tiltfactor's Buffalo | 3 | |
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37. | Todd Harper - Arcades and Performing Play | 4 | |
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38. | Developer chat with Team Eleven Eleven - SC2VN | 4 | | SC2VN
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39. | Friday Games: Tomb Raider 1996 vs 2013 | 4 | | Tomb Raider
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40. | Friday Games: The Stanley Parable | 4 | | The Stanley Parable
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41. | Nick Montfort - Ports, Platforms, Arcades | 4 | |
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42. | A Slower Speed of Light AMA promo | 5 | | A Slower Speed of Light
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43. | 2013 IHA Northeast Regional Championships | 5 | |
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44. | Friday Games: The Yawhg | 8 | | The Yawhg
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45. | Movers & Shakers - Subversive Game Design and Meaningful Conflict | 10 | |
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46. | Puzzling Out Puzzles | 12 | |
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47. | BREAK THIS CODE "Tmb'a ism i xchhtm qv iv pwcz!" | 12 | |
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48. | Mikael Jakobsson - Co-Op Game Design | 14 | |
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49. | Playing in Extreme Environments | 16 | |
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50. | CMS.611/6.073J "Creating Videogames" Final Presentations for Fall 2012 | 19 | |
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51. | Scott Nicholson: Meaningful Gamification: Motivating through Play instead of Manipulating through Re | 21 | |
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52. | Visiting the Minecraft Institvte of Technology | 26 | Vlog |
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53. | Welcome to The MIT Game Lab | 48 | |
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54. | From Private Play to Public Entertainment: Live-streaming and the Growth of Online Broadcast | 60 | |
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55. | Steve Golson - From Crazy Otto to Ms. Pac-Man | 90 | | Ms. Pac-Man
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56. | Play Nice: the Science and Behavior of Online Games | 488 | |
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