gamedev cuts

gamedev cuts

Views:
1,292,405
Subscribers:
9,440
Videos:
215
Duration:
10:22:57
Brazil
Brazil

gamedev cuts is a Brazilian YouTube content creator with at least 9.44 thousand subscribers. He published 215 videos which altogether total over 1.29 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCaDBTPivEGtJAHwnT-lnGiA





All Videos by gamedev cuts



PublishedVideo TitleDurationViewsCategoryGame
2025-05-29Jonathan Blow on Designing Game Mechanics0:008,784
2025-05-28Game Projects that are a Worthwhile Time Investment0:00712
2025-05-23Scoping your Game (Jonathan Blow and Casey Muratori)0:0014,925
2025-05-22Casey Muratori on Test Driven Development0:006,710
2025-05-20Casey Muratori on the future of HandmadeCon0:005,952
2025-05-15Casey Muratori on Coordinating Tasks0:008,133
2025-05-13Casey Muratori on Code Structure and Organization0:0017,897
2025-05-12Casey Muratori on Crappy OOP Models0:0019,928
2025-05-10Tim Sweeney on how Nanite works in Unreal Engine 50:008,042
2025-05-06Hiring Developers and Ramp-up Times (Jonathan Blow)0:008,219
2025-05-06Tim Sweeney on Indie Developers0:002,768
2025-04-24Jonathan Blow on Deferred Rendering0:007,151
2025-04-22Using AI for a Money-Fueled AAA project0:00722
2025-04-22AAA games are for making money0:003,324
2025-04-14Rust won't solve your coding problems0:003,619
2025-04-09What Makes Games Entertainment and Not Work (Casey Muratori)0:002,473
2025-03-31Selling your games on your own website (Jonathan Blow)0:005,457
2025-03-27The First Indie Game Jam in 2002 (Jonathan Blow)0:003,521
2025-03-20Jonathan Blow on Global State in Programming0:0018,325
2025-03-17Jonathan Blow on Entity Component Systems0:0017,674
2025-03-10#jonathanblow #programming #podcast #gamedevelopment0:00527
2025-03-07The "Enginefication" of Games0:0023,474
2025-03-07Does Casey Muratori play games? #podcast #programming0:00772
2025-03-05What AI models can't do right now0:001,068
2025-02-26Are AAA Studios going to Course Correct0:003,227
2025-02-24Commercial Viability of an Indie Game0:00400
2025-02-22The Usefulness of AI in Game Development0:002,741
2025-02-21You should get people on your Steam Page0:00991
2025-02-19What do Consumers Expect from Games0:002,971
2025-02-18Jonathan Blow on Calibrating for Productivity0:003,072
2025-02-14Big Games Feels Less Personal Now0:001,069
2025-02-12Allow your Game to "Find Itself"0:00614
2025-02-10Are Indie Games Outsmarting AAA?0:006,528
2025-02-06AI replacing Game Designers #jonathanblow #gamedev0:001,589
2025-02-06Why AI Can’t Fix Boring AAA Games0:003,988
2025-02-04Jonathan Blow: High Budget Companies Stopped Taking Risks0:001,967
2025-01-31Jonathan Blow on Pushing the Medium Forward0:0011,541
2025-01-29Why the Game Industry Stopped Taking Risks0:005,602
2025-01-27Jonathan Blow on The Player Experience0:004,393
2025-01-24What If Super Meat Boy FAILED?0:00315
2025-01-22How Edmund McMillen got into Indie Game: The Movie0:00246
2025-01-20Casey Muratori on working to libraries0:001,796
2025-01-19Providing Developers the Right Tools0:002,640
2025-01-18Having Confidence #edmundmcmillen #gamedev0:00626
2025-01-17The Probability of Success for Indie Games0:00409
2025-01-13Modern Metaprogramming for Game Development0:003,605
2025-01-10Jonathan Blow on Launching his New Game0:007,842
2025-01-07Handling Criticism as a Game Developer0:00402
2025-01-06How Fast Should Visual Studio Load0:005,752
2025-01-04Reaching your Own Audience (Indie Games)0:00450
2024-12-26Developing what you want or maximizing what works0:002,340
2024-12-22The Current State of The Game Industry0:002,901
2024-12-20It's Both EASY and HARD to Make Games Today0:001,770
2024-12-18What Modern Programmers Should Know0:0027,558
2024-12-15Is Open Source the Solution to Games or Software?0:003,597
2024-12-13Software is Way Less Performant Today0:00150,287
2024-12-09Is it worth writing your own Game Engine?0:0010,461
2024-11-29The Uncertainty of Releasing a Game in 20250:001,561
2024-11-27Games are getting technically HARDER to make - Jonathan Blow0:0010,845
2024-07-28Jonathan Blow on Why He is Creating JAI3:2211,712
2024-07-27Releasing a Game in Steam vs Consoles - Thomas Stewart3:29497
2024-07-16One of The Joys of Programming - Jonathan Blow1:4713,428
2024-07-15Jonathan Blow: Programmers aren't Equally Good #jonathanblow #interview #programming1:0023,619
2024-07-15Finding a Unique Style for Your Games - Thomas Stewart6:00266
2024-07-05Programmers aren't Equally Good and that's okay - Jonathan Blow2:5810,139
2024-04-22Jonathan Blow on Having Success in Game Development3:446,369
2024-03-25Measuring Software's Progress Over the Years (Jonathan Blow)2:421,205
2024-03-24Sustaining your Excitement in GameDev (Jonathan Blow)1:571,241
2024-03-13Creating something Better than what's out there (Jonathan Blow)2:575,857
2024-02-28Games haven't been more Ambitious in the last 10 years (Jonathan Blow)1:532,945
2024-02-13Modern Languages Don't Help Solve Hard Problems (Jonathan Blow)6:4436,561
2024-02-01Current Software Engineers have no Deep Knowledge (Jonathan Blow)4:33133,718
2024-01-02Jonathan Blow on Porting Doom and Crunch6:225,669
2023-12-30How the idea for Choo-Choo Charles came to be - Two Star Games3:30260Choo-Choo Charles
2023-12-29Jonathan Blow on working with thatgamecompany1:273,862
2023-12-26Paying for the Privilege of Making Games - Jonathan Blow1:525,605
2023-12-21Jonathan Blow $100k in debt on his first game company5:097,408
2023-12-20You shouldn't make a game for yourself - Thomas Brush and Two Star Games1:58400Choo-Choo Charles
2023-12-15Jonathan Blow on Why He Dropped out of University5:216,151
2023-10-19Judging Art as a Game Designer - Jonathan Blow5:511,597
2023-09-17Is RTS Dead? - Jonathan Blow4:1210,785
2023-08-30Creating Content for Different Audiences - Thomas Brush5:52216
2023-08-28Thoughts on Kanban, Scrum, etc - Jonathan Blow3:3321,237
2023-08-25Making a Game Like a Director - Thomas Brush3:26235
2023-08-23Hades Early Access Model and Playtesting - Jonathan Blow4:334,085
2023-08-21The Business of Creating Content - Thomas Brush8:19204Guide
2023-08-18Societal Stagnation - Jonathan Blow3:552,849
2023-08-16What Type of Youtube Content to Create - Thomas Brush8:16173Guide
2023-08-14JAI and the Data-Oriented Approach - Jonathan Blow2:538,005
2023-08-11Recent Games Are Full Of Bugs - Jonathan Blow1:473,632
2023-08-09Why Youtube is MORE Valuable to GameDevs - Thomas Brush0:58193
2023-08-07Braid Copycats - Jonathan Blow2:091,797
2023-08-04Posting on Multiple Social Media - Thomas Brush2:58156Guide
2023-08-02How To Stop Procrastinating - Jonathan Blow1:575,768
2023-07-31OpenAI in Video Games - Jonathan Blow2:23955
2023-07-28Creating The Epic Journey - Sid Meier3:54134
2023-07-26How To Balance Youtube and GameDev - Thomas Brush3:33102Guide
2023-07-24VR is NOT Immersive - Jonathan Blow6:041,238
2023-06-29Should You Try YouTube as a GameDev? - Thomas Brush7:43279Guide
2023-06-15Creative Process and Game Design Elements - Jonathan Blow9:381,468