| 2025-12-18 | John Romero: Start Small and Iterate | 0:00 | 567 | |
|
| 2025-12-16 | Why the Core loop is the most important part (John Romero) | 0:00 | 547 | |
|
| 2025-12-16 | Why Making a Small, Rough Game in a 'Popping' Genre is Essential Practice | 0:00 | 500 | |
|
| 2025-12-15 | Stop Focusing on Big Hits | 0:00 | 291 | |
|
| 2025-12-07 | Gardener or Architect: The Debate Over Inventing vs. Iterating | 0:00 | 660 | |
|
| 2025-12-01 | Jonathan Blow: JSON Validation and Custom File Formats | 0:00 | 15,686 | |
|
| 2025-11-27 | Is the Grind necessary? Devs talk Crunch Culture and "Friend Slop" | 0:00 | 783 | |
|
| 2025-11-25 | Viability of Linear Versus Dynamic Games (Edmund McMillen, Tyler Glaiel, Thomas Brush) | 0:00 | 493 | |
|
| 2025-11-18 | The same game | 0:00 | 2,670 | |
|
| 2025-11-17 | A bit of Casey Muratori on the enginification of games | 0:00 | 3,387 | |
|
| 2025-11-17 | A game idea that is hard to pitch | 0:00 | 2,123 | |
|
| 2025-11-16 | Advice for new Game Developers | 0:00 | 2,115 | |
|
| 2025-11-12 | Global State | 0:00 | 3,612 | |
|
| 2025-11-12 | Jon talking about his sokoban style game a few years ago | 0:00 | 2,980 | |
|
| 2025-11-12 | Standing Out in Game Development | 0:00 | 2,697 | |
|
| 2025-11-11 | #jonathanblow | 0:00 | 2,991 | |
|
| 2025-11-07 | The Declining Work Ethic in Game Development (Jonathan Blow) | 0:00 | 27,500 | |
|
| 2025-11-04 | How to know if your Game is the ONE | 0:00 | 746 | |
|
| 2025-10-27 | Jonathan Blow on the Indie Scene not thriving right now | 0:00 | 6,774 | |
|
| 2025-10-06 | Reduced Complexity for Better Games (Jonathan Blow) | 0:00 | 3,784 | |
|
| 2025-10-05 | Did Jon Blow ever worked a Corporate Job? #funny | 0:00 | 7,798 | |
|
| 2025-10-02 | Casey never played Minecraft | 0:00 | 1,348 | |
|
| 2025-10-02 | The Cost of Code Ownership: Maintenance (Casey Muratori) | 0:00 | 12,687 | |
|
| 2025-10-01 | Jonathan Blow on Code as Data | 0:00 | 5,025 | |
|
| 2025-09-30 | Game Servers and Concurrent Players - Casey Muratori | 0:00 | 5,461 | |
|
| 2025-07-21 | TDD | 0:00 | 4,473 | |
|
| 2025-06-25 | Global state in programming | 0:00 | 5,874 | |
|
| 2025-06-24 | Productivity per programmer | 0:00 | 2,798 | |
|
| 2025-06-24 | Game mechanics are the same these days | 0:00 | 1,634 | |
|
| 2025-06-24 | Game Studios course correcting | 0:00 | 1,586 | |
|
| 2025-06-16 | Being Authentic in your Games | 0:00 | 779 | |
|
| 2025-06-13 | The Shifting Sands of Development and Success (Jonathan Blow) | 0:00 | 5,060 | |
|
| 2025-05-29 | Jonathan Blow on Designing Game Mechanics | 0:00 | 13,385 | |
|
| 2025-05-28 | Game Projects that are a Worthwhile Time Investment | 0:00 | 878 | |
|
| 2025-05-23 | Scoping your Game (Jonathan Blow and Casey Muratori) | 0:00 | 28,117 | |
|
| 2025-05-22 | Casey Muratori on Test Driven Development | 0:00 | 8,887 | |
|
| 2025-05-20 | Casey Muratori on the future of HandmadeCon | 0:00 | 7,181 | |
|
| 2025-05-15 | Casey Muratori on Coordinating Tasks | 0:00 | 8,621 | |
|
| 2025-05-13 | Casey Muratori on Code Structure and Organization | 0:00 | 26,097 | |
|
| 2025-05-12 | Casey Muratori on Crappy OOP Models | 0:00 | 20,484 | |
|
| 2025-05-10 | Tim Sweeney on how Nanite works in Unreal Engine 5 | 0:00 | 8,382 | |
|
| 2025-05-06 | Hiring Developers and Ramp-up Times (Jonathan Blow) | 0:00 | 8,579 | |
|
| 2025-05-06 | Tim Sweeney on Indie Developers | 0:00 | 2,768 | |
|
| 2025-04-24 | Jonathan Blow on Deferred Rendering | 0:00 | 7,151 | |
|
| 2025-04-22 | Using AI for a Money-Fueled AAA project | 0:00 | 722 | |
|
| 2025-04-22 | AAA games are for making money | 0:00 | 3,324 | |
|
| 2025-04-14 | Rust won't solve your coding problems | 0:00 | 3,619 | |
|
| 2025-04-09 | What Makes Games Entertainment and Not Work (Casey Muratori) | 0:00 | 2,473 | |
|
| 2025-03-31 | Selling your games on your own website (Jonathan Blow) | 0:00 | 5,457 | |
|
| 2025-03-27 | The First Indie Game Jam in 2002 (Jonathan Blow) | 0:00 | 3,521 | |
|
| 2025-03-20 | Jonathan Blow on Global State in Programming | 0:00 | 18,325 | |
|
| 2025-03-17 | Jonathan Blow on Entity Component Systems | 0:00 | 17,674 | |
|
| 2025-03-10 | #jonathanblow #programming #podcast #gamedevelopment | 0:00 | 527 | |
|
| 2025-03-07 | The "Enginefication" of Games | 0:00 | 23,474 | |
|
| 2025-03-07 | Does Casey Muratori play games? #podcast #programming | 0:00 | 772 | |
|
| 2025-03-05 | What AI models can't do right now | 0:00 | 1,068 | |
|
| 2025-02-26 | Are AAA Studios going to Course Correct | 0:00 | 3,227 | |
|
| 2025-02-24 | Commercial Viability of an Indie Game | 0:00 | 400 | |
|
| 2025-02-22 | The Usefulness of AI in Game Development | 0:00 | 2,741 | |
|
| 2025-02-21 | You should get people on your Steam Page | 0:00 | 991 | |
|
| 2025-02-19 | What do Consumers Expect from Games | 0:00 | 2,971 | |
|
| 2025-02-18 | Jonathan Blow on Calibrating for Productivity | 0:00 | 3,072 | |
|
| 2025-02-14 | Big Games Feels Less Personal Now | 0:00 | 1,069 | |
|
| 2025-02-12 | Allow your Game to "Find Itself" | 0:00 | 614 | |
|
| 2025-02-10 | Are Indie Games Outsmarting AAA? | 0:00 | 6,528 | |
|
| 2025-02-06 | AI replacing Game Designers #jonathanblow #gamedev | 0:00 | 1,589 | |
|
| 2025-02-06 | Why AI Can’t Fix Boring AAA Games | 0:00 | 3,988 | |
|
| 2025-02-04 | Jonathan Blow: High Budget Companies Stopped Taking Risks | 0:00 | 1,967 | |
|
| 2025-01-31 | Jonathan Blow on Pushing the Medium Forward | 0:00 | 11,541 | |
|
| 2025-01-29 | Why the Game Industry Stopped Taking Risks | 0:00 | 5,602 | |
|
| 2025-01-27 | Jonathan Blow on The Player Experience | 0:00 | 4,393 | |
|
| 2025-01-24 | What If Super Meat Boy FAILED? | 0:00 | 315 | |
|
| 2025-01-22 | How Edmund McMillen got into Indie Game: The Movie | 0:00 | 246 | |
|
| 2025-01-20 | Casey Muratori on working to libraries | 0:00 | 1,796 | |
|
| 2025-01-19 | Providing Developers the Right Tools | 0:00 | 2,640 | |
|
| 2025-01-18 | Having Confidence #edmundmcmillen #gamedev | 0:00 | 626 | |
|
| 2025-01-17 | The Probability of Success for Indie Games | 0:00 | 409 | |
|
| 2025-01-13 | Modern Metaprogramming for Game Development | 0:00 | 3,605 | |
|
| 2025-01-10 | Jonathan Blow on Launching his New Game | 0:00 | 7,842 | |
|
| 2025-01-07 | Handling Criticism as a Game Developer | 0:00 | 402 | |
|
| 2025-01-06 | How Fast Should Visual Studio Load | 0:00 | 5,752 | |
|
| 2025-01-04 | Reaching your Own Audience (Indie Games) | 0:00 | 450 | |
|
| 2024-12-26 | Developing what you want or maximizing what works | 0:00 | 2,340 | |
|
| 2024-12-22 | The Current State of The Game Industry | 0:00 | 2,901 | |
|
| 2024-12-20 | It's Both EASY and HARD to Make Games Today | 0:00 | 1,770 | |
|
| 2024-12-18 | What Modern Programmers Should Know | 0:00 | 27,558 | |
|
| 2024-12-15 | Is Open Source the Solution to Games or Software? | 0:00 | 3,597 | |
|
| 2024-12-13 | Software is Way Less Performant Today | 0:00 | 150,287 | |
|
| 2024-12-09 | Is it worth writing your own Game Engine? | 0:00 | 10,461 | |
|
| 2024-11-29 | The Uncertainty of Releasing a Game in 2025 | 0:00 | 1,561 | |
|
| 2024-11-27 | Games are getting technically HARDER to make - Jonathan Blow | 0:00 | 10,845 | |
|
| 2024-07-28 | Jonathan Blow on Why He is Creating JAI | 3:22 | 11,712 | |
|
| 2024-07-27 | Releasing a Game in Steam vs Consoles - Thomas Stewart | 3:29 | 497 | |
|
| 2024-07-16 | One of The Joys of Programming - Jonathan Blow | 1:47 | 13,428 | |
|
| 2024-07-15 | Jonathan Blow: Programmers aren't Equally Good #jonathanblow #interview #programming | 1:00 | 23,619 | |
|
| 2024-07-15 | Finding a Unique Style for Your Games - Thomas Stewart | 6:00 | 266 | |
|
| 2024-07-05 | Programmers aren't Equally Good and that's okay - Jonathan Blow | 2:58 | 10,139 | |
|
| 2024-04-22 | Jonathan Blow on Having Success in Game Development | 3:44 | 6,369 | |
|
| 2024-03-25 | Measuring Software's Progress Over the Years (Jonathan Blow) | 2:42 | 1,205 | |
|
| 2024-03-24 | Sustaining your Excitement in GameDev (Jonathan Blow) | 1:57 | 1,241 | |
|