1. | Colonel Failure Reacts To The Very First Colonel Failure Video | 14,951 | | Factorio
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2. | Factorio part 1 : Getting started : power : automation | 4,503 | | Factorio
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3. | Factorio gameplay overview (Steam) 2016 | 3,363 | | Factorio
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4. | Factorio #2 : Early furnace automation : conveyor splitters : inserters | 2,652 | | Factorio
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5. | Factorio Gameplay Part 1 : Welcome to Steam | 1,998 | | Factorio
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6. | Factorio #41 : Construction Robots Go To War | 1,777 | | Factorio
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7. | Factorio #32 : Laser turret creep offense | 1,663 | | Factorio
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8. | Factorio #46 : Building rocket defense | 1,603 | | Factorio
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9. | Factorio Steam edition #2 : Basic red flask automation (gameplay) | 1,422 | | Factorio
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10. | Factorio #3 : Better resource smelting : research automation | 1,130 | | Factorio
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11. | Factorio #15 : mid-game iron output increase | 1,122 | | Factorio
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12. | Factorio Multiplayer #1 : Brave New World | 1,117 | | Factorio
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13. | Factorio Steam Edition #3 : Early green flasks done fast | 1,074 | | Factorio
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14. | Factorio Auto-Furnace : Steam Gameplay #9 | 1,048 | | Factorio
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15. | Factorio Into the Future : Steam Edition Gameplay #7 | 940 | | Factorio
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16. | Factorio #4 : Automated green flasks : power outage | 924 | | Factorio
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17. | Factorio Furnace Upgrade : Steam Edition Gameplay #4 | 905 | | Factorio
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18. | Factorio Preparing Oil : Steam Edition Gameplay #6 | 857 | | Factorio
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19. | Factorio #5 : Early defenses : oil processing | 824 | | Factorio
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20. | Factorio #6 : Plastic : power outages : dense nested piping : no more coal | 816 | | Factorio
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21. | Factorio #47 : The Final Showdown | 795 | Show | Factorio
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22. | Factorio #7 : electric furnaces : destroying all previous hard work | 777 | | Factorio
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23. | Factorio #29 : late game steel production | 776 | | Factorio
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24. | Factorio Steel Furnaces : Steam Edition Gameplay #5 | 763 | | Factorio
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25. | Factorio #34 : Copper processing with beacons | 763 | | Factorio
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26. | Factorio In Defense of Bodging : Steam Gameplay #8 | 748 | | Factorio
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27. | Factorio #25 : Taking down a sizable biter spawn | 669 | | Factorio
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28. | Introduction to Factorio | 633 | | Factorio
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29. | Factorio #8 : mid-game output increase | 605 | | Factorio
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30. | Factorio #11 : sulphur creation : batteries : solar power | 551 | Let's Play | Factorio
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31. | Factorio #14 : resource processing by rail part 2 | 539 | | Factorio
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32. | Factorio #9 : automated flasks done better | 520 | | Factorio
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33. | Factorio #13 : resource processing by rail part 1 | 499 | | Factorio
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34. | Factorio #16 : more oil and alien surprise | 494 | | Factorio
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35. | Factorio #12 : War | 490 | | Factorio
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36. | Factorio #23 : Logistic networking : Automatic ballistic resupply | 489 | Vlog | Factorio
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37. | Factorio #10 : iron expansion : solar planning | 480 | | Factorio
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38. | Factorio #35 : Improved circuit production | 468 | | Factorio
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39. | Factorio #22 : Production bottleneck | 466 | | Factorio
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40. | Factorio #36 : How to rebuild your iron furnaces really badly | 464 | | Factorio
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41. | Factorio #33 : Yet more war | 449 | | Factorio
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42. | Factorio #30 : Automated turbo belts : More battery production | 448 | | Factorio
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43. | Factorio #17 : Copper processing bottlenecks | 435 | | Factorio
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44. | Factorio #21 : Slow robots : initial blue flask production | 429 | | Factorio
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45. | Factorio #24 : Automated assembler creation : more logistics : hunting biters | 420 | Vlog | Factorio
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46. | Factorio #44 : Base tour : Power armour : Destroyer capsules | 418 | | Factorio
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47. | Factorio #18 : The cost of poor defenses | 416 | | Factorio
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48. | Factorio Multiplayer #13 : The Smart Factory | 401 | | Factorio
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49. | Factorio #19 : Revenge and riding the copper train | 398 | | Factorio
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50. | Factorio #43: Battle blueprints | 395 | | Factorio
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51. | Factorio Multiplayer #3 : Red flask automation | 385 | | Factorio
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52. | Factorio #42 : Iron mining expansion : More fun with trains | 375 | | Factorio
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53. | Factorio #20 : Copper expansion : problems with oil | 357 | | Factorio
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54. | Factorio #37 : Iron and steel foundry routing | 335 | | Factorio
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55. | Factorio Multiplayer #24 : Mass production of inserters : teamwork | 328 | | Factorio
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56. | Factorio #26 : Purple flasks : solid fuel production : iron mine expansion | 327 | | Factorio
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57. | Factorio #40 : Factory overhaul complete : Threading conveyors | 306 | | Factorio
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58. | Factorio #27 : Death. Lots of death. | 291 | | Factorio
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59. | Factorio Multiplayer #11 : Smart resource usage : Full electric furnacing | 291 | | Factorio
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60. | Factorio #28 : Completely subtle alien expunging | 286 | | Factorio
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61. | Factorio #45 : A lot more advanced ciruits | 282 | | Factorio
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62. | Factorio Multiplayer #7 : Oil by train : 36 labs live | 269 | | Factorio
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63. | Factorio #38 : Better research | 252 | | Factorio
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64. | Factorio Multiplayer #9 : Setting up defenses and electric furnaces | 237 | | Factorio
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65. | Factorio #39 : Blue flask production rebuilt | 235 | | Factorio
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66. | Factorio Multiplayer #5 : Automating green flasks : Resource shortages already | 227 | | Factorio
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67. | Factorio #31 : New oil production | 223 | | Factorio
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68. | Factorio Multiplayer #15 : Smart Research : Obsessive Behaviour | 210 | | Factorio
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69. | Factorio Multiplayer #34 : Conclusions | 188 | | Factorio
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70. | Factorio Multiplayer #6 : Doubling furnace production | 179 | | Factorio
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71. | Factorio Multiplayer #20 : Smart Inserters Online | 147 | | Factorio
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72. | Factorio Multiplayer #22 : Advanced Circuits and Plastic | 144 | | Factorio
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73. | Factorio "Multiplayer" #32 : Increasing Power Output. A lot. | 137 | | Factorio
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74. | Factorio Multiplayer #30 : Meeting demand | 122 | | Factorio
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75. | Factorio Multiplayer #26 : Making a dramatic error in judgement | 120 | | Factorio
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76. | Factorio Multiplayer #31 : Single Multiplayer | 119 | | Factorio
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77. | Factorio Multiplayer #33 : Tooling Up | 115 | | Factorio
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78. | Factorio Multiplayer #17 : Further Reorganisation | 113 | | Factorio
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79. | Factorio Multiplayer #28 : Effective Defenses | 113 | | Factorio
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80. | Factorio Multiplayer #18 : Smart Green Flasks | 112 | | Factorio
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