1. | 35 Year-Old Commodore 64 Easter Egg Hidden On Vinyl | 779,978 | |
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2. | Mechanical Handheld Zero-Bit Games from the 1970s | 173,445 | |
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3. | The Tiny Type-In Hiding In A 40-Year-Old Blank Computer Cassette | 153,580 | |
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4. | Bill Gates Sucks? An Anti-Microsoft Easter Egg Hidden In C64 BASIC? | 137,489 | |
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5. | Making a New Commodore 64 Game: 1nvader | 120,267 | |
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6. | Exploring TheC64 "Maxi" Full-Size Commodore 64 Replica | 112,672 | |
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7. | One Bad Byte Broke This Game: Commodore 64's "Livingstone, I Presume?" | 104,620 | |
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8. | 33 Year-Old C64 Game Saved From Vinyl | 104,480 | |
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9. | Exploring the SuperCPU Accelerator for C64 | 100,471 | |
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10. | A Real Computer? Exploring the Bally Computer System aka Astrocade | 97,184 | |
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11. | Exploring Sid Meier's Pirates! - BASIC Code, Quirks, Bugs on Commodore 64 | 87,782 | | Sid Meier's Pirates!
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12. | LOAD"*",8 vs. LOAD"*",8,1 on the Commodore 64 | 81,057 | |
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13. | I turned my Atari 2600 into a REAL COMPUTER with a SpectraVideo CompuMate | 79,915 | |
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14. | 4-Bit Video Games: Tron, Scramble, Lupin, and Caveman by Tomy | 79,265 | |
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15. | Exploring Epyx Fast Load for the Commodore 64 | 72,419 | |
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16. | The Great Donkey Kong Junior Hoax - Nintendo on Commodore 64 | 69,955 | | Donkey Kong Jr.
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17. | 64 Commodore 64 Cartridges: Expansions, Interfaces, Utilities, Games | 68,836 | |
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18. | 39-Year-Old Pac-Man Bug (Partly?) Fixed: Commodore 64 | 68,655 | |
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19. | 10 Rarely Used Commodore 64 BASIC Features | 68,649 | |
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20. | 33 Year-Old Commodore 64 Easter Egg Hidden In A Printer Interface | 68,217 | |
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21. | "Super Secret Coded Message" (1988) Floppy Disk: Solving Information Society's Puzzle | 64,715 | Guide |
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22. | Apple Lisa 2: Inside & Out | 64,688 | |
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23. | My First Paid Game Dev: Code Walkthrough of Frogs And Flies on the Commodore 64 | 60,038 | Walkthrough | Frogs and Flies
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24. | Super Mario Bros. on the Commodore 64/128D with SuperCPU | 57,246 | | Super Mario Bros.
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25. | Commodore DAC-612 from 1969: Inside and Out | 56,825 | |
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26. | Restoring Satoru Iwata's 39 Year-Old Easter Egg in Star Battle for the Commodore VIC-20 | 55,851 | |
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27. | Commodore 128 Secrets, Bugs, and Easter Eggs | 55,783 | |
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28. | TheC64 "Maxi" Q&A, VIC-20 Mode, Programming & More | 55,589 | |
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29. | TheC64 "Maxi" Excellent Update: Cart Freeze, Soft Reset, Tape Controls, and New Games | 53,874 | Vlog |
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30. | One-Line Bouncing Ball: Commodore 64 BASIC | 53,769 | |
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31. | C64 Turbo Assembler 34-Year-Old Bug Found & Fixed | 51,143 | |
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32. | Commodore 64 COBOL For Fun And Profit? | 50,373 | |
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33. | Best POKE Ever? For Commodore 64 | 50,229 | |
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34. | Exploring 1982's Commodore MAX Machine: Commodore 64's Little Brother | 48,816 | |
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35. | Decoding the Hidden Message of Information Society's "300bps N,8,1" on a C-64 | 47,314 | Guide |
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36. | Epyx 1984 Preview Disk -or- What Is A Chromadisk? | 47,022 | Preview |
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37. | Atari Video Touch Pad Programming on a C64 (also, Zellers!) | 46,597 | |
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38. | Commodore 64 Assembly Language Programming With Turbo Macro Pro | 46,596 | |
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39. | How Animated Commodore 64 Disk Directories Work | 46,320 | |
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40. | Bitcoin Mining on the Commodore 64? | 45,315 | |
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41. | Ask The 8-Bits: 6/2(1+2) Viral Math Problem | 44,798 | |
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42. | Commodore 64 REU (RAM Expansion Unit) & SID Random Numbers | 44,204 | |
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43. | This Function Destroys Programs: MS-BASIC's VAL() | 43,634 | |
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44. | The VIC-10 & VIC-30: Commodore UK's Cancelled Computers | 42,686 | |
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45. | Kung-Fu Master's Got A Gun +10 More C64 Easter Eggs | 42,485 | |
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46. | Exploring 1982's Commodore B128-80 aka CBM 610 | 41,253 | |
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47. | Cracking a C64 Game From Cassette: Livingstone, I Presume? | 41,164 | |
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48. | All the Commodore 64 KERNAL Revisions: Bugs, Fixes, and More! | 41,054 | |
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49. | Karateka Killed My 1541 (Temporarily) and Other C64 Scares | 39,288 | |
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50. | My New Favourite C64 One-Liner? | 38,901 | |
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51. | "Hello World" on Commodore 64 in Assembly Language, Machine Code | 38,062 | |
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52. | A Pre-Rogue-Like: Fixing 1979's DUNGEON for the Commodore PET | 37,906 | |
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53. | C64 Joystick-Controlled Sprites in Assembly and BASIC | 37,875 | |
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54. | Commodore 64 Quirks, Bugs, and Easter Egg(s) | 36,992 | |
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55. | The Many Secrets (and Bugs) of Bruce Lee for the Commodore 64 and Other 8-Bits | 36,314 | |
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56. | Commodore 64 Double Dragon: The Waist Gap (Sprite Multiplexing) | 35,180 | |
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57. | 10x Faster Than C64 BASIC? Hare Basic | 34,815 | |
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58. | CBM-64 "FIX": Does this tape fix some Commodore 64s? | 34,604 | |
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59. | Ten Great Commodore 128 BASIC Improvements Over The C64 | 34,512 | |
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60. | Optimizing Line Count in TI BASIC: Type-in Fun with the TI-99/4A | 34,505 | |
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61. | Time Machine? Or VIC-20 24KB RAM 7 Cartridge Expander? | 34,044 | |
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62. | 38911 Bytes Free? Commodore 64's BASIC RAM | 33,995 | |
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63. | The Extra Spaces in Commodore 64 BASIC Errors | 33,227 | |
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64. | Estimating Pi With Commodore 64 Logo (the language, not the chicken lips!) | 32,895 | Vlog |
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65. | Newly Found 40+ Year-Old VIC-20 Easter Eggs by Commodore Programmer Andy Finkel | 31,433 | |
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66. | How Many Commodore 1581 Disk Drives? The German Tank Problem | 31,432 | |
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67. | IRQ-Driven SID Music: Commodore 64 BASIC and Machine Language | 30,915 | |
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68. | What's Wrong With Load"*",8,1 or LOAD"*",1 on C64 | 30,810 | |
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69. | Tiny Text Adventure: From ZX81 to VIC-20 to Ultimate 64 | 30,429 | |
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70. | Exploring My Commodore IEEE-488 Disk Drive Collection | 29,716 | |
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71. | Machine Language 10 PRINT Size-Optimized for Commodore 64 | 29,412 | |
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72. | MASTEROM 64: Rediscovered 1987 Commodore 64 KERNAL Replacement | 29,297 | |
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73. | Commodore VIC-20 Games Made With Turbo Rascal by HEWCO | 28,855 | |
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74. | Exploring Marz: C-64 6510 Assembly Minigame Code Walkthrough | 28,831 | Walkthrough |
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75. | Atari 64: Commodore 64 BASIC & KERNAL Running On Atari 1200XL | 28,729 | |
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76. | Commodore 64: Opening The Borders (Type-In From Zzap!64 Magazine) | 28,285 | |
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77. | More 6510 Commodore 64 Programming With Turbo Macro Pro | 27,777 | |
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78. | Programming in FORTH on Commodore 64 | 27,715 | Show |
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79. | JRPG-Style Menu in C64 BASIC with LOADSTAR's Toolbox 181 | 27,599 | |
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80. | Simple Commodore 64 Disk Protection: Copy that Floppy, Remove Anti-Piracy Measures | 27,577 | |
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81. | Best Ever VIC-20 Cart? Penultimate+2 | 27,547 | |
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82. | Commodore Magic Voice Software Prototype and Easter Eggs | 27,533 | |
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83. | Commodore 64 Game Programming: Keeping Score With Binary Coded Decimal | 27,364 | Tutorial |
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84. | WandaVision Ep. 5: Commodore 64 Scene Analysis, Secrets, and Goofs | 27,182 | |
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85. | Fastest C64 10 PRINT (one-line) With New Benchmark BASIC? | 26,867 | |
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86. | Glitch World In Commodore 64 Ninja | 26,360 | |
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87. | Exploring the Commodore 1581: Partitioning, Easter Eggs, And More | 26,265 | |
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88. | High Density Floppy Disks on Commodore 1541? | 25,872 | |
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89. | 39+ Year-Old Commodore 64 Easter Eggs Found! | 25,824 | |
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90. | C128 BASIC Hack: Playing Digital Samples | 25,501 | |
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91. | One-Line PET Emulator for Commodore 64 | 25,414 | |
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92. | 1979 Home Computer Buyer's Guide: Apple II, Commodore PET, TRS-80, and The Very Obscure! | 24,811 | Guide |
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93. | My 386SX Laptop: X1541 C64 Transfers, 8086 Assembly, MS-DOS and More | 24,758 | |
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94. | Commodore 64 BASIC: All 32 Errors! | 24,440 | |
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95. | Code Review a Novel? C64 BASIC in The Impossible Fortress | 24,236 | Review |
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96. | 99.8% Compatible? The C64 Mode of the Commodore 128 | 24,188 | |
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97. | Displaying Commodore 64 Graphics in BASIC and Assembly (Featuring: Art by Groo Tube) | 23,941 | |
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98. | Realms of Quest V: The Biggest VIC-20 Game Ever? | 23,693 | |
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99. | 3.17 cm Floppy Diskettes? Radio Shack Canada Was Bad At Math | 23,671 | |
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100. | That Blank Space Before Numbers in Commodore 64 BASIC | 23,411 | |
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