401. | Contrast issues with the damage indicators | 0:14 | | Super Space Slayer 2
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402. | What's a rock planet without some drillers? | 0:14 | | Super Space Slayer 2
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403. | Missile Frigates might be a thing | 0:14 | | Super Space Slayer 2
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404. | A tiny change for recoil on the main weapons | 0:14 | | Super Space Slayer 2
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405. | Luigi wins by doing nothing | 0:14 | | Super Space Slayer 2
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406. | Experimenting with the lava-lens | 0:14 | | Super Space Slayer 2
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407. | Super Space Galaxy - Ballista | 0:14 | |
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408. | The cargo menu now shows every item type | 0:14 | | Super Space Slayer 2
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409. | Join the Discord for Super Space Galaxy! | 0:14 | | Super Space Slayer 2
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410. | How the new movement has helped with enemy encounters | 0:14 | | Super Space Slayer 2
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411. | I made different ways your ship could handle | 0:14 | | Super Space Slayer 2
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412. | I wanted to keep some text in the menus | 0:14 | | Super Space Slayer 2
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413. | It's a bit like using Farsight in Warcraft III | 0:14 | | WarCraft III
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414. | Now in a 16:9 aspect ratio! | 0:14 | | Super Space Slayer 2
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415. | Look forward to bosses in the new demo! | 0:14 | | Super Space Slayer 2
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416. | Send in your suggestions our Discord suggestions box! | 0:14 | | Super Space Slayer 2
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417. | It's not easy spawning weather effects, you know | 0:14 | |
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418. | How to freeze time without pausing the game | 0:14 | |
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419. | The Blades' movement will need a more sophisticated system | 0:14 | | Super Space Slayer 2
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420. | Gonna take you to the close bar! | 0:14 | | Super Space Slayer 2
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421. | Super Space Galaxy - Malphas death animation | 0:14 | | Super Space Slayer 2
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422. | Can you handle two types of attack at once? | 0:14 | | Super Space Slayer 2
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423. | The cargo menu is coming together | 0:14 | | Super Space Slayer 2
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424. | Malphas death animation | 0:14 | | Super Space Slayer 2
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425. | The cheat console is really, really useful for testing | 0:14 | | Super Space Slayer 2
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426. | Wrong equation, now the blades' movement is better | 0:14 | | Super Space Slayer 2
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427. | More menus are gonna be needed | 0:14 | | Super Space Slayer 2
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428. | Nether Rifts are starting to be relevant | 0:14 | |
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429. | It's like the Blades are on a rubber band attached to your ship | 0:14 | | Super Space Slayer 2
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430. | The map looks really cool visualising the Demonic Influence | 0:14 | | Super Space Slayer 2
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431. | Damage on the health bar should always be noticeable | 0:14 | |
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432. | Making a really great health bar | 0:14 | | Super Space Slayer 2
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433. | It's good to test weapons in combination | 0:14 | | Super Space Slayer 2
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434. | Follow my cursor, blades! | 0:14 | | Super Space Slayer 2
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435. | Weather effects convey a planet's temperature | 0:14 | | Super Space Slayer 2
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436. | Are the Blades' really finished? | 0:14 | | Super Space Slayer 2
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437. | Items resizing looks so much better | 0:14 | | Super Space Slayer 2
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438. | Ship handling is that little bit better | 0:14 | | Super Space Slayer 2
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439. | Blades now have 3 movement modes | 0:14 | | Super Space Slayer 2
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440. | Get ready for a new music track for the Nether! | 0:14 | |
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441. | I try to go the extra mile, even for the Home and End keys | 0:14 | | Super Space Slayer 2
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442. | Blades vs Buddies | 0:14 | | Super Space Slayer 2
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443. | How I make the enemies interesting | 0:14 | | Super Space Slayer 2
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444. | Adding a conventional health bar | 0:14 | | Super Space Slayer 2
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445. | How about some missiles? | 0:14 | | Super Space Slayer 2
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446. | Trying out the lava-lens on actual lava in the game | 0:14 | | Super Space Slayer 2
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447. | The Blades' movement is really important | 0:14 | | Super Space Slayer 2
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448. | You've got to make it easy to test your game | 0:14 | | Super Space Slayer 2
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449. | Malphas fireball | 0:14 | |
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450. | Chain lightning follows your targeting | 0:14 | | Super Space Slayer 2
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451. | Blades two at once, baby, yeah! | 0:14 | | Super Space Slayer 2
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452. | Invulnerable? Invincible? It's all the same to me! | 0:14 | |
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453. | Too cool for fuel! | 0:14 | | Super Space Slayer 2
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454. | How Malphas' hitbox works | 0:14 | | HitBox
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455. | The Sonic Wave goes clean through enemies | 0:14 | | Super Space Slayer 2
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456. | Keyboard and mouse controls have to work together | 0:14 | | Super Space Slayer 2
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457. | Now there's darkness in the Nether | 0:14 | |
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458. | Fixing the Blades' first attack | 0:14 | | Super Space Slayer 2
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459. | I'm gonna have to come up with an excuse to use the drunk effect | 0:14 | | Super Space Slayer 2
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460. | Rain effects are now even better! | 0:14 | | Super Space Slayer 2
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461. | The new demo will have Archdemons! | 0:14 | | Super Space Slayer 2
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462. | Sometimes it's the little quality of life features that make all the difference | 0:14 | | Super Space Slayer 2
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463. | I like two at a time, baby, yeah! | 0:14 | | Super Space Slayer 2
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464. | Just you wait for the encounters in the next demo! | 0:14 | | Super Space Slayer 2
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465. | Pounds, dollars or euros? | 0:14 | | Super Space Slayer 2
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466. | I guess you can have dog-fights in the space-future | 0:14 | |
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467. | Gotta have a bigger splash from the Blades | 0:14 | | Super Space Slayer 2
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468. | Whoa, whoooagh | 0:14 | | Super Space Slayer 2
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469. | Even enemies can have knockback | 0:14 | | Super Space Slayer 2
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470. | The new cargo menu is fancy | 0:14 | | Super Space Slayer 2
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471. | I always liked the Sniper Shot, and now it's useful again | 0:14 | |
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472. | Serenity now affects Blades, too | 0:14 | | Super Space Slayer 2
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473. | Interesting attacks! | 0:14 | |
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474. | How to get the nearest enemy in CTF2.5 | 0:14 | Tutorial | Super Space Slayer 2
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475. | A killing machine! | 0:13 | | Super Space Slayer 2
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476. | Super Space Galaxy - Dark Bolt animation | 0:13 | | Super Space Slayer 2
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477. | Introducing Grandad Mode! | 0:13 | | Super Space Slayer 2
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478. | In space, you can't hear the suns burn | 0:13 | | Super Space Slayer 2
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479. | Tyrian 2000 - Data acquired | 0:13 | | Tyrian
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480. | Fillin' up on ale! | 0:13 | | Super Space Slayer 2
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481. | You can repair yourself anywhere with cheats | 0:13 | | Super Space Slayer 2
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482. | It's a bit like Clock Town in Majora's Mask | 0:12 | | The Legend of Zelda: Majora's Mask
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483. | Sid Meier's Pirates! - Imbriglicated | 0:12 | | Sid Meier's Pirates!
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484. | At least the rain sound effect is good | 0:12 | |
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485. | You can't land straight into an encounter | 0:12 | | Super Space Slayer 2
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486. | Now the Blades' initial attack is too slow! | 0:12 | | Super Space Slayer 2
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487. | Now lasers look extra spiffy! | 0:11 | | Super Space Slayer 2
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488. | Smaller icons means more icons | 0:11 | | Super Space Slayer 2
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489. | Old encounter system, boo! | 0:11 | | Super Space Slayer 2
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490. | Drunk and hot | 0:11 | | Super Space Slayer 2
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491. | Squiggly shapes surrounded by blackness! | 0:11 | | Super Space Slayer 2
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492. | Thanos had the right idea | 0:11 | | Super Space Slayer 2
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493. | Actually the drunk effect looks much better this way | 0:11 | | Super Space Slayer 2
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494. | You can't make a colony on a lava-planet | 0:11 | | Super Space Slayer 2
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495. | Endless shaking! | 0:11 | | Super Space Slayer 2
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496. | Now the drillers can be different colours | 0:11 | | Super Space Slayer 2
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497. | You can't meditate while drunk... I think | 0:11 | |
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498. | Now your ship can get drunk | 0:11 | | Super Space Slayer 2
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499. | You're going to drop all your cargo when you die | 0:11 | | Super Space Slayer 2
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500. | Now fighting while drunk is even more confusing! | 0:11 | | Super Space Slayer 2
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