2025-05-29 | Jonathan Blow on Designing Game Mechanics | 0:00 | 8,784 | |
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2025-05-28 | Game Projects that are a Worthwhile Time Investment | 0:00 | 712 | |
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2025-05-23 | Scoping your Game (Jonathan Blow and Casey Muratori) | 0:00 | 14,925 | |
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2025-05-22 | Casey Muratori on Test Driven Development | 0:00 | 6,710 | |
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2025-05-20 | Casey Muratori on the future of HandmadeCon | 0:00 | 5,952 | |
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2025-05-15 | Casey Muratori on Coordinating Tasks | 0:00 | 8,133 | |
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2025-05-13 | Casey Muratori on Code Structure and Organization | 0:00 | 17,897 | |
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2025-05-12 | Casey Muratori on Crappy OOP Models | 0:00 | 19,928 | |
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2025-05-10 | Tim Sweeney on how Nanite works in Unreal Engine 5 | 0:00 | 8,042 | |
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2025-05-06 | Hiring Developers and Ramp-up Times (Jonathan Blow) | 0:00 | 8,219 | |
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2025-05-06 | Tim Sweeney on Indie Developers | 0:00 | 2,768 | |
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2025-04-24 | Jonathan Blow on Deferred Rendering | 0:00 | 7,151 | |
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2025-04-22 | Using AI for a Money-Fueled AAA project | 0:00 | 722 | |
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2025-04-22 | AAA games are for making money | 0:00 | 3,324 | |
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2025-04-14 | Rust won't solve your coding problems | 0:00 | 3,619 | |
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2025-04-09 | What Makes Games Entertainment and Not Work (Casey Muratori) | 0:00 | 2,473 | |
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2025-03-31 | Selling your games on your own website (Jonathan Blow) | 0:00 | 5,457 | |
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2025-03-27 | The First Indie Game Jam in 2002 (Jonathan Blow) | 0:00 | 3,521 | |
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2025-03-20 | Jonathan Blow on Global State in Programming | 0:00 | 18,325 | |
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2025-03-17 | Jonathan Blow on Entity Component Systems | 0:00 | 17,674 | |
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2025-03-10 | #jonathanblow #programming #podcast #gamedevelopment | 0:00 | 527 | |
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2025-03-07 | The "Enginefication" of Games | 0:00 | 23,474 | |
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2025-03-07 | Does Casey Muratori play games? #podcast #programming | 0:00 | 772 | |
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2025-03-05 | What AI models can't do right now | 0:00 | 1,068 | |
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2025-02-26 | Are AAA Studios going to Course Correct | 0:00 | 3,227 | |
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2025-02-24 | Commercial Viability of an Indie Game | 0:00 | 400 | |
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2025-02-22 | The Usefulness of AI in Game Development | 0:00 | 2,741 | |
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2025-02-21 | You should get people on your Steam Page | 0:00 | 991 | |
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2025-02-19 | What do Consumers Expect from Games | 0:00 | 2,971 | |
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2025-02-18 | Jonathan Blow on Calibrating for Productivity | 0:00 | 3,072 | |
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2025-02-14 | Big Games Feels Less Personal Now | 0:00 | 1,069 | |
|
2025-02-12 | Allow your Game to "Find Itself" | 0:00 | 614 | |
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2025-02-10 | Are Indie Games Outsmarting AAA? | 0:00 | 6,528 | |
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2025-02-06 | AI replacing Game Designers #jonathanblow #gamedev | 0:00 | 1,589 | |
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2025-02-06 | Why AI Can’t Fix Boring AAA Games | 0:00 | 3,988 | |
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2025-02-04 | Jonathan Blow: High Budget Companies Stopped Taking Risks | 0:00 | 1,967 | |
|
2025-01-31 | Jonathan Blow on Pushing the Medium Forward | 0:00 | 11,541 | |
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2025-01-29 | Why the Game Industry Stopped Taking Risks | 0:00 | 5,602 | |
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2025-01-27 | Jonathan Blow on The Player Experience | 0:00 | 4,393 | |
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2025-01-24 | What If Super Meat Boy FAILED? | 0:00 | 315 | |
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2025-01-22 | How Edmund McMillen got into Indie Game: The Movie | 0:00 | 246 | |
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2025-01-20 | Casey Muratori on working to libraries | 0:00 | 1,796 | |
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2025-01-19 | Providing Developers the Right Tools | 0:00 | 2,640 | |
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2025-01-18 | Having Confidence #edmundmcmillen #gamedev | 0:00 | 626 | |
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2025-01-17 | The Probability of Success for Indie Games | 0:00 | 409 | |
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2025-01-13 | Modern Metaprogramming for Game Development | 0:00 | 3,605 | |
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2025-01-10 | Jonathan Blow on Launching his New Game | 0:00 | 7,842 | |
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2025-01-07 | Handling Criticism as a Game Developer | 0:00 | 402 | |
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2025-01-06 | How Fast Should Visual Studio Load | 0:00 | 5,752 | |
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2025-01-04 | Reaching your Own Audience (Indie Games) | 0:00 | 450 | |
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2024-12-26 | Developing what you want or maximizing what works | 0:00 | 2,340 | |
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2024-12-22 | The Current State of The Game Industry | 0:00 | 2,901 | |
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2024-12-20 | It's Both EASY and HARD to Make Games Today | 0:00 | 1,770 | |
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2024-12-18 | What Modern Programmers Should Know | 0:00 | 27,558 | |
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2024-12-15 | Is Open Source the Solution to Games or Software? | 0:00 | 3,597 | |
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2024-12-13 | Software is Way Less Performant Today | 0:00 | 150,287 | |
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2024-12-09 | Is it worth writing your own Game Engine? | 0:00 | 10,461 | |
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2024-11-29 | The Uncertainty of Releasing a Game in 2025 | 0:00 | 1,561 | |
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2024-11-27 | Games are getting technically HARDER to make - Jonathan Blow | 0:00 | 10,845 | |
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2024-07-28 | Jonathan Blow on Why He is Creating JAI | 3:22 | 11,712 | |
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2024-07-27 | Releasing a Game in Steam vs Consoles - Thomas Stewart | 3:29 | 497 | |
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2024-07-16 | One of The Joys of Programming - Jonathan Blow | 1:47 | 13,428 | |
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2024-07-15 | Jonathan Blow: Programmers aren't Equally Good #jonathanblow #interview #programming | 1:00 | 23,619 | |
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2024-07-15 | Finding a Unique Style for Your Games - Thomas Stewart | 6:00 | 266 | |
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2024-07-05 | Programmers aren't Equally Good and that's okay - Jonathan Blow | 2:58 | 10,139 | |
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2024-04-22 | Jonathan Blow on Having Success in Game Development | 3:44 | 6,369 | |
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2024-03-25 | Measuring Software's Progress Over the Years (Jonathan Blow) | 2:42 | 1,205 | |
|
2024-03-24 | Sustaining your Excitement in GameDev (Jonathan Blow) | 1:57 | 1,241 | |
|
2024-03-13 | Creating something Better than what's out there (Jonathan Blow) | 2:57 | 5,857 | |
|
2024-02-28 | Games haven't been more Ambitious in the last 10 years (Jonathan Blow) | 1:53 | 2,945 | |
|
2024-02-13 | Modern Languages Don't Help Solve Hard Problems (Jonathan Blow) | 6:44 | 36,561 | |
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2024-02-01 | Current Software Engineers have no Deep Knowledge (Jonathan Blow) | 4:33 | 133,718 | |
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2024-01-02 | Jonathan Blow on Porting Doom and Crunch | 6:22 | 5,669 | |
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2023-12-30 | How the idea for Choo-Choo Charles came to be - Two Star Games | 3:30 | 260 | | Choo-Choo Charles
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2023-12-29 | Jonathan Blow on working with thatgamecompany | 1:27 | 3,862 | |
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2023-12-26 | Paying for the Privilege of Making Games - Jonathan Blow | 1:52 | 5,605 | |
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2023-12-21 | Jonathan Blow $100k in debt on his first game company | 5:09 | 7,408 | |
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2023-12-20 | You shouldn't make a game for yourself - Thomas Brush and Two Star Games | 1:58 | 400 | | Choo-Choo Charles
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2023-12-15 | Jonathan Blow on Why He Dropped out of University | 5:21 | 6,151 | |
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2023-10-19 | Judging Art as a Game Designer - Jonathan Blow | 5:51 | 1,597 | |
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2023-09-17 | Is RTS Dead? - Jonathan Blow | 4:12 | 10,785 | |
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2023-08-30 | Creating Content for Different Audiences - Thomas Brush | 5:52 | 216 | |
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2023-08-28 | Thoughts on Kanban, Scrum, etc - Jonathan Blow | 3:33 | 21,237 | |
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2023-08-25 | Making a Game Like a Director - Thomas Brush | 3:26 | 235 | |
|
2023-08-23 | Hades Early Access Model and Playtesting - Jonathan Blow | 4:33 | 4,085 | |
|
2023-08-21 | The Business of Creating Content - Thomas Brush | 8:19 | 204 | Guide |
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2023-08-18 | Societal Stagnation - Jonathan Blow | 3:55 | 2,849 | |
|
2023-08-16 | What Type of Youtube Content to Create - Thomas Brush | 8:16 | 173 | Guide |
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2023-08-14 | JAI and the Data-Oriented Approach - Jonathan Blow | 2:53 | 8,005 | |
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2023-08-11 | Recent Games Are Full Of Bugs - Jonathan Blow | 1:47 | 3,632 | |
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2023-08-09 | Why Youtube is MORE Valuable to GameDevs - Thomas Brush | 0:58 | 193 | |
|
2023-08-07 | Braid Copycats - Jonathan Blow | 2:09 | 1,797 | |
|
2023-08-04 | Posting on Multiple Social Media - Thomas Brush | 2:58 | 156 | Guide |
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2023-08-02 | How To Stop Procrastinating - Jonathan Blow | 1:57 | 5,768 | |
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2023-07-31 | OpenAI in Video Games - Jonathan Blow | 2:23 | 955 | |
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2023-07-28 | Creating The Epic Journey - Sid Meier | 3:54 | 134 | |
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2023-07-26 | How To Balance Youtube and GameDev - Thomas Brush | 3:33 | 102 | Guide |
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2023-07-24 | VR is NOT Immersive - Jonathan Blow | 6:04 | 1,238 | |
|
2023-06-29 | Should You Try YouTube as a GameDev? - Thomas Brush | 7:43 | 279 | Guide |
|
2023-06-15 | Creative Process and Game Design Elements - Jonathan Blow | 9:38 | 1,468 | |
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