101. | Panel: Running A Game Business In Romania | 0 | |
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102. | [Dev.Play 2024] Amy Chen - Leveling Up Communication In Game Production | 0 | |
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103. | [D1_06] Maxime Jagu - Is It Too Late To Join The Hypercasual Party? | 0 | |
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104. | Panel: Lessons From The Other Side - Dev.Play 2017 | 0 | |
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105. | Mihai Sfrijan - Why Success Is Scarier Than Failure And 7 Other Head-Scratchers | 0 | |
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106. | [D1_04] Ionut Codreanu - Prod + Test = Love | 0 | |
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107. | [D2_10] Guillaume Verlinden & Daniel Nay - Zombieland:From Opportunity To Launch In Less Than A Year | 0 | |
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108. | Stan Just - What Can We Learn From Polish Gamedev Success Stories? - Dev.Play 2017 | 0 | | Success Story
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109. | [D1_03] Cyril Barrow - 20 Tips To Avoid Surprises At Soft-Launch - Dev.Play 2019 | 0 | |
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110. | Constantine Ramenskiy - Game Operation & Transition: Hints & Tips - Dev.Play 2017 | 0 | |
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111. | Dawid Kurowski - Creating Effective Video Trailers In Reference To Marketing Strategy | 0 | Preview |
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112. | Cristian Diaconescu - There And Back Again, An Indie Story - Dev.Play 2017 | 0 | |
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113. | [11-05] Juha Matikainen - A Game Developer's Guide to VC Investment - Dev.Play 2018 | 0 | Guide |
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114. | Indie Pitch Contest - Dev.Play Conference 2016 | 0 | |
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115. | [Dev.Play 2024] Bogdan Vlad - The Problem Of Distribution For Mobile F2P Games | 0 | |
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116. | Keynote: Travis Boatman - Navigating the Golden Age of Gaming - Dev.Play 2017 | 0 | |
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117. | Scott Humphries - March of Mobile: The Evolution of Mobile Games And What Lies Ahead | 0 | |
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118. | [D1_07] Krzysztof Pachulski - Rapid Tool Creation With Blueprints And Python In UE5 | 0 | |
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119. | Panel: Education For Game Development | 0 | |
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120. | [D1_00] Dev.Play 2021 Intro | 0 | |
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121. | [D2_04] Dev.Play 2021 - Awards Gala | 0 | |
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122. | [D1_11] Fireside Chat - Building Game Dev Ecosystems | 0 | |
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123. | [D2_03] George Lemnaru - The Power Of Groups: Building Games Focused On A Team-Based Experience | 0 | |
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124. | Dev.Play 2022 Indie Festival - Day 1 | 0 | |
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125. | [D1_15] Nordic Game Discovery Contest: Dev.Play 2020 Qualifier | 0 | |
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126. | [11-01] Opening Speech with Catalin Butnariu & Petru Bogdan Cojocaru - Dev.Play 2018 | 0 | |
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127. | Radu Rovin & Valentin Simion - 7 Games Design Mistakes We Made So That You Don't Have To | 0 | |
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128. | [D2_07] Panel - Innovation In Video Games: Navigating Buzzwords, Tech and Creativity | 0 | |
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129. | [D2_07] Rares Tujan - The Life Of A 3D Artist: You’re Gonna Have A Bad Time, In A Good Way | 0 | |
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130. | [Dev.Play 2024] Panel - Survive To ’25? Is That What We Should Be Expecting? | 0 | |
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131. | Dev.Play 2024 - Indie Festival Strategy & Tactics - Day 1 | 0 | |
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132. | [D2_02] Jeferson Valadares - Voice Games: An Overview Of An Up And Coming Category | 0 | |
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133. | [D1_02] Tomasz Kaczmarczyk - How To Sell Two Million Units Games? - Dev.Play 2019 | 0 | Guide |
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134. | [23-03] Workshop: Delivering High Quality Weapon Models for Tom Clancy's Ghost Recon Wildlands | 0 | | Ghost Recon Wildlands
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135. | Public Workshop - Women In Games: Fostering A More Diverse Community | 0 | |
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136. | [11-07] Chris Wilson - Generating Global Buzz - Dev.Play 2018 | 0 | |
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137. | [D1_09] Mariela Tzvetanova - Biz Dev Steps For Highly Effective M&A | 0 | |
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138. | [12-01] Joseph Azzam - The Future is Unreal - Dev.Play 2018 | 0 | |
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139. | Jaime Gine - 10 Things You Need To Know To Be Successful In Asia | 0 | |
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140. | [D2_09] Radu Cristea - Robust AI For Fast Action Games - Dev.Play 2019 | 0 | |
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141. | Radu Ziemba - Your Game is Not Amazing If Nobody Sees It - Dev.Play 2017 | 0 | |
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142. | [12-06] Fabian Schonholz - Data In Live Ops - Dev.Play 2018 | 0 | |
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143. | Dev.Play 2017 - After-movie (official) | 0 | |
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144. | [D1_10] Panel: Women in Games - Dev.Play 2019 | 0 | |
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145. | Josh Naylor - VR Is The Future, Unity Is Ready | 0 | |
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146. | Diana Vasilescu - Small Tricks from Big Players - Dev.Play 2017 | 0 | |
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147. | [D1_00] Intro Speech - Catalin Butnariu, RGDA - Dev.Play 2019 | 0 | |
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148. | [12-02] Aleksander Kauch - AI in Video Games - Dev.Play 2018 | 0 | |
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149. | [D1_10] Panel - Government Funding for Games | 0 | |
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150. | Romanian Game Awards 2023 - After Movie | 0 | |
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151. | [D1_04] Andreea Per & Bogdan Iliesu - Self-Publishing On Consoles For Dummies - Dev.Play 2019 | 0 | |
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152. | [12-04] Grzegorz Mazur - Going Multiplatform With Unity - Dev.Play 2018 | 0 | |
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153. | [D2_04] Ben Mattes - Maturation, Metaverses And More: Mobile Gaming Megatrends | 0 | |
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154. | [D2_07] Suzanne Freyjadis - Keys To A Diverse Workforce | 0 | |
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155. | [11-06] Ted Verani - Users Acquired... Now What? - Dev.Play 2018 | 0 | | What?!
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156. | Lloyd Tullues - Turning People into Robots - Dev.Play 2017 | 0 | |
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157. | [D1_00] Catalin Butnariu - Welcome to Dev.Play 2020 | 0 | |
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158. | [21-07] Alina Banuleasa - The State of UX In Game Development | 0 | |
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159. | [23-01] Nordic Game Discovery Contest @ Dev.Play 2018 (updated with trailers) | 0 | Preview |
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160. | Panel: In The Heart Of E-Sports | 0 | |
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161. | [D2_11] Ruxandra Nicolescu - Becoming A Legend On Nintendo Switch - Dev.Play 2019 | 0 | | The Legend of Zelda: Breath of the Wild
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162. | [Dev.Play 2024] Catalin Butnariu - Why We Play (And Make) Games | 0 | |
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163. | [11-04] Tom Giardino - How Your Game Can Make the Most of New Tools on Steam - Dev.Play 2018 | 0 | |
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164. | [D1_01] Jaime Giné - Graduating Highschool Starting College Stages In A Studios Life | 0 | |
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165. | [D1_03] Gwen Foster - Personalized Pitches | 0 | |
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166. | Dev.Play 2024 - Indie Festival Platfomer & Puzzle - Day 1 | 0 | |
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167. | [12-03] Joseph Azzam - Optimizing Your Art Inside of Unreal - Dev.Play 2018 | 0 | |
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168. | [D1_04] Panel: AI Art Trend Fad Or Are We All Losing Our Jobs | 0 | |
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169. | [13-01] Student Workshop - 8 Things I Wish I Knew as a young Game Developer | 0 | |
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170. | [D2_05] Panel: Building A Global Company Focused on Design In A Remote-First World | 0 | |
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171. | Catalin Butnariu - Opening Speech | 0 | |
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172. | [D1_03] Legal Clinic @ Dev.Play - Session #1: M&A And Investment | 0 | |
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173. | Mario Vasquez - Quality Practices To Deliver Great Gaming Experiences | 0 | |
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174. | [D2_03] Dev.Play 2021 - Indie Festival, powered by Unreal Engine - Part 3 | 0 | |
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175. | Gabriel Stancu - Where Good Ideas Come From | 0 | |
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176. | [D2_05] Kate Edwards - How Our Mental Health Is Affected By Game Creation | 0 | |
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177. | Dev.Play 2024 - Indie Festival Strategy & Tactics - Day 2 | 0 | |
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178. | Shirley Lin - Current Game Industry in China: The Next Gen Pan-Entertainment - Dev.Play 2017 | 0 | |
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179. | Yoeri Staal - An Eye for AI - Dev.Play 2017 | 0 | |
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180. | [D1_02] Milos Djuricanin - Building the Talent Pipeline in the Gaming Industry | 0 | |
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181. | Scott Humphries - The Brand That Feeds You - Dev.Play 2017 | 0 | |
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182. | Dan Teodorescu - A Personal Development Plan For Producers | 0 | |
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183. | Tanja Evdokimenko - What HR-Manager A Game Dev Studio Needs - Dev.Play 2017 | 0 | |
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184. | [D1_02] Rares Cinteza - Building Bear And Breakfast A Healthy Post Mortem | 0 | |
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185. | [Dev.Play 2023] Mihai Pohontu - The 1337 Playbook 2023 Edition | 0 | |
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186. | [22-01] Panel: Current Trends in Game Publishing & Financing | 0 | |
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187. | [D1_06] Milica Todorovic - Jack Of All Trades, Master Of Game Production | 0 | |
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188. | Dev.Play 2019 Awards Gala | 0 | |
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189. | Daniel Flamaropol - Indie Game Architecture: Mindset, Design And Common Mistakes - Dev.Play 2017 | 0 | |
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190. | Dev.Play 2022 - After Movie | 0 | |
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191. | [D1_05] Jay Uppal - The Importance Of Diversity Equity Inclusion In The Games Industry | 0 | |
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192. | [D1_01] Falko Bocker - China vs The West - Dev.Play 2019 | 0 | |
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193. | Keynote: A Fireside Chat with Alexis Bonte & Jorgen Larsson - Dev.Play 2017 | 0 | |
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194. | Workshop: Publishing Agreements - Pitfall Hunting for Game Developers | 0 | |
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195. | [11-12] Marius Ivanovas - Running Global Mobile Game Acquisition on Twitter at Scale - Dev.Play 2018 | 0 | |
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196. | Stefan Marinescu - Acknowledge Your Flaws, Turn Them Into Strenghts - Dev.Play 2017 | 0 | |
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197. | Panel: How Relevant are VR & AR For Video Games? | 0 | |
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198. | MIHAI POHONTU - 101 Concepts For Games Innovation - Dev.Play 2017 | 0 | |
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199. | [22-05] Radu Ziemba & Daniel Flamaropol - How Hitting Golfers In The Head Solved Our Problems | 0 | |
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200. | Mihai Gosa - How We Won Gamedev By Rolling Our Own Tech | 0 | | Door Kickers
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