gamedev cuts

gamedev cuts

Views:
1,292,405
Subscribers:
9,440
Videos:
215
Duration:
10:22:57
Brazil
Brazil

gamedev cuts is a Brazilian YouTube content creator with at least 9.44 thousand subscribers. He published 215 videos which altogether total over 1.29 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCaDBTPivEGtJAHwnT-lnGiA





Top 100 Most Liked Videos by gamedev cuts


Video TitleRatingCategoryGame
1.Software is in Decline - Jonathan Blow3,440
2.Current Software Engineers have no Deep Knowledge (Jonathan Blow)3,764
3.Programmers Aren't Productive Anymore - Jonathan Blow1,746
4.Modern Languages Don't Help Solve Hard Problems (Jonathan Blow)989
5.No New Programmers for New Game Engines - Jonathan Blow645
6.Writing Everything from Scratch - Jonathan Blow420
7.Will Software Stop Getting Slower? - Jonathan Blow351
8.The Status Quo of Overly Complex Systems - Jonathan Blow328
9.Software Complexity to Make Anything - Jonathan Blow302
10.One of The Joys of Programming - Jonathan Blow351
11.Being a Programmer in the 90s VS Now - Jonathan Blow254
12.How Video Game Programming Differs From Other Programming Cultures - Jonathan Blow244
13.Being A Better Game Developer - Jonathan Blow240
14.Abstraction Layers in Programming - Jonathan Blow232
15.Web Jobs Shrinkage and Layoffs - Jonathan Blow228
16.Technology Automatically Degrades - Jonathan Blow184
17.Jonathan Blow $100k in debt on his first game company193
18.Jonathan Blow on Having Success in Game Development162
19.Thoughts on Kanban, Scrum, etc - Jonathan Blow537
20.Jonathan Blow on Porting Doom and Crunch173
21.Structuring a Game Development Team - Jonathan Blow135
22.Big Companies and Game Engines - Jonathan Blow132
23.Programmers aren't Equally Good and that's okay - Jonathan Blow247
24.How To Stop Procrastinating - Jonathan Blow188
25.Jonathan Blow: Programmers aren't Equally Good #jonathanblow #interview #programming606
26.Best Advice If You Want To Make Games - Edmund McMillen108
27.Creating something Better than what's out there (Jonathan Blow)161
28.Fun Side Projects - Jonathan Blow104
29.Paying for the Privilege of Making Games - Jonathan Blow126
30.Jonathan Blow on Why He Dropped out of University197
31.Jonathan Blow Gives Advice To His Younger Self85
32.What an Isaac 2 Would Look Like - Edmund McMillen84
33.Photoshop Takes Forever to Install - Jonathan Blow84
34.Can Programmers ACTUALLY Make Software Better? - Jonathan Blow82
35.The Productivity of Programmers and Tech Companies - Jonathan Blow77
36.Building Things of Value as a Programmer - John Carmack72
37.UX Now and Then - Jonathan Blow71
38.Working from Home at Thekla - Jonathan Blow70
39.Enjoyment in Games - Jonathan Blow67
40.Simplification of Technology - Jonathan Blow62Vlog
41.Could The Witness be Finished Faster? - Jonathan Blow62
42.Is RTS Dead? - Jonathan Blow164
43.Architecture in The Witness - Jonathan Blow60
44.Gripe with Web Frameworks - Jonathan Blow59
45.JAI and the Data-Oriented Approach - Jonathan Blow161
46.Where To Get Inspiration From - Jonathan Blow #shorts56
47.Why Make a New Programming Language? - Jonathan Blow55
48.Games haven't been more Ambitious in the last 10 years (Jonathan Blow)67
49.Jonathan Blow on working with thatgamecompany75
50.Software Standards from overseas, Outsourcing and Contracting - Jonathan Blow52
51.VR is NOT Immersive - Jonathan Blow52
52.Exercise Helps with Problem Solving - Jonathan Blow50Let's Play
53.People Don't Enjoy Games as Much Anymore - Edmund McMillen50
54.Gather Experience with Small Projects - Edmund McMillen50
55.Excitement in Making Games - Jonathan Blow49
56.Psychologically Manipulating People with "Algorithms" - Jonathan Blow49
57.Creative Process and Game Design Elements - Jonathan Blow47
58.Are Games a Force for Good in the World? - Jonathan Blow45
59.Self-Criticism and Design Decisions - Jonathan Blow42
60.Ways to Make a Successful Game - Edmund McMillen42
61.Hades Early Access Model and Playtesting - Jonathan Blow93
62.Understanding your Own Game - Jonathan Blow41
63.Work-Life Balance - John Carmack41
64.Identifying Ideas with Potential - Edmund McMillen41
65.The Origin of 'Does It Run Doom?' - John Romero40
66.Prototyping Games - Jonathan Blow40
67.Recent Games Are Full Of Bugs - Jonathan Blow78
68.Jonathan Blow on Why He is Creating JAI213
69.Braid Copycats - Jonathan Blow38
70.The Origin of Game Engines - John Romero34
71.Sustaining your Excitement in GameDev (Jonathan Blow)49
72.Making Games While Having A Family - Edmund McMillen33
73.Writing Everything from Scratch - Jonathan Blow #shorts32
74.Double Down on Something - Edmund McMillen32
75.Judging Art as a Game Designer - Jonathan Blow38
76.Morning Rituals - Jonathan Blow30
77.Risky Ideas and Future of Indie Games - Edmund McMillen30
78.Societal Stagnation - Jonathan Blow72
79.Where To Get Inspiration From - Jonathan Blow29
80.Making People Care About Your Game - Edmund McMillen28
81.Measuring Software's Progress Over the Years (Jonathan Blow)36
82.Making Small Games to Grow as a Designer - Edmund McMillen26
83.A.I. Role in Game Design and Artistic Expression - Jonathan Blow25
84.Inspiration for Death's Door - Mark Foster24Tunic
85.Working with Publishers - Edmund McMillen22
86.Transition to Full-Time Game Development (Dome Keeper Dev)22
87.OpenAI in Video Games - Jonathan Blow21
88.Burning Bridges in the Game Industry - Edmund McMillen21
89.Nintendo DENIED this Cool Tech for Super Mario Bros! - John Romero21Super Mario Bros.
90.Are Devlogs Good for Marketing our Game? - Jonas Tyroller and Thomas Brush19Vlog
91.Staying motivated while making games - Thomas Brush19
92.When a Game Might Upset the Wrong People - Edmund McMillen19The Binding of Isaac: Rebirth
93.Designing Board Games VS Digital Games - Edmund McMillen18
94.Performance in Games - Jonathan Blow17
95.Working on Spelunky 2 with BlitWorks - Derek Yu17Spelunky 2
96.Tools Shape Our Way of Thinking - Jonathan Blow16
97.Tools Shape Our Way of Thinking - Jonathan Blow #shorts16
98.Meditation - Jonathan Blow15
99.Solo Dev VS Team Dev - Jonas Tyroller and Thomas Brush13
100.Having Fun Making Games - Edmund McMillen13