gamedev cuts

gamedev cuts

Views:
1,459,143
Subscribers:
10,700
Videos:
247
Duration:
10:22:57
Brazil
Brazil

gamedev cuts is a Brazilian YouTube content creator with at least 10.7 thousand subscribers. He published 247 videos which altogether total over 1.46 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCaDBTPivEGtJAHwnT-lnGiA





All Videos by gamedev cuts



PublishedVideo TitleDurationViewsCategoryGame
2025-12-18John Romero: Start Small and Iterate0:00567
2025-12-16Why the Core loop is the most important part (John Romero)0:00547
2025-12-16Why Making a Small, Rough Game in a 'Popping' Genre is Essential Practice0:00500
2025-12-15Stop Focusing on Big Hits0:00291
2025-12-07Gardener or Architect: The Debate Over Inventing vs. Iterating0:00660
2025-12-01Jonathan Blow: JSON Validation and Custom File Formats0:0015,686
2025-11-27Is the Grind necessary? Devs talk Crunch Culture and "Friend Slop"0:00783
2025-11-25Viability of Linear Versus Dynamic Games (Edmund McMillen, Tyler Glaiel, Thomas Brush)0:00493
2025-11-18The same game0:002,670
2025-11-17A bit of Casey Muratori on the enginification of games0:003,387
2025-11-17A game idea that is hard to pitch0:002,123
2025-11-16Advice for new Game Developers0:002,115
2025-11-12Global State0:003,612
2025-11-12Jon talking about his sokoban style game a few years ago0:002,980
2025-11-12Standing Out in Game Development0:002,697
2025-11-11#jonathanblow0:002,991
2025-11-07The Declining Work Ethic in Game Development (Jonathan Blow)0:0027,500
2025-11-04How to know if your Game is the ONE0:00746
2025-10-27Jonathan Blow on the Indie Scene not thriving right now0:006,774
2025-10-06Reduced Complexity for Better Games (Jonathan Blow)0:003,784
2025-10-05Did Jon Blow ever worked a Corporate Job? #funny0:007,798
2025-10-02Casey never played Minecraft0:001,348
2025-10-02The Cost of Code Ownership: Maintenance (Casey Muratori)0:0012,687
2025-10-01Jonathan Blow on Code as Data0:005,025
2025-09-30Game Servers and Concurrent Players - Casey Muratori0:005,461
2025-07-21TDD0:004,473
2025-06-25Global state in programming0:005,874
2025-06-24Productivity per programmer0:002,798
2025-06-24Game mechanics are the same these days0:001,634
2025-06-24Game Studios course correcting0:001,586
2025-06-16Being Authentic in your Games0:00779
2025-06-13The Shifting Sands of Development and Success (Jonathan Blow)0:005,060
2025-05-29Jonathan Blow on Designing Game Mechanics0:0013,385
2025-05-28Game Projects that are a Worthwhile Time Investment0:00878
2025-05-23Scoping your Game (Jonathan Blow and Casey Muratori)0:0028,117
2025-05-22Casey Muratori on Test Driven Development0:008,887
2025-05-20Casey Muratori on the future of HandmadeCon0:007,181
2025-05-15Casey Muratori on Coordinating Tasks0:008,621
2025-05-13Casey Muratori on Code Structure and Organization0:0026,097
2025-05-12Casey Muratori on Crappy OOP Models0:0020,484
2025-05-10Tim Sweeney on how Nanite works in Unreal Engine 50:008,382
2025-05-06Hiring Developers and Ramp-up Times (Jonathan Blow)0:008,579
2025-05-06Tim Sweeney on Indie Developers0:002,768
2025-04-24Jonathan Blow on Deferred Rendering0:007,151
2025-04-22Using AI for a Money-Fueled AAA project0:00722
2025-04-22AAA games are for making money0:003,324
2025-04-14Rust won't solve your coding problems0:003,619
2025-04-09What Makes Games Entertainment and Not Work (Casey Muratori)0:002,473
2025-03-31Selling your games on your own website (Jonathan Blow)0:005,457
2025-03-27The First Indie Game Jam in 2002 (Jonathan Blow)0:003,521
2025-03-20Jonathan Blow on Global State in Programming0:0018,325
2025-03-17Jonathan Blow on Entity Component Systems0:0017,674
2025-03-10#jonathanblow #programming #podcast #gamedevelopment0:00527
2025-03-07The "Enginefication" of Games0:0023,474
2025-03-07Does Casey Muratori play games? #podcast #programming0:00772
2025-03-05What AI models can't do right now0:001,068
2025-02-26Are AAA Studios going to Course Correct0:003,227
2025-02-24Commercial Viability of an Indie Game0:00400
2025-02-22The Usefulness of AI in Game Development0:002,741
2025-02-21You should get people on your Steam Page0:00991
2025-02-19What do Consumers Expect from Games0:002,971
2025-02-18Jonathan Blow on Calibrating for Productivity0:003,072
2025-02-14Big Games Feels Less Personal Now0:001,069
2025-02-12Allow your Game to "Find Itself"0:00614
2025-02-10Are Indie Games Outsmarting AAA?0:006,528
2025-02-06AI replacing Game Designers #jonathanblow #gamedev0:001,589
2025-02-06Why AI Can’t Fix Boring AAA Games0:003,988
2025-02-04Jonathan Blow: High Budget Companies Stopped Taking Risks0:001,967
2025-01-31Jonathan Blow on Pushing the Medium Forward0:0011,541
2025-01-29Why the Game Industry Stopped Taking Risks0:005,602
2025-01-27Jonathan Blow on The Player Experience0:004,393
2025-01-24What If Super Meat Boy FAILED?0:00315
2025-01-22How Edmund McMillen got into Indie Game: The Movie0:00246
2025-01-20Casey Muratori on working to libraries0:001,796
2025-01-19Providing Developers the Right Tools0:002,640
2025-01-18Having Confidence #edmundmcmillen #gamedev0:00626
2025-01-17The Probability of Success for Indie Games0:00409
2025-01-13Modern Metaprogramming for Game Development0:003,605
2025-01-10Jonathan Blow on Launching his New Game0:007,842
2025-01-07Handling Criticism as a Game Developer0:00402
2025-01-06How Fast Should Visual Studio Load0:005,752
2025-01-04Reaching your Own Audience (Indie Games)0:00450
2024-12-26Developing what you want or maximizing what works0:002,340
2024-12-22The Current State of The Game Industry0:002,901
2024-12-20It's Both EASY and HARD to Make Games Today0:001,770
2024-12-18What Modern Programmers Should Know0:0027,558
2024-12-15Is Open Source the Solution to Games or Software?0:003,597
2024-12-13Software is Way Less Performant Today0:00150,287
2024-12-09Is it worth writing your own Game Engine?0:0010,461
2024-11-29The Uncertainty of Releasing a Game in 20250:001,561
2024-11-27Games are getting technically HARDER to make - Jonathan Blow0:0010,845
2024-07-28Jonathan Blow on Why He is Creating JAI3:2211,712
2024-07-27Releasing a Game in Steam vs Consoles - Thomas Stewart3:29497
2024-07-16One of The Joys of Programming - Jonathan Blow1:4713,428
2024-07-15Jonathan Blow: Programmers aren't Equally Good #jonathanblow #interview #programming1:0023,619
2024-07-15Finding a Unique Style for Your Games - Thomas Stewart6:00266
2024-07-05Programmers aren't Equally Good and that's okay - Jonathan Blow2:5810,139
2024-04-22Jonathan Blow on Having Success in Game Development3:446,369
2024-03-25Measuring Software's Progress Over the Years (Jonathan Blow)2:421,205
2024-03-24Sustaining your Excitement in GameDev (Jonathan Blow)1:571,241