1. | Software is in Decline - Jonathan Blow | 152,089 | |
|
2. | Software is Way Less Performant Today | 150,287 | |
|
3. | Current Software Engineers have no Deep Knowledge (Jonathan Blow) | 133,718 | |
|
4. | Programmers Aren't Productive Anymore - Jonathan Blow | 63,280 | |
|
5. | Modern Languages Don't Help Solve Hard Problems (Jonathan Blow) | 36,561 | |
|
6. | Writing Everything from Scratch - Jonathan Blow | 35,789 | |
|
7. | What Modern Programmers Should Know | 27,558 | |
|
8. | No New Programmers for New Game Engines - Jonathan Blow | 24,642 | |
|
9. | Jonathan Blow: Programmers aren't Equally Good #jonathanblow #interview #programming | 23,619 | |
|
10. | The "Enginefication" of Games | 23,474 | |
|
11. | Thoughts on Kanban, Scrum, etc - Jonathan Blow | 21,237 | |
|
12. | Casey Muratori on Crappy OOP Models | 19,928 | |
|
13. | Jonathan Blow on Global State in Programming | 18,325 | |
|
14. | Casey Muratori on Code Structure and Organization | 17,897 | |
|
15. | Jonathan Blow on Entity Component Systems | 17,674 | |
|
16. | Scoping your Game (Jonathan Blow and Casey Muratori) | 14,925 | |
|
17. | Will Software Stop Getting Slower? - Jonathan Blow | 14,152 | |
|
18. | One of The Joys of Programming - Jonathan Blow | 13,428 | |
|
19. | Being a Programmer in the 90s VS Now - Jonathan Blow | 12,646 | |
|
20. | Jonathan Blow on Why He is Creating JAI | 11,712 | |
|
21. | Jonathan Blow on Pushing the Medium Forward | 11,541 | |
|
22. | Software Complexity to Make Anything - Jonathan Blow | 11,254 | |
|
23. | Games are getting technically HARDER to make - Jonathan Blow | 10,845 | |
|
24. | Being A Better Game Developer - Jonathan Blow | 10,823 | |
|
25. | Is RTS Dead? - Jonathan Blow | 10,785 | |
|
26. | Is it worth writing your own Game Engine? | 10,461 | |
|
27. | Programmers aren't Equally Good and that's okay - Jonathan Blow | 10,139 | |
|
28. | How Video Game Programming Differs From Other Programming Cultures - Jonathan Blow | 9,818 | |
|
29. | The Status Quo of Overly Complex Systems - Jonathan Blow | 9,500 | |
|
30. | Jonathan Blow on Designing Game Mechanics | 8,784 | |
|
31. | Abstraction Layers in Programming - Jonathan Blow | 8,674 | |
|
32. | Web Jobs Shrinkage and Layoffs - Jonathan Blow | 8,288 | |
|
33. | Hiring Developers and Ramp-up Times (Jonathan Blow) | 8,219 | |
|
34. | Casey Muratori on Coordinating Tasks | 8,133 | |
|
35. | Tim Sweeney on how Nanite works in Unreal Engine 5 | 8,042 | |
|
36. | JAI and the Data-Oriented Approach - Jonathan Blow | 8,005 | |
|
37. | Jonathan Blow on Launching his New Game | 7,842 | |
|
38. | Jonathan Blow $100k in debt on his first game company | 7,408 | |
|
39. | Jonathan Blow on Deferred Rendering | 7,151 | |
|
40. | Casey Muratori on Test Driven Development | 6,710 | |
|
41. | Are Indie Games Outsmarting AAA? | 6,528 | |
|
42. | Jonathan Blow on Having Success in Game Development | 6,369 | |
|
43. | Jonathan Blow on Why He Dropped out of University | 6,151 | |
|
44. | Casey Muratori on the future of HandmadeCon | 5,952 | |
|
45. | Creating something Better than what's out there (Jonathan Blow) | 5,857 | |
|
46. | How To Stop Procrastinating - Jonathan Blow | 5,768 | |
|
47. | How Fast Should Visual Studio Load | 5,752 | |
|
48. | Big Companies and Game Engines - Jonathan Blow | 5,676 | |
|
49. | Jonathan Blow on Porting Doom and Crunch | 5,669 | |
|
50. | Paying for the Privilege of Making Games - Jonathan Blow | 5,605 | |
|
51. | Why the Game Industry Stopped Taking Risks | 5,602 | |
|
52. | Selling your games on your own website (Jonathan Blow) | 5,457 | |
|
53. | Fun Side Projects - Jonathan Blow | 5,252 | |
|
54. | Structuring a Game Development Team - Jonathan Blow | 5,159 | |
|
55. | Working from Home at Thekla - Jonathan Blow | 5,106 | |
|
56. | Technology Automatically Degrades - Jonathan Blow | 4,643 | |
|
57. | Jonathan Blow on The Player Experience | 4,393 | |
|
58. | Optimizing for Creativity in a Small Team - Jonathan Blow | 4,165 | |
|
59. | Hades Early Access Model and Playtesting - Jonathan Blow | 4,085 | |
|
60. | Jonathan Blow Gives Advice To His Younger Self | 4,026 | |
|
61. | Why AI Can’t Fix Boring AAA Games | 3,988 | |
|
62. | Jonathan Blow on working with thatgamecompany | 3,862 | |
|
63. | Recent Games Are Full Of Bugs - Jonathan Blow | 3,632 | |
|
64. | Rust won't solve your coding problems | 3,619 | |
|
65. | Modern Metaprogramming for Game Development | 3,605 | |
|
66. | Is Open Source the Solution to Games or Software? | 3,597 | |
|
67. | What an Isaac 2 Would Look Like - Edmund McMillen | 3,595 | |
|
68. | The First Indie Game Jam in 2002 (Jonathan Blow) | 3,521 | |
|
69. | AAA games are for making money | 3,324 | |
|
70. | The Productivity of Programmers and Tech Companies - Jonathan Blow | 3,288 | |
|
71. | Are AAA Studios going to Course Correct | 3,227 | |
|
72. | Could The Witness be Finished Faster? - Jonathan Blow | 3,119 | |
|
73. | UX Now and Then - Jonathan Blow | 3,099 | |
|
74. | Jonathan Blow on Calibrating for Productivity | 3,072 | |
|
75. | What do Consumers Expect from Games | 2,971 | |
|
76. | Games haven't been more Ambitious in the last 10 years (Jonathan Blow) | 2,945 | |
|
77. | Why Make a New Programming Language? - Jonathan Blow | 2,925 | |
|
78. | The Current State of The Game Industry | 2,901 | |
|
79. | Societal Stagnation - Jonathan Blow | 2,849 | |
|
80. | Building Things of Value as a Programmer - John Carmack | 2,848 | |
|
81. | Tim Sweeney on Indie Developers | 2,768 | |
|
82. | The Usefulness of AI in Game Development | 2,741 | |
|
83. | Providing Developers the Right Tools | 2,640 | |
|
84. | Software Standards from overseas, Outsourcing and Contracting - Jonathan Blow | 2,563 | |
|
85. | Enjoyment in Games - Jonathan Blow | 2,494 | |
|
86. | What Makes Games Entertainment and Not Work (Casey Muratori) | 2,473 | |
|
87. | Developing what you want or maximizing what works | 2,340 | |
|
88. | Architecture in The Witness - Jonathan Blow | 2,296 | |
|
89. | Photoshop Takes Forever to Install - Jonathan Blow | 2,271 | |
|
90. | Excitement in Making Games - Jonathan Blow | 2,226 | |
|
91. | Simplification of Technology - Jonathan Blow | 2,155 | Vlog |
|
92. | Jonathan Blow: High Budget Companies Stopped Taking Risks | 1,967 | |
|
93. | Exercise Helps with Problem Solving - Jonathan Blow | 1,954 | Let's Play |
|
94. | Braid Copycats - Jonathan Blow | 1,797 | |
|
95. | Casey Muratori on working to libraries | 1,796 | |
|
96. | It's Both EASY and HARD to Make Games Today | 1,770 | |
|
97. | Understanding your Own Game - Jonathan Blow | 1,765 | |
|
98. | Psychologically Manipulating People with "Algorithms" - Jonathan Blow | 1,756 | |
|
99. | The Origin of 'Does It Run Doom?' - John Romero | 1,705 | |
|
100. | Self-Criticism and Design Decisions - Jonathan Blow | 1,704 | |
|