gamedev cuts

gamedev cuts

Views:
1,459,143
Subscribers:
10,700
Videos:
247
Duration:
10:22:57
Brazil
Brazil

gamedev cuts is a Brazilian YouTube content creator with at least 10.7 thousand subscribers. He published 247 videos which altogether total over 1.46 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCaDBTPivEGtJAHwnT-lnGiA





Top 100 Most Controversial Videos by gamedev cuts


Video TitleRatingCategoryGame
1.What If Super Meat Boy FAILED?13
2.How Fast Should Visual Studio Load256
3.John Romero: Start Small and Iterate31
4.Global State121
5.Tim Sweeney on Indie Developers77
6.Tim Sweeney on how Nanite works in Unreal Engine 5145
7.Developing what you want or maximizing what works80
8.Jonathan Blow on the Indie Scene not thriving right now197
9.Selling your games on your own website (Jonathan Blow)127
10.The Cost of Code Ownership: Maintenance (Casey Muratori)296
11.Casey Muratori on Crappy OOP Models453
12.Jonathan Blow on Pushing the Medium Forward261
13.Did Jon Blow ever worked a Corporate Job? #funny146
14.What AI models can't do right now69
15.Casey Muratori on Coordinating Tasks186
16.Why the Core loop is the most important part (John Romero)35
17.Software is Way Less Performant Today6,541
18.A game idea that is hard to pitch51
19.The same game56
20.Using AI for a Money-Fueled AAA project23
21.Global state in programming115
22.Gardener or Architect: The Debate Over Inventing vs. Iterating23
23.How to know if your Game is the ONE21
24.Productivity per programmer62
25.Does Casey Muratori play games? #podcast #programming14
26.The Declining Work Ethic in Game Development (Jonathan Blow)1,085
27.Game Projects that are a Worthwhile Time Investment32
28.Reduced Complexity for Better Games (Jonathan Blow)112
29.Casey Muratori on Test Driven Development253
30.What do Consumers Expect from Games92
31.How Edmund McMillen got into Indie Game: The Movie17
32.You should get people on your Steam Page25
33.Game mechanics are the same these days32
34.Commercial Viability of an Indie Game18
35.Is it worth writing your own Game Engine?315
36.Why Making a Small, Rough Game in a 'Popping' Genre is Essential Practice17
37.Is the Grind necessary? Devs talk Crunch Culture and "Friend Slop"30
38.Jonathan Blow on Calibrating for Productivity89
39.Game Studios course correcting27
40.Casey never played Minecraft18
41.What Modern Programmers Should Know1,148
42.Advice for new Game Developers74
43.The Probability of Success for Indie Games20
44.The Shifting Sands of Development and Success (Jonathan Blow)84
45.Jonathan Blow on Designing Game Mechanics349
46.Jonathan Blow on The Player Experience144
47.Hiring Developers and Ramp-up Times (Jonathan Blow)224
48.Stop Focusing on Big Hits19
49.The First Indie Game Jam in 2002 (Jonathan Blow)123
50.Handling Criticism as a Game Developer21
51.Big Games Feels Less Personal Now59
52.What Makes Games Entertainment and Not Work (Casey Muratori)112
53.The "Enginefication" of Games890
54.Scoping your Game (Jonathan Blow and Casey Muratori)714
55.Are AAA Studios going to Course Correct74
56.Having Confidence #edmundmcmillen #gamedev24
57.Games are getting technically HARDER to make - Jonathan Blow378
58.Allow your Game to "Find Itself"39
59.It's Both EASY and HARD to Make Games Today71
60.Casey Muratori on the future of HandmadeCon217
61.The Uncertainty of Releasing a Game in 202563
62.Providing Developers the Right Tools105
63.The Usefulness of AI in Game Development93
64.Rust won't solve your coding problems100
65.#jonathanblow77
66.TDD99
67.Reaching your Own Audience (Indie Games)30
68.Jonathan Blow on Deferred Rendering144
69.Casey Muratori on Code Structure and Organization696
70.Being Authentic in your Games23
71.AAA games are for making money31
72.#jonathanblow #programming #podcast #gamedevelopment30
73.Jonathan Blow on Entity Component Systems599
74.AI replacing Game Designers #jonathanblow #gamedev43
75.A bit of Casey Muratori on the enginification of games81
76.Why the Game Industry Stopped Taking Risks169
77.Casey Muratori on working to libraries82
78.Are Indie Games Outsmarting AAA?158
79.Jonathan Blow on Launching his New Game139
80.Viability of Linear Versus Dynamic Games (Edmund McMillen, Tyler Glaiel, Thomas Brush)15
81.Is Open Source the Solution to Games or Software?125
82.Jon talking about his sokoban style game a few years ago39
83.Jonathan Blow on Global State in Programming563
84.Jonathan Blow: JSON Validation and Custom File Formats543
85.Standing Out in Game Development69
86.Game Servers and Concurrent Players - Casey Muratori189
87.Jonathan Blow on Code as Data141
88.Why AI Can’t Fix Boring AAA Games133
89.Jonathan Blow: High Budget Companies Stopped Taking Risks103
90.Modern Metaprogramming for Game Development111
91.The Current State of The Game Industry71
92.Optimizing for Creativity in a Small Team - Jonathan Blow0
93.Can Kickstarter Hurt the Launch Algorithm? - Simon Carless and David Wehle0
94.Determining the Price of Your Game - Simon Carless and David Wehle0
95.The Importance of Project Organization - Thomas Brush1
96.Community Building for your Indie Game - Simon Carless and David Wehle1
97.What is an Indie Game Studio? - Thomas Brush1
98.1st THING to Focus On for Marketing your INDIE GAME - Simon Carless and David Wehle1
99.Wearing Many Hats as a Solo Developer - Jonas Tyroller and Thomas Brush2
100.Selling your IP Rights - Thomas Brush2