101. | Boss battle music 2 | 0:22 | | Super Space Slayer 2
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102. | Want me to name a sun after you? | 0:22 | | Super Space Slayer 2
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103. | The Nether music is complete! | 0:22 | | Super Space Slayer 2
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104. | Making the music overlap was totally worth it | 0:22 | | Super Space Slayer 2
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105. | Super Space Slayer 2 - Cultists promo 4 | 0:22 | | Super Space Slayer 2
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106. | Destroying these crates feels great | 0:22 | | Super Space Slayer 2
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107. | The galaxy obeys my laws! | 0:22 | | Super Space Slayer 2
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108. | Space-houses in your neighbourhood | 0:21 | | Super Space Slayer 2
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109. | Drone shots are now less realistic, but better! | 0:21 | | Super Space Slayer 2
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110. | Oops, weapon swapping is too good! | 0:21 | | Super Space Slayer 2
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111. | Serenity button fixes | 0:21 | | Super Space Slayer 2
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112. | Just because it's only visible for one frame doesn't mean I won't fix it! | 0:21 | | Super Space Slayer 2
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113. | Super Space Galaxy - Smooth Camera | 0:21 | | Super Space Slayer 2
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114. | Could this be the way the blades work? | 0:21 | | Super Space Slayer 2
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115. | The colours of the Galaxy | 0:20 | | Super Space Slayer 2
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116. | Boss battle music 4 | 0:20 | | Super Space Slayer 2
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117. | Even in the future, there will be car parks | 0:20 | | Super Space Slayer 2
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118. | Space-friction isn't real, but it's handy | 0:20 | | Super Space Slayer 2
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119. | Do canals make any sense in the space-future? | 0:20 | | Super Space Slayer 2
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120. | Wanna trade? | 0:20 | | Super Space Slayer 2
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121. | The galaxy seed determines all! | 0:19 | | Super Space Slayer 2
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122. | Trident & mines battle | 0:19 | | Super Space Slayer 2
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123. | Super Space Galaxy has a rock-steady framerate | 0:19 | | Super Space Slayer 2
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124. | Malphas boss battle preview | 0:19 | | Super Space Slayer 2
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125. | Strawberries on a tropical island? | 0:19 | | Super Space Slayer 2
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126. | Boss battle music 1 | 0:19 | | Super Space Slayer 2
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127. | Data acquired! | 0:19 | | Super Space Slayer 2
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128. | Blades battles | 0:19 | | Super Space Slayer 2
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129. | Making the health bar that little bit better | 0:18 | | Super Space Slayer 2
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130. | You can't just keep moving in the same direction | 0:18 | | Super Space Slayer 2
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131. | Your ship tilting looks better now | 0:18 | | Super Space Slayer 2
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132. | New shots are coming for enemies | 0:18 | | Super Space Slayer 2
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133. | Gotta get the movement right on those Blades | 0:18 | | Super Space Slayer 2
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134. | Hexagons are the bestagons | 0:18 | | Super Space Slayer 2
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135. | There used to be more monster-noises | 0:18 | | Super Space Slayer 2
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136. | The Malphas Map is a little app I made just for the boss! | 0:18 | | Super Space Slayer 2
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137. | Making a start on the new compass menu | 0:18 | | Super Space Slayer 2
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138. | Rain, snow and ash | 0:18 | | Super Space Slayer 2
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139. | I take damage indicators very seriously | 0:18 | | Super Space Slayer 2
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140. | Shake yer screen! | 0:18 | | Super Space Slayer 2
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141. | There's now 3 different control systems in the game's code | 0:18 | | Super Space Slayer 2
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142. | Buy! Sell! | 0:18 | | Super Space Slayer 2
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143. | Rock planet battle | 0:18 | | Super Space Slayer 2
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144. | How neutral fliers are positioned | 0:18 | | Super Space Slayer 2
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145. | The Trident has been a long time coming | 0:18 | | Super Space Slayer 2
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146. | The drills were just the start of Neutral Fliers! | 0:18 | | Super Space Slayer 2
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147. | You don't need a bandana for this infinite ammo | 0:18 | | Super Space Slayer 2
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148. | Slimes and limes! | 0:18 | | Super Space Slayer 2
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149. | Thingies are very important to make the power plants work | 0:18 | | Super Space Slayer 2
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150. | Ice, ice, baby! | 0:18 | | Super Space Slayer 2
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151. | Enemies feel much more varied with differing amounts of health | 0:18 | | Super Space Slayer 2
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152. | Malphas hit effects | 0:18 | | Super Space Slayer 2
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153. | Adjusting for the new drunk-lens | 0:18 | | Super Space Slayer 2
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154. | Boss battle music 3 | 0:18 | | Super Space Slayer 2
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155. | The drunk effect makes blotches on screen | 0:18 | | Super Space Slayer 2
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156. | This makes your ship's movement much more fun | 0:18 | | Super Space Slayer 2
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157. | Some bosses I have planned | 0:18 | | Super Space Slayer 2
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158. | Not just weapons, VIABLE weapons! | 0:18 | | Super Space Slayer 2
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159. | This 'abandoned' tech demo lives on in Super Space Galaxy | 0:18 | | Super Space Slayer 2
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160. | It's so important to back up your game! | 0:18 | | Super Space Slayer 2
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161. | If you have a space ship you never need a car park | 0:18 | | Super Space Slayer 2
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162. | Items are now left behind just right | 0:18 | | Super Space Slayer 2
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163. | Debug commands can be used to kill! | 0:17 | | Super Space Slayer 2
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164. | Drunk battle! | 0:17 | | Super Space Slayer 2
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165. | Thanks to people on TikTok for more Drone improvements | 0:17 | | Super Space Slayer 2
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166. | Frame stepping is a neat little development feature | 0:17 | | Super Space Slayer 2
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167. | Super Space Galaxy - Kamikaze enemies | 0:17 | | Super Space Slayer 2
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168. | Super Space Galaxy - Damage demo | 0:17 | | Super Space Slayer 2
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169. | Here's how the view order works in Super Space Galaxy | 0:17 | | Super Space Slayer 2
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170. | If you wiggle around they can't see you | 0:17 | | Super Space Slayer 2
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171. | I can use debug to kill myself (in the game) | 0:17 | | Super Space Slayer 2
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172. | A great new idea for your ship's movement | 0:16 | | Super Space Slayer 2
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173. | Here's why I WON'T have an elemental damage system | 0:16 | | Super Space Slayer 2
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174. | Super Space Galaxy - Plasma Barrage | 0:16 | | Super Space Slayer 2
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175. | Chain lightning is back, baby! | 0:16 | | Super Space Slayer 2
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176. | Don't like a planet? Just leave! | 0:16 | | Super Space Slayer 2
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177. | All the weapons, all the time! | 0:15 | | Super Space Slayer 2
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178. | Super Space Galaxy - BFG Silly Mode | 0:15 | | Super Space Slayer 2
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179. | Revealing the terrain on the map is so satisfying | 0:15 | | Super Space Slayer 2
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180. | Different colours of darkness | 0:15 | | Super Space Slayer 2
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181. | Throwing your items away | 0:15 | | Super Space Slayer 2
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182. | Island planets seem like a nice place to go on holiday | 0:15 | | Super Space Slayer 2
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183. | Designing the menus for combat | 0:15 | | Super Space Slayer 2
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184. | Homing missiles had to be nerfed to avoid being too awesome | 0:15 | | Super Space Slayer 2
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185. | Hot cities bug | 0:15 | | Super Space Slayer 2
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186. | Go from a planet to the galaxy map in seconds! | 0:15 | | Super Space Slayer 2
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187. | Chill out! | 0:15 | | Super Space Slayer 2
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188. | These sprinklers sure are smart | 0:15 | | Super Space Slayer 2
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189. | Planet scan text improvements | 0:15 | | Super Space Slayer 2
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190. | Sometimes you have to make the tools you need | 0:15 | | Super Space Slayer 2
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191. | Lava heat waves are getting there | 0:15 | | Super Space Slayer 2
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192. | This lens effect is too extreme! | 0:15 | | Super Space Slayer 2
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193. | This isn't your Dad's 90s space shooter! | 0:15 | | Super Space Slayer 2
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194. | Cities of the space-future! | 0:15 | | Super Space Slayer 2
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195. | I like two at a time, baby, yeah! | 0:14 | | Super Space Slayer 2
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196. | I wanted to keep some text in the menus | 0:14 | | Super Space Slayer 2
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197. | So long as we keep going in circles it'll be fine | 0:14 | | Super Space Slayer 2
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198. | Big enemies means big targets | 0:14 | | Super Space Slayer 2
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199. | Blade pieces in solar systems | 0:14 | | Super Space Slayer 2
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200. | How the new movement has helped with enemy encounters | 0:14 | | Super Space Slayer 2
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