101. | Marketing Your Game with Catchy Videos On Tiktok - Simon Carless and David Wehle | 13 | |
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102. | Four Souls as a Digital Game - Edmund McMillen | 13 | | The Binding of Isaac: Rebirth
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103. | Should You Try YouTube as a GameDev? - Thomas Brush | 12 | Guide |
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104. | The Idea of Cult of The Lamb - Jay Armstrong | 12 | |
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105. | Building a Following on Twitter - Thomas Brush #shorts | 11 | |
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106. | Do I have ADHD? - Thomas Brush | 11 | |
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107. | Do you need a Degree to be a GameDev? - Samyam #shorts | 11 | Tutorial |
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108. | Finishing The Binding of Isaac - Edmund McMillen | 10 | | The Binding of Isaac: Rebirth
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109. | The Process of Learning as a Beginner - Samyam | 10 | Tutorial |
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110. | What is the Best Engine to Use? - Samyam | 10 | Tutorial |
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111. | Do you need a Degree to be a GameDev? - Samyam | 9 | Tutorial |
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112. | Naming Your Indie Game - Simon Carless and David Wehle #Shorts | 9 | |
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113. | Making a Game Like a Director - Thomas Brush | 10 | |
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114. | Releasing a Game in Steam vs Consoles - Thomas Stewart | 16 | |
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115. | Microsoft Thought Super Meat Boy Would FLOP - Edmund McMillen | 8 | |
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116. | When To Start Posting About Your Game - Simon Carless and David Wehle | 8 | |
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117. | How to Market Your Game Without Strong Visuals - Simon Carless and David Wehle | 8 | Guide |
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118. | How to Market Your Game Without Strong Visuals - Simon Carless and David Wehle #Shorts | 8 | |
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119. | Art, Sound and Design of Dome Keeper - RenΓ© | 7 | | Dome Keeper
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120. | The Marketability of a Game - Jonas Tyroller and Thomas Brush | 7 | |
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121. | Making GameDev Tutorials - Samyam | 6 | Tutorial |
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122. | The Process of Learning as a Beginner - Samyam #Shorts | 6 | Tutorial |
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123. | Creating Content for Different Audiences - Thomas Brush | 6 | |
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124. | Overlap Between Making Videos and Games - Jonas Tyroller and Thomas Brush #Shorts | 5 | |
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125. | Combat Design in Death's Door - Mark Foster and David Fenn | 5 | | Death's Door
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126. | Finding a Unique Style for Your Games - Thomas Stewart | 10 | |
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127. | How Social Media Helped Isaac's Success - Edmund McMillen | 5 | |
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128. | You shouldn't make a game for yourself - Thomas Brush and Two Star Games | 12 | | Choo-Choo Charles
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129. | Giving Players a Sense of Direction - Gavin Eisenbeisz | 5 | | Choo-Choo Charles
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130. | Posting on Multiple Social Media - Thomas Brush | 5 | Guide |
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131. | Similarities in the Spelunky Sequel - Derek Yu | 4 | | Spelunky 2
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132. | How To Balance Youtube and GameDev - Thomas Brush | 4 | Guide |
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133. | Benefits of Releasing a Free Demo - Thomas Brush | 4 | |
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134. | Marketing vs Development Time - Simon Carless and David Wehle | 4 | |
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135. | Getting Scared of Your Own Game - Gavin Eisenbeisz | 4 | | Choo-Choo Charles
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136. | Death's Door is connected with...? - Mark Foster and David Fenn | 4 | | Death's Door
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137. | Enemy Design in Dome Keeper | 4 | | 12 is Better Than 6
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138. | How the idea for Choo-Choo Charles came to be - Two Star Games | 9 | | Choo-Choo Charles
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139. | Naming Your Indie Game - Simon Carless and David Wehle | 3 | |
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140. | Reaching Your Game's Target Market - Simon Carless and David Wehle | 3 | |
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141. | Creating The Epic Journey - Sid Meier | 3 | |
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142. | How Much Money to Start an Indie Game Studio? - Thomas Brush | 2 | |
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143. | What Type of Youtube Content to Create - Thomas Brush | 2 | Guide |
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144. | Wearing Many Hats as a Solo Developer - Jonas Tyroller and Thomas Brush | 2 | |
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145. | Building a Following on Twitter - Thomas Brush | 2 | |
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146. | Why Youtube is MORE Valuable to GameDevs - Thomas Brush | 4 | |
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147. | How Spelunky 2 Started - Derek Yu | 2 | | Spelunky 2
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148. | Selling your IP Rights - Thomas Brush | 2 | |
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149. | The Business of Creating Content - Thomas Brush | 5 | Guide |
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150. | Community Building for your Indie Game - Simon Carless and David Wehle | 1 | |
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151. | What is an Indie Game Studio? - Thomas Brush | 1 | |
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152. | 1st THING to Focus On for Marketing your INDIE GAME - Simon Carless and David Wehle | 1 | |
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153. | The Importance of Project Organization - Thomas Brush | 1 | |
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154. | Can Kickstarter Hurt the Launch Algorithm? - Simon Carless and David Wehle | 0 | |
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155. | Optimizing for Creativity in a Small Team - Jonathan Blow | 0 | |
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156. | Determining the Price of Your Game - Simon Carless and David Wehle | 0 | |
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