101. | [D1_03] Gwen Foster - Personalized Pitches | 0 | |
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102. | [D1_06] Jari-Pekka Kaleva - One Year After GDPR - Dev.Play 2019 | 0 | |
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103. | [D2_06] Fireside Chat - Thoughts On European Innovation In Games | 0 | |
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104. | [D1_09] Mariela Tzvetanova - Biz Dev Steps For Highly Effective M&A | 0 | |
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105. | Lloyd Tullues - Turning People into Robots - Dev.Play 2017 | 0 | |
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106. | [13-01] Student Workshop - 8 Things I Wish I Knew as a young Game Developer | 0 | |
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107. | Dev Play 2018 - After Movie (official) | 0 | |
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108. | [D2_01] Liviu Totolici - Taking The N Out Of NPC - The Innovation Behind Watchdogs Legion | 0 | | Watch Dogs: Legion
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109. | [12-06] Fabian Schonholz - Data In Live Ops - Dev.Play 2018 | 0 | |
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110. | Panel: In The Heart Of E-Sports | 0 | |
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111. | Scott Humphries - The Brand That Feeds You - Dev.Play 2017 | 0 | |
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112. | [D1_06] Maxime Jagu - Is It Too Late To Join The Hypercasual Party? | 0 | |
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113. | [D1_05] Jay Uppal - The Importance Of Diversity Equity Inclusion In The Games Industry | 0 | |
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114. | Mario Vasquez - Quality Practices To Deliver Great Gaming Experiences | 0 | |
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115. | [D1_01] Guillaume de Fondaumiere - Pitching Games During Covid Times | 0 | |
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116. | [11-12] Marius Ivanovas - Running Global Mobile Game Acquisition on Twitter at Scale - Dev.Play 2018 | 0 | |
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117. | [D2_01] Dev.Play 2021 - Indie Festival, powered by Unreal Engine - Part 1 | 0 | |
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118. | [D2_10] Guillaume Verlinden & Daniel Nay - Zombieland:From Opportunity To Launch In Less Than A Year | 0 | |
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119. | [21-08] Dev.Play Awards Gala | 0 | |
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120. | [D1_13] Keynote Fireside Chat: Kickstarter Lessons Learned | 0 | |
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121. | Dawid Kurowski - Creating Effective Video Trailers In Reference To Marketing Strategy | 0 | Preview |
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122. | [22-05] Radu Ziemba & Daniel Flamaropol - How Hitting Golfers In The Head Solved Our Problems | 0 | |
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123. | [D1_02] Milos Djuricanin - Building the Talent Pipeline in the Gaming Industry | 0 | |
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124. | [Dev.Play 2024] Amy Chen - Leveling Up Communication In Game Production | 0 | |
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125. | [D1_14] Fireside Chat: Tales of Live Games | 0 | | Fireside
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126. | [D1_00] Intro Speech - Catalin Butnariu, RGDA - Dev.Play 2019 | 0 | |
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127. | [Dev.Play 2023] Mihai Pohontu - The 1337 Playbook 2023 Edition | 0 | |
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128. | Dan Teodorescu - A Personal Development Plan For Producers | 0 | |
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129. | [D1_04] Ionut Codreanu - Prod + Test = Love | 0 | |
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130. | [11-09] Bartosz Lewandowski - Ultimate Survival Guide to Outsourcing Your Work - Dev.Play 2018 | 0 | Guide |
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131. | [D1_04] Andreea Per & Bogdan Iliesu - Self-Publishing On Consoles For Dummies - Dev.Play 2019 | 0 | |
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132. | Dev.Play 2019 Awards Gala | 0 | |
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133. | Constantine Ramenskiy - Game Operation & Transition: Hints & Tips - Dev.Play 2017 | 0 | |
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134. | Bozhidar (Bave) Grozdanov - Design Tools And Best Practices - Dev.Play 2017 | 0 | |
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135. | [11-06] Ted Verani - Users Acquired... Now What? - Dev.Play 2018 | 0 | | What?!
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136. | Dan Teodorescu - Idle Hands, Active Brains - Dev.Play 2017 | 0 | |
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137. | Indie Pitch Contest - Dev.Play Conference 2016 | 0 | |
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138. | Radu Matei - Gaming, Containers and the Cloud - Dev.Play 2017 | 0 | |
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139. | [D1_09] Panel: Building In The Metaverse, Behind The Scenes | 0 | |
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140. | [Dev.Play 2024] Panel - How To Deliver Successful Products With A “People-First” Approach | 0 | Guide |
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141. | Scott Humphries - March of Mobile: The Evolution of Mobile Games And What Lies Ahead | 0 | |
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142. | Panel: Running A Game Business In Romania | 0 | |
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143. | [D2_04] Tamara Popovic - The Human Side Of System Design - Dev.Play 2019 | 0 | |
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144. | [D2_03] Legal Clinic @ Dev.Play - Session #2: IP And Commercial Contracts | 0 | |
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145. | Mihai Sfrijan - Why Success Is Scarier Than Failure And 7 Other Head-Scratchers | 0 | |
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146. | Fernando Vasconez - Fundraising 101 - Dev.Play 2017 | 0 | |
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147. | [D1_08] James Gallagher - How to Get Serious About Player Feedback | 0 | Guide |
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148. | Romanian Game Awards 2023 - After Movie | 0 | |
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149. | [D1_02] Rares Cinteza - Building Bear And Breakfast A Healthy Post Mortem | 0 | |
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150. | [D2_06] Tim Shepherd - Playable Ads: 5 Things We Found Out The Hard Way So You Don't Have To | 0 | |
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151. | [D2_07] Suzanne Freyjadis - Keys To A Diverse Workforce | 0 | |
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152. | [D1_06] Milica Todorovic - Jack Of All Trades, Master Of Game Production | 0 | |
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153. | [12-08] Elena Dragu - Designing Content for Women - Dev.Play 2018 | 0 | |
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154. | [21-07] Alina Banuleasa - The State of UX In Game Development | 0 | |
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155. | Dev.Play 2022 - After Movie | 0 | |
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156. | Daniel Flamaropol - Augmented Reality - Turnkey Solutions or In-House Development | 0 | |
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157. | [D1_10] Panel - Government Funding for Games | 0 | |
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158. | Workshop: Publishing Agreements - Pitfall Hunting for Game Developers | 0 | |
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159. | [D1_08] Callum Underwood - All About The Money: How The Funding Process Works | 0 | |
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160. | [D1_05] Karol Sobczak - How Tik Tok Is Reimagining Game Culture for All | 0 | |
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161. | MIHAI POHONTU - 101 Concepts For Games Innovation - Dev.Play 2017 | 0 | |
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162. | [12-07] Franziska Zeiner - The Personal Is Political - Dev.Play 2018 | 0 | |
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163. | [D2_04] Ben Mattes - Maturation, Metaverses And More: Mobile Gaming Megatrends | 0 | |
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164. | Dev.Play 2024 - Indie Festival Strategy & Tactics - Day 1 | 0 | |
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165. | [D1_00] Catalin Butnariu - Welcome to Dev.Play 2020 | 0 | |
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166. | [11-07] Chris Wilson - Generating Global Buzz - Dev.Play 2018 | 0 | |
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167. | [D2_11] Ruxandra Nicolescu - Becoming A Legend On Nintendo Switch - Dev.Play 2019 | 0 | | The Legend of Zelda: Breath of the Wild
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168. | Radu Ziemba - Your Game is Not Amazing If Nobody Sees It - Dev.Play 2017 | 0 | |
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169. | Dev.Play 2024 - Indie Festival Strategy & Tactics - Day 2 | 0 | |
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170. | Josh Naylor - VR Is The Future, Unity Is Ready | 0 | |
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171. | [D1_01] Falko Bocker - China vs The West - Dev.Play 2019 | 0 | |
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172. | [D2_09] Dev.Play 2020 Awards Gala | 0 | |
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173. | Stefan Marinescu - Acknowledge Your Flaws, Turn Them Into Strenghts - Dev.Play 2017 | 0 | |
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174. | [D1_12] William Le Voir Barry - Cloud And Cognitive In Esports And Video Games | 0 | |
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175. | Mihai Gosa - How We Won Gamedev By Rolling Our Own Tech | 0 | | Door Kickers
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176. | [13-02] Panel: Women In Games - The Walls We Build Ourselves | 0 | |
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177. | [D2_02] Dev.Play 2021 - Indie Festival, powered by Unreal Engine - Part 2 | 0 | |
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178. | Josza Szabolcs - The Reality of The Adoption Rates of VR - Dev.Play 2017 | 0 | |
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179. | [D1_14] Panel - Publishing And Funding Trends In 2020 | 0 | |
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180. | Ivan Trancik - Launching Steam & Mobile Games Successfully - Dev.Play 2017 | 0 | |
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181. | [D1_05] Nikita Vladimirov - Finding a Publisher from Covid Shelter | 0 | |
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182. | [D1_01] Jaime Giné - Graduating Highschool Starting College Stages In A Studios Life | 0 | |
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183. | [Dev.Play 2024] Bogdan Vlad - The Problem Of Distribution For Mobile F2P Games | 0 | |
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184. | [23-01] Nordic Game Discovery Contest @ Dev.Play 2018 (updated with trailers) | 0 | Preview |
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185. | [D1_04] Panel: AI Art Trend Fad Or Are We All Losing Our Jobs | 0 | |
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186. | [Dev.Play 2024] - After Movie | 0 | |
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187. | [11-04] Tom Giardino - How Your Game Can Make the Most of New Tools on Steam - Dev.Play 2018 | 0 | |
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188. | [D1_03] Legal Clinic @ Dev.Play - Session #1: M&A And Investment | 0 | |
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189. | [D1_07] Krzysztof Pachulski - Rapid Tool Creation With Blueprints And Python In UE5 | 0 | |
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190. | [12-03] Joseph Azzam - Optimizing Your Art Inside of Unreal - Dev.Play 2018 | 0 | |
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191. | Gabriel Stancu - Where Good Ideas Come From | 0 | |
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192. | [D2_04] Dev.Play 2021 - Awards Gala | 0 | |
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193. | Tanja Evdokimenko - What HR-Manager A Game Dev Studio Needs - Dev.Play 2017 | 0 | |
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194. | [D2_02] Adrian Lascateu - 7 Years of Sniper Fury Content Production Pipelines For A Live Ops Game | 0 | | Sniper Fury
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195. | [D1_15] Nordic Game Discovery Contest: Dev.Play 2020 Qualifier | 0 | |
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196. | Catalin Butnariu - Opening Speech | 0 | |
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197. | Panel: Lessons From The Other Side - Dev.Play 2017 | 0 | |
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198. | [D2_07] Rares Tujan - The Life Of A 3D Artist: You’re Gonna Have A Bad Time, In A Good Way | 0 | |
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199. | [23-03] Workshop: Delivering High Quality Weapon Models for Tom Clancy's Ghost Recon Wildlands | 0 | | Ghost Recon Wildlands
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200. | Cristian Diaconescu - There And Back Again, An Indie Story - Dev.Play 2017 | 0 | |
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