101. | [22-05] Radu Ziemba & Daniel Flamaropol - How Hitting Golfers In The Head Solved Our Problems | 1 | |
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102. | [Dev.Play 2024] Panel - How To Deliver Successful Products With A “People-First” Approach | 1 | Guide |
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103. | Constantine Ramenskiy - Game Operation & Transition: Hints & Tips - Dev.Play 2017 | 1 | |
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104. | [D1_04] Panel: AI Art Trend Fad Or Are We All Losing Our Jobs | 1 | |
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105. | [D1_13] Leanne Lombe - Forging Your Path: Standing Out From The Crowd | 1 | |
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106. | [D1_04] Andreea Per & Bogdan Iliesu - Self-Publishing On Consoles For Dummies - Dev.Play 2019 | 1 | |
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107. | [D1_11] Fireside Chat - Building Game Dev Ecosystems | 1 | |
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108. | Daniel Flamaropol - Augmented Reality - Turnkey Solutions or In-House Development | 1 | |
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109. | [D1_04] Felix Velimir Pop - Subscription Systems In F2P Games | 1 | |
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110. | [11-06] Ted Verani - Users Acquired... Now What? - Dev.Play 2018 | 1 | | What?!
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111. | [11-01] Opening Speech with Catalin Butnariu & Petru Bogdan Cojocaru - Dev.Play 2018 | 1 | |
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112. | [12-05] Liz Mercuri - Enhancing Your Artist Workflows With Unity - Dev.Play 2018 | 1 | |
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113. | Panel: Education For Game Development | 1 | |
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114. | [21-06] Nicole Senger Maas - Striking a Creative Balance | 1 | |
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115. | Keynote: A Fireside Chat with Alexis Bonte & Jorgen Larsson - Dev.Play 2017 | 1 | |
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116. | Public Workshop - How To Become Rich And Famous Working In The Game Industry | 1 | Guide |
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117. | [23-01] Nordic Game Discovery Contest @ Dev.Play 2018 (updated with trailers) | 1 | Preview |
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118. | Mario Vasquez - Quality Practices To Deliver Great Gaming Experiences | 1 | |
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119. | Scott Humphries - The Brand That Feeds You - Dev.Play 2017 | 1 | |
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120. | Alexandru Chica - Large Scale Security | 1 | |
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121. | Daniel Cipu - The Evolution Of Gameplay Programming | 1 | |
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122. | [12-03] Joseph Azzam - Optimizing Your Art Inside of Unreal - Dev.Play 2018 | 1 | |
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123. | [D1_00] Dev.Play 2021 Intro | 1 | |
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124. | [21-08] Dev.Play Awards Gala | 1 | |
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125. | [D1_13] Keynote Fireside Chat: Kickstarter Lessons Learned | 1 | |
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126. | [D2_04] Shawn Foust - Building A Design Oriented Company | 3 | |
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127. | [D1_02] Milos Djuricanin - Building the Talent Pipeline in the Gaming Industry | 1 | |
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128. | [Dev.Play 2023] Mihai Pohontu - The 1337 Playbook 2023 Edition | 2 | |
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129. | Cristian Diaconescu - There And Back Again, An Indie Story - Dev.Play 2017 | 1 | |
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130. | Fernando Vasconez - ToonsTV - How Video Retained Users And Increased Revenue | 1 | |
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131. | [D2_06] Marie Mejerwall - The Evolution Of Game Design Pillars | 1 | |
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132. | [D1_06] Milica Todorovic - Jack Of All Trades, Master Of Game Production | 1 | |
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133. | [12-04] Grzegorz Mazur - Going Multiplatform With Unity - Dev.Play 2018 | 1 | |
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134. | [D2_02] Adrian Lascateu - 7 Years of Sniper Fury Content Production Pipelines For A Live Ops Game | 2 | | Sniper Fury
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135. | Dev.Play 2024 - Indie Festival Platfomer & Puzzle - Day 1 | 2 | |
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136. | [Dev.Play 2024] Bogdan Vlad - The Problem Of Distribution For Mobile F2P Games | 1 | |
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137. | [D2_06] Fireside Chat - Thoughts On European Innovation In Games | 1 | |
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138. | Workshop: Publishing Agreements - Pitfall Hunting for Game Developers | 1 | |
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139. | [D1_01] Falko Bocker - China vs The West - Dev.Play 2019 | 1 | |
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140. | Alex Nucu - Four Things I’ve Learned From Video Games - Dev.Play 2017 | 1 | |
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141. | [D2_03] Dev.Play 2021 - Indie Festival, powered by Unreal Engine - Part 3 | 1 | |
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142. | [D1_15] Nordic Game Discovery Contest: Dev.Play 2020 Qualifier | 1 | |
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143. | Shirley Lin - Current Game Industry in China: The Next Gen Pan-Entertainment - Dev.Play 2017 | 1 | |
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144. | [D2_10] Guillaume Verlinden & Daniel Nay - Zombieland:From Opportunity To Launch In Less Than A Year | 1 | |
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145. | Dawid Kurowski - Creating Effective Video Trailers In Reference To Marketing Strategy | 1 | Preview |
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146. | Josh Naylor - VR Is The Future, Unity Is Ready | 0 | |
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147. | [D1_09] Panel: Building In The Metaverse, Behind The Scenes | 0 | |
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148. | [D1_10] Panel - Government Funding for Games | 0 | |
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149. | [Dev.Play 2024] Catalin Butnariu - Why We Play (And Make) Games | 0 | |
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150. | Dev.Play 2022 Indie Festival - Day 1 | 0 | |
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151. | Dev.Play 2022 Awards Gala | 0 | |
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152. | Fernando Vasconez - Fundraising 101 - Dev.Play 2017 | 0 | |
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153. | [D2_04] Ben Mattes - Maturation, Metaverses And More: Mobile Gaming Megatrends | 0 | |
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154. | [D2_05] Panel: Building A Global Company Focused on Design In A Remote-First World | 0 | |
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155. | [D2_07] Panel - Innovation In Video Games: Navigating Buzzwords, Tech and Creativity | 0 | |
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156. | [D1_15] Nordic Game Discovery Contest - Dev.Play 2021 Qualifier | 0 | |
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157. | [D2_07] Suzanne Freyjadis - Keys To A Diverse Workforce | 0 | |
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158. | [D1_14] Fireside Chat: Tales of Live Games | 0 | | Fireside
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159. | [D2_05] Kate Edwards - How Our Mental Health Is Affected By Game Creation | 0 | |
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160. | [D2_03] Legal Clinic @ Dev.Play - Session #2: IP And Commercial Contracts | 0 | |
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161. | [D1_12] Fireside Chat: Getting Investment as an Indie Studio | 0 | | Fireside
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162. | [Dev.Play 2023] Radu Ziemba - Unzipping Succes: A CEO's 5-year climb | 2 | |
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163. | Radu Matei - Gaming, Containers and the Cloud - Dev.Play 2017 | 0 | |
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164. | [D1_03] Legal Clinic @ Dev.Play - Session #1: M&A And Investment | 0 | |
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165. | [D2_06] Tim Shepherd - Playable Ads: 5 Things We Found Out The Hard Way So You Don't Have To | 0 | |
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166. | [D2_01] Liviu Totolici - Taking The N Out Of NPC - The Innovation Behind Watchdogs Legion | 0 | | Watch Dogs: Legion
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167. | [D1_06] Jari-Pekka Kaleva - One Year After GDPR - Dev.Play 2019 | 0 | |
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168. | Mihai Sfrijan - Why Success Is Scarier Than Failure And 7 Other Head-Scratchers | 0 | |
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169. | [Dev.Play 2024] Amy Chen - Leveling Up Communication In Game Production | 0 | |
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170. | [D2_04] Dev.Play 2021 - Awards Gala | 0 | |
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171. | [D2_02] Dev.Play 2021 - Indie Festival, powered by Unreal Engine - Part 2 | 0 | |
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172. | [D2_01] Dev.Play 2021 - Indie Festival, powered by Unreal Engine - Part 1 | 0 | |
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173. | [D1_07] Fireside Chat - Kickstarter Q&A | 0 | |
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174. | Indie Pitch Contest - Dev.Play Conference 2016 | 0 | |
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175. | Jaime Gine - 10 Things You Need To Know To Be Successful In Asia | 0 | |
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176. | [D1_14] Panel - Publishing And Funding Trends In 2020 | 0 | |
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177. | [Dev.Play 2024] Panel - Investing In Romanian Studios | 0 | |
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178. | Scott Humphries - March of Mobile: The Evolution of Mobile Games And What Lies Ahead | 0 | |
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179. | [D1_05] Karol Sobczak - How Tik Tok Is Reimagining Game Culture for All | 0 | |
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180. | [D1_05] Nikita Vladimirov - Finding a Publisher from Covid Shelter | 0 | |
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181. | [D1_13] Fireside Chat: NFT / Crypo / Play-to-Earn - The Future of Games? | 0 | | Fireside
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182. | [D2_02] Jeferson Valadares - Voice Games: An Overview Of An Up And Coming Category | 0 | |
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183. | [D2_09] Dev.Play 2020 Awards Gala | 0 | |
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184. | [D1_01] Guillaume de Fondaumiere - Pitching Games During Covid Times | 0 | |
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185. | [D1_11] Fireside Chat: Building Teams, Creating Games | 0 | | Fireside
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186. | [D2_01] Panel: Remote Work, Yay or Nay or Is That Even a Question Anymore?! | 0 | |
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187. | [12-06] Fabian Schonholz - Data In Live Ops - Dev.Play 2018 | 0 | |
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188. | [D1_12] William Le Voir Barry - Cloud And Cognitive In Esports And Video Games | 0 | |
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189. | Panel: Lessons From The Other Side - Dev.Play 2017 | 0 | |
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190. | [11-05] Juha Matikainen - A Game Developer's Guide to VC Investment - Dev.Play 2018 | 0 | Guide |
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191. | Stan Just - What Can We Learn From Polish Gamedev Success Stories? - Dev.Play 2017 | 0 | | Success Story
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192. | Dev.Play 2024 - Indie Festival Strategy & Tactics - Day 2 | 0 | |
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193. | Dan Teodorescu - A Personal Development Plan For Producers | 0 | |
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194. | [22-01] Panel: Current Trends in Game Publishing & Financing | 0 | |
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195. | Dev.Play 2019 Awards Gala | 0 | |
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196. | Fireside Chat with Jeferson Valadares & Dan Teodorescu - Dev.Play 2017 | 0 | |
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197. | [Dev.Play 2024] Panel - Survive To ’25? Is That What We Should Be Expecting? | 0 | |
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198. | Panel: How Relevant are VR & AR For Video Games? | 0 | |
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199. | George Lemnaru - Cofounders, Employees, Investors. Who Should Get Shares In Your Startup? | 0 | |
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200. | Public Workshop - Women In Games: Fostering A More Diverse Community | 0 | |
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