1. | 35 Year-Old Commodore 64 Easter Egg Hidden On Vinyl | 2,454 | |
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2. | Ask The 8-Bits: 6/2(1+2) Viral Math Problem | 891 | |
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3. | Mechanical Handheld Zero-Bit Games from the 1970s | 822 | |
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4. | 33 Year-Old C64 Game Saved From Vinyl | 715 | |
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5. | Exploring TheC64 "Maxi" Full-Size Commodore 64 Replica | 641 | |
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6. | I turned my Atari 2600 into a REAL COMPUTER with a SpectraVideo CompuMate | 615 | |
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7. | One Bad Byte Broke This Game: Commodore 64's "Livingstone, I Presume?" | 566 | |
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8. | Commodore 64 COBOL For Fun And Profit? | 522 | |
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9. | A Real Computer? Exploring the Bally Computer System aka Astrocade | 506 | |
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10. | 3.17 cm Floppy Diskettes? Radio Shack Canada Was Bad At Math | 498 | |
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11. | 33 Year-Old Commodore 64 Easter Egg Hidden In A Printer Interface | 489 | |
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12. | Apple Lisa 2: Inside & Out | 483 | |
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13. | 4-Bit Video Games: Tron, Scramble, Lupin, and Caveman by Tomy | 479 | |
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14. | Apple II Hi-res 10 PRINT *or* Robin vs. Applesoft BASIC | 476 | |
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15. | Exploring Sid Meier's Pirates! - BASIC Code, Quirks, Bugs on Commodore 64 | 452 | | Sid Meier's Pirates!
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16. | Exploring the SuperCPU Accelerator for C64 | 440 | |
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17. | The Great Donkey Kong Junior Hoax - Nintendo on Commodore 64 | 439 | | Donkey Kong Jr.
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18. | The Tiny Type-In Hiding In A 40-Year-Old Blank Computer Cassette | 435 | |
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19. | TheC64 "Maxi" Excellent Update: Cart Freeze, Soft Reset, Tape Controls, and New Games | 402 | Vlog |
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20. | Super Mario Bros. on the Commodore 64/128D with SuperCPU | 394 | | Super Mario Bros.
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21. | Bill Gates Sucks? An Anti-Microsoft Easter Egg Hidden In C64 BASIC? | 378 | |
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22. | 64 Commodore 64 Cartridges: Expansions, Interfaces, Utilities, Games | 374 | |
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23. | Exploring Epyx Fast Load for the Commodore 64 | 371 | |
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24. | Atari 64: Commodore 64 BASIC & KERNAL Running On Atari 1200XL | 346 | |
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25. | 38911 Bytes Free? Commodore 64's BASIC RAM | 345 | |
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26. | LOAD"*",8 vs. LOAD"*",8,1 on the Commodore 64 | 345 | |
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27. | WandaVision Ep. 5: Commodore 64 Scene Analysis, Secrets, and Goofs | 340 | |
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28. | "Hello World" on Commodore 64 in Assembly Language, Machine Code | 330 | |
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29. | Restoring Satoru Iwata's 39 Year-Old Easter Egg in Star Battle for the Commodore VIC-20 | 324 | |
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30. | A Pre-Rogue-Like: Fixing 1979's DUNGEON for the Commodore PET | 321 | |
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31. | The Many Secrets (and Bugs) of Bruce Lee for the Commodore 64 and Other 8-Bits | 312 | |
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32. | 10 Rarely Used Commodore 64 BASIC Features | 308 | |
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33. | My New Favourite C64 One-Liner? | 307 | |
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34. | Exploring 1982's Commodore B128-80 aka CBM 610 | 304 | |
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35. | Karateka Killed My 1541 (Temporarily) and Other C64 Scares | 296 | |
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36. | This Function Destroys Programs: MS-BASIC's VAL() | 295 | |
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37. | C64 Turbo Assembler 34-Year-Old Bug Found & Fixed | 285 | |
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38. | Fastest C64 10 PRINT (one-line) With New Benchmark BASIC? | 282 | |
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39. | Commodore DAC-612 from 1969: Inside and Out | 277 | |
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40. | Exploring 1982's Commodore MAX Machine: Commodore 64's Little Brother | 277 | |
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41. | That Blank Space Before Numbers in Commodore 64 BASIC | 277 | |
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42. | Software on Cassette Tape in USA and Canada - Apple, TRS-80, Atari, PET to Commodore 64 | 275 | |
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43. | IRQ-Driven SID Music: Commodore 64 BASIC and Machine Language | 274 | |
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44. | TI-99/4A: 40th Birthday (Party?) | 272 | |
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45. | What's Wrong With Load"*",8,1 or LOAD"*",1 on C64 | 271 | |
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46. | TheC64 "Maxi" Q&A, VIC-20 Mode, Programming & More | 271 | |
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47. | Exploring My Commodore IEEE-488 Disk Drive Collection | 270 | |
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48. | Worst 8-Bit Book Club Book Ever? The Black Book of C-128 | 266 | |
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49. | All the Commodore 64 KERNAL Revisions: Bugs, Fixes, and More! | 264 | |
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50. | Kung-Fu Master's Got A Gun +10 More C64 Easter Eggs | 263 | |
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51. | 39-Year-Old Pac-Man Bug (Partly?) Fixed: Commodore 64 | 262 | |
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52. | Oric-1 First L̶o̶o̶k̶ Listen | 260 | |
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53. | 99.8% Compatible? The C64 Mode of the Commodore 128 | 260 | |
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54. | C64 Joystick-Controlled Sprites in Assembly and BASIC | 259 | |
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55. | The VIC-10 & VIC-30: Commodore UK's Cancelled Computers | 256 | |
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56. | Re-typing My 1983 Game Programming Inspiration | 256 | |
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57. | Making a New Commodore 64 Game: 1nvader | 253 | |
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58. | Decoding the Hidden Message of Information Society's "300bps N,8,1" on a C-64 | 252 | Guide |
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59. | Programming in FORTH on Commodore 64 | 252 | Show |
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60. | A Very Commodore 64 Christmas Special | 249 | |
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61. | High Density Floppy Disks on Commodore 1541? | 249 | |
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62. | Viewing the 2024 Solar Eclipse with Commodore 64's 1984 Sky Travel | 248 | |
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63. | "Super Secret Coded Message" (1988) Floppy Disk: Solving Information Society's Puzzle | 247 | Guide |
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64. | Simple Commodore 64 Disk Protection: Copy that Floppy, Remove Anti-Piracy Measures | 245 | |
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65. | Ten Great Commodore 128 BASIC Improvements Over The C64 | 239 | |
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66. | Epyx 1984 Preview Disk -or- What Is A Chromadisk? | 238 | Preview |
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67. | Commodore 64 Double Dragon: The Waist Gap (Sprite Multiplexing) | 236 | |
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68. | One-Line Bouncing Ball: Commodore 64 BASIC | 235 | |
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69. | Commodore 64 Quirks, Bugs, and Easter Egg(s) | 234 | |
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70. | Fixing a Bug in Rodnay Zaks' "Programming the 6502" | 232 | |
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71. | Atari Video Touch Pad Programming on a C64 (also, Zellers!) | 232 | |
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72. | ZX Spectrum for USA: Timex Sinclair 2068 / BASIC Type-In | 228 | |
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73. | Best POKE Ever? For Commodore 64 | 226 | |
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74. | 1979 Home Computer Buyer's Guide: Apple II, Commodore PET, TRS-80, and The Very Obscure! | 226 | Guide |
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75. | Optimizing Line Count in TI BASIC: Type-in Fun with the TI-99/4A | 226 | |
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76. | TRS-80 Collection and Easter Eggs (1980-1983) #SepTandy | 224 | |
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77. | Code Review a Novel? C64 BASIC in The Impossible Fortress | 220 | Review |
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78. | Commodore 64 Assembly Language Programming With Turbo Macro Pro | 219 | |
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79. | 10 PRINT RACER: My New PET Game | 217 | |
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80. | Microsoft BASIC-80 In Secret? VTech's PreBASIC | 216 | |
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81. | How Many Commodore 1581 Disk Drives? The German Tank Problem | 215 | |
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82. | Exploring the Commodore 1581: Partitioning, Easter Eggs, And More | 214 | |
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83. | Commodore 64: Opening The Borders (Type-In From Zzap!64 Magazine) | 211 | |
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84. | LOAD"*",9 : Beyond Device 8 on Commodore 64 | 210 | |
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85. | Estimating Pi With Commodore 64 Logo (the language, not the chicken lips!) | 208 | Vlog |
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86. | Machine Language 10 PRINT Size-Optimized for Commodore 64 | 200 | |
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87. | My 386SX Laptop: X1541 C64 Transfers, 8086 Assembly, MS-DOS and More | 199 | |
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88. | Cracking a C64 Game From Cassette: Livingstone, I Presume? | 197 | |
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89. | Time Machine? Or VIC-20 24KB RAM 7 Cartridge Expander? | 197 | |
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90. | 10x Faster Than C64 BASIC? Hare Basic | 191 | |
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91. | The Extra Spaces in Commodore 64 BASIC Errors | 188 | |
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92. | Commodore Magic Voice Software Prototype and Easter Eggs | 187 | |
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93. | Book Club: Commodore 64 Programmer's Reference Guide | 187 | Guide |
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94. | Bitcoin Mining on the Commodore 64? | 182 | |
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95. | Making Five-A-Side Soccer for Commodore 64 More And Less Annoying | 182 | |
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96. | Benchmark By Guitar Tuner? More Commodore 64 BASIC Optimization Tricks | 180 | |
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97. | JRPG-Style Menu in C64 BASIC with LOADSTAR's Toolbox 181 | 178 | |
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98. | More 6510 Commodore 64 Programming With Turbo Macro Pro | 176 | |
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99. | 8-Bit Show And Tell: Year One Recap | 174 | Show |
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100. | Optimizing With Integers in Commodore 64 BASIC? | 174 | |
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