gamedev cuts

gamedev cuts

Views:
1,292,405
Subscribers:
9,440
Videos:
215
Duration:
10:22:57
Brazil
Brazil

gamedev cuts is a Brazilian YouTube content creator with at least 9.44 thousand subscribers. He published 215 videos which altogether total over 1.29 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCaDBTPivEGtJAHwnT-lnGiA





Top 100 Most Controversial Videos by gamedev cuts


Video TitleRatingCategoryGame
1.Can Kickstarter Hurt the Launch Algorithm? - Simon Carless and David Wehle0
2.Determining the Price of Your Game - Simon Carless and David Wehle0
3.Optimizing for Creativity in a Small Team - Jonathan Blow0
4.1st THING to Focus On for Marketing your INDIE GAME - Simon Carless and David Wehle1
5.What is an Indie Game Studio? - Thomas Brush1
6.The Importance of Project Organization - Thomas Brush1
7.Community Building for your Indie Game - Simon Carless and David Wehle1
8.How Much Money to Start an Indie Game Studio? - Thomas Brush2
9.The Business of Creating Content - Thomas Brush5Guide
10.Wearing Many Hats as a Solo Developer - Jonas Tyroller and Thomas Brush2
11.What Type of Youtube Content to Create - Thomas Brush2Guide
12.Selling your IP Rights - Thomas Brush2
13.How Spelunky 2 Started - Derek Yu2Spelunky 2
14.Building a Following on Twitter - Thomas Brush2
15.Why Youtube is MORE Valuable to GameDevs - Thomas Brush4
16.Reaching Your Game's Target Market - Simon Carless and David Wehle3
17.Naming Your Indie Game - Simon Carless and David Wehle3
18.Creating The Epic Journey - Sid Meier3
19.Enemy Design in Dome Keeper412 is Better Than 6
20.Benefits of Releasing a Free Demo - Thomas Brush4
21.Similarities in the Spelunky Sequel - Derek Yu4Spelunky 2
22.Getting Scared of Your Own Game - Gavin Eisenbeisz4Choo-Choo Charles
23.Marketing vs Development Time - Simon Carless and David Wehle4
24.Death's Door is connected with...? - Mark Foster and David Fenn4Death's Door
25.How To Balance Youtube and GameDev - Thomas Brush4Guide
26.How the idea for Choo-Choo Charles came to be - Two Star Games9Choo-Choo Charles
27.Posting on Multiple Social Media - Thomas Brush5Guide
28.Combat Design in Death's Door - Mark Foster and David Fenn5Death's Door
29.Finding a Unique Style for Your Games - Thomas Stewart10
30.You shouldn't make a game for yourself - Thomas Brush and Two Star Games12Choo-Choo Charles
31.How Social Media Helped Isaac's Success - Edmund McMillen5
32.Overlap Between Making Videos and Games - Jonas Tyroller and Thomas Brush #Shorts5
33.Giving Players a Sense of Direction - Gavin Eisenbeisz5Choo-Choo Charles
34.Making GameDev Tutorials - Samyam6Tutorial
35.The Process of Learning as a Beginner - Samyam #Shorts6Tutorial
36.Creating Content for Different Audiences - Thomas Brush6
37.The Marketability of a Game - Jonas Tyroller and Thomas Brush7
38.Art, Sound and Design of Dome Keeper - René7Dome Keeper
39.Microsoft Thought Super Meat Boy Would FLOP - Edmund McMillen8
40.How to Market Your Game Without Strong Visuals - Simon Carless and David Wehle8Guide
41.How to Market Your Game Without Strong Visuals - Simon Carless and David Wehle #Shorts8
42.When To Start Posting About Your Game - Simon Carless and David Wehle8
43.Releasing a Game in Steam vs Consoles - Thomas Stewart16
44.Do you need a Degree to be a GameDev? - Samyam9Tutorial
45.Naming Your Indie Game - Simon Carless and David Wehle #Shorts9
46.Making a Game Like a Director - Thomas Brush10
47.What is the Best Engine to Use? - Samyam10Tutorial
48.The Process of Learning as a Beginner - Samyam10Tutorial
49.Finishing The Binding of Isaac - Edmund McMillen10The Binding of Isaac: Rebirth
50.Do you need a Degree to be a GameDev? - Samyam #shorts11Tutorial
51.Building a Following on Twitter - Thomas Brush #shorts11
52.Do I have ADHD? - Thomas Brush11
53.Should You Try YouTube as a GameDev? - Thomas Brush12Guide
54.The Idea of Cult of The Lamb - Jay Armstrong12
55.Marketing Your Game with Catchy Videos On Tiktok - Simon Carless and David Wehle13
56.Solo Dev VS Team Dev - Jonas Tyroller and Thomas Brush13
57.Having Fun Making Games - Edmund McMillen13
58.Four Souls as a Digital Game - Edmund McMillen13The Binding of Isaac: Rebirth
59.Meditation - Jonathan Blow15
60.Tools Shape Our Way of Thinking - Jonathan Blow16
61.Tools Shape Our Way of Thinking - Jonathan Blow #shorts16
62.Performance in Games - Jonathan Blow17
63.Working on Spelunky 2 with BlitWorks - Derek Yu17Spelunky 2
64.Designing Board Games VS Digital Games - Edmund McMillen18
65.Staying motivated while making games - Thomas Brush19
66.When a Game Might Upset the Wrong People - Edmund McMillen19The Binding of Isaac: Rebirth
67.Are Devlogs Good for Marketing our Game? - Jonas Tyroller and Thomas Brush19Vlog
68.Burning Bridges in the Game Industry - Edmund McMillen21
69.OpenAI in Video Games - Jonathan Blow21
70.Nintendo DENIED this Cool Tech for Super Mario Bros! - John Romero21Super Mario Bros.
71.Working with Publishers - Edmund McMillen22
72.Transition to Full-Time Game Development (Dome Keeper Dev)22
73.Inspiration for Death's Door - Mark Foster24Tunic
74.A.I. Role in Game Design and Artistic Expression - Jonathan Blow25
75.Making Small Games to Grow as a Designer - Edmund McMillen26
76.Measuring Software's Progress Over the Years (Jonathan Blow)36
77.Making People Care About Your Game - Edmund McMillen28
78.Where To Get Inspiration From - Jonathan Blow29
79.Risky Ideas and Future of Indie Games - Edmund McMillen30
80.Morning Rituals - Jonathan Blow30
81.Societal Stagnation - Jonathan Blow72
82.Writing Everything from Scratch - Jonathan Blow #shorts32
83.Double Down on Something - Edmund McMillen32
84.Judging Art as a Game Designer - Jonathan Blow38
85.Making Games While Having A Family - Edmund McMillen33
86.Sustaining your Excitement in GameDev (Jonathan Blow)49
87.The Origin of Game Engines - John Romero34
88.Braid Copycats - Jonathan Blow38
89.Jonathan Blow on Why He is Creating JAI213
90.Recent Games Are Full Of Bugs - Jonathan Blow78
91.The Origin of 'Does It Run Doom?' - John Romero40
92.Prototyping Games - Jonathan Blow40
93.Identifying Ideas with Potential - Edmund McMillen41
94.Work-Life Balance - John Carmack41
95.Hades Early Access Model and Playtesting - Jonathan Blow93
96.Understanding your Own Game - Jonathan Blow41
97.Self-Criticism and Design Decisions - Jonathan Blow42
98.Ways to Make a Successful Game - Edmund McMillen42
99.Are Games a Force for Good in the World? - Jonathan Blow45
100.Creative Process and Game Design Elements - Jonathan Blow47