1. | [21-05] Adrian Cruceanu - The Art of Pixels: A Modern Take on a Retro Limitation | 4 | |
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2. | Dev.Play 2024 - Indie Festival Platfomer & Puzzle - Day 2 | 3 | |
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3. | [11-11] Roy Shtoyer - Why Go Hyper? - Dev.Play 2018 | 3 | |
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4. | [22-02] Liviu Boar - Choosing Your Genre: The Ups and Downs of Sticking To Your Dream | 3 | |
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5. | Dave Pimm - Designing For Narrative Emotions | 2 | |
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6. | [D2_05] Leif Walter - 1+1=3 – A Total War: Three Kingdoms Campaign Balancing Post-Mortem -Dev.Play | 2 | | Total War: Three Kingdoms
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7. | [D2_08] Warren Spector - Get Back In That Box: Creativity And Innovation Within Constraints | 2 | |
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8. | [D2_01] Keynote:
Alexandru Rais - Balancing PVP In Ghost Recon Breakpoint - Dev.Play 2019 | 2 | | Ghost Recon Breakpoint
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9. | [21-06] Nicole Senger Maas - Striking a Creative Balance | 1 | |
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10. | Dev.Play 2022 Indie Festival - Day 1 | 1 | |
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11. | Mihai Pohontu - The 1337 Playbook How Romania's Gamedevs Will Win The Future | 1 | |
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12. | Liviu Boar - Kickstarting an Adventure | 1 | |
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13. | Workshop: Business Development Best Practices for Fun and Profit | 1 | |
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14. | [22-03] Nick Berbece - Move, or Die... | 1 | |
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15. | [22-04] Iulian Stefanescu & Martin Kadinov - Modern Combat 5 & ESL: A Tale of Mobile Esports | 1 | | Modern Combat 5: Blackout
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16. | [11-13] Mihai Gheza - Machinations: The New Way of Designing Game Economies - Dev.Play 2018 | 1 | |
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17. | Dev.Play 2019 - After Movie | 1 | |
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18. | [22-06] Adrian Zaharia - Eternium: Growing a F2P Mobile Game to 15M Downloads as a Small Indie Team | 1 | |
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19. | [D2_04] Shawn Foust - Building A Design Oriented Company | 1 | |
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20. | Mike Laidlaw - Building the Dragon Age Franchise - Dev.Play 2017 | 1 | | Dragon Age: Origins
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21. | [D1_08] Adrian Calinescu - Azure For Game Developers | 1 | |
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22. | Dev.Play 2022 Indie Festival - Day 2 | 1 | | Neverwinter
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23. | [21-03] Fireside Chat: Creativity & Art Expression Through Games vs Other Mediums | 1 | |
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24. | [D1_09] Vlad Muscalu - Mobile Games are BAD | 1 | |
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25. | [11-08] Cvetan Rusimov - Hacking The Human Brain: Irrational Thinking - Dev.Play 2018 | 1 | |
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26. | [D1_01] Liviu Boar - Transylvania via Crowdfunding | 1 | |
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27. | Nicolae Georgescu - How To Handle Security In Your Game. Multiplayer Included | 1 | Guide |
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28. | [D1_01] Falko Bocker - China vs The West - Dev.Play 2019 | 0 | |
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29. | [D1_10] Panel - Government Funding for Games | 0 | |
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30. | [D1_02] Rares Cinteza - Building Bear And Breakfast A Healthy Post Mortem | 0 | |
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31. | Diana Vasilescu - Small Tricks from Big Players - Dev.Play 2017 | 0 | |
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32. | [D1_02] Milos Djuricanin - Building the Talent Pipeline in the Gaming Industry | 0 | |
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33. | [D1_01] Jaime Giné - Graduating Highschool Starting College Stages In A Studios Life | 0 | |
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34. | Stefan Marinescu - Acknowledge Your Flaws, Turn Them Into Strenghts - Dev.Play 2017 | 0 | |
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35. | [D2_04] Ben Mattes - Maturation, Metaverses And More: Mobile Gaming Megatrends | 0 | |
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36. | [D1_06] Milica Todorovic - Jack Of All Trades, Master Of Game Production | 0 | |
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37. | [D2_02] Dev.Play 2021 - Indie Festival, powered by Unreal Engine - Part 2 | 0 | |
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38. | Dan Teodorescu - A Personal Development Plan For Producers | 0 | |
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39. | [D1_04] Panel: AI Art Trend Fad Or Are We All Losing Our Jobs | 0 | |
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40. | Mihai Gosa - How We Won Gamedev By Rolling Our Own Tech | 0 | | Door Kickers
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41. | [D1_00] Catalin Butnariu - Welcome to Dev.Play 2020 | 0 | |
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42. | Dev.Play 2022 - After Movie | 0 | |
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43. | [D1_14] Panel - Publishing And Funding Trends In 2020 | 0 | |
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44. | [D2_06] Marie Mejerwall - The Evolution Of Game Design Pillars | 0 | |
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45. | [D1_03] Legal Clinic @ Dev.Play - Session #1: M&A And Investment | 0 | |
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46. | [Dev.Play 2024] Catalin Butnariu - Why We Play (And Make) Games | 0 | |
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47. | [D2_11] Ruxandra Nicolescu - Becoming A Legend On Nintendo Switch - Dev.Play 2019 | 0 | | The Legend of Zelda: Breath of the Wild
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48. | Workshop: Publishing Agreements - Pitfall Hunting for Game Developers | 0 | |
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49. | [D1_05] Nikita Vladimirov - Finding a Publisher from Covid Shelter | 0 | |
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50. | Dev.Play 2022 Awards Gala | 0 | |
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51. | Gabriel Stancu - Where Good Ideas Come From | 0 | |
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52. | Dev.Play 2024 - Indie Festival Platfomer & Puzzle - Day 1 | 0 | |
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53. | Dev.Play 2024 - Indie Festival Strategy & Tactics - Day 2 | 0 | |
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54. | MIHAI POHONTU - 101 Concepts For Games Innovation - Dev.Play 2017 | 0 | |
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55. | [D1_00] Intro Speech - Catalin Butnariu, RGDA - Dev.Play 2019 | 0 | |
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56. | [D1_15] Nordic Game Discovery Contest - Dev.Play 2021 Qualifier | 0 | |
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57. | [D2_02] Adrian Lascateu - 7 Years of Sniper Fury Content Production Pipelines For A Live Ops Game | 0 | | Sniper Fury
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58. | [D2_05] Panel: Building A Global Company Focused on Design In A Remote-First World | 0 | |
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59. | Yoeri Staal - An Eye for AI - Dev.Play 2017 | 0 | |
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60. | [D2_03] George Lemnaru - The Power Of Groups: Building Games Focused On A Team-Based Experience | 0 | |
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61. | [D1_04] Andreea Per & Bogdan Iliesu - Self-Publishing On Consoles For Dummies - Dev.Play 2019 | 0 | |
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62. | [D1_12] Fireside Chat: Getting Investment as an Indie Studio | 0 | | Fireside
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63. | [D1_08] Callum Underwood - All About The Money: How The Funding Process Works | 0 | |
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64. | [D2_03] Dev.Play 2021 - Indie Festival, powered by Unreal Engine - Part 3 | 0 | |
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65. | Scott Humphries - The Brand That Feeds You - Dev.Play 2017 | 0 | |
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66. | Radu Rovin & Valentin Simion - 7 Games Design Mistakes We Made So That You Don't Have To | 0 | |
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67. | [11-06] Ted Verani - Users Acquired... Now What? - Dev.Play 2018 | 0 | | What?!
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68. | [D2_06] Fireside Chat - Thoughts On European Innovation In Games | 0 | |
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69. | [12-07] Franziska Zeiner - The Personal Is Political - Dev.Play 2018 | 0 | |
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70. | [D2_05] Kate Edwards - How Our Mental Health Is Affected By Game Creation | 0 | |
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71. | Tanja Evdokimenko - What HR-Manager A Game Dev Studio Needs - Dev.Play 2017 | 0 | |
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72. | [D1_07] Liviu Totolici & Andreea Mindroiu - Ubisoft's Snowdrop Engine - Empowering Content Creators | 0 | |
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73. | [D1_09] Panel (Powered by XSOLLA): Publishing Games From Eastern Europe - Dev.Play 2019 | 0 | |
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74. | [D2_01] Liviu Totolici - Taking The N Out Of NPC - The Innovation Behind Watchdogs Legion | 0 | | Watch Dogs: Legion
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75. | [Dev.Play 2024] Panel - How To Deliver Successful Products With A “People-First” Approach | 0 | Guide |
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76. | Shirley Lin - Current Game Industry in China: The Next Gen Pan-Entertainment - Dev.Play 2017 | 0 | |
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77. | Dev.Play 2022 Indie Festival - Day 1 | 0 | |
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78. | Public Workshop - How To Become Rich And Famous Working In The Game Industry | 0 | Guide |
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79. | [11-03] Keynote Session, by Rami Ismail - Dev.Play 2018 | 0 | |
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80. | [D1_06] Maxime Jagu - Is It Too Late To Join The Hypercasual Party? | 0 | |
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81. | [D1_03] Gwen Foster - Personalized Pitches | 0 | |
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82. | [D2_03] Legal Clinic @ Dev.Play - Session #2: IP And Commercial Contracts | 0 | |
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83. | [D2_07] Panel - Innovation In Video Games: Navigating Buzzwords, Tech and Creativity | 0 | |
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84. | [D1_07] Fireside Chat - Kickstarter Q&A | 0 | |
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85. | [D2_10] Guillaume Verlinden & Daniel Nay - Zombieland:From Opportunity To Launch In Less Than A Year | 0 | |
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86. | [13-01] Student Workshop - 8 Things I Wish I Knew as a young Game Developer | 0 | |
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87. | [D1_08] James Gallagher - How to Get Serious About Player Feedback | 0 | Guide |
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88. | [D1_02] Tomasz Kaczmarczyk - How To Sell Two Million Units Games? - Dev.Play 2019 | 0 | Guide |
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89. | [D1_02] Christopher Wulf - The Value of Showcasing | 0 | Show |
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90. | Dawid Kurowski - Creating Effective Video Trailers In Reference To Marketing Strategy | 0 | Preview |
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91. | Mario Vasquez - Quality Practices To Deliver Great Gaming Experiences | 0 | |
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92. | [D2_06] Tim Shepherd - Playable Ads: 5 Things We Found Out The Hard Way So You Don't Have To | 0 | |
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93. | [12-01] Joseph Azzam - The Future is Unreal - Dev.Play 2018 | 0 | |
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94. | Panel: The Eastern European Games Development Industry - Dev.Play 2017 | 0 | |
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95. | [D1_05] Jay Uppal - The Importance Of Diversity Equity Inclusion In The Games Industry | 0 | |
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96. | Dev.Play 2023 Indie Festival - Day 3 | 0 | |
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97. | [12-08] Elena Dragu - Designing Content for Women - Dev.Play 2018 | 0 | |
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98. | Dev.Play 2017 - After-movie (official) | 0 | |
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99. | Adrian Djura - Building Your Game Dev Studio From Scratch - Dev.Play 2017 | 0 | |
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100. | [11-12] Marius Ivanovas - Running Global Mobile Game Acquisition on Twitter at Scale - Dev.Play 2018 | 0 | |
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