1. | [22-02] Liviu Boar - Choosing Your Genre: The Ups and Downs of Sticking To Your Dream | 50 | |
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2. | [D2_05] Leif Walter - 1+1=3 – A Total War: Three Kingdoms Campaign Balancing Post-Mortem -Dev.Play | 33 | | Total War: Three Kingdoms
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3. | [11-13] Mihai Gheza - Machinations: The New Way of Designing Game Economies - Dev.Play 2018 | 29 | |
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4. | Dev.Play 2023 Indie Festival - Day 1 | 22 | |
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5. | [23-03] Workshop: Delivering High Quality Weapon Models for Tom Clancy's Ghost Recon Wildlands | 23 | | Ghost Recon Wildlands
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6. | Dave Pimm - Designing For Narrative Emotions | 21 | |
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7. | Mike Laidlaw - Building the Dragon Age Franchise - Dev.Play 2017 | 19 | | Dragon Age: Origins
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8. | [D2_08] Warren Spector - Get Back In That Box: Creativity And Innovation Within Constraints | 17 | |
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9. | Dev.Play 2017 - After-movie (official) | 17 | |
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10. | Dev.Play 2022 Indie Festival - Day 2 | 15 | |
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11. | [22-06] Adrian Zaharia - Eternium: Growing a F2P Mobile Game to 15M Downloads as a Small Indie Team | 14 | |
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12. | [22-03] Nick Berbece - Move, or Die... | 13 | |
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13. | Dev.Play 2022 Indie Festival - Day 1 | 13 | |
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14. | Dev.Play 2021 Indie Festival | 12 | |
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15. | Dev.Play 2022 Indie Festival - Day 2 | 11 | | Neverwinter
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16. | [21-05] Adrian Cruceanu - The Art of Pixels: A Modern Take on a Retro Limitation | 11 | |
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17. | [D1_03] Dariusz Wais - Not Only Cyberpunk: The Rise of Polish Gamedev | 11 | |
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18. | Mihai Gosa - How We Won Gamedev By Rolling Our Own Tech | 10 | |
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19. | [D1_06] Maxime Jagu - Is It Too Late To Join The Hypercasual Party? | 9 | |
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20. | Dev Play 2018 - After Movie (official) | 8 | |
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21. | [11-11] Roy Shtoyer - Why Go Hyper? - Dev.Play 2018 | 8 | |
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22. | Dev.Play 2022 - After Movie | 8 | |
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23. | Nicolae Georgescu - How To Handle Security In Your Game. Multiplayer Included | 8 | Guide |
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24. | Diana Vasilescu - Small Tricks from Big Players - Dev.Play 2017 | 7 | |
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25. | Tanja Evdokimenko - What HR-Manager A Game Dev Studio Needs - Dev.Play 2017 | 7 | |
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26. | [21-02] Victor Dosev - Design of Historical Games | 7 | |
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27. | [D1_08] Callum Underwood - All About The Money: How The Funding Process Works | 7 | |
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28. | [21-03] Fireside Chat: Creativity & Art Expression Through Games vs Other Mediums | 6 | |
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29. | Keynote: Travis Boatman - Navigating the Golden Age of Gaming - Dev.Play 2017 | 6 | |
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30. | Stefan Marinescu - Acknowledge Your Flaws, Turn Them Into Strenghts - Dev.Play 2017 | 6 | |
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31. | Liviu Boar - Kickstarting an Adventure | 6 | |
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32. | [D1_01] Liviu Boar - Transylvania via Crowdfunding | 6 | |
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33. | Adrian Djura - Building Your Game Dev Studio From Scratch - Dev.Play 2017 | 5 | |
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34. | [11-03] Keynote Session, by Rami Ismail - Dev.Play 2018 | 5 | |
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35. | Dev.Play 2023 Indie Festival - Day 3 | 5 | |
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36. | MIHAI POHONTU - 101 Concepts For Games Innovation - Dev.Play 2017 | 5 | |
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37. | [12-08] Elena Dragu - Designing Content for Women - Dev.Play 2018 | 4 | |
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38. | [D1_10] Panel: Women in Games - Dev.Play 2019 | 4 | |
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39. | Bozhidar (Bave) Grozdanov - Design Tools And Best Practices - Dev.Play 2017 | 4 | |
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40. | [12-01] Joseph Azzam - The Future is Unreal - Dev.Play 2018 | 4 | |
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41. | [D1_02] Rares Cinteza - Building Bear And Breakfast A Healthy Post Mortem | 6 | |
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42. | [D1_09] Mariela Tzvetanova - Biz Dev Steps For Highly Effective M&A | 4 | |
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43. | Maria Negruta & Alexandra Dragulin - Monetization During Game Evolution | 4 | |
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44. | Dev.Play 2024 - Indie Festival Strategy & Tactics - Day 1 | 4 | |
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45. | [21-07] Alina Banuleasa - The State of UX In Game Development | 4 | |
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46. | [D1_07] Liviu Totolici & Andreea Mindroiu - Ubisoft's Snowdrop Engine - Empowering Content Creators | 4 | |
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47. | [D1_07] Krzysztof Pachulski - Rapid Tool Creation With Blueprints And Python In UE5 | 4 | |
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48. | [D2_07] Rares Tujan - The Life Of A 3D Artist: You’re Gonna Have A Bad Time, In A Good Way | 4 | |
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49. | Gabriel Stancu - Where Good Ideas Come From | 3 | |
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50. | [D2_11] Ruxandra Nicolescu - Becoming A Legend On Nintendo Switch - Dev.Play 2019 | 3 | | The Legend of Zelda: Breath of the Wild
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51. | [D1_09] Vlad Muscalu - Mobile Games are BAD | 3 | |
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52. | Panel: The Eastern European Games Development Industry - Dev.Play 2017 | 3 | |
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53. | [12-02] Aleksander Kauch - AI in Video Games - Dev.Play 2018 | 3 | |
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54. | [D1_00] Catalin Butnariu - Welcome to Dev.Play 2020 | 3 | |
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55. | [11-04] Tom Giardino - How Your Game Can Make the Most of New Tools on Steam - Dev.Play 2018 | 3 | |
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56. | [13-01] Student Workshop - 8 Things I Wish I Knew as a young Game Developer | 3 | |
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57. | Ivan Trancik - Launching Steam & Mobile Games Successfully - Dev.Play 2017 | 3 | |
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58. | Panel: Running A Game Business In Romania | 3 | |
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59. | Yoeri Staal - An Eye for AI - Dev.Play 2017 | 3 | |
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60. | [D1_03] Cyril Barrow - 20 Tips To Avoid Surprises At Soft-Launch - Dev.Play 2019 | 3 | |
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61. | Dev.Play 2024 - Indie Festival Platfomer & Puzzle - Day 2 | 3 | |
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62. | Daniel Flamaropol - Indie Game Architecture: Mindset, Design And Common Mistakes - Dev.Play 2017 | 3 | |
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63. | Mihai Pohontu - The 1337 Playbook How Romania's Gamedevs Will Win The Future | 3 | |
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64. | Dev.Play 2019 - After Movie | 3 | |
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65. | [11-07] Chris Wilson - Generating Global Buzz - Dev.Play 2018 | 3 | |
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66. | Radu Ziemba - Your Game is Not Amazing If Nobody Sees It - Dev.Play 2017 | 3 | |
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67. | [D2_02] Nordic Game Discovery Contest - Dev.Play 2019 | 2 | |
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68. | [D2_09] Radu Cristea - Robust AI For Fast Action Games - Dev.Play 2019 | 2 | |
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69. | [D2_01] Keynote:
Alexandru Rais - Balancing PVP In Ghost Recon Breakpoint - Dev.Play 2019 | 2 | | Ghost Recon Breakpoint
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70. | [11-09] Bartosz Lewandowski - Ultimate Survival Guide to Outsourcing Your Work - Dev.Play 2018 | 2 | Guide |
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71. | Radu Rovin & Valentin Simion - 7 Games Design Mistakes We Made So That You Don't Have To | 2 | |
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72. | [D1_08] Roundtable: Investing In Video Games In Romania - Dev.Play 2019 | 2 | |
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73. | [D1_02] Christopher Wulf - The Value of Showcasing | 2 | Show |
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74. | Lloyd Tullues - Turning People into Robots - Dev.Play 2017 | 2 | |
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75. | [22-04] Iulian Stefanescu & Martin Kadinov - Modern Combat 5 & ESL: A Tale of Mobile Esports | 2 | | Modern Combat 5: Blackout
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76. | [12-07] Franziska Zeiner - The Personal Is Political - Dev.Play 2018 | 2 | |
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77. | Patryk Greszczuk - Even Storyless Games Have Some Stories To Tell - Dev.Play 2017 | 2 | |
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78. | [D1_05] Jay Uppal - The Importance Of Diversity Equity Inclusion In The Games Industry | 2 | |
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79. | [D1_08] James Gallagher - How to Get Serious About Player Feedback | 2 | Guide |
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80. | [D1_03] Gwen Foster - Personalized Pitches | 2 | |
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81. | [D2_04] Tamara Popovic - The Human Side Of System Design - Dev.Play 2019 | 2 | |
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82. | [11-08] Cvetan Rusimov - Hacking The Human Brain: Irrational Thinking - Dev.Play 2018 | 2 | |
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83. | Catalin Butnariu - Opening Speech | 2 | |
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84. | [23-02] Workshop: Negotiating & Structuring Deals with Publishers (developed by BRD) | 2 | |
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85. | [D1_07] Panel: Game Dev Investments In Eastern Europe - Dev.Play 2019 | 2 | |
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86. | Panel: Education For Game Development | 1 | |
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87. | [13-02] Panel: Women In Games - The Walls We Build Ourselves | 1 | |
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88. | [D1_13] Leanne Lombe - Forging Your Path: Standing Out From The Crowd | 1 | |
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89. | [12-04] Grzegorz Mazur - Going Multiplatform With Unity - Dev.Play 2018 | 1 | |
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90. | Workshop: Business Development Best Practices for Fun and Profit | 1 | |
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91. | [D1_15] Nordic Game Discovery Contest: Dev.Play 2020 Qualifier | 1 | |
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92. | [D1_04] Panel: AI Art Trend Fad Or Are We All Losing Our Jobs | 1 | |
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93. | Josza Szabolcs - The Reality of The Adoption Rates of VR - Dev.Play 2017 | 1 | |
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94. | [12-05] Liz Mercuri - Enhancing Your Artist Workflows With Unity - Dev.Play 2018 | 1 | |
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95. | [D1_00] Dev.Play 2021 Intro | 1 | |
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96. | Cristian Diaconescu - There And Back Again, An Indie Story - Dev.Play 2017 | 1 | |
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97. | [D1_01] Jaime Giné - Graduating Highschool Starting College Stages In A Studios Life | 1 | |
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98. | [D1_08] Adrian Calinescu - Azure For Game Developers | 1 | |
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99. | Scott Humphries - The Brand That Feeds You - Dev.Play 2017 | 1 | |
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100. | [D1_13] Keynote Fireside Chat: Kickstarter Lessons Learned | 1 | |
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