1. | [D1_11] Fireside Chat: Building Teams, Creating Games | 0 | | Fireside
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2. | Dev.Play 2024 - Indie Festival Strategy & Tactics - Day 2 | 0 | |
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3. | George Lemnaru - Cofounders, Employees, Investors. Who Should Get Shares In Your Startup? | 0 | |
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4. | [D2_06] Tim Shepherd - Playable Ads: 5 Things We Found Out The Hard Way So You Don't Have To | 0 | |
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5. | Panel: Lessons From The Other Side - Dev.Play 2017 | 0 | |
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6. | [D1_07] Fireside Chat - Kickstarter Q&A | 0 | |
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7. | Dan Teodorescu - A Personal Development Plan For Producers | 0 | |
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8. | [D1_05] Karol Sobczak - How Tik Tok Is Reimagining Game Culture for All | 0 | |
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9. | [D2_03] Legal Clinic @ Dev.Play - Session #2: IP And Commercial Contracts | 0 | |
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10. | [Dev.Play 2023] Radu Ziemba - Unzipping Succes: A CEO's 5-year climb | 2 | |
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11. | [D2_02] Jeferson Valadares - Voice Games: An Overview Of An Up And Coming Category | 0 | |
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12. | [Dev.Play 2024] Catalin Butnariu - Why We Play (And Make) Games | 0 | |
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13. | [D2_01] Dev.Play 2021 - Indie Festival, powered by Unreal Engine - Part 1 | 0 | |
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14. | [D1_10] Panel - Government Funding for Games | 0 | |
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15. | [D1_06] Jari-Pekka Kaleva - One Year After GDPR - Dev.Play 2019 | 0 | |
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16. | [12-06] Fabian Schonholz - Data In Live Ops - Dev.Play 2018 | 0 | |
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17. | [D2_05] Kate Edwards - How Our Mental Health Is Affected By Game Creation | 0 | |
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18. | [D2_01] Panel: Remote Work, Yay or Nay or Is That Even a Question Anymore?! | 0 | |
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19. | [D2_04] Ben Mattes - Maturation, Metaverses And More: Mobile Gaming Megatrends | 0 | |
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20. | [D2_05] Panel: Building A Global Company Focused on Design In A Remote-First World | 0 | |
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21. | Fernando Vasconez - Fundraising 101 - Dev.Play 2017 | 0 | |
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22. | [D1_14] Fireside Chat: Tales of Live Games | 0 | | Fireside
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23. | [D2_07] Suzanne Freyjadis - Keys To A Diverse Workforce | 0 | |
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24. | [Dev.Play 2024] Panel - Survive To ’25? Is That What We Should Be Expecting? | 0 | |
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25. | [22-01] Panel: Current Trends in Game Publishing & Financing | 0 | |
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26. | Fireside Chat with Jeferson Valadares & Dan Teodorescu - Dev.Play 2017 | 0 | |
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27. | [D1_09] Panel: Building In The Metaverse, Behind The Scenes | 0 | |
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28. | Mihai Sfrijan - Why Success Is Scarier Than Failure And 7 Other Head-Scratchers | 0 | |
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29. | Panel: In The Heart Of E-Sports | 0 | |
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30. | Panel: How Relevant are VR & AR For Video Games? | 0 | |
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31. | Josh Naylor - VR Is The Future, Unity Is Ready | 0 | |
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32. | Radu Matei - Gaming, Containers and the Cloud - Dev.Play 2017 | 0 | |
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33. | Public Workshop - Women In Games: Fostering A More Diverse Community | 0 | |
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34. | Dev.Play 2019 Awards Gala | 0 | |
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35. | [11-05] Juha Matikainen - A Game Developer's Guide to VC Investment - Dev.Play 2018 | 0 | Guide |
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36. | [D1_05] Nikita Vladimirov - Finding a Publisher from Covid Shelter | 0 | |
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37. | [D1_15] Nordic Game Discovery Contest - Dev.Play 2021 Qualifier | 0 | |
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38. | [D1_03] Legal Clinic @ Dev.Play - Session #1: M&A And Investment | 0 | |
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39. | [D1_14] Panel - Publishing And Funding Trends In 2020 | 0 | |
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40. | Dev.Play 2022 Awards Gala | 0 | |
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41. | Jaime Gine - 10 Things You Need To Know To Be Successful In Asia | 0 | |
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42. | [D2_02] Dev.Play 2021 - Indie Festival, powered by Unreal Engine - Part 2 | 0 | |
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43. | [D1_12] Fireside Chat: Getting Investment as an Indie Studio | 0 | | Fireside
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44. | [D2_04] Dev.Play 2021 - Awards Gala | 0 | |
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45. | [Dev.Play 2024] Panel - Investing In Romanian Studios | 0 | |
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46. | [D2_01] Liviu Totolici - Taking The N Out Of NPC - The Innovation Behind Watchdogs Legion | 0 | | Watch Dogs: Legion
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47. | [D2_07] Panel - Innovation In Video Games: Navigating Buzzwords, Tech and Creativity | 0 | |
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48. | [D1_13] Fireside Chat: NFT / Crypo / Play-to-Earn - The Future of Games? | 0 | | Fireside
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49. | [D1_01] Guillaume de Fondaumiere - Pitching Games During Covid Times | 0 | |
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50. | Dev.Play 2022 Indie Festival - Day 1 | 0 | |
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51. | Stan Just - What Can We Learn From Polish Gamedev Success Stories? - Dev.Play 2017 | 0 | | Success Story
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52. | [D2_09] Dev.Play 2020 Awards Gala | 0 | |
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53. | [Dev.Play 2024] Amy Chen - Leveling Up Communication In Game Production | 0 | |
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54. | [D1_12] William Le Voir Barry - Cloud And Cognitive In Esports And Video Games | 0 | |
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55. | Indie Pitch Contest - Dev.Play Conference 2016 | 0 | |
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56. | Scott Humphries - March of Mobile: The Evolution of Mobile Games And What Lies Ahead | 0 | |
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57. | [D1_01] Falko Bocker - China vs The West - Dev.Play 2019 | 1 | |
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58. | Public Workshop - How To Become Rich And Famous Working In The Game Industry | 1 | Guide |
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59. | [D1_06] Dariusz Wais - Equity Funding as a First Step for Scoping Up Indie Studios | 1 | |
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60. | Josza Szabolcs - The Reality of The Adoption Rates of VR - Dev.Play 2017 | 1 | |
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61. | Alex Nucu - Four Things I’ve Learned From Video Games - Dev.Play 2017 | 1 | |
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62. | Constantine Ramenskiy - Game Operation & Transition: Hints & Tips - Dev.Play 2017 | 1 | |
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63. | Daniel Cipu - The Evolution Of Gameplay Programming | 1 | |
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64. | [12-03] Joseph Azzam - Optimizing Your Art Inside of Unreal - Dev.Play 2018 | 1 | |
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65. | [D2_02] Adrian Lascateu - 7 Years of Sniper Fury Content Production Pipelines For A Live Ops Game | 2 | | Sniper Fury
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66. | [13-02] Panel: Women In Games - The Walls We Build Ourselves | 1 | |
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67. | [D1_06] Milica Todorovic - Jack Of All Trades, Master Of Game Production | 1 | |
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68. | [D1_04] Ionut Codreanu - Prod + Test = Love | 1 | |
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69. | [23-01] Nordic Game Discovery Contest @ Dev.Play 2018 (updated with trailers) | 1 | Preview |
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70. | Fernando Vasconez - ToonsTV - How Video Retained Users And Increased Revenue | 1 | |
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71. | Workshop: Publishing Agreements - Pitfall Hunting for Game Developers | 1 | |
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72. | [D1_02] Milos Djuricanin - Building the Talent Pipeline in the Gaming Industry | 1 | |
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73. | [D1_13] Keynote Fireside Chat: Kickstarter Lessons Learned | 1 | |
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74. | [Dev.Play 2024] Panel - How To Deliver Successful Products With A “People-First” Approach | 1 | Guide |
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75. | [D2_04] Shawn Foust - Building A Design Oriented Company | 3 | |
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76. | Dan Teodorescu - Idle Hands, Active Brains - Dev.Play 2017 | 1 | |
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77. | Workshop: Business Development Best Practices for Fun and Profit | 1 | |
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78. | Mario Vasquez - Quality Practices To Deliver Great Gaming Experiences | 1 | |
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79. | Daniel Flamaropol - Augmented Reality - Turnkey Solutions or In-House Development | 1 | |
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80. | [D1_11] Fireside Chat - Building Game Dev Ecosystems | 1 | |
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81. | Dev.Play 2024 - Indie Festival Platfomer & Puzzle - Day 1 | 2 | |
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82. | Romanian Game Awards 2023 - After Movie | 1 | |
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83. | Keynote: A Fireside Chat with Alexis Bonte & Jorgen Larsson - Dev.Play 2017 | 1 | |
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84. | Scott Humphries - The Brand That Feeds You - Dev.Play 2017 | 1 | |
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85. | [D2_03] George Lemnaru - The Power Of Groups: Building Games Focused On A Team-Based Experience | 1 | |
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86. | [D1_09] Panel (Powered by XSOLLA): Publishing Games From Eastern Europe - Dev.Play 2019 | 1 | |
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87. | [D2_03] Dev.Play 2021 - Indie Festival, powered by Unreal Engine - Part 3 | 1 | |
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88. | Alexandru Chica - Large Scale Security | 1 | |
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89. | [21-06] Nicole Senger Maas - Striking a Creative Balance | 1 | |
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90. | Shirley Lin - Current Game Industry in China: The Next Gen Pan-Entertainment - Dev.Play 2017 | 1 | |
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91. | [D1_04] Felix Velimir Pop - Subscription Systems In F2P Games | 1 | |
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92. | [11-01] Opening Speech with Catalin Butnariu & Petru Bogdan Cojocaru - Dev.Play 2018 | 1 | |
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93. | [D1_00] Dev.Play 2021 Intro | 1 | |
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94. | [12-04] Grzegorz Mazur - Going Multiplatform With Unity - Dev.Play 2018 | 1 | |
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95. | [D1_02] Tomasz Kaczmarczyk - How To Sell Two Million Units Games? - Dev.Play 2019 | 1 | Guide |
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96. | [D1_08] Adrian Calinescu - Azure For Game Developers | 1 | |
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97. | [22-05] Radu Ziemba & Daniel Flamaropol - How Hitting Golfers In The Head Solved Our Problems | 1 | |
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98. | [Dev.Play 2023] Mihai Pohontu - The 1337 Playbook 2023 Edition | 2 | |
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99. | [D1_01] Jaime Giné - Graduating Highschool Starting College Stages In A Studios Life | 1 | |
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100. | [12-05] Liz Mercuri - Enhancing Your Artist Workflows With Unity - Dev.Play 2018 | 1 | |
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