8-Bit Show And Tell

8-Bit Show And Tell

Views:
7,334,509
Subscribers:
58,700
Videos:
222
Duration:
4:08:21:58
Canada
Canada

8-Bit Show And Tell is a Canadian YouTube channel which has over 58.7 thousand subscribers, with his content totaling approximately 7.33 million views views across 222 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UC3gRBswFkuteshdwMZAQafQ





Top 100 Videos With The Longest Duration by 8-Bit Show And Tell


Video TitleDurationCategoryGame
1.Code Review a Novel? C64 BASIC in The Impossible Fortress2:03:43Review
2.My First Paid Game Dev: Code Walkthrough of Frogs And Flies on the Commodore 641:33:43WalkthroughFrogs and Flies
3.LOAD"*",9 : Beyond Device 8 on Commodore 641:06:17
4.VIC-20 Penultimate+2: Programming, Games, Utilities, RAM Expansion and More1:04:46
5.99.8% Compatible? The C64 Mode of the Commodore 1281:02:11
6.Penultimate+2 2024 Refresh: More Games, Prog. Aid, wAx, Waterloo BASIC for VIC-201:00:00
7.Best Ever VIC-20 Cart? Penultimate+21:00:00
8.Atari 2600(+) Games for Christmas 1983/2023: Chosen by my Kids57:28
9.Exploring Marz: C-64 6510 Assembly Minigame Code Walkthrough57:02Walkthrough
10.Making a New Commodore 64 Game: 1nvader56:55
11.ZX Spectrum for USA: Timex Sinclair 2068 / BASIC Type-In56:47
12.VTech PreComputer 1000: BASIC, Typing, Quiz Games - Just a Toy?55:36
13.Worst 8-Bit Book Club Book Ever? The Black Book of C-12852:29
14.TI-99/4A Cassette Fun: TI BASIC Tutorials and Games51:02Tutorial
15.8-Bit Era Electronic Arts Logo Easter Egg Hunt 1983-1992: Commodore 64, Amiga, and more50:58Vlog
16.8-Bit Book Club: Tool Kit: BASIC and Kernal by COMPUTE! for Commodore 64 and VIC-2050:43
17.JRPG-Style Menu in C64 BASIC with LOADSTAR's Toolbox 18148:19
18.Commodore 64 BASIC: All 32 Errors!48:17
19.My New Favourite C64 One-Liner?48:09
20.10x Faster Than C64 BASIC? Hare Basic48:01
21.Loading, Playing, Dev Info on Emu's Massive Hunt: Brand New VIC-20 Game 2024 #metroidvania #8bit47:57Windmills
22.Exploring 1982's Commodore MAX Machine: Commodore 64's Little Brother47:51
23.Commodore 64 and 128 TIME: Exploration of TI and TI$47:31
24.Commodore 64 SID Oscillator Behaviour (Especially Noise)46:53
25.Optimizing Line Count in TI BASIC: Type-in Fun with the TI-99/4A46:33
26.I turned my Atari 2600 into a REAL COMPUTER with a SpectraVideo CompuMate46:23
27.Apple II Hi-res 10 PRINT *or* Robin vs. Applesoft BASIC46:03
28.Exploring Sid Meier's Pirates! - BASIC Code, Quirks, Bugs on Commodore 6446:01Sid Meier's Pirates!
29.Ten Great Commodore 128 BASIC Improvements Over The C6445:43
30.8-Bit Book Club: Mapping the Commodore 6445:34
31.CHEVY TECH on C64, Apple II, and IBM PC-compatible, 1985-198845:33
32.Exploring TheC64 "Maxi" Full-Size Commodore 64 Replica44:52
33.Porting Dungeon from Commodore PET to C6444:49
34.Commodore 64 Double Dragon: The Waist Gap (Sprite Multiplexing)44:13
35.Epyx 1984 Preview Disk -or- What Is A Chromadisk?43:53Preview
36.Fixing a Bug in Rodnay Zaks' "Programming the 6502"43:38
37.Exploring Epyx Fast Load for the Commodore 6442:41
38.One-Line Bouncing Ball: Commodore 64 BASIC42:34
39.An Amiga Hiding in a Tower of Power: Commodore CDTV in a 1990s Hi-Fi Stack42:29
40.Found: "Lost" 1979 Stealth Game: Manbiki Shounen / Shoplifting Boy - Commodore PET (Japan)42:26
41.Commodore 64 Programming Joystick-Controlled Sprites in Assembly PART TWO41:52
42.8-Bit Book Club: The Complete Commodore Inner Space Anthology41:33Vlog
43.Commodore-Inspired Vinyl Records and Compact Discs41:02
44.Jim Butterfield's 1986 Computer Diary - Commodore Reference Diary40:42
45.One Bad Byte Broke This Game: Commodore 64's "Livingstone, I Presume?"40:31
46.Commodore 64 REU (RAM Expansion Unit) & SID Random Numbers40:31
47.Book Club: Commodore 64 Programmer's Reference Guide40:16Guide
48.I Am The C-64: Advanced Tutorial Series, Volumes 4-639:59Tutorial
49.How Animated Commodore 64 Disk Directories Work39:49
50.4-Bit Video Games: Tron, Scramble, Lupin, and Caveman by Tomy39:39
51.TheC64 "Maxi" Q&A, VIC-20 Mode, Programming & More39:32
52.A Very Commodore 64 Christmas Special39:28
53.I Am The C-64: Tutorial Series, Volumes 1-339:24Tutorial
54.Printing Binary in BASIC and Assembly on Commodore 6439:08
55.Book Club: Intro to 6510 Machine Language from Chapter 7 of Programming the C6438:52
56.Dumping (And Playing) LeMans Ultimax Cartridge on the Commodore 6438:49
57.Jim Butterfield's Machine Language for the Commodore 64, 128.. Revised38:34
58.Commodore Magic Voice Software Prototype and Easter Eggs38:20
59.8-Bit Handouts: Channel Donations38:16
60.Tiny Text Adventure: From ZX81 to VIC-20 to Ultimate 6437:34
61.Nox Archaist: The ULTIMAte 8-Bit RPG for the Apple II?37:16Nox Archaist
62.This Game Cheats? Hal Labs' LeMans for Commodore 64 (Part 3)37:15
63.The Extra Spaces in Commodore 64 BASIC Errors37:09
64.8-Bit Book Club: "Programming The Commodore 64: The Definitive Guide" by Raeto Collin West37:08Guide
65.Software on Cassette Tape in USA and Canada - Apple, TRS-80, Atari, PET to Commodore 6437:04
66.Commodore 64 Game Programming: Keeping Score With Binary Coded Decimal36:55Tutorial
67.About Commodore 64 BASIC Abbreviations36:51
68.The Commodore 64 Assembler With A Deliberate Bug: Zeus6436:45
69.C64 to PET Cross-Development: Smooth Scrolling Wedding Banner36:26
70.43-Year-Old INPUT Bug Fixed: From C64 to VIC-2035:56
71.Cracking a C64 Game From Cassette: Livingstone, I Presume?35:36
72.Making Five-A-Side Soccer for Commodore 64 More And Less Annoying35:33
73.A Pre-Rogue-Like: Fixing 1979's DUNGEON for the Commodore PET35:11
74.How To Use a 6502 Machine Language Monitor: TEDMON in the Commodore Plus/435:05Tutorial
75.Fastest C64 10 PRINT (one-line) With New Benchmark BASIC?35:05
76.Project Creators Talk at VCFMW 2022: Meatloaf, Amiga Video, 8-Bit Guy, Giant SX-6435:05
77.SuperCPU "Sky Travel" Easter Egg Hunt for Commodore 6434:47
78.64 Commodore 64 Cartridges: Expansions, Interfaces, Utilities, Games34:47
79.Kung-Fu Master's Got A Gun +10 More C64 Easter Eggs34:25
80.Glitch World In Commodore 64 Ninja34:08
81.C64 Joystick-Controlled Sprites in Assembly and BASIC33:46
82."Hello World" on Commodore 64 in Assembly Language, Machine Code33:39
83.Atari Video Touch Pad Programming on a C64 (also, Zellers!)33:12
84.Programming in FORTH on Commodore 6432:59Show
85.The Great Donkey Kong Junior Hoax - Nintendo on Commodore 6432:59Donkey Kong Jr.
86.39-Year-Old Pac-Man Bug (Partly?) Fixed: Commodore 6432:56
87.My 386SX Laptop: X1541 C64 Transfers, 8086 Assembly, MS-DOS and More32:52
88.LOAD"*",8 vs. LOAD"*",8,1 on the Commodore 6432:19
89."Programming Pitfall Harry" C64 Booklet - BASIC & Machine Language Code Analysis32:14
90.A Real Computer? Exploring the Bally Computer System aka Astrocade32:08
91.1979 Home Computer Buyer's Guide: Apple II, Commodore PET, TRS-80, and The Very Obscure!31:54Guide
92.WAITing for BASIC on the Commodore 6431:42
93.Newly Found 40+ Year-Old VIC-20 Easter Eggs by Commodore Programmer Andy Finkel31:38
94.Hex to ASCII Conversion: Lance A. Leventhal's "6502 Assembly Language Programming"31:38
95.10 Rarely Used Commodore 64 BASIC Features31:20
96.TRS-80 (1983-1987) Collection and Easter Eggs #SepTandy30:39
97.Apple Lisa 2: Inside & Out30:38
98."Super Secret Coded Message" (1988) Floppy Disk: Solving Information Society's Puzzle30:26Guide
99.What's a Leap Year? Calculating on Commodore 6430:18
100.38911 Bytes Free? Commodore 64's BASIC RAM29:56