gamedev cuts

gamedev cuts

Views:
1,459,143
Subscribers:
10,700
Videos:
247
Duration:
10:22:57
Brazil
Brazil

gamedev cuts is a Brazilian YouTube content creator with at least 10.7 thousand subscribers. He published 247 videos which altogether total over 1.46 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCaDBTPivEGtJAHwnT-lnGiA





Top 100 Most Viewed Videos by gamedev cuts


Video TitleViewsCategoryGame
1.John Romero: Start Small and Iterate567
2.Why the Core loop is the most important part (John Romero)547
3.Why Making a Small, Rough Game in a 'Popping' Genre is Essential Practice500
4.Stop Focusing on Big Hits291
5.Gardener or Architect: The Debate Over Inventing vs. Iterating660
6.Jonathan Blow: JSON Validation and Custom File Formats15,686
7.Is the Grind necessary? Devs talk Crunch Culture and "Friend Slop"783
8.Viability of Linear Versus Dynamic Games (Edmund McMillen, Tyler Glaiel, Thomas Brush)493
9.The same game2,670
10.A bit of Casey Muratori on the enginification of games3,387
11.A game idea that is hard to pitch2,123
12.Advice for new Game Developers2,115
13.Global State3,612
14.Jon talking about his sokoban style game a few years ago2,980
15.Standing Out in Game Development2,697
16.#jonathanblow2,991
17.The Declining Work Ethic in Game Development (Jonathan Blow)27,500
18.How to know if your Game is the ONE746
19.Jonathan Blow on the Indie Scene not thriving right now6,774
20.Reduced Complexity for Better Games (Jonathan Blow)3,784
21.Did Jon Blow ever worked a Corporate Job? #funny7,798
22.Casey never played Minecraft1,348
23.The Cost of Code Ownership: Maintenance (Casey Muratori)12,687
24.Jonathan Blow on Code as Data5,025
25.Game Servers and Concurrent Players - Casey Muratori5,461
26.TDD4,473
27.Global state in programming5,874
28.Productivity per programmer2,798
29.Game mechanics are the same these days1,634
30.Game Studios course correcting1,586
31.Being Authentic in your Games779
32.The Shifting Sands of Development and Success (Jonathan Blow)5,060
33.Jonathan Blow on Designing Game Mechanics13,385
34.Game Projects that are a Worthwhile Time Investment878
35.Scoping your Game (Jonathan Blow and Casey Muratori)28,117
36.Casey Muratori on Test Driven Development8,887
37.Casey Muratori on the future of HandmadeCon7,181
38.Casey Muratori on Coordinating Tasks8,621
39.Casey Muratori on Code Structure and Organization26,097
40.Casey Muratori on Crappy OOP Models20,484
41.Tim Sweeney on how Nanite works in Unreal Engine 58,382
42.Hiring Developers and Ramp-up Times (Jonathan Blow)8,579
43.Tim Sweeney on Indie Developers2,768
44.Jonathan Blow on Deferred Rendering7,151
45.Using AI for a Money-Fueled AAA project722
46.AAA games are for making money3,324
47.Rust won't solve your coding problems3,619
48.What Makes Games Entertainment and Not Work (Casey Muratori)2,473
49.Selling your games on your own website (Jonathan Blow)5,457
50.The First Indie Game Jam in 2002 (Jonathan Blow)3,521
51.Jonathan Blow on Global State in Programming18,325
52.Jonathan Blow on Entity Component Systems17,674
53.#jonathanblow #programming #podcast #gamedevelopment527
54.The "Enginefication" of Games23,474
55.Does Casey Muratori play games? #podcast #programming772
56.What AI models can't do right now1,068
57.Are AAA Studios going to Course Correct3,227
58.Commercial Viability of an Indie Game400
59.The Usefulness of AI in Game Development2,741
60.You should get people on your Steam Page991
61.What do Consumers Expect from Games2,971
62.Jonathan Blow on Calibrating for Productivity3,072
63.Big Games Feels Less Personal Now1,069
64.Allow your Game to "Find Itself"614
65.Are Indie Games Outsmarting AAA?6,528
66.AI replacing Game Designers #jonathanblow #gamedev1,589
67.Why AI Can’t Fix Boring AAA Games3,988
68.Jonathan Blow: High Budget Companies Stopped Taking Risks1,967
69.Jonathan Blow on Pushing the Medium Forward11,541
70.Why the Game Industry Stopped Taking Risks5,602
71.Jonathan Blow on The Player Experience4,393
72.What If Super Meat Boy FAILED?315
73.How Edmund McMillen got into Indie Game: The Movie246
74.Casey Muratori on working to libraries1,796
75.Providing Developers the Right Tools2,640
76.Having Confidence #edmundmcmillen #gamedev626
77.The Probability of Success for Indie Games409
78.Modern Metaprogramming for Game Development3,605
79.Jonathan Blow on Launching his New Game7,842
80.Handling Criticism as a Game Developer402
81.How Fast Should Visual Studio Load5,752
82.Reaching your Own Audience (Indie Games)450
83.Developing what you want or maximizing what works2,340
84.The Current State of The Game Industry2,901
85.It's Both EASY and HARD to Make Games Today1,770
86.What Modern Programmers Should Know27,558
87.Is Open Source the Solution to Games or Software?3,597
88.Software is Way Less Performant Today150,287
89.Is it worth writing your own Game Engine?10,461
90.The Uncertainty of Releasing a Game in 20251,561
91.Games are getting technically HARDER to make - Jonathan Blow10,845
92.Jonathan Blow on Why He is Creating JAI11,712
93.Releasing a Game in Steam vs Consoles - Thomas Stewart497
94.One of The Joys of Programming - Jonathan Blow13,428
95.Jonathan Blow: Programmers aren't Equally Good #jonathanblow #interview #programming23,619
96.Finding a Unique Style for Your Games - Thomas Stewart266
97.Programmers aren't Equally Good and that's okay - Jonathan Blow10,139
98.Jonathan Blow on Having Success in Game Development6,369
99.Measuring Software's Progress Over the Years (Jonathan Blow)1,205
100.Sustaining your Excitement in GameDev (Jonathan Blow)1,241