201. | Now you can reach the old menus from the new one | 0:14 | | Super Space Slayer 2
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202. | Ice planets look colder with a nice fog effect | 0:14 | | Super Space Slayer 2
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203. | Trees & lava | 0:14 | | Super Space Slayer 2
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204. | It's important to me that playful movements aren't punished | 0:14 | | Super Space Slayer 2
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205. | Now in a 16:9 aspect ratio! | 0:14 | | Super Space Slayer 2
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206. | Blades two at once, baby, yeah! | 0:14 | | Super Space Slayer 2
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207. | A new way to show damage on your ship? | 0:14 | | Super Space Slayer 2
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208. | How to get the nearest enemy in CTF2.5 | 0:14 | Tutorial | Super Space Slayer 2
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209. | Enjoying the game | 0:14 | | Super Space Slayer 2
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210. | New enemies make old weapons more interesting | 0:14 | | Super Space Slayer 2
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211. | So long as we keep going in circles it'll be fine | 0:14 | | Super Space Slayer 2
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212. | A tiny change for recoil on the main weapons | 0:14 | | Super Space Slayer 2
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213. | I heard you like blades... | 0:14 | | Super Space Slayer 2
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214. | Now the game supports 16 or more encounters | 0:14 | | Super Space Slayer 2
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215. | Gonna take you to the close bar! | 0:14 | | Super Space Slayer 2
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216. | Big enemies means big targets | 0:14 | | Super Space Slayer 2
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217. | Notes are cool | 0:14 | | Super Space Slayer 2
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218. | More menus are gonna be needed | 0:14 | | Super Space Slayer 2
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219. | Time for some new fleshy hit-sounds! | 0:14 | | Super Space Slayer 2
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220. | The cargo menu now shows every item type | 0:14 | | Super Space Slayer 2
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221. | The cargo menu is coming together | 0:14 | | Super Space Slayer 2
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222. | How about rising ash on the lava planets? | 0:14 | | Super Space Slayer 2
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223. | The map looks really cool visualising the Demonic Influence | 0:14 | | Super Space Slayer 2
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224. | Now the movement programming isn't just for Drones | 0:14 | | Super Space Slayer 2
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225. | Whoa, whoooagh | 0:14 | | Super Space Slayer 2
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226. | Malphas wing shots | 0:14 | | Super Space Slayer 2
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227. | Wrong equation, now the blades' movement is better | 0:14 | | Super Space Slayer 2
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228. | Random generation exploring | 0:14 | | Super Space Slayer 2
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229. | It's good to test weapons in combination | 0:14 | | Super Space Slayer 2
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230. | I had to investigate hexagons for a while | 0:14 | | Super Space Slayer 2
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231. | Serenity now affects Blades, too | 0:14 | | Super Space Slayer 2
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232. | It's like the Blades are on a rubber band attached to your ship | 0:14 | | Super Space Slayer 2
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233. | Blades encounters | 0:14 | | Super Space Slayer 2
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234. | Are the Blades' really finished? | 0:14 | | Super Space Slayer 2
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235. | Things are going to get worse before they get better | 0:14 | | Super Space Slayer 2
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236. | How to get the nearest enemy in CTF2.5 | 0:14 | Tutorial | Super Space Slayer 2
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237. | Making a really great health bar | 0:14 | | Super Space Slayer 2
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238. | Blades now have 3 movement modes | 0:14 | | Super Space Slayer 2
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239. | The cheat console is really, really useful for testing | 0:14 | | Super Space Slayer 2
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240. | What's a rock planet without some drillers? | 0:14 | | Super Space Slayer 2
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241. | How the new movement has helped with enemy encounters | 0:14 | | Super Space Slayer 2
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242. | Fixing the Blades' first attack | 0:14 | | Super Space Slayer 2
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243. | Too cool for fuel! | 0:14 | | Super Space Slayer 2
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244. | Blades vs Buddies | 0:14 | | Super Space Slayer 2
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245. | Follow my cursor, blades! | 0:14 | | Super Space Slayer 2
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246. | Experimenting with the lava-lens | 0:14 | | Super Space Slayer 2
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247. | Look forward to bosses in the new demo! | 0:14 | | Super Space Slayer 2
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248. | Sometimes it's the little quality of life features that make all the difference | 0:14 | | Super Space Slayer 2
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249. | The new demo will have Archdemons! | 0:14 | | Super Space Slayer 2
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250. | How about some missiles? | 0:14 | | Super Space Slayer 2
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251. | The Blades' movement will need a more sophisticated system | 0:14 | | Super Space Slayer 2
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252. | The new cargo menu is fancy | 0:14 | | Super Space Slayer 2
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253. | Malphas phases | 0:14 | | Super Space Slayer 2
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254. | Items resizing looks so much better | 0:14 | | Super Space Slayer 2
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255. | Pounds, dollars or euros? | 0:14 | | Super Space Slayer 2
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256. | Different enemies, different max health | 0:14 | | Super Space Slayer 2
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257. | Can you handle two types of attack at once? | 0:14 | | Super Space Slayer 2
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258. | Malphas wind blades | 0:14 | | Super Space Slayer 2
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259. | How I make the enemies interesting | 0:14 | | Super Space Slayer 2
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260. | Even enemies can have knockback | 0:14 | | Super Space Slayer 2
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261. | Now you never know where you'll hit an encounter | 0:14 | | Super Space Slayer 2
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262. | SuperWeapons are not remotely balanced yet! | 0:14 | | Super Space Slayer 2
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263. | Weather effects convey a planet's temperature | 0:14 | | Super Space Slayer 2
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264. | There's a ton of different weapons in Super Space Galaxy! | 0:14 | | Super Space Slayer 2
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265. | Drones don't rotate in unison any more | 0:14 | | Super Space Slayer 2
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266. | Items still need some improvement | 0:14 | | Super Space Slayer 2
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267. | Ship handling is that little bit better | 0:14 | | Super Space Slayer 2
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268. | Better make those encounters less predictable | 0:14 | | Super Space Slayer 2
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269. | Rain that doesn't make sense | 0:14 | | Super Space Slayer 2
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270. | Dropping items in solar systems | 0:14 | | Super Space Slayer 2
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271. | Trying out the lava-lens on actual lava in the game | 0:14 | | Super Space Slayer 2
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272. | I wanted to keep some text in the menus | 0:14 | | Super Space Slayer 2
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273. | The Sonic Wave goes clean through enemies | 0:14 | | Super Space Slayer 2
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274. | Chain lightning must be remade | 0:14 | | Super Space Slayer 2
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275. | Contrast issues with the damage indicators | 0:14 | | Super Space Slayer 2
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276. | Missile Frigates might be a thing | 0:14 | | Super Space Slayer 2
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277. | All weapons need that little extra pizzazz | 0:14 | | Super Space Slayer 2
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278. | Send in your suggestions our Discord suggestions box! | 0:14 | | Super Space Slayer 2
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279. | I'm gonna have to come up with an excuse to use the drunk effect | 0:14 | | Super Space Slayer 2
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280. | Luigi wins by doing nothing | 0:14 | | Super Space Slayer 2
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281. | Finding fun combinations of weapons | 0:14 | | Super Space Slayer 2
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282. | Keyboard and mouse controls have to work together | 0:14 | | Super Space Slayer 2
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283. | I try to go the extra mile, even for the Home and End keys | 0:14 | | Super Space Slayer 2
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284. | How the drunkenness lens works | 0:14 | | Super Space Slayer 2
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285. | Super Space Galaxy - Malphas death animation | 0:14 | | Super Space Slayer 2
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286. | Pieces plans | 0:14 | | Super Space Slayer 2
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287. | Rain effects are now even better! | 0:14 | | Super Space Slayer 2
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288. | Adding a conventional health bar | 0:14 | | Super Space Slayer 2
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289. | I forgot to re-fuel | 0:14 | | Super Space Slayer 2
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290. | Malphas death animation | 0:14 | | Super Space Slayer 2
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291. | Malphas can move! | 0:14 | | Super Space Slayer 2
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292. | Just you wait for the encounters in the next demo! | 0:14 | | Super Space Slayer 2
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293. | The Blades' movement is really important | 0:14 | | Super Space Slayer 2
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294. | I've started on a new enemy type | 0:14 | | Super Space Slayer 2
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295. | I made different ways your ship could handle | 0:14 | | Super Space Slayer 2
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296. | I like two at a time, baby, yeah! | 0:14 | | Super Space Slayer 2
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297. | Chain lightning follows your targeting | 0:14 | | Super Space Slayer 2
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298. | Malphas is a glorified punching bag I made | 0:14 | | Super Space Slayer 2
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299. | Gotta have a bigger splash from the Blades | 0:14 | | Super Space Slayer 2
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300. | Having fun with my own game | 0:14 | | Super Space Slayer 2
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