1. | [22-02] Liviu Boar - Choosing Your Genre: The Ups and Downs of Sticking To Your Dream | 1,640 | |
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2. | [11-13] Mihai Gheza - Machinations: The New Way of Designing Game Economies - Dev.Play 2018 | 1,275 | |
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3. | [D2_05] Leif Walter - 1+1=3 – A Total War: Three Kingdoms Campaign Balancing Post-Mortem -Dev.Play | 681 | | Total War: Three Kingdoms
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4. | [23-03] Workshop: Delivering High Quality Weapon Models for Tom Clancy's Ghost Recon Wildlands | 602 | | Ghost Recon Wildlands
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5. | [11-11] Roy Shtoyer - Why Go Hyper? - Dev.Play 2018 | 574 | |
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6. | [D2_04] Shawn Foust - Building A Design Oriented Company | 530 | |
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7. | Dev.Play 2017 - After-movie (official) | 498 | |
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8. | [22-06] Adrian Zaharia - Eternium: Growing a F2P Mobile Game to 15M Downloads as a Small Indie Team | 471 | |
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9. | Dave Pimm - Designing For Narrative Emotions | 463 | |
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10. | Mihai Gosa - How We Won Gamedev By Rolling Our Own Tech | 413 | |
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11. | Dev.Play 2023 Indie Festival - Day 1 | 371 | |
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12. | Dev Play 2018 - After Movie (official) | 358 | |
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13. | Mike Laidlaw - Building the Dragon Age Franchise - Dev.Play 2017 | 356 | | Dragon Age: Origins
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14. | Dev.Play 2022 Indie Festival - Day 1 | 315 | |
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15. | [D1_03] Dariusz Wais - Not Only Cyberpunk: The Rise of Polish Gamedev | 293 | |
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16. | Dev.Play 2021 Indie Festival | 288 | |
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17. | Stefan Marinescu - Acknowledge Your Flaws, Turn Them Into Strenghts - Dev.Play 2017 | 282 | |
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18. | Nicolae Georgescu - How To Handle Security In Your Game. Multiplayer Included | 275 | Guide |
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19. | Dev.Play 2022 Indie Festival - Day 2 | 275 | | Neverwinter
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20. | Mihai Pohontu - The 1337 Playbook How Romania's Gamedevs Will Win The Future | 274 | |
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21. | [11-03] Keynote Session, by Rami Ismail - Dev.Play 2018 | 260 | |
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22. | Tanja Evdokimenko - What HR-Manager A Game Dev Studio Needs - Dev.Play 2017 | 256 | |
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23. | [D2_01] Keynote:
Alexandru Rais - Balancing PVP In Ghost Recon Breakpoint - Dev.Play 2019 | 250 | | Ghost Recon Breakpoint
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24. | [D1_08] Callum Underwood - All About The Money: How The Funding Process Works | 249 | |
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25. | Dev.Play 2022 - After Movie | 248 | |
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26. | [D2_08] Warren Spector - Get Back In That Box: Creativity And Innovation Within Constraints | 247 | |
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27. | [21-07] Alina Banuleasa - The State of UX In Game Development | 245 | |
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28. | MIHAI POHONTU - 101 Concepts For Games Innovation - Dev.Play 2017 | 241 | |
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29. | Dev.Play 2022 Indie Festival - Day 2 | 234 | |
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30. | Fernando Vasconez - ToonsTV - How Video Retained Users And Increased Revenue | 234 | |
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31. | [D1_06] Maxime Jagu - Is It Too Late To Join The Hypercasual Party? | 230 | |
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32. | Panel: The Eastern European Games Development Industry - Dev.Play 2017 | 227 | |
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33. | Adrian Djura - Building Your Game Dev Studio From Scratch - Dev.Play 2017 | 227 | |
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34. | Gabriel Stancu - Where Good Ideas Come From | 226 | |
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35. | Panel: Running A Game Business In Romania | 223 | |
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36. | [11-04] Tom Giardino - How Your Game Can Make the Most of New Tools on Steam - Dev.Play 2018 | 211 | |
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37. | [D2_11] Ruxandra Nicolescu - Becoming A Legend On Nintendo Switch - Dev.Play 2019 | 210 | | The Legend of Zelda: Breath of the Wild
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38. | Dev.Play 2019 - After Movie | 205 | |
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39. | [12-01] Joseph Azzam - The Future is Unreal - Dev.Play 2018 | 204 | |
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40. | Diana Vasilescu - Small Tricks from Big Players - Dev.Play 2017 | 204 | |
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41. | Daniel Cipu - The Evolution Of Gameplay Programming | 203 | |
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42. | Keynote: Travis Boatman - Navigating the Golden Age of Gaming - Dev.Play 2017 | 200 | |
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43. | Catalin Butnariu - Opening Speech | 198 | |
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44. | [12-03] Joseph Azzam - Optimizing Your Art Inside of Unreal - Dev.Play 2018 | 194 | |
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45. | [11-08] Cvetan Rusimov - Hacking The Human Brain: Irrational Thinking - Dev.Play 2018 | 192 | |
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46. | Maria Negruta & Alexandra Dragulin - Monetization During Game Evolution | 192 | |
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47. | [22-03] Nick Berbece - Move, or Die... | 189 | |
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48. | Dev.Play 2023 Indie Festival - Day 3 | 175 | |
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49. | Panel: Lessons From The Other Side - Dev.Play 2017 | 171 | |
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50. | Ivan Trancik - Launching Steam & Mobile Games Successfully - Dev.Play 2017 | 161 | |
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51. | [21-03] Fireside Chat: Creativity & Art Expression Through Games vs Other Mediums | 155 | |
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52. | [21-05] Adrian Cruceanu - The Art of Pixels: A Modern Take on a Retro Limitation | 153 | |
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53. | Panel: Education For Game Development | 149 | |
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54. | Mihai Sfrijan - Why Success Is Scarier Than Failure And 7 Other Head-Scratchers | 146 | |
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55. | [11-06] Ted Verani - Users Acquired... Now What? - Dev.Play 2018 | 144 | |
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56. | Daniel Flamaropol - Indie Game Architecture: Mindset, Design And Common Mistakes - Dev.Play 2017 | 141 | |
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57. | [D1_01] Liviu Boar - Transylvania via Crowdfunding | 140 | |
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58. | Liviu Boar - Kickstarting an Adventure | 137 | |
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59. | [D1_07] Liviu Totolici & Andreea Mindroiu - Ubisoft's Snowdrop Engine - Empowering Content Creators | 133 | |
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60. | [D1_07] Krzysztof Pachulski - Rapid Tool Creation With Blueprints And Python In UE5 | 128 | |
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61. | [D1_00] Catalin Butnariu - Welcome to Dev.Play 2020 | 118 | |
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62. | [D2_06] Marie Mejerwall - The Evolution Of Game Design Pillars | 116 | |
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63. | Daniel Flamaropol - Augmented Reality - Turnkey Solutions or In-House Development | 114 | |
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64. | [D2_04] Tamara Popovic - The Human Side Of System Design - Dev.Play 2019 | 112 | |
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65. | [D1_02] Rares Cinteza - Building Bear And Breakfast A Healthy Post Mortem | 111 | |
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66. | [13-02] Panel: Women In Games - The Walls We Build Ourselves | 109 | |
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67. | [12-08] Elena Dragu - Designing Content for Women - Dev.Play 2018 | 105 | |
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68. | Indie Pitch Contest - Dev.Play Conference 2016 | 104 | |
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69. | [D1_10] Panel: Women in Games - Dev.Play 2019 | 103 | |
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70. | George Lemnaru - Cofounders, Employees, Investors. Who Should Get Shares In Your Startup? | 100 | |
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71. | Romanian Game Awards 2023 - After Movie | 94 | |
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72. | [23-01] Nordic Game Discovery Contest @ Dev.Play 2018 (updated with trailers) | 94 | Preview |
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73. | [D2_05] Panel: Building A Global Company Focused on Design In A Remote-First World | 93 | |
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74. | Keynote: A Fireside Chat with Alexis Bonte & Jorgen Larsson - Dev.Play 2017 | 89 | |
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75. | [D2_02] Adrian Lascateu - 7 Years of Sniper Fury Content Production Pipelines For A Live Ops Game | 88 | | Sniper Fury
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76. | [D2_06] Tim Shepherd - Playable Ads: 5 Things We Found Out The Hard Way So You Don't Have To | 88 | |
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77. | [22-05] Radu Ziemba & Daniel Flamaropol - How Hitting Golfers In The Head Solved Our Problems | 88 | |
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78. | Alex Nucu - Four Things I’ve Learned From Video Games - Dev.Play 2017 | 87 | |
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79. | Radu Ziemba - Your Game is Not Amazing If Nobody Sees It - Dev.Play 2017 | 83 | |
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80. | Lloyd Tullues - Turning People into Robots - Dev.Play 2017 | 83 | |
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81. | Yoeri Staal - An Eye for AI - Dev.Play 2017 | 83 | |
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82. | [11-01] Opening Speech with Catalin Butnariu & Petru Bogdan Cojocaru - Dev.Play 2018 | 83 | |
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83. | Dan Teodorescu - A Personal Development Plan For Producers | 82 | |
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84. | [12-02] Aleksander Kauch - AI in Video Games - Dev.Play 2018 | 80 | |
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85. | [22-04] Iulian Stefanescu & Martin Kadinov - Modern Combat 5 & ESL: A Tale of Mobile Esports | 78 | | Modern Combat 5: Blackout
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86. | Dev.Play 2024 - Indie Festival Strategy & Tactics - Day 1 | 78 | |
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87. | [D1_09] Mariela Tzvetanova - Biz Dev Steps For Highly Effective M&A | 77 | |
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88. | [D1_02] Tomasz Kaczmarczyk - How To Sell Two Million Units Games? - Dev.Play 2019 | 75 | Guide |
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89. | [D1_01] Falko Bocker - China vs The West - Dev.Play 2019 | 75 | |
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90. | [23-02] Workshop: Negotiating & Structuring Deals with Publishers (developed by BRD) | 74 | |
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91. | Alexandru Chica - Large Scale Security | 73 | |
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92. | Dev.Play 2019 Awards Gala | 71 | |
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93. | [D2_04] Ben Mattes - Maturation, Metaverses And More: Mobile Gaming Megatrends | 69 | |
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94. | Dan Teodorescu - Idle Hands, Active Brains - Dev.Play 2017 | 69 | |
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95. | [D1_04] Panel: AI Art Trend Fad Or Are We All Losing Our Jobs | 68 | |
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96. | Dev.Play 2024 - Indie Festival Strategy & Tactics - Day 2 | 68 | |
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97. | [D1_03] Cyril Barrow - 20 Tips To Avoid Surprises At Soft-Launch - Dev.Play 2019 | 68 | |
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98. | [D2_07] Rares Tujan - The Life Of A 3D Artist: You’re Gonna Have A Bad Time, In A Good Way | 65 | |
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99. | [21-02] Victor Dosev - Design of Historical Games | 64 | |
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100. | [12-07] Franziska Zeiner - The Personal Is Political - Dev.Play 2018 | 64 | |
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