1. | Code Review a Novel? C64 BASIC in The Impossible Fortress | 2:03:43 | Review |
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2. | My First Paid Game Dev: Code Walkthrough of Frogs And Flies on the Commodore 64 | 1:33:43 | Walkthrough | Frogs and Flies
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3. | LOAD"*",9 : Beyond Device 8 on Commodore 64 | 1:06:17 | |
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4. | VIC-20 Penultimate+2: Programming, Games, Utilities, RAM Expansion and More | 1:04:46 | |
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5. | 99.8% Compatible? The C64 Mode of the Commodore 128 | 1:02:11 | |
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6. | Penultimate+2 2024 Refresh: More Games, Prog. Aid, wAx, Waterloo BASIC for VIC-20 | 1:00:00 | |
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7. | Best Ever VIC-20 Cart? Penultimate+2 | 1:00:00 | |
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8. | Atari 2600(+) Games for Christmas 1983/2023: Chosen by my Kids | 57:28 | |
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9. | Exploring Marz: C-64 6510 Assembly Minigame Code Walkthrough | 57:02 | Walkthrough |
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10. | Making a New Commodore 64 Game: 1nvader | 56:55 | |
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11. | ZX Spectrum for USA: Timex Sinclair 2068 / BASIC Type-In | 56:47 | |
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12. | VTech PreComputer 1000: BASIC, Typing, Quiz Games - Just a Toy? | 55:36 | |
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13. | Worst 8-Bit Book Club Book Ever? The Black Book of C-128 | 52:29 | |
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14. | TI-99/4A Cassette Fun: TI BASIC Tutorials and Games | 51:02 | Tutorial |
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15. | 8-Bit Era Electronic Arts Logo Easter Egg Hunt 1983-1992: Commodore 64, Amiga, and more | 50:58 | Vlog |
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16. | 8-Bit Book Club: Tool Kit: BASIC and Kernal by COMPUTE! for Commodore 64 and VIC-20 | 50:43 | |
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17. | JRPG-Style Menu in C64 BASIC with LOADSTAR's Toolbox 181 | 48:19 | |
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18. | Commodore 64 BASIC: All 32 Errors! | 48:17 | |
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19. | My New Favourite C64 One-Liner? | 48:09 | |
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20. | 10x Faster Than C64 BASIC? Hare Basic | 48:01 | |
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21. | Loading, Playing, Dev Info on Emu's Massive Hunt: Brand New VIC-20 Game 2024 #metroidvania #8bit | 47:57 | | Windmills
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22. | Exploring 1982's Commodore MAX Machine: Commodore 64's Little Brother | 47:51 | |
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23. | Commodore 64 and 128 TIME: Exploration of TI and TI$ | 47:31 | |
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24. | Commodore 64 SID Oscillator Behaviour (Especially Noise) | 46:53 | |
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25. | Optimizing Line Count in TI BASIC: Type-in Fun with the TI-99/4A | 46:33 | |
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26. | I turned my Atari 2600 into a REAL COMPUTER with a SpectraVideo CompuMate | 46:23 | |
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27. | Apple II Hi-res 10 PRINT *or* Robin vs. Applesoft BASIC | 46:03 | |
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28. | Exploring Sid Meier's Pirates! - BASIC Code, Quirks, Bugs on Commodore 64 | 46:01 | | Sid Meier's Pirates!
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29. | Ten Great Commodore 128 BASIC Improvements Over The C64 | 45:43 | |
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30. | 8-Bit Book Club: Mapping the Commodore 64 | 45:34 | |
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31. | CHEVY TECH on C64, Apple II, and IBM PC-compatible, 1985-1988 | 45:33 | |
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32. | Exploring TheC64 "Maxi" Full-Size Commodore 64 Replica | 44:52 | |
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33. | Porting Dungeon from Commodore PET to C64 | 44:49 | |
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34. | Commodore 64 Double Dragon: The Waist Gap (Sprite Multiplexing) | 44:13 | |
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35. | Epyx 1984 Preview Disk -or- What Is A Chromadisk? | 43:53 | Preview |
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36. | Fixing a Bug in Rodnay Zaks' "Programming the 6502" | 43:38 | |
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37. | Exploring Epyx Fast Load for the Commodore 64 | 42:41 | |
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38. | One-Line Bouncing Ball: Commodore 64 BASIC | 42:34 | |
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39. | An Amiga Hiding in a Tower of Power: Commodore CDTV in a 1990s Hi-Fi Stack | 42:29 | |
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40. | Found: "Lost" 1979 Stealth Game: Manbiki Shounen / Shoplifting Boy - Commodore PET (Japan) | 42:26 | |
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41. | Commodore 64 Programming Joystick-Controlled Sprites in Assembly PART TWO | 41:52 | |
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42. | 8-Bit Book Club: The Complete Commodore Inner Space Anthology | 41:33 | Vlog |
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43. | Commodore-Inspired Vinyl Records and Compact Discs | 41:02 | |
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44. | Jim Butterfield's 1986 Computer Diary - Commodore Reference Diary | 40:42 | |
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45. | One Bad Byte Broke This Game: Commodore 64's "Livingstone, I Presume?" | 40:31 | |
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46. | Commodore 64 REU (RAM Expansion Unit) & SID Random Numbers | 40:31 | |
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47. | Book Club: Commodore 64 Programmer's Reference Guide | 40:16 | Guide |
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48. | I Am The C-64: Advanced Tutorial Series, Volumes 4-6 | 39:59 | Tutorial |
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49. | How Animated Commodore 64 Disk Directories Work | 39:49 | |
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50. | 4-Bit Video Games: Tron, Scramble, Lupin, and Caveman by Tomy | 39:39 | |
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51. | TheC64 "Maxi" Q&A, VIC-20 Mode, Programming & More | 39:32 | |
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52. | A Very Commodore 64 Christmas Special | 39:28 | |
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53. | I Am The C-64: Tutorial Series, Volumes 1-3 | 39:24 | Tutorial |
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54. | Printing Binary in BASIC and Assembly on Commodore 64 | 39:08 | |
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55. | Book Club: Intro to 6510 Machine Language from Chapter 7 of Programming the C64 | 38:52 | |
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56. | Dumping (And Playing) LeMans Ultimax Cartridge on the Commodore 64 | 38:49 | |
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57. | Jim Butterfield's Machine Language for the Commodore 64, 128.. Revised | 38:34 | |
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58. | Commodore Magic Voice Software Prototype and Easter Eggs | 38:20 | |
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59. | 8-Bit Handouts: Channel Donations | 38:16 | |
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60. | Tiny Text Adventure: From ZX81 to VIC-20 to Ultimate 64 | 37:34 | |
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61. | Nox Archaist: The ULTIMAte 8-Bit RPG for the Apple II? | 37:16 | | Nox Archaist
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62. | This Game Cheats? Hal Labs' LeMans for Commodore 64 (Part 3) | 37:15 | |
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63. | The Extra Spaces in Commodore 64 BASIC Errors | 37:09 | |
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64. | 8-Bit Book Club: "Programming The Commodore 64: The Definitive Guide" by Raeto Collin West | 37:08 | Guide |
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65. | Software on Cassette Tape in USA and Canada - Apple, TRS-80, Atari, PET to Commodore 64 | 37:04 | |
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66. | Commodore 64 Game Programming: Keeping Score With Binary Coded Decimal | 36:55 | Tutorial |
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67. | About Commodore 64 BASIC Abbreviations | 36:51 | |
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68. | The Commodore 64 Assembler With A Deliberate Bug: Zeus64 | 36:45 | |
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69. | C64 to PET Cross-Development: Smooth Scrolling Wedding Banner | 36:26 | |
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70. | 43-Year-Old INPUT Bug Fixed: From C64 to VIC-20 | 35:56 | |
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71. | Cracking a C64 Game From Cassette: Livingstone, I Presume? | 35:36 | |
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72. | Making Five-A-Side Soccer for Commodore 64 More And Less Annoying | 35:33 | |
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73. | A Pre-Rogue-Like: Fixing 1979's DUNGEON for the Commodore PET | 35:11 | |
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74. | How To Use a 6502 Machine Language Monitor: TEDMON in the Commodore Plus/4 | 35:05 | Tutorial |
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75. | Fastest C64 10 PRINT (one-line) With New Benchmark BASIC? | 35:05 | |
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76. | Project Creators Talk at VCFMW 2022: Meatloaf, Amiga Video, 8-Bit Guy, Giant SX-64 | 35:05 | |
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77. | SuperCPU "Sky Travel" Easter Egg Hunt for Commodore 64 | 34:47 | |
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78. | 64 Commodore 64 Cartridges: Expansions, Interfaces, Utilities, Games | 34:47 | |
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79. | Kung-Fu Master's Got A Gun +10 More C64 Easter Eggs | 34:25 | |
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80. | Glitch World In Commodore 64 Ninja | 34:08 | |
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81. | C64 Joystick-Controlled Sprites in Assembly and BASIC | 33:46 | |
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82. | "Hello World" on Commodore 64 in Assembly Language, Machine Code | 33:39 | |
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83. | Atari Video Touch Pad Programming on a C64 (also, Zellers!) | 33:12 | |
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84. | Programming in FORTH on Commodore 64 | 32:59 | Show |
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85. | The Great Donkey Kong Junior Hoax - Nintendo on Commodore 64 | 32:59 | | Donkey Kong Jr.
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86. | 39-Year-Old Pac-Man Bug (Partly?) Fixed: Commodore 64 | 32:56 | |
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87. | My 386SX Laptop: X1541 C64 Transfers, 8086 Assembly, MS-DOS and More | 32:52 | |
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88. | LOAD"*",8 vs. LOAD"*",8,1 on the Commodore 64 | 32:19 | |
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89. | "Programming Pitfall Harry" C64 Booklet - BASIC & Machine Language Code Analysis | 32:14 | |
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90. | A Real Computer? Exploring the Bally Computer System aka Astrocade | 32:08 | |
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91. | 1979 Home Computer Buyer's Guide: Apple II, Commodore PET, TRS-80, and The Very Obscure! | 31:54 | Guide |
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92. | WAITing for BASIC on the Commodore 64 | 31:42 | |
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93. | Newly Found 40+ Year-Old VIC-20 Easter Eggs by Commodore Programmer Andy Finkel | 31:38 | |
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94. | Hex to ASCII Conversion: Lance A. Leventhal's "6502 Assembly Language Programming" | 31:38 | |
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95. | 10 Rarely Used Commodore 64 BASIC Features | 31:20 | |
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96. | TRS-80 (1983-1987) Collection and Easter Eggs #SepTandy | 30:39 | |
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97. | Apple Lisa 2: Inside & Out | 30:38 | |
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98. | "Super Secret Coded Message" (1988) Floppy Disk: Solving Information Society's Puzzle | 30:26 | Guide |
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99. | What's a Leap Year? Calculating on Commodore 64 | 30:18 | |
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100. | 38911 Bytes Free? Commodore 64's BASIC RAM | 29:56 | |
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