101. | JRPG-Style Menu in C64 BASIC with LOADSTAR's Toolbox 181 | 1,071 | |
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102. | Displaying Commodore 64 Graphics in BASIC and Assembly (Featuring: Art by Groo Tube) | 1,069 | |
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103. | Glitch World In Commodore 64 Ninja | 1,064 | |
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104. | SuperCPU "Sky Travel" Easter Egg Hunt for Commodore 64 | 1,100 | |
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105. | Making a C64 Cartridge Dump RUNable, Fixing a 42-Year-Old Typo? LeMans Part 2 | 1,092 | |
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106. | 8-Bit Show And Tell: Year One Recap | 1,042 | Show |
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107. | Microsoft BASIC-80 In Secret? VTech's PreBASIC | 1,106 | |
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108. | A PETSCII Message from "Hooked On A Feeling" Blue Swede Singer Björn Skifs Decoded on Commodore 64 | 1,104 | |
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109. | More 6510 Commodore 64 Programming With Turbo Macro Pro | 1,034 | |
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110. | The Extra Spaces in Commodore 64 BASIC Errors | 1,032 | |
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111. | RAM Scan 64 - Early 1980s Glitch Art Code? | 1,028 | |
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112. | WAITing for BASIC on the Commodore 64 | 1,023 | |
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113. | Tiny Text Adventure: From ZX81 to VIC-20 to Ultimate 64 | 1,015 | |
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114. | Book Club: Commodore 64 Programmer's Reference Guide | 1,009 | Guide |
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115. | C128 BASIC Hack: Playing Digital Samples | 1,005 | |
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116. | TRS-80 (1983-1987) Collection and Easter Eggs #SepTandy | 966 | |
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117. | Commodore 64 and 128 TIME: Exploration of TI and TI$ | 964 | |
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118. | Code Review a Novel? C64 BASIC in The Impossible Fortress | 961 | Review |
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119. | Super Snapshot Substitutes: EasyFlash 3 and SNAPPY2020 | 956 | |
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120. | Commodore 64 Game Programming: Keeping Score With Binary Coded Decimal | 946 | Tutorial |
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121. | Size Optimizing Tricks in 10 PRINT Orthogonal for Commodore 64 | 941 | |
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122. | Fixing a Bug in Rodnay Zaks' "Programming the 6502" | 939 | |
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123. | Jim Butterfield's Machine Language for the Commodore 64, 128.. Revised | 939 | |
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124. | Commodore Breadbin Case Variations: C64, VIC-20, C16 | 933 | |
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125. | An Amiga Hiding in a Tower of Power: Commodore CDTV in a 1990s Hi-Fi Stack | 920 | |
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126. | Adding Hex Support To C64 BASIC | 919 | |
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127. | Making Five-A-Side Soccer for Commodore 64 More And Less Annoying | 907 | |
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128. | Speed Cart 64: Slow Down Your Commodore 64, Sometimes | 901 | |
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129. | Exploring Marz: C-64 6510 Assembly Minigame Code Walkthrough | 898 | Walkthrough |
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130. | The Commodore 64 Assembler With A Deliberate Bug: Zeus64 | 954 | |
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131. | What's a Leap Year? Calculating on Commodore 64 | 937 | |
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132. | Project Creators Talk at VCFMW 2022: Meatloaf, Amiga Video, 8-Bit Guy, Giant SX-64 | 892 | |
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133. | Commodore 64 SID Oscillator Behaviour (Especially Noise) | 878 | |
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134. | Found: "Lost" 1979 Stealth Game: Manbiki Shounen / Shoplifting Boy - Commodore PET (Japan) | 1,021 | |
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135. | Nox Archaist: The ULTIMAte 8-Bit RPG for the Apple II? | 869 | | Nox Archaist
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136. | 8-Bit Book Club: Mapping the Commodore 64 | 868 | |
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137. | Commodore 64 BASIC: THEN IF Optimization and Benchmarking | 865 | |
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138. | VIC-20 Super Expander: Programming Challenge | 859 | |
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139. | LOAD"*",9 : Beyond Device 8 on Commodore 64 | 901 | |
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140. | Apple II Hi-res 10 PRINT *or* Robin vs. Applesoft BASIC | 897 | |
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141. | Printing Binary in BASIC and Assembly on Commodore 64 | 850 | |
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142. | How To Use a 6502 Machine Language Monitor: TEDMON in the Commodore Plus/4 | 846 | Tutorial |
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143. | Optimizing With Integers in Commodore 64 BASIC? | 842 | |
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144. | Dumping (And Playing) LeMans Ultimax Cartridge on the Commodore 64 | 1,258 | |
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145. | VIC-20 Penultimate+2: Programming, Games, Utilities, RAM Expansion and More | 858 | |
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146. | IBM PCjr Easter Egg: Keyboard Adventure #DOScember IBM PC Junior | 831 | |
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147. | I Am The C-64: Tutorial Series, Volumes 1-3 | 813 | Tutorial |
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148. | Jim Butterfield's 1986 Computer Diary - Commodore Reference Diary | 834 | |
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149. | High Density Floppy Disks on Commodore 1541? | 802 | |
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150. | Realms of Quest V: The Biggest VIC-20 Game Ever? | 799 | |
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151. | ZX Spectrum for USA: Timex Sinclair 2068 / BASIC Type-In | 830 | |
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152. | CHEVY TECH on C64, Apple II, and IBM PC-compatible, 1985-1988 | 771 | |
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153. | Porting Dungeon from Commodore PET to C64 | 770 | |
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154. | TI-99/4A Cassette Fun: TI BASIC Tutorials and Games | 768 | Tutorial |
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155. | C64 to PET Cross-Development: Smooth Scrolling Wedding Banner | 761 | |
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156. | Book Club: Intro to 6510 Machine Language from Chapter 7 of Programming the C64 | 757 | |
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157. | Joysticks In The Form of Trackballs: The Wico Command Control and the Roklan Un-Roller Controller | 756 | |
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158. | This Game Cheats? Hal Labs' LeMans for Commodore 64 (Part 3) | 790 | |
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159. | Steve Jackson: My Favourite Game Designer(s) | 744 | |
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160. | 43-Year-Old INPUT Bug Fixed: From C64 to VIC-20 | 908 | |
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161. | Loading, Playing, Dev Info on Emu's Massive Hunt: Brand New VIC-20 Game 2024 #metroidvania #8bit | 822 | | Windmills
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162. | Adding Command Line-esque Parameters to C64 and C128 Programs | 942 | |
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163. | 8-Bit Book Club: Tool Kit: BASIC and Kernal by COMPUTE! for Commodore 64 and VIC-20 | 697 | |
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164. | 8-Bit Handouts: Channel Donations | 696 | |
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165. | Commodore-Inspired Vinyl Records and Compact Discs | 697 | |
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166. | Star Trek Technobabble: Commodore 64 Speaks | 686 | |
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167. | Hex to ASCII Conversion: Lance A. Leventhal's "6502 Assembly Language Programming" | 662 | |
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168. | Commodore 64 BASIC: All 32 Errors! | 661 | |
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169. | About Commodore 64 BASIC Abbreviations | 659 | |
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170. | 8-Bit Book Club: "Programming The Commodore 64: The Definitive Guide" by Raeto Collin West | 655 | Guide |
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171. | VTech PreComputer 1000: BASIC, Typing, Quiz Games - Just a Toy? | 691 | |
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172. | Commodore PC 50-II: IBM PC-Compatible | 615 | |
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173. | Atari 2600(+) Games for Christmas 1983/2023: Chosen by my Kids | 684 | |
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174. | Using Commodore 64 BASIC SYS Parameters in Machine Language | 598 | |
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175. | Vintage Computer Festival Midwest 14 - Video Montage Tour | 596 | |
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176. | Even More Commodore 64 BASIC Optimizations | 578 | |
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177. | I Am The C-64: Advanced Tutorial Series, Volumes 4-6 | 552 | Tutorial |
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178. | Commodore 64 Programming Joystick-Controlled Sprites in Assembly PART TWO | 545 | |
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179. | Join the Commodore 128 Escape Club | 533 | |
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180. | 8-Bit Book Club: The Complete Commodore Inner Space Anthology | 527 | Vlog |
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181. | Penultimate+2 2024 Refresh: More Games, Prog. Aid, wAx, Waterloo BASIC for VIC-20 | 639 | |
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182. | 8-Bit Era Electronic Arts Logo Easter Egg Hunt 1983-1992: Commodore 64, Amiga, and more | 516 | Vlog |
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183. | Neutron - New Commodore 64 SHMUP on NTSC C128D | 472 | |
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184. | Debugging C128 BASIC with TRON, TRAP, and More | 401 | |
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185. | Classroom Commodore 64 Enclosure and C128D | 396 | |
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186. | Benchmark By Guitar Tuner? More Commodore 64 BASIC Optimization Tricks | 394 | |
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187. | How to Determine Commodore 64 KERNAL Version #c64 #8bit #shorts | 586 | |
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188. | Vintage Computer Festival Midwest Project Interviews | 335 | |
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189. | C-64 Auto Player #2 | 271 | |
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190. | A Procedurally Generated Christmas Song - Commodore 64 Sings #shorts #retro #8bit | 287 | |
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191. | Playing LeMans 1982 Commodore 64 #retrogaming #8bitssystem #c64 #shorts | 323 | |
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192. | Trying to LOAD Sky Travel Floppy Disk on the Commodore 64 #c64 | 326 | |
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193. | Command-line-style Parameters on Commodore 64? #8bit #c64 #shorts | 437 | |
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194. | Commodore 64 Christmas #8bit #retrogaming #retro #c64 #shorts | 222 | |
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195. | Using Commodore 64 BASIC Command Line Parameter to Change Border Colour #8bit #c64 #shorts | 202 | |
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196. | LeMans 1982 Commodore 64 by HAL Labs #8bitssystem #c64 #shorts | 141 | |
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197. | Why I Want to Dump This Commodore 64 Cartridge #8bit #c64 #retrogaming | 205 | |
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198. | Determining If A Cartridge is Ultimax / MAX Machine? Commodore 64 #retrogaming #c64 #8bit #shorts | 72 | |
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199. | INPUT Command on Commodore VIC-20 #8bit #vic20 #shorts | 71 | |
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200. | INPUT Bug on Commodore VIC-20 #8bit #vic20 #shorts | 96 | |
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