1. | [21-05] Adrian Cruceanu - The Art of Pixels: A Modern Take on a Retro Limitation | 4 | |
|
2. | [11-11] Roy Shtoyer - Why Go Hyper? - Dev.Play 2018 | 3 | |
|
3. | [22-02] Liviu Boar - Choosing Your Genre: The Ups and Downs of Sticking To Your Dream | 3 | |
|
4. | Dave Pimm - Designing For Narrative Emotions | 2 | |
|
5. | [D2_05] Leif Walter - 1+1=3 – A Total War: Three Kingdoms Campaign Balancing Post-Mortem -Dev.Play | 2 | | Total War: Three Kingdoms
|
6. | [D2_08] Warren Spector - Get Back In That Box: Creativity And Innovation Within Constraints | 2 | |
|
7. | [D2_01] Keynote:
Alexandru Rais - Balancing PVP In Ghost Recon Breakpoint - Dev.Play 2019 | 2 | | Ghost Recon Breakpoint
|
8. | [21-03] Fireside Chat: Creativity & Art Expression Through Games vs Other Mediums | 1 | |
|
9. | [D1_08] Adrian Calinescu - Azure For Game Developers | 1 | |
|
10. | [11-08] Cvetan Rusimov - Hacking The Human Brain: Irrational Thinking - Dev.Play 2018 | 1 | |
|
11. | Mike Laidlaw - Building the Dragon Age Franchise - Dev.Play 2017 | 1 | | Dragon Age: Origins
|
12. | [22-03] Nick Berbece - Move, or Die... | 1 | |
|
13. | [D1_09] Vlad Muscalu - Mobile Games are BAD | 1 | |
|
14. | Dev.Play 2019 - After Movie | 1 | |
|
15. | Liviu Boar - Kickstarting an Adventure | 1 | |
|
16. | [22-06] Adrian Zaharia - Eternium: Growing a F2P Mobile Game to 15M Downloads as a Small Indie Team | 1 | |
|
17. | Dev.Play 2024 - Indie Festival Platfomer & Puzzle - Day 2 | 1 | |
|
18. | Dev.Play 2022 Indie Festival - Day 1 | 1 | |
|
19. | [D2_04] Shawn Foust - Building A Design Oriented Company | 1 | |
|
20. | Mihai Pohontu - The 1337 Playbook How Romania's Gamedevs Will Win The Future | 1 | |
|
21. | Dev.Play 2022 Indie Festival - Day 2 | 1 | | Neverwinter
|
22. | [21-06] Nicole Senger Maas - Striking a Creative Balance | 1 | |
|
23. | [22-04] Iulian Stefanescu & Martin Kadinov - Modern Combat 5 & ESL: A Tale of Mobile Esports | 1 | | Modern Combat 5: Blackout
|
24. | [D1_01] Liviu Boar - Transylvania via Crowdfunding | 1 | |
|
25. | [11-13] Mihai Gheza - Machinations: The New Way of Designing Game Economies - Dev.Play 2018 | 1 | |
|
26. | Workshop: Business Development Best Practices for Fun and Profit | 1 | |
|
27. | Nicolae Georgescu - How To Handle Security In Your Game. Multiplayer Included | 1 | Guide |
|
28. | [D1_00] Dev.Play 2021 Intro | 0 | |
|
29. | [D2_01] Panel: Remote Work, Yay or Nay or Is That Even a Question Anymore?! | 0 | |
|
30. | [D2_09] Dev.Play 2020 Awards Gala | 0 | |
|
31. | [D2_03] Legal Clinic @ Dev.Play - Session #2: IP And Commercial Contracts | 0 | |
|
32. | [D1_07] Panel: Game Dev Investments In Eastern Europe - Dev.Play 2019 | 0 | |
|
33. | [D1_01] Jaime Giné - Graduating Highschool Starting College Stages In A Studios Life | 0 | |
|
34. | Dev.Play 2024 - Indie Festival Strategy & Tactics - Day 1 | 0 | |
|
35. | [23-02] Workshop: Negotiating & Structuring Deals with Publishers (developed by BRD) | 0 | |
|
36. | [D1_12] William Le Voir Barry - Cloud And Cognitive In Esports And Video Games | 0 | |
|
37. | [D1_08] James Gallagher - How to Get Serious About Player Feedback | 0 | Guide |
|
38. | [D1_06] Jari-Pekka Kaleva - One Year After GDPR - Dev.Play 2019 | 0 | |
|
39. | [D1_04] Panel: AI Art Trend Fad Or Are We All Losing Our Jobs | 0 | |
|
40. | [11-07] Chris Wilson - Generating Global Buzz - Dev.Play 2018 | 0 | |
|
41. | Dan Teodorescu - Idle Hands, Active Brains - Dev.Play 2017 | 0 | |
|
42. | [13-02] Panel: Women In Games - The Walls We Build Ourselves | 0 | |
|
43. | [D2_06] Tim Shepherd - Playable Ads: 5 Things We Found Out The Hard Way So You Don't Have To | 0 | |
|
44. | Dev Play 2018 - After Movie (official) | 0 | |
|
45. | [D1_03] Legal Clinic @ Dev.Play - Session #1: M&A And Investment | 0 | |
|
46. | Radu Ziemba - Your Game is Not Amazing If Nobody Sees It - Dev.Play 2017 | 0 | |
|
47. | Public Workshop - Women In Games: Fostering A More Diverse Community | 0 | |
|
48. | Josza Szabolcs - The Reality of The Adoption Rates of VR - Dev.Play 2017 | 0 | |
|
49. | [12-08] Elena Dragu - Designing Content for Women - Dev.Play 2018 | 0 | |
|
50. | [D2_01] Dev.Play 2021 - Indie Festival, powered by Unreal Engine - Part 1 | 0 | |
|
51. | Gabriel Stancu - Where Good Ideas Come From | 0 | |
|
52. | Josh Naylor - VR Is The Future, Unity Is Ready | 0 | |
|
53. | [D2_09] Radu Cristea - Robust AI For Fast Action Games - Dev.Play 2019 | 0 | |
|
54. | Ivan Trancik - Launching Steam & Mobile Games Successfully - Dev.Play 2017 | 0 | |
|
55. | Daniel Flamaropol - Augmented Reality - Turnkey Solutions or In-House Development | 0 | |
|
56. | [D1_13] Keynote Fireside Chat: Kickstarter Lessons Learned | 0 | |
|
57. | [D1_09] Panel: Building In The Metaverse, Behind The Scenes | 0 | |
|
58. | [D1_11] Fireside Chat - Building Game Dev Ecosystems | 0 | |
|
59. | [D1_10] Panel: Women in Games - Dev.Play 2019 | 0 | |
|
60. | [D1_07] Krzysztof Pachulski - Rapid Tool Creation With Blueprints And Python In UE5 | 0 | |
|
61. | [D1_07] Liviu Totolici & Andreea Mindroiu - Ubisoft's Snowdrop Engine - Empowering Content Creators | 0 | |
|
62. | [D1_04] Ionut Codreanu - Prod + Test = Love | 0 | |
|
63. | [D2_04] Tamara Popovic - The Human Side Of System Design - Dev.Play 2019 | 0 | |
|
64. | [D1_09] Panel (Powered by XSOLLA): Publishing Games From Eastern Europe - Dev.Play 2019 | 0 | |
|
65. | [12-02] Aleksander Kauch - AI in Video Games - Dev.Play 2018 | 0 | |
|
66. | [D2_04] Dev.Play 2021 - Awards Gala | 0 | |
|
67. | Public Workshop - How To Become Rich And Famous Working In The Game Industry | 0 | Guide |
|
68. | Constantine Ramenskiy - Game Operation & Transition: Hints & Tips - Dev.Play 2017 | 0 | |
|
69. | Fernando Vasconez - Fundraising 101 - Dev.Play 2017 | 0 | |
|
70. | [11-01] Opening Speech with Catalin Butnariu & Petru Bogdan Cojocaru - Dev.Play 2018 | 0 | |
|
71. | [12-04] Grzegorz Mazur - Going Multiplatform With Unity - Dev.Play 2018 | 0 | |
|
72. | [D1_15] Nordic Game Discovery Contest: Dev.Play 2020 Qualifier | 0 | |
|
73. | [D1_07] Fireside Chat - Kickstarter Q&A | 0 | |
|
74. | Dev.Play 2023 Indie Festival - Day 3 | 0 | |
|
75. | Indie Pitch Contest - Dev.Play Conference 2016 | 0 | |
|
76. | Lloyd Tullues - Turning People into Robots - Dev.Play 2017 | 0 | |
|
77. | [D2_07] Rares Tujan - The Life Of A 3D Artist: You’re Gonna Have A Bad Time, In A Good Way | 0 | |
|
78. | [D1_02] Christopher Wulf - The Value of Showcasing | 0 | Show |
|
79. | [D1_11] Fireside Chat: Building Teams, Creating Games | 0 | |
|
80. | Scott Humphries - March of Mobile: The Evolution of Mobile Games And What Lies Ahead | 0 | |
|
81. | Panel: In The Heart Of E-Sports | 0 | |
|
82. | [23-03] Workshop: Delivering High Quality Weapon Models for Tom Clancy's Ghost Recon Wildlands | 0 | | Ghost Recon Wildlands
|
83. | Panel: The Eastern European Games Development Industry - Dev.Play 2017 | 0 | |
|
84. | [D1_06] Dariusz Wais - Equity Funding as a First Step for Scoping Up Indie Studios | 0 | |
|
85. | Dev.Play 2024 - Indie Festival Strategy & Tactics - Day 2 | 0 | |
|
86. | Dev.Play 2024 - Indie Festival Platfomer & Puzzle - Day 1 | 0 | |
|
87. | Cristian Diaconescu - There And Back Again, An Indie Story - Dev.Play 2017 | 0 | |
|
88. | Adrian Djura - Building Your Game Dev Studio From Scratch - Dev.Play 2017 | 0 | |
|
89. | Patryk Greszczuk - Even Storyless Games Have Some Stories To Tell - Dev.Play 2017 | 0 | |
|
90. | [D1_01] Falko Bocker - China vs The West - Dev.Play 2019 | 0 | |
|
91. | [D2_05] Panel: Building A Global Company Focused on Design In A Remote-First World | 0 | |
|
92. | Jaime Gine - 10 Things You Need To Know To Be Successful In Asia | 0 | |
|
93. | Maria Negruta & Alexandra Dragulin - Monetization During Game Evolution | 0 | |
|
94. | Diana Vasilescu - Small Tricks from Big Players - Dev.Play 2017 | 0 | |
|
95. | Stefan Marinescu - Acknowledge Your Flaws, Turn Them Into Strenghts - Dev.Play 2017 | 0 | |
|
96. | [D2_03] Dev.Play 2021 - Indie Festival, powered by Unreal Engine - Part 3 | 0 | |
|
97. | Romanian Game Awards 2023 - After Movie | 0 | |
|
98. | Daniel Cipu - The Evolution Of Gameplay Programming | 0 | |
|
99. | Dev.Play 2022 Indie Festival - Day 1 | 0 | |
|
100. | Mihai Gosa - How We Won Gamedev By Rolling Our Own Tech | 0 | |
|