1. | [21-05] Adrian Cruceanu - The Art of Pixels: A Modern Take on a Retro Limitation | 4 | |
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2. | [11-11] Roy Shtoyer - Why Go Hyper? - Dev.Play 2018 | 3 | |
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3. | Dev.Play 2024 - Indie Festival Platfomer & Puzzle - Day 2 | 3 | |
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4. | [22-02] Liviu Boar - Choosing Your Genre: The Ups and Downs of Sticking To Your Dream | 3 | |
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5. | [D2_05] Leif Walter - 1+1=3 – A Total War: Three Kingdoms Campaign Balancing Post-Mortem -Dev.Play | 2 | | Total War: Three Kingdoms
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6. | [D2_01] Keynote:
Alexandru Rais - Balancing PVP In Ghost Recon Breakpoint - Dev.Play 2019 | 2 | | Ghost Recon Breakpoint
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7. | [D2_08] Warren Spector - Get Back In That Box: Creativity And Innovation Within Constraints | 2 | |
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8. | Dave Pimm - Designing For Narrative Emotions | 2 | |
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9. | [11-13] Mihai Gheza - Machinations: The New Way of Designing Game Economies - Dev.Play 2018 | 1 | |
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10. | [D1_08] Adrian Calinescu - Azure For Game Developers | 1 | |
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11. | [D2_04] Shawn Foust - Building A Design Oriented Company | 1 | |
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12. | Dev.Play 2022 Indie Festival - Day 1 | 1 | |
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13. | [D1_01] Liviu Boar - Transylvania via Crowdfunding | 1 | |
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14. | [D1_09] Vlad Muscalu - Mobile Games are BAD | 1 | |
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15. | [21-06] Nicole Senger Maas - Striking a Creative Balance | 1 | |
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16. | Nicolae Georgescu - How To Handle Security In Your Game. Multiplayer Included | 1 | Guide |
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17. | Liviu Boar - Kickstarting an Adventure | 1 | |
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18. | Mihai Pohontu - The 1337 Playbook How Romania's Gamedevs Will Win The Future | 1 | |
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19. | [22-06] Adrian Zaharia - Eternium: Growing a F2P Mobile Game to 15M Downloads as a Small Indie Team | 1 | |
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20. | [22-03] Nick Berbece - Move, or Die... | 1 | |
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21. | Workshop: Business Development Best Practices for Fun and Profit | 1 | |
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22. | Mike Laidlaw - Building the Dragon Age Franchise - Dev.Play 2017 | 1 | | Dragon Age: Origins
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23. | [11-08] Cvetan Rusimov - Hacking The Human Brain: Irrational Thinking - Dev.Play 2018 | 1 | |
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24. | Dev.Play 2019 - After Movie | 1 | |
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25. | [21-03] Fireside Chat: Creativity & Art Expression Through Games vs Other Mediums | 1 | |
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26. | [22-04] Iulian Stefanescu & Martin Kadinov - Modern Combat 5 & ESL: A Tale of Mobile Esports | 1 | | Modern Combat 5: Blackout
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27. | Dev.Play 2022 Indie Festival - Day 2 | 1 | | Neverwinter
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28. | [23-01] Nordic Game Discovery Contest @ Dev.Play 2018 (updated with trailers) | 0 | Preview |
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29. | [D2_09] Dev.Play 2020 Awards Gala | 0 | |
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30. | Dev.Play 2023 Indie Festival - Day 1 | 0 | |
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31. | Dev.Play 2022 Indie Festival - Day 2 | 0 | |
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32. | Dan Teodorescu - Idle Hands, Active Brains - Dev.Play 2017 | 0 | |
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33. | [D1_07] Liviu Totolici & Andreea Mindroiu - Ubisoft's Snowdrop Engine - Empowering Content Creators | 0 | |
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34. | [11-04] Tom Giardino - How Your Game Can Make the Most of New Tools on Steam - Dev.Play 2018 | 0 | |
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35. | [D1_12] William Le Voir Barry - Cloud And Cognitive In Esports And Video Games | 0 | |
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36. | Dev.Play 2021 Indie Festival | 0 | |
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37. | [D1_13] Leanne Lombe - Forging Your Path: Standing Out From The Crowd | 0 | |
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38. | [D1_01] Jaime Giné - Graduating Highschool Starting College Stages In A Studios Life | 0 | |
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39. | Public Workshop - How To Become Rich And Famous Working In The Game Industry | 0 | Guide |
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40. | [12-03] Joseph Azzam - Optimizing Your Art Inside of Unreal - Dev.Play 2018 | 0 | |
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41. | [13-02] Panel: Women In Games - The Walls We Build Ourselves | 0 | |
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42. | [21-02] Victor Dosev - Design of Historical Games | 0 | |
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43. | [D1_04] Felix Velimir Pop - Subscription Systems In F2P Games | 0 | |
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44. | [D1_04] Panel: AI Art Trend Fad Or Are We All Losing Our Jobs | 0 | |
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45. | [D1_07] Fireside Chat - Kickstarter Q&A | 0 | |
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46. | Tanja Evdokimenko - What HR-Manager A Game Dev Studio Needs - Dev.Play 2017 | 0 | |
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47. | Josza Szabolcs - The Reality of The Adoption Rates of VR - Dev.Play 2017 | 0 | |
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48. | Fireside Chat with Jeferson Valadares & Dan Teodorescu - Dev.Play 2017 | 0 | |
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49. | [D1_03] Dariusz Wais - Not Only Cyberpunk: The Rise of Polish Gamedev | 0 | |
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50. | [D1_03] Legal Clinic @ Dev.Play - Session #1: M&A And Investment | 0 | |
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51. | [D1_02] Christopher Wulf - The Value of Showcasing | 0 | Show |
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52. | Catalin Butnariu - Opening Speech | 0 | |
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53. | Ivan Trancik - Launching Steam & Mobile Games Successfully - Dev.Play 2017 | 0 | |
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54. | George Lemnaru - Cofounders, Employees, Investors. Who Should Get Shares In Your Startup? | 0 | |
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55. | [D2_02] Nordic Game Discovery Contest - Dev.Play 2019 | 0 | |
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56. | Gabriel Stancu - Where Good Ideas Come From | 0 | |
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57. | Panel: The Eastern European Games Development Industry - Dev.Play 2017 | 0 | |
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58. | Dev.Play 2024 - Indie Festival Strategy & Tactics - Day 1 | 0 | |
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59. | [Dev.Play 2024] Catalin Butnariu - Why We Play (And Make) Games | 0 | |
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60. | Fernando Vasconez - ToonsTV - How Video Retained Users And Increased Revenue | 0 | |
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61. | [12-05] Liz Mercuri - Enhancing Your Artist Workflows With Unity - Dev.Play 2018 | 0 | |
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62. | [D2_03] George Lemnaru - The Power Of Groups: Building Games Focused On A Team-Based Experience | 0 | |
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63. | Adrian Djura - Building Your Game Dev Studio From Scratch - Dev.Play 2017 | 0 | |
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64. | [11-07] Chris Wilson - Generating Global Buzz - Dev.Play 2018 | 0 | |
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65. | Dev.Play 2024 - Indie Festival Platfomer & Puzzle - Day 1 | 0 | |
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66. | [D2_06] Marie Mejerwall - The Evolution Of Game Design Pillars | 0 | |
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67. | Dev.Play 2024 - Indie Festival Strategy & Tactics - Day 2 | 0 | |
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68. | Radu Rovin & Valentin Simion - 7 Games Design Mistakes We Made So That You Don't Have To | 0 | |
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69. | Maria Negruta & Alexandra Dragulin - Monetization During Game Evolution | 0 | |
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70. | Radu Ziemba - Your Game is Not Amazing If Nobody Sees It - Dev.Play 2017 | 0 | |
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71. | [D2_05] Panel: Building A Global Company Focused on Design In A Remote-First World | 0 | |
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72. | Dev.Play 2022 Awards Gala | 0 | |
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73. | [D1_01] Falko Bocker - China vs The West - Dev.Play 2019 | 0 | |
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74. | Diana Vasilescu - Small Tricks from Big Players - Dev.Play 2017 | 0 | |
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75. | Daniel Cipu - The Evolution Of Gameplay Programming | 0 | |
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76. | Josh Naylor - VR Is The Future, Unity Is Ready | 0 | |
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77. | [D2_03] Dev.Play 2021 - Indie Festival, powered by Unreal Engine - Part 3 | 0 | |
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78. | [D1_15] Nordic Game Discovery Contest - Dev.Play 2021 Qualifier | 0 | |
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79. | Stefan Marinescu - Acknowledge Your Flaws, Turn Them Into Strenghts - Dev.Play 2017 | 0 | |
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80. | [D2_02] Adrian Lascateu - 7 Years of Sniper Fury Content Production Pipelines For A Live Ops Game | 0 | | Sniper Fury
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81. | [Dev.Play 2024] Panel - How To Deliver Successful Products With A “People-First” Approach | 0 | Guide |
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82. | [D2_05] Kate Edwards - How Our Mental Health Is Affected By Game Creation | 0 | |
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83. | [D1_12] Fireside Chat: Getting Investment as an Indie Studio | 0 | | Fireside
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84. | Mihai Gosa - How We Won Gamedev By Rolling Our Own Tech | 0 | | Door Kickers
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85. | Panel: Lessons From The Other Side - Dev.Play 2017 | 0 | |
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86. | [D2_03] Legal Clinic @ Dev.Play - Session #2: IP And Commercial Contracts | 0 | |
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87. | Shirley Lin - Current Game Industry in China: The Next Gen Pan-Entertainment - Dev.Play 2017 | 0 | |
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88. | [D2_06] Fireside Chat - Thoughts On European Innovation In Games | 0 | |
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89. | [D1_00] Dev.Play 2021 Intro | 0 | |
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90. | [D1_08] James Gallagher - How to Get Serious About Player Feedback | 0 | Guide |
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91. | Dev.Play 2023 Indie Festival - Day 3 | 0 | |
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92. | [D2_01] Liviu Totolici - Taking The N Out Of NPC - The Innovation Behind Watchdogs Legion | 0 | | Watch Dogs: Legion
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93. | [D2_02] Dev.Play 2021 - Indie Festival, powered by Unreal Engine - Part 2 | 0 | |
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94. | [D2_02] Jeferson Valadares - Voice Games: An Overview Of An Up And Coming Category | 0 | |
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95. | [D2_06] Tim Shepherd - Playable Ads: 5 Things We Found Out The Hard Way So You Don't Have To | 0 | |
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96. | [D1_11] Fireside Chat: Building Teams, Creating Games | 0 | | Fireside
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97. | [D1_06] Maxime Jagu - Is It Too Late To Join The Hypercasual Party? | 0 | |
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98. | [D1_14] Panel - Publishing And Funding Trends In 2020 | 0 | |
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99. | [D1_09] Mariela Tzvetanova - Biz Dev Steps For Highly Effective M&A | 0 | |
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100. | [12-08] Elena Dragu - Designing Content for Women - Dev.Play 2018 | 0 | |
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