301. | This makes your ship's movement much more fun | 0:18 | | Super Space Slayer 2
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302. | Rain, snow and ash | 0:18 | | Super Space Slayer 2
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303. | I think loading screens suck, so I don't have any | 0:18 | |
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304. | Boss battle music 3 | 0:18 | | Super Space Slayer 2
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305. | Enemies feel much more varied with differing amounts of health | 0:18 | | Super Space Slayer 2
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306. | I sure do love Tyrian | 0:17 | |
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307. | Drunk battle! | 0:17 | | Super Space Slayer 2
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308. | Here's how the view order works in Super Space Galaxy | 0:17 | | Super Space Slayer 2
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309. | Super Space Galaxy - Kamikaze enemies | 0:17 | | Super Space Slayer 2
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310. | What colour is your save file? | 0:17 | |
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311. | Thanks to people on TikTok for more Drone improvements | 0:17 | | Super Space Slayer 2
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312. | Super Space Galaxy - Damage demo | 0:17 | | Super Space Slayer 2
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313. | Frame stepping is a neat little development feature | 0:17 | | Super Space Slayer 2
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314. | Watch the snow drift around | 0:17 | |
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315. | Debug commands can be used to kill! | 0:17 | | Super Space Slayer 2
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316. | If you wiggle around they can't see you | 0:17 | | Super Space Slayer 2
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317. | I can use debug to kill myself (in the game) | 0:17 | | Super Space Slayer 2
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318. | Chain lightning is back, baby! | 0:16 | | Super Space Slayer 2
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319. | A great new idea for your ship's movement | 0:16 | | Super Space Slayer 2
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320. | Here's why I WON'T have an elemental damage system | 0:16 | | Super Space Slayer 2
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321. | Super Space Galaxy - Plasma Barrage | 0:16 | | Super Space Slayer 2
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322. | Don't like a planet? Just leave! | 0:16 | | Super Space Slayer 2
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323. | Planet scan text improvements | 0:15 | | Super Space Slayer 2
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324. | All the weapons, all the time! | 0:15 | | Super Space Slayer 2
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325. | Lava heat waves are getting there | 0:15 | | Super Space Slayer 2
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326. | These sprinklers sure are smart | 0:15 | | Super Space Slayer 2
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327. | Island planets seem like a nice place to go on holiday | 0:15 | | Super Space Slayer 2
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328. | Asteroid platforms aren't just boring grey rocks, you know | 0:15 | |
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329. | Go from a planet to the galaxy map in seconds! | 0:15 | | Super Space Slayer 2
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330. | Different colours of darkness | 0:15 | | Super Space Slayer 2
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331. | This lens effect is too extreme! | 0:15 | | Super Space Slayer 2
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332. | Forests in space | 0:15 | |
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333. | Cities of the space-future! | 0:15 | | Super Space Slayer 2
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334. | Hot cities bug | 0:15 | | Super Space Slayer 2
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335. | What killed the dinosaurs? The ice age! | 0:15 | |
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336. | This isn't your Dad's 90s space shooter! | 0:15 | | Super Space Slayer 2
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337. | Now with THREE different kinds of bridges! | 0:15 | |
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338. | Throwing your items away | 0:15 | | Super Space Slayer 2
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339. | Doodads are named after the ones in the Starcraft map editor | 0:15 | |
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340. | Revealing the terrain on the map is so satisfying | 0:15 | | Super Space Slayer 2
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341. | Chill out! | 0:15 | | Super Space Slayer 2
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342. | Super Space Galaxy - BFG Silly Mode | 0:15 | | Super Space Slayer 2
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343. | Homing missiles had to be nerfed to avoid being too awesome | 0:15 | | Super Space Slayer 2
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344. | Sometimes you have to make the tools you need | 0:15 | | Super Space Slayer 2
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345. | Designing the menus for combat | 0:15 | | Super Space Slayer 2
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346. | I forgot to re-fuel | 0:14 | | Super Space Slayer 2
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347. | I had to investigate hexagons for a while | 0:14 | | Super Space Slayer 2
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348. | So long as we keep going in circles it'll be fine | 0:14 | | Super Space Slayer 2
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349. | Items resizing looks so much better | 0:14 | | Super Space Slayer 2
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350. | How Malphas' hitbox works | 0:14 | | HitBox
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351. | The Sonic Wave goes clean through enemies | 0:14 | | Super Space Slayer 2
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352. | I've started on a new enemy type | 0:14 | | Super Space Slayer 2
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353. | Things are going to get worse before they get better | 0:14 | | Super Space Slayer 2
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354. | I always liked the Sniper Shot, and now it's useful again | 0:14 | |
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355. | Get ready for a new music track for the Nether! | 0:14 | |
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356. | Fixing the Blades' first attack | 0:14 | | Super Space Slayer 2
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357. | I'm gonna have to come up with an excuse to use the drunk effect | 0:14 | | Super Space Slayer 2
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358. | Malphas is a glorified punching bag I made | 0:14 | | Super Space Slayer 2
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359. | Interesting attacks! | 0:14 | |
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360. | How I make the enemies interesting | 0:14 | | Super Space Slayer 2
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361. | Sometimes it's the little quality of life features that make all the difference | 0:14 | | Super Space Slayer 2
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362. | I like my highlights nice and smooth | 0:14 | | Super Space Slayer 2
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363. | Malphas wing shots | 0:14 | | Super Space Slayer 2
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364. | Having fun with my own game | 0:14 | | Super Space Slayer 2
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365. | Super Space Galaxy - Ballista | 0:14 | |
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366. | I guess you can have dog-fights in the space-future | 0:14 | |
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367. | Now you can reach the old menus from the new one | 0:14 | | Super Space Slayer 2
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368. | Send in your suggestions our Discord suggestions box! | 0:14 | | Super Space Slayer 2
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369. | I made different ways your ship could handle | 0:14 | | Super Space Slayer 2
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370. | Notes are cool | 0:14 | | Super Space Slayer 2
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371. | It's a bit like using Farsight in Warcraft III | 0:14 | | WarCraft III
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372. | Now items are dropped behind you | 0:14 | | Behind You!!
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373. | A new way to show damage on your ship? | 0:14 | | Super Space Slayer 2
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374. | Super Space Galaxy - Malphas death animation | 0:14 | | Super Space Slayer 2
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375. | It's important to me that playful movements aren't punished | 0:14 | | Super Space Slayer 2
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376. | Snipers are starting to get fun! | 0:14 | |
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377. | The Blades' movement will need a more sophisticated system | 0:14 | | Super Space Slayer 2
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378. | Malphas finally spawns for real in Nether planets | 0:14 | |
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379. | A tiny change for recoil on the main weapons | 0:14 | | Super Space Slayer 2
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380. | Malphas death animation | 0:14 | | Super Space Slayer 2
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381. | New enemies make old weapons more interesting | 0:14 | | Super Space Slayer 2
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382. | Can you handle two types of attack at once? | 0:14 | | Super Space Slayer 2
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383. | Different enemies, different max health | 0:14 | | Super Space Slayer 2
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384. | Demonic influence is kind of like World tendency in Demon's Souls | 0:14 | | Demon's Souls
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385. | Finding fun combinations of weapons | 0:14 | | Super Space Slayer 2
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386. | A blood-red ocean? | 0:14 | |
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387. | Now the game supports 16 or more encounters | 0:14 | | Super Space Slayer 2
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388. | Whoa, whoooagh | 0:14 | | Super Space Slayer 2
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389. | Weather effects convey a planet's temperature | 0:14 | | Super Space Slayer 2
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390. | There's a ton of different weapons in Super Space Galaxy! | 0:14 | | Super Space Slayer 2
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391. | Pieces plans | 0:14 | | Super Space Slayer 2
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392. | Big enemies means big targets | 0:14 | | Super Space Slayer 2
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393. | Serenity now affects Blades, too | 0:14 | | Super Space Slayer 2
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394. | Ship handling is that little bit better | 0:14 | | Super Space Slayer 2
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395. | Better make those encounters less predictable | 0:14 | | Super Space Slayer 2
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396. | Malphas can move! | 0:14 | | Super Space Slayer 2
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397. | How about rising ash on the lava planets? | 0:14 | | Super Space Slayer 2
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398. | How to get the nearest enemy in CTF2.5 | 0:14 | Tutorial | Super Space Slayer 2
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399. | Chain lightning must be remade | 0:14 | | Super Space Slayer 2
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400. | Random generation exploring | 0:14 | | Super Space Slayer 2
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