gamedev cuts

gamedev cuts

Views:
1,292,405
Subscribers:
9,440
Videos:
215
Duration:
10:22:57
Brazil
Brazil

gamedev cuts is a Brazilian YouTube content creator with at least 9.44 thousand subscribers. He published 215 videos which altogether total over 1.29 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCaDBTPivEGtJAHwnT-lnGiA





Top 100 Most Viewed Videos by gamedev cuts


Video TitleViewsCategoryGame
1.Software is in Decline - Jonathan Blow152,089
2.Software is Way Less Performant Today150,287
3.Current Software Engineers have no Deep Knowledge (Jonathan Blow)133,718
4.Programmers Aren't Productive Anymore - Jonathan Blow63,280
5.Modern Languages Don't Help Solve Hard Problems (Jonathan Blow)36,561
6.Writing Everything from Scratch - Jonathan Blow35,789
7.What Modern Programmers Should Know27,558
8.No New Programmers for New Game Engines - Jonathan Blow24,642
9.Jonathan Blow: Programmers aren't Equally Good #jonathanblow #interview #programming23,619
10.The "Enginefication" of Games23,474
11.Thoughts on Kanban, Scrum, etc - Jonathan Blow21,237
12.Casey Muratori on Crappy OOP Models19,928
13.Jonathan Blow on Global State in Programming18,325
14.Casey Muratori on Code Structure and Organization17,897
15.Jonathan Blow on Entity Component Systems17,674
16.Scoping your Game (Jonathan Blow and Casey Muratori)14,925
17.Will Software Stop Getting Slower? - Jonathan Blow14,152
18.One of The Joys of Programming - Jonathan Blow13,428
19.Being a Programmer in the 90s VS Now - Jonathan Blow12,646
20.Jonathan Blow on Why He is Creating JAI11,712
21.Jonathan Blow on Pushing the Medium Forward11,541
22.Software Complexity to Make Anything - Jonathan Blow11,254
23.Games are getting technically HARDER to make - Jonathan Blow10,845
24.Being A Better Game Developer - Jonathan Blow10,823
25.Is RTS Dead? - Jonathan Blow10,785
26.Is it worth writing your own Game Engine?10,461
27.Programmers aren't Equally Good and that's okay - Jonathan Blow10,139
28.How Video Game Programming Differs From Other Programming Cultures - Jonathan Blow9,818
29.The Status Quo of Overly Complex Systems - Jonathan Blow9,500
30.Jonathan Blow on Designing Game Mechanics8,784
31.Abstraction Layers in Programming - Jonathan Blow8,674
32.Web Jobs Shrinkage and Layoffs - Jonathan Blow8,288
33.Hiring Developers and Ramp-up Times (Jonathan Blow)8,219
34.Casey Muratori on Coordinating Tasks8,133
35.Tim Sweeney on how Nanite works in Unreal Engine 58,042
36.JAI and the Data-Oriented Approach - Jonathan Blow8,005
37.Jonathan Blow on Launching his New Game7,842
38.Jonathan Blow $100k in debt on his first game company7,408
39.Jonathan Blow on Deferred Rendering7,151
40.Casey Muratori on Test Driven Development6,710
41.Are Indie Games Outsmarting AAA?6,528
42.Jonathan Blow on Having Success in Game Development6,369
43.Jonathan Blow on Why He Dropped out of University6,151
44.Casey Muratori on the future of HandmadeCon5,952
45.Creating something Better than what's out there (Jonathan Blow)5,857
46.How To Stop Procrastinating - Jonathan Blow5,768
47.How Fast Should Visual Studio Load5,752
48.Big Companies and Game Engines - Jonathan Blow5,676
49.Jonathan Blow on Porting Doom and Crunch5,669
50.Paying for the Privilege of Making Games - Jonathan Blow5,605
51.Why the Game Industry Stopped Taking Risks5,602
52.Selling your games on your own website (Jonathan Blow)5,457
53.Fun Side Projects - Jonathan Blow5,252
54.Structuring a Game Development Team - Jonathan Blow5,159
55.Working from Home at Thekla - Jonathan Blow5,106
56.Technology Automatically Degrades - Jonathan Blow4,643
57.Jonathan Blow on The Player Experience4,393
58.Optimizing for Creativity in a Small Team - Jonathan Blow4,165
59.Hades Early Access Model and Playtesting - Jonathan Blow4,085
60.Jonathan Blow Gives Advice To His Younger Self4,026
61.Why AI Can’t Fix Boring AAA Games3,988
62.Jonathan Blow on working with thatgamecompany3,862
63.Recent Games Are Full Of Bugs - Jonathan Blow3,632
64.Rust won't solve your coding problems3,619
65.Modern Metaprogramming for Game Development3,605
66.Is Open Source the Solution to Games or Software?3,597
67.What an Isaac 2 Would Look Like - Edmund McMillen3,595
68.The First Indie Game Jam in 2002 (Jonathan Blow)3,521
69.AAA games are for making money3,324
70.The Productivity of Programmers and Tech Companies - Jonathan Blow3,288
71.Are AAA Studios going to Course Correct3,227
72.Could The Witness be Finished Faster? - Jonathan Blow3,119
73.UX Now and Then - Jonathan Blow3,099
74.Jonathan Blow on Calibrating for Productivity3,072
75.What do Consumers Expect from Games2,971
76.Games haven't been more Ambitious in the last 10 years (Jonathan Blow)2,945
77.Why Make a New Programming Language? - Jonathan Blow2,925
78.The Current State of The Game Industry2,901
79.Societal Stagnation - Jonathan Blow2,849
80.Building Things of Value as a Programmer - John Carmack2,848
81.Tim Sweeney on Indie Developers2,768
82.The Usefulness of AI in Game Development2,741
83.Providing Developers the Right Tools2,640
84.Software Standards from overseas, Outsourcing and Contracting - Jonathan Blow2,563
85.Enjoyment in Games - Jonathan Blow2,494
86.What Makes Games Entertainment and Not Work (Casey Muratori)2,473
87.Developing what you want or maximizing what works2,340
88.Architecture in The Witness - Jonathan Blow2,296
89.Photoshop Takes Forever to Install - Jonathan Blow2,271
90.Excitement in Making Games - Jonathan Blow2,226
91.Simplification of Technology - Jonathan Blow2,155Vlog
92.Jonathan Blow: High Budget Companies Stopped Taking Risks1,967
93.Exercise Helps with Problem Solving - Jonathan Blow1,954Let's Play
94.Braid Copycats - Jonathan Blow1,797
95.Casey Muratori on working to libraries1,796
96.It's Both EASY and HARD to Make Games Today1,770
97.Understanding your Own Game - Jonathan Blow1,765
98.Psychologically Manipulating People with "Algorithms" - Jonathan Blow1,756
99.The Origin of 'Does It Run Doom?' - John Romero1,705
100.Self-Criticism and Design Decisions - Jonathan Blow1,704