2023-05-22 | Photoshop Takes Forever to Install - Jonathan Blow | 2:49 | 2,271 | |
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2023-05-16 | Risky Ideas and Future of Indie Games - Edmund McMillen | 4:10 | 538 | |
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2023-05-15 | People Don't Enjoy Games as Much Anymore - Edmund McMillen | 3:04 | 1,468 | |
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2023-05-08 | Are Games a Force for Good in the World? - Jonathan Blow | 5:26 | 1,516 | |
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2023-05-07 | Working with Publishers - Edmund McMillen | 4:36 | 514 | |
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2023-05-03 | A.I. Role in Game Design and Artistic Expression - Jonathan Blow | 15:06 | 992 | |
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2023-05-01 | Psychologically Manipulating People with "Algorithms" - Jonathan Blow | 6:03 | 1,756 | |
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2023-04-30 | How Social Media Helped Isaac's Success - Edmund McMillen | 2:18 | 245 | |
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2023-04-27 | When a Game Might Upset the Wrong People - Edmund McMillen | 6:09 | 460 | | The Binding of Isaac: Rebirth
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2023-04-25 | Understanding your Own Game - Jonathan Blow | 4:31 | 1,765 | |
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2023-04-22 | Ways to Make a Successful Game - Edmund McMillen | 5:47 | 770 | |
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2023-04-20 | Software Standards from overseas, Outsourcing and Contracting - Jonathan Blow | 5:25 | 2,563 | |
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2023-04-18 | Burning Bridges in the Game Industry - Edmund McMillen | 2:32 | 633 | |
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2023-04-13 | The Productivity of Programmers and Tech Companies - Jonathan Blow | 10:57 | 3,288 | |
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2023-04-11 | Big Companies and Game Engines - Jonathan Blow | 3:01 | 5,676 | |
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2023-04-06 | Identifying Ideas with Potential - Edmund McMillen | 4:56 | 690 | |
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2023-04-04 | How Video Game Programming Differs From Other Programming Cultures - Jonathan Blow | 12:16 | 9,818 | |
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2023-03-29 | Abstraction Layers in Programming - Jonathan Blow | 5:36 | 8,674 | |
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2023-03-27 | Giving Players a Sense of Direction - Gavin Eisenbeisz | 1:56 | 359 | | Choo-Choo Charles
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2023-03-23 | Software Complexity to Make Anything - Jonathan Blow | 5:51 | 11,254 | |
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2023-03-20 | Getting Scared of Your Own Game - Gavin Eisenbeisz | 3:16 | 255 | | Choo-Choo Charles
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2023-03-17 | UX Now and Then - Jonathan Blow | 2:46 | 3,099 | |
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2023-03-13 | Gather Experience with Small Projects - Edmund McMillen | 6:10 | 767 | |
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2023-03-06 | Being a Programmer in the 90s VS Now - Jonathan Blow | 8:31 | 12,646 | |
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2023-02-27 | Double Down on Something - Edmund McMillen | 4:44 | 659 | |
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2023-02-08 | Transition to Full-Time Game Development (Dome Keeper Dev) | 3:31 | 624 | |
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2023-01-19 | Exercise Helps with Problem Solving - Jonathan Blow | 3:26 | 1,954 | Let's Play |
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2023-01-17 | Enemy Design in Dome Keeper | 4:58 | 176 | | 12 is Better Than 6
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2023-01-12 | Making People Care About Your Game - Edmund McMillen | 4:44 | 417 | |
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2023-01-10 | Jonathan Blow Gives Advice To His Younger Self | 2:18 | 4,026 | |
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2023-01-04 | Art, Sound and Design of Dome Keeper - René | 4:39 | 203 | | Dome Keeper
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2022-12-23 | Microsoft Thought Super Meat Boy Would FLOP - Edmund McMillen | 6:34 | 318 | |
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2022-12-05 | Web Jobs Shrinkage and Layoffs - Jonathan Blow | 7:00 | 8,288 | |
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2022-11-24 | Death's Door is connected with...? - Mark Foster and David Fenn | 6:00 | 124 | | Death's Door
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2022-11-16 | Gripe with Web Frameworks - Jonathan Blow | 0:50 | 1,385 | |
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2022-11-12 | The Origin of 'Does It Run Doom?' - John Romero | 2:08 | 1,705 | |
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2022-11-07 | Architecture in The Witness - Jonathan Blow | 2:51 | 2,296 | |
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2022-11-02 | The Origin of Game Engines - John Romero | 0:53 | 546 | |
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2022-10-31 | Best Advice If You Want To Make Games - Edmund McMillen | 3:58 | 1,476 | |
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2022-10-27 | Fun Side Projects - Jonathan Blow | 3:00 | 5,252 | |
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2022-10-20 | Nintendo DENIED this Cool Tech for Super Mario Bros! - John Romero | 2:29 | 687 | | Super Mario Bros.
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2022-10-16 | Prototyping Games - Jonathan Blow | 1:00 | 745 | |
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2022-10-15 | The Idea of Cult of The Lamb - Jay Armstrong | 4:04 | 269 | |
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2022-10-13 | Overlap Between Making Videos and Games - Jonas Tyroller and Thomas Brush #Shorts | 0:59 | 251 | |
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2022-10-11 | Performance in Games - Jonathan Blow | 0:46 | 565 | |
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2022-10-10 | The Marketability of a Game - Jonas Tyroller and Thomas Brush | 3:51 | 194 | |
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2022-10-08 | Enjoyment in Games - Jonathan Blow | 4:05 | 2,494 | |
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2022-10-02 | Combat Design in Death's Door - Mark Foster and David Fenn | 3:59 | 200 | | Death's Door
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2022-09-28 | Similarities in the Spelunky Sequel - Derek Yu | 1:00 | 148 | | Spelunky 2
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2022-09-27 | The Status Quo of Overly Complex Systems - Jonathan Blow | 5:48 | 9,500 | |
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2022-09-26 | Writing Everything from Scratch - Jonathan Blow #shorts | 1:00 | 1,170 | |
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2022-09-25 | Naming Your Indie Game - Simon Carless and David Wehle #Shorts | 1:00 | 129 | |
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2022-09-25 | The Process of Learning as a Beginner - Samyam #Shorts | 1:00 | 142 | Tutorial |
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2022-09-24 | Where To Get Inspiration From - Jonathan Blow #shorts | 0:00 | 1,216 | |
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2022-09-24 | How to Market Your Game Without Strong Visuals - Simon Carless and David Wehle #Shorts | 0:55 | 203 | |
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2022-09-23 | Do you need a Degree to be a GameDev? - Samyam #shorts | 1:00 | 174 | Tutorial |
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2022-09-23 | Building a Following on Twitter - Thomas Brush #shorts | 1:00 | 311 | |
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2022-09-22 | Tools Shape Our Way of Thinking - Jonathan Blow #shorts | 0:59 | 291 | |
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2022-09-20 | Inspiration for Death's Door - Mark Foster | 0:48 | 475 | | Tunic
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2022-09-19 | Are Devlogs Good for Marketing our Game? - Jonas Tyroller and Thomas Brush | 5:07 | 473 | Vlog |
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2022-09-15 | Building Things of Value as a Programmer - John Carmack | 9:30 | 2,848 | |
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2022-09-13 | How Spelunky 2 Started - Derek Yu | 5:26 | 198 | | Spelunky 2
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2022-09-12 | Structuring a Game Development Team - Jonathan Blow | 4:44 | 5,159 | |
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2022-09-09 | What an Isaac 2 Would Look Like - Edmund McMillen | 6:52 | 3,595 | |
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2022-09-09 | Wearing Many Hats as a Solo Developer - Jonas Tyroller and Thomas Brush | 8:11 | 133 | |
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2022-09-07 | Working on Spelunky 2 with BlitWorks - Derek Yu | 4:14 | 337 | | Spelunky 2
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2022-09-05 | Where To Get Inspiration From - Jonathan Blow | 1:49 | 1,171 | |
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2022-09-02 | Four Souls as a Digital Game - Edmund McMillen | 2:55 | 461 | | The Binding of Isaac: Rebirth
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2022-09-01 | Solo Dev VS Team Dev - Jonas Tyroller and Thomas Brush | 3:32 | 585 | |
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2022-08-31 | Why Make a New Programming Language? - Jonathan Blow | 2:40 | 2,925 | |
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2022-08-30 | Finishing The Binding of Isaac - Edmund McMillen | 4:45 | 332 | | The Binding of Isaac: Rebirth
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2022-08-29 | Work-Life Balance - John Carmack | 2:37 | 1,582 | |
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2022-08-28 | Making Small Games to Grow as a Designer - Edmund McMillen | 0:36 | 359 | |
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2022-08-26 | Will Software Stop Getting Slower? - Jonathan Blow | 8:22 | 14,152 | |
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2022-08-25 | Marketing Your Game with Catchy Videos On Tiktok - Simon Carless and David Wehle | 2:14 | 273 | |
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2022-08-24 | Having Fun Making Games - Edmund McMillen | 4:32 | 487 | |
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2022-08-23 | Meditation - Jonathan Blow | 7:12 | 1,204 | |
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2022-08-23 | Morning Rituals - Jonathan Blow | 0:56 | 762 | |
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2022-08-22 | What is the Best Engine to Use? - Samyam | 1:56 | 405 | Tutorial |
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2022-08-21 | Designing Board Games VS Digital Games - Edmund McMillen | 8:36 | 485 | |
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2022-08-20 | Being A Better Game Developer - Jonathan Blow | 10:21 | 10,823 | |
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2022-08-19 | When To Start Posting About Your Game - Simon Carless and David Wehle | 2:41 | 189 | |
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2022-08-18 | Making Games While Having A Family - Edmund McMillen | 9:16 | 801 | |
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2022-08-17 | Could The Witness be Finished Faster? - Jonathan Blow | 2:47 | 3,119 | |
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2022-08-16 | The Process of Learning as a Beginner - Samyam | 1:32 | 262 | Tutorial |
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2022-08-15 | How to Market Your Game Without Strong Visuals - Simon Carless and David Wehle | 1:51 | 315 | Guide |
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2022-08-15 | Working from Home at Thekla - Jonathan Blow | 2:48 | 5,106 | |
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2022-08-13 | Making GameDev Tutorials - Samyam | 3:06 | 221 | Tutorial |
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2022-08-12 | Naming Your Indie Game - Simon Carless and David Wehle | 1:14 | 166 | |
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2022-08-11 | Excitement in Making Games - Jonathan Blow | 2:12 | 2,226 | |
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2022-08-10 | Do you need a Degree to be a GameDev? - Samyam | 1:20 | 233 | Tutorial |
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2022-08-09 | Marketing vs Development Time - Simon Carless and David Wehle | 4:38 | 156 | |
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2022-08-08 | Writing Everything from Scratch - Jonathan Blow | 1:19 | 35,789 | |
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2022-08-07 | Determining the Price of Your Game - Simon Carless and David Wehle | 6:51 | 135 | |
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2022-08-06 | Can Kickstarter Hurt the Launch Algorithm? - Simon Carless and David Wehle | 2:45 | 89 | |
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2022-08-05 | Optimizing for Creativity in a Small Team - Jonathan Blow | 5:19 | 4,165 | |
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2022-08-04 | Community Building for your Indie Game - Simon Carless and David Wehle | 4:10 | 105 | |
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2022-08-03 | Software is in Decline - Jonathan Blow | 10:08 | 152,089 | |
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2022-08-03 | Selling your IP Rights - Thomas Brush | 3:59 | 89 | |
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2022-08-02 | Reaching Your Game's Target Market - Simon Carless and David Wehle | 5:20 | 90 | |
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