| 1. | John Romero: Start Small and Iterate | 567 | |
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| 2. | Why the Core loop is the most important part (John Romero) | 547 | |
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| 3. | Why Making a Small, Rough Game in a 'Popping' Genre is Essential Practice | 500 | |
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| 4. | Stop Focusing on Big Hits | 291 | |
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| 5. | Gardener or Architect: The Debate Over Inventing vs. Iterating | 660 | |
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| 6. | Jonathan Blow: JSON Validation and Custom File Formats | 15,686 | |
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| 7. | Is the Grind necessary? Devs talk Crunch Culture and "Friend Slop" | 783 | |
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| 8. | Viability of Linear Versus Dynamic Games (Edmund McMillen, Tyler Glaiel, Thomas Brush) | 493 | |
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| 9. | The same game | 2,670 | |
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| 10. | A bit of Casey Muratori on the enginification of games | 3,387 | |
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| 11. | A game idea that is hard to pitch | 2,123 | |
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| 12. | Advice for new Game Developers | 2,115 | |
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| 13. | Global State | 3,612 | |
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| 14. | Jon talking about his sokoban style game a few years ago | 2,980 | |
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| 15. | Standing Out in Game Development | 2,697 | |
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| 16. | #jonathanblow | 2,991 | |
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| 17. | The Declining Work Ethic in Game Development (Jonathan Blow) | 27,500 | |
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| 18. | How to know if your Game is the ONE | 746 | |
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| 19. | Jonathan Blow on the Indie Scene not thriving right now | 6,774 | |
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| 20. | Reduced Complexity for Better Games (Jonathan Blow) | 3,784 | |
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| 21. | Did Jon Blow ever worked a Corporate Job? #funny | 7,798 | |
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| 22. | Casey never played Minecraft | 1,348 | |
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| 23. | The Cost of Code Ownership: Maintenance (Casey Muratori) | 12,687 | |
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| 24. | Jonathan Blow on Code as Data | 5,025 | |
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| 25. | Game Servers and Concurrent Players - Casey Muratori | 5,461 | |
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| 26. | TDD | 4,473 | |
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| 27. | Global state in programming | 5,874 | |
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| 28. | Productivity per programmer | 2,798 | |
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| 29. | Game mechanics are the same these days | 1,634 | |
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| 30. | Game Studios course correcting | 1,586 | |
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| 31. | Being Authentic in your Games | 779 | |
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| 32. | The Shifting Sands of Development and Success (Jonathan Blow) | 5,060 | |
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| 33. | Jonathan Blow on Designing Game Mechanics | 13,385 | |
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| 34. | Game Projects that are a Worthwhile Time Investment | 878 | |
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| 35. | Scoping your Game (Jonathan Blow and Casey Muratori) | 28,117 | |
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| 36. | Casey Muratori on Test Driven Development | 8,887 | |
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| 37. | Casey Muratori on the future of HandmadeCon | 7,181 | |
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| 38. | Casey Muratori on Coordinating Tasks | 8,621 | |
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| 39. | Casey Muratori on Code Structure and Organization | 26,097 | |
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| 40. | Casey Muratori on Crappy OOP Models | 20,484 | |
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| 41. | Tim Sweeney on how Nanite works in Unreal Engine 5 | 8,382 | |
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| 42. | Hiring Developers and Ramp-up Times (Jonathan Blow) | 8,579 | |
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| 43. | Tim Sweeney on Indie Developers | 2,768 | |
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| 44. | Jonathan Blow on Deferred Rendering | 7,151 | |
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| 45. | Using AI for a Money-Fueled AAA project | 722 | |
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| 46. | AAA games are for making money | 3,324 | |
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| 47. | Rust won't solve your coding problems | 3,619 | |
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| 48. | What Makes Games Entertainment and Not Work (Casey Muratori) | 2,473 | |
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| 49. | Selling your games on your own website (Jonathan Blow) | 5,457 | |
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| 50. | The First Indie Game Jam in 2002 (Jonathan Blow) | 3,521 | |
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| 51. | Jonathan Blow on Global State in Programming | 18,325 | |
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| 52. | Jonathan Blow on Entity Component Systems | 17,674 | |
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| 53. | #jonathanblow #programming #podcast #gamedevelopment | 527 | |
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| 54. | The "Enginefication" of Games | 23,474 | |
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| 55. | Does Casey Muratori play games? #podcast #programming | 772 | |
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| 56. | What AI models can't do right now | 1,068 | |
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| 57. | Are AAA Studios going to Course Correct | 3,227 | |
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| 58. | Commercial Viability of an Indie Game | 400 | |
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| 59. | The Usefulness of AI in Game Development | 2,741 | |
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| 60. | You should get people on your Steam Page | 991 | |
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| 61. | What do Consumers Expect from Games | 2,971 | |
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| 62. | Jonathan Blow on Calibrating for Productivity | 3,072 | |
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| 63. | Big Games Feels Less Personal Now | 1,069 | |
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| 64. | Allow your Game to "Find Itself" | 614 | |
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| 65. | Are Indie Games Outsmarting AAA? | 6,528 | |
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| 66. | AI replacing Game Designers #jonathanblow #gamedev | 1,589 | |
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| 67. | Why AI Can’t Fix Boring AAA Games | 3,988 | |
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| 68. | Jonathan Blow: High Budget Companies Stopped Taking Risks | 1,967 | |
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| 69. | Jonathan Blow on Pushing the Medium Forward | 11,541 | |
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| 70. | Why the Game Industry Stopped Taking Risks | 5,602 | |
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| 71. | Jonathan Blow on The Player Experience | 4,393 | |
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| 72. | What If Super Meat Boy FAILED? | 315 | |
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| 73. | How Edmund McMillen got into Indie Game: The Movie | 246 | |
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| 74. | Casey Muratori on working to libraries | 1,796 | |
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| 75. | Providing Developers the Right Tools | 2,640 | |
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| 76. | Having Confidence #edmundmcmillen #gamedev | 626 | |
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| 77. | The Probability of Success for Indie Games | 409 | |
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| 78. | Modern Metaprogramming for Game Development | 3,605 | |
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| 79. | Jonathan Blow on Launching his New Game | 7,842 | |
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| 80. | Handling Criticism as a Game Developer | 402 | |
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| 81. | How Fast Should Visual Studio Load | 5,752 | |
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| 82. | Reaching your Own Audience (Indie Games) | 450 | |
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| 83. | Developing what you want or maximizing what works | 2,340 | |
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| 84. | The Current State of The Game Industry | 2,901 | |
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| 85. | It's Both EASY and HARD to Make Games Today | 1,770 | |
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| 86. | What Modern Programmers Should Know | 27,558 | |
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| 87. | Is Open Source the Solution to Games or Software? | 3,597 | |
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| 88. | Software is Way Less Performant Today | 150,287 | |
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| 89. | Is it worth writing your own Game Engine? | 10,461 | |
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| 90. | The Uncertainty of Releasing a Game in 2025 | 1,561 | |
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| 91. | Games are getting technically HARDER to make - Jonathan Blow | 10,845 | |
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| 92. | Jonathan Blow on Why He is Creating JAI | 11,712 | |
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| 93. | Releasing a Game in Steam vs Consoles - Thomas Stewart | 497 | |
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| 94. | One of The Joys of Programming - Jonathan Blow | 13,428 | |
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| 95. | Jonathan Blow: Programmers aren't Equally Good #jonathanblow #interview #programming | 23,619 | |
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| 96. | Finding a Unique Style for Your Games - Thomas Stewart | 266 | |
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| 97. | Programmers aren't Equally Good and that's okay - Jonathan Blow | 10,139 | |
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| 98. | Jonathan Blow on Having Success in Game Development | 6,369 | |
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| 99. | Measuring Software's Progress Over the Years (Jonathan Blow) | 1,205 | |
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| 100. | Sustaining your Excitement in GameDev (Jonathan Blow) | 1,241 | |
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