gamedev cuts

gamedev cuts

Views:
1,292,405
Subscribers:
9,440
Videos:
215
Duration:
10:22:57
Brazil
Brazil

gamedev cuts is a Brazilian YouTube content creator with at least 9.44 thousand subscribers. He published 215 videos which altogether total over 1.29 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCaDBTPivEGtJAHwnT-lnGiA





Top 100 Videos With The Most Comments by gamedev cuts


Video TitleCommentsCategoryGame
1.Software is in Decline - Jonathan Blow697
2.Current Software Engineers have no Deep Knowledge (Jonathan Blow)656
3.Modern Languages Don't Help Solve Hard Problems (Jonathan Blow)374
4.Programmers Aren't Productive Anymore - Jonathan Blow301
5.No New Programmers for New Game Engines - Jonathan Blow143
6.Writing Everything from Scratch - Jonathan Blow74
7.Jonathan Blow on Why He is Creating JAI61
8.Will Software Stop Getting Slower? - Jonathan Blow54
9.Web Jobs Shrinkage and Layoffs - Jonathan Blow46
10.Being a Programmer in the 90s VS Now - Jonathan Blow43
11.How Video Game Programming Differs From Other Programming Cultures - Jonathan Blow41
12.The Status Quo of Overly Complex Systems - Jonathan Blow35
13.Software Complexity to Make Anything - Jonathan Blow33
14.Could The Witness be Finished Faster? - Jonathan Blow30
15.Being A Better Game Developer - Jonathan Blow26
16.Abstraction Layers in Programming - Jonathan Blow21
17.One of The Joys of Programming - Jonathan Blow20
18.Programmers aren't Equally Good and that's okay - Jonathan Blow19
19.Paying for the Privilege of Making Games - Jonathan Blow16
20.Jonathan Blow on Porting Doom and Crunch15
21.The Productivity of Programmers and Tech Companies - Jonathan Blow15
22.Thoughts on Kanban, Scrum, etc - Jonathan Blow14
23.Is RTS Dead? - Jonathan Blow12
24.Games haven't been more Ambitious in the last 10 years (Jonathan Blow)11
25.Jonathan Blow $100k in debt on his first game company10
26.Are Games a Force for Good in the World? - Jonathan Blow9
27.Photoshop Takes Forever to Install - Jonathan Blow9
28.What an Isaac 2 Would Look Like - Edmund McMillen9
29.Technology Automatically Degrades - Jonathan Blow9
30.Jonathan Blow on Having Success in Game Development8
31.People Don't Enjoy Games as Much Anymore - Edmund McMillen8
32.Where To Get Inspiration From - Jonathan Blow8
33.Psychologically Manipulating People with "Algorithms" - Jonathan Blow7
34.Jonathan Blow: Programmers aren't Equally Good #jonathanblow #interview #programming7
35.Big Companies and Game Engines - Jonathan Blow7
36.Sustaining your Excitement in GameDev (Jonathan Blow)6
37.Creating something Better than what's out there (Jonathan Blow)6
38.Why Make a New Programming Language? - Jonathan Blow6
39.Meditation - Jonathan Blow6
40.Jonathan Blow on working with thatgamecompany6
41.Can Programmers ACTUALLY Make Software Better? - Jonathan Blow5
42.How To Stop Procrastinating - Jonathan Blow5
43.Societal Stagnation - Jonathan Blow5
44.Jonathan Blow on Why He Dropped out of University5
45.Enjoyment in Games - Jonathan Blow5
46.Jonathan Blow Gives Advice To His Younger Self5
47.Risky Ideas and Future of Indie Games - Edmund McMillen4
48.Working from Home at Thekla - Jonathan Blow4
49.Four Souls as a Digital Game - Edmund McMillen4The Binding of Isaac: Rebirth
50.Judging Art as a Game Designer - Jonathan Blow4
51.Burning Bridges in the Game Industry - Edmund McMillen4
52.OpenAI in Video Games - Jonathan Blow3
53.Structuring a Game Development Team - Jonathan Blow3
54.JAI and the Data-Oriented Approach - Jonathan Blow3
55.Having Fun Making Games - Edmund McMillen3
56.Gripe with Web Frameworks - Jonathan Blow3
57.Exercise Helps with Problem Solving - Jonathan Blow3Let's Play
58.Designing Board Games VS Digital Games - Edmund McMillen3
59.Hades Early Access Model and Playtesting - Jonathan Blow3
60.Making a Game Like a Director - Thomas Brush3
61.Understanding your Own Game - Jonathan Blow3
62.Software Standards from overseas, Outsourcing and Contracting - Jonathan Blow3
63.Fun Side Projects - Jonathan Blow3
64.Recent Games Are Full Of Bugs - Jonathan Blow2
65.Best Advice If You Want To Make Games - Edmund McMillen2
66.The Origin of Game Engines - John Romero2
67.Gather Experience with Small Projects - Edmund McMillen2
68.Identifying Ideas with Potential - Edmund McMillen2
69.Creative Process and Game Design Elements - Jonathan Blow2
70.VR is NOT Immersive - Jonathan Blow2
71.Excitement in Making Games - Jonathan Blow2
72.Measuring Software's Progress Over the Years (Jonathan Blow)2
73.Similarities in the Spelunky Sequel - Derek Yu2Spelunky 2
74.When a Game Might Upset the Wrong People - Edmund McMillen2The Binding of Isaac: Rebirth
75.Writing Everything from Scratch - Jonathan Blow #shorts2
76.Are Devlogs Good for Marketing our Game? - Jonas Tyroller and Thomas Brush2Vlog
77.Braid Copycats - Jonathan Blow1
78.Building Things of Value as a Programmer - John Carmack1
79.UX Now and Then - Jonathan Blow1
80.Naming Your Indie Game - Simon Carless and David Wehle1
81.Prototyping Games - Jonathan Blow1
82.Transition to Full-Time Game Development (Dome Keeper Dev)1
83.Staying motivated while making games - Thomas Brush1
84.Should You Try YouTube as a GameDev? - Thomas Brush1Guide
85.Double Down on Something - Edmund McMillen1
86.The Origin of 'Does It Run Doom?' - John Romero1
87.Performance in Games - Jonathan Blow1
88.Ways to Make a Successful Game - Edmund McMillen1
89.The Process of Learning as a Beginner - Samyam1Tutorial
90.Architecture in The Witness - Jonathan Blow1
91.Solo Dev VS Team Dev - Jonas Tyroller and Thomas Brush1
92.Work-Life Balance - John Carmack1
93.Morning Rituals - Jonathan Blow1
94.You shouldn't make a game for yourself - Thomas Brush and Two Star Games1Choo-Choo Charles
95.What is the Best Engine to Use? - Samyam1Tutorial
96.Selling your IP Rights - Thomas Brush1
97.Creating Content for Different Audiences - Thomas Brush1
98.Marketing vs Development Time - Simon Carless and David Wehle1
99.Working on Spelunky 2 with BlitWorks - Derek Yu1Spelunky 2
100.1st THING to Focus On for Marketing your INDIE GAME - Simon Carless and David Wehle0