gamedev cuts

gamedev cuts

Views:
1,292,405
Subscribers:
9,440
Videos:
215
Duration:
10:22:57
Brazil
Brazil

gamedev cuts is a Brazilian YouTube content creator with at least 9.44 thousand subscribers. He published 215 videos which altogether total over 1.29 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCaDBTPivEGtJAHwnT-lnGiA





All Videos by gamedev cuts



PublishedVideo TitleDurationViewsCategoryGame
2023-05-22Photoshop Takes Forever to Install - Jonathan Blow2:492,271
2023-05-16Risky Ideas and Future of Indie Games - Edmund McMillen4:10538
2023-05-15People Don't Enjoy Games as Much Anymore - Edmund McMillen3:041,468
2023-05-08Are Games a Force for Good in the World? - Jonathan Blow5:261,516
2023-05-07Working with Publishers - Edmund McMillen4:36514
2023-05-03A.I. Role in Game Design and Artistic Expression - Jonathan Blow15:06992
2023-05-01Psychologically Manipulating People with "Algorithms" - Jonathan Blow6:031,756
2023-04-30How Social Media Helped Isaac's Success - Edmund McMillen2:18245
2023-04-27When a Game Might Upset the Wrong People - Edmund McMillen6:09460The Binding of Isaac: Rebirth
2023-04-25Understanding your Own Game - Jonathan Blow4:311,765
2023-04-22Ways to Make a Successful Game - Edmund McMillen5:47770
2023-04-20Software Standards from overseas, Outsourcing and Contracting - Jonathan Blow5:252,563
2023-04-18Burning Bridges in the Game Industry - Edmund McMillen2:32633
2023-04-13The Productivity of Programmers and Tech Companies - Jonathan Blow10:573,288
2023-04-11Big Companies and Game Engines - Jonathan Blow3:015,676
2023-04-06Identifying Ideas with Potential - Edmund McMillen4:56690
2023-04-04How Video Game Programming Differs From Other Programming Cultures - Jonathan Blow12:169,818
2023-03-29Abstraction Layers in Programming - Jonathan Blow5:368,674
2023-03-27Giving Players a Sense of Direction - Gavin Eisenbeisz1:56359Choo-Choo Charles
2023-03-23Software Complexity to Make Anything - Jonathan Blow5:5111,254
2023-03-20Getting Scared of Your Own Game - Gavin Eisenbeisz3:16255Choo-Choo Charles
2023-03-17UX Now and Then - Jonathan Blow2:463,099
2023-03-13Gather Experience with Small Projects - Edmund McMillen6:10767
2023-03-06Being a Programmer in the 90s VS Now - Jonathan Blow8:3112,646
2023-02-27Double Down on Something - Edmund McMillen4:44659
2023-02-08Transition to Full-Time Game Development (Dome Keeper Dev)3:31624
2023-01-19Exercise Helps with Problem Solving - Jonathan Blow3:261,954Let's Play
2023-01-17Enemy Design in Dome Keeper4:5817612 is Better Than 6
2023-01-12Making People Care About Your Game - Edmund McMillen4:44417
2023-01-10Jonathan Blow Gives Advice To His Younger Self2:184,026
2023-01-04Art, Sound and Design of Dome Keeper - René4:39203Dome Keeper
2022-12-23Microsoft Thought Super Meat Boy Would FLOP - Edmund McMillen6:34318
2022-12-05Web Jobs Shrinkage and Layoffs - Jonathan Blow7:008,288
2022-11-24Death's Door is connected with...? - Mark Foster and David Fenn6:00124Death's Door
2022-11-16Gripe with Web Frameworks - Jonathan Blow0:501,385
2022-11-12The Origin of 'Does It Run Doom?' - John Romero2:081,705
2022-11-07Architecture in The Witness - Jonathan Blow2:512,296
2022-11-02The Origin of Game Engines - John Romero0:53546
2022-10-31Best Advice If You Want To Make Games - Edmund McMillen3:581,476
2022-10-27Fun Side Projects - Jonathan Blow3:005,252
2022-10-20Nintendo DENIED this Cool Tech for Super Mario Bros! - John Romero2:29687Super Mario Bros.
2022-10-16Prototyping Games - Jonathan Blow1:00745
2022-10-15The Idea of Cult of The Lamb - Jay Armstrong4:04269
2022-10-13Overlap Between Making Videos and Games - Jonas Tyroller and Thomas Brush #Shorts0:59251
2022-10-11Performance in Games - Jonathan Blow0:46565
2022-10-10The Marketability of a Game - Jonas Tyroller and Thomas Brush3:51194
2022-10-08Enjoyment in Games - Jonathan Blow4:052,494
2022-10-02Combat Design in Death's Door - Mark Foster and David Fenn3:59200Death's Door
2022-09-28Similarities in the Spelunky Sequel - Derek Yu1:00148Spelunky 2
2022-09-27The Status Quo of Overly Complex Systems - Jonathan Blow5:489,500
2022-09-26Writing Everything from Scratch - Jonathan Blow #shorts1:001,170
2022-09-25Naming Your Indie Game - Simon Carless and David Wehle #Shorts1:00129
2022-09-25The Process of Learning as a Beginner - Samyam #Shorts1:00142Tutorial
2022-09-24Where To Get Inspiration From - Jonathan Blow #shorts0:001,216
2022-09-24How to Market Your Game Without Strong Visuals - Simon Carless and David Wehle #Shorts0:55203
2022-09-23Do you need a Degree to be a GameDev? - Samyam #shorts1:00174Tutorial
2022-09-23Building a Following on Twitter - Thomas Brush #shorts1:00311
2022-09-22Tools Shape Our Way of Thinking - Jonathan Blow #shorts0:59291
2022-09-20Inspiration for Death's Door - Mark Foster0:48475Tunic
2022-09-19Are Devlogs Good for Marketing our Game? - Jonas Tyroller and Thomas Brush5:07473Vlog
2022-09-15Building Things of Value as a Programmer - John Carmack9:302,848
2022-09-13How Spelunky 2 Started - Derek Yu5:26198Spelunky 2
2022-09-12Structuring a Game Development Team - Jonathan Blow4:445,159
2022-09-09What an Isaac 2 Would Look Like - Edmund McMillen6:523,595
2022-09-09Wearing Many Hats as a Solo Developer - Jonas Tyroller and Thomas Brush8:11133
2022-09-07Working on Spelunky 2 with BlitWorks - Derek Yu4:14337Spelunky 2
2022-09-05Where To Get Inspiration From - Jonathan Blow1:491,171
2022-09-02Four Souls as a Digital Game - Edmund McMillen2:55461The Binding of Isaac: Rebirth
2022-09-01Solo Dev VS Team Dev - Jonas Tyroller and Thomas Brush3:32585
2022-08-31Why Make a New Programming Language? - Jonathan Blow2:402,925
2022-08-30Finishing The Binding of Isaac - Edmund McMillen4:45332The Binding of Isaac: Rebirth
2022-08-29Work-Life Balance - John Carmack2:371,582
2022-08-28Making Small Games to Grow as a Designer - Edmund McMillen0:36359
2022-08-26Will Software Stop Getting Slower? - Jonathan Blow8:2214,152
2022-08-25Marketing Your Game with Catchy Videos On Tiktok - Simon Carless and David Wehle2:14273
2022-08-24Having Fun Making Games - Edmund McMillen4:32487
2022-08-23Meditation - Jonathan Blow7:121,204
2022-08-23Morning Rituals - Jonathan Blow0:56762
2022-08-22What is the Best Engine to Use? - Samyam1:56405Tutorial
2022-08-21Designing Board Games VS Digital Games - Edmund McMillen8:36485
2022-08-20Being A Better Game Developer - Jonathan Blow10:2110,823
2022-08-19When To Start Posting About Your Game - Simon Carless and David Wehle2:41189
2022-08-18Making Games While Having A Family - Edmund McMillen9:16801
2022-08-17Could The Witness be Finished Faster? - Jonathan Blow2:473,119
2022-08-16The Process of Learning as a Beginner - Samyam1:32262Tutorial
2022-08-15How to Market Your Game Without Strong Visuals - Simon Carless and David Wehle1:51315Guide
2022-08-15Working from Home at Thekla - Jonathan Blow2:485,106
2022-08-13Making GameDev Tutorials - Samyam3:06221Tutorial
2022-08-12Naming Your Indie Game - Simon Carless and David Wehle1:14166
2022-08-11Excitement in Making Games - Jonathan Blow2:122,226
2022-08-10Do you need a Degree to be a GameDev? - Samyam1:20233Tutorial
2022-08-09Marketing vs Development Time - Simon Carless and David Wehle4:38156
2022-08-08Writing Everything from Scratch - Jonathan Blow1:1935,789
2022-08-07Determining the Price of Your Game - Simon Carless and David Wehle6:51135
2022-08-06Can Kickstarter Hurt the Launch Algorithm? - Simon Carless and David Wehle2:4589
2022-08-05Optimizing for Creativity in a Small Team - Jonathan Blow5:194,165
2022-08-04Community Building for your Indie Game - Simon Carless and David Wehle4:10105
2022-08-03Software is in Decline - Jonathan Blow10:08152,089
2022-08-03Selling your IP Rights - Thomas Brush3:5989
2022-08-02Reaching Your Game's Target Market - Simon Carless and David Wehle5:2090