201. | Super Mario Bros 3 - First Stage | NES Gameplay via MiSTer FPGA | 0 | | Super Mario Bros. 3
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202. | MEGA MAN - NES Original Hardware Gameplay via Retrotink 5X | 0 | | Mega Man
|
203. | Sonic - JVC X'Eye via RetroTink 4K | 0 | | Sonic the Hedgehog
|
204. | Super Mario All-Stars - Mario 1 | SNES Gameplay via MiSTer FPGA | 0 | | Super Mario All-Stars
|
205. | STAR OCEAN 2 Gameplay #42 | PS1 via MiSTer FPGA with JVC D Series CRT Filter | 0 | | Star Ocean: The Second Story
|
206. | RESIDENT EVIL CODE VERONICA - Intro + Gameplay | Dreamcast SCART via RetroTink 4K | 0 | | Resident Evil Code: Veronica
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207. | Zelda 2: The Adventure of Link - Reaching I Am Error | NES Gameplay via MiSTer FPGA | 0 | | Zelda II: The Adventure of Link
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208. | YAKUZA KIWAMI #12 - Chapter 5 | PS4 via PS5 Backwards Compatibility | 0 | | Yakuza Kiwami
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209. | BONK'S REVENGE - Analogue Duo | 1 | |
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210. | Zelda: Link's Awakening | Game Boy Gameplay via MiSTer FPGA on Game Boy Color Core | 0 | | The Legend of Zelda: Link's Awakening
|
211. | STAR OCEAN 2 Gameplay #37 | PS1 via MiSTer FPGA with JVC D Series CRT Filter | 0 | | Star Ocean: The Second Story
|
212. | Super Street Fighter 2 - JVC X'Eye via RetroTink 4K | 0 | | Street Fighter II
|
213. | Zelda: A Link to the Past #5 - Into the Dark World | SNES Gameplay via MiSTer FPGA | 0 | | The Legend of Zelda: A Link to the Past
|
214. | <untitled video> | 0 | |
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215. | SUPER MARIO BROS 3 - NES Original Hardware Gameplay via Retrotink 5X | 0 | | Super Mario Bros. 3
|
216. | Resident Evil 2 Disc 1 - Leon | PS1 Gameplay via MiSTer FPGA | 0 | | Resident Evil
|
217. | STAR OCEAN 2 Gameplay #33 | PS1 via MiSTer FPGA with JVC D Series CRT Filter | 0 | | Star Ocean: The Second Story
|
218. | SPLINTER CELL - Intro + Gameplay | OG Xbox via Component Cable + Retrotink 5X | 0 | | Splinter Cell
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219. | Deadeus - Ending: Sleep Through It | Game Boy Gameplay via MiSTer FPGA on Game Boy Color Core | 0 | |
|
220. | DEAD SPACE REMAKE #23 | PS5 Gameplay em Português PT-BR | 0 | | Dead Space
|
221. | ZombiU - Intro + Gameplay | Nintendo Wii U | 0 | | ZombiU
|
222. | Banjo Kazooie | Nintendo 64 Gameplay via Retrotink 5X with S-Video Cable | 0 | | Banjo-Kazooie
|
223. | Perfect Dark Intro | N64 | 0 | | Perfect Dark
|
224. | LEGACY OF KAIN DEFIANCE - Intro + Gameplay | OG Xbox via Component Cable + Retrotink 5X | 0 | | Legacy of Kain: Defiance
|
225. | SUPER MARIO WORLD - Intro on Original Hardware | Nintendo Composite Cable + Retrotink 5X | 0 | | Super Mario World
|
226. | BIG NOSE: THE CAVEMAN - NES Gameplay via MiSTer FPGA | 0 | | Big Nose the Caveman
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227. | YAKUZA KIWAMI #11 - Chapter 5 | PS4 via PS5 Backwards Compatibility | 0 | | Yakuza Kiwami
|
228. | Bomberman 64 | Nintendo 64 Gameplay via Retrotink 5X with S-Video Cable | 0 | | Bomberman 64
|
229. | God of War Ragnarok #8 | PS5 Gameplay - Performance Mode | 0 | | God of War Ragnarök
|
230. | DEAD SPACE REMAKE #3 | PS5 Gameplay em Português PT-BR | 0 | | Dead Space
|
231. | WIND JAMMERS - NeoGeo Gameplay via MiSTer FPGA | 0 | | The King of Fighters '97
|
232. | VENGEFUL GUARDIAN: MOONRIDER - Gameplay | PS5 | 0 | | Vengeful Guardian: Moonrider
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233. | LIKE A DRAGON: ISHIN #37 - Chapter 13 | PS5 Gameplay | 0 | | Like a Dragon: Ishin!
|
234. | Virtua Racing - Sega Saturn Gameplay | Retrotink 5X + GamesCare SCART Cable | 0 | | Virtua Racing
|
235. | LIVE A LIVE Remake #3 - Twilight of Edo Japan Scenario Gameplay | Nintendo Switch | 0 | | Live A Live
|
236. | SUPER MARIO BROS 3 - Glitch | NES Original Hardware Gameplay via Retrotink 5X | 0 | | Super Mario Bros. 3
|
237. | STAR OCEAN 2 Gameplay #12 | PS1 via MiSTer FPGA with JVC D Series CRT Filter | 0 | | Star Ocean: The Second Story
|
238. | LIKE A DRAGON: ISHIN #21 - Chapter 6 | PS5 Gameplay | 0 | | Like a Dragon: Ishin!
|
239. | Mario + Rabbids Sparks of Hope | Nintendo Switch Gameplay Português PT-BR | 0 | | Mario + Rabbids Sparks of Hope
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240. | STAR OCEAN 2 Gameplay #19 | PS1 via MiSTer FPGA with JVC D Series CRT Filter | 0 | | Star Ocean: The Second Story
|
241. | DRAGON QUEST VII: Fragments of the Forgotten Past - Intro + Gameplay | Nintendo 3DS Capture | 0 | | Dragon Quest VII: Fragments of the Forgotten Past
|
242. | STAR OCEAN 2 Gameplay #6 | PS1 via MiSTer FPGA with JVC D Series CRT Filter | 0 | | Star Ocean: The Second Story
|
243. | <untitled video> | 0 | |
|
244. | Final Fantasy I - Final Fantasy Origins | PS1 Gameplay via MiSTer FPGA | 0 | | Final Fantasy
|
245. | mClassic - Street Fighter Zero 2 via Retrotink 5X 540p Output + GamesCare SCART Cable | 0 | | Street Fighter Zero 2
|
246. | RAYMAN LEGENDS - Gameplay | Nintendo Wii U | 0 | | Rayman Legends
|
247. | GUARDIAN HEROES - Intro + Gameplay | Saturn via Retrotink 5X + GamesCare SCART Cable | 0 | | Guardian Heroes
|
248. | STAR OCEAN 2 Gameplay #27 | PS1 via MiSTer FPGA with JVC D Series CRT Filter | 0 | | Star Ocean: The Second Story
|
249. | Zelda: A Link to the Past #11 - Skull Woods | SNES Gameplay via MiSTer FPGA | 0 | | The Legend of Zelda: A Link to the Past
|
250. | God of War Ragnarok #14 | PS5 Gameplay - Performance Mode | 0 | | God of War Ragnarök
|
251. | DEAD SPACE REMAKE - Intro + Gameplay em Português PT-BR | PS5 Performance Mode | 0 | | Dead Space
|
252. | Marseille mClassic Cable Comparison | Punch Out - Nintendo Wii | 0 | | Punch-Out!!
|
253. | God of War Ragnarok #3 | PS5 Gameplay - Performance Mode | 0 | | God of War Ragnarök
|
254. | Riven: A Sequência de Myst | Sega Saturn Gameplay via GBS-Control with GamesCare SCART Cable | 0 | | Riven
|
255. | LIVE A LIVE Remake #2 - The Near Future Scenario Gameplay | Nintendo Switch | 0 | | Live A Live
|
256. | Zelda: A Link to the Past #23 - Beating Ganon and The End | SNES Gameplay via MiSTer FPGA | 0 | | The Legend of Zelda: A Link to the Past
|
257. | Zelda: A Link to the Past #18 - Beating the Misery Mire | SNES Gameplay via MiSTer FPGA | 0 | | The Legend of Zelda: A Link to the Past
|
258. | Pokémon Red | Game Boy Gameplay via MiSTer FPGA on Game Boy Color Core | 0 | | Pokémon Red and Blue
|
259. | Zelda Ocarina Of Time | N64 Gameplay - Showcase Movement and Kokiri Forest | 0 | Show | The Legend of Zelda: Ocarina of Time
|
260. | Zelda: A Link to the Past #6 - The Dark Palace | SNES Gameplay via MiSTer FPGA | 0 | | The Legend of Zelda: A Link to the Past
|
261. | Hermie Hopperhead | PSOne Gameplay via Retrotink 5X with SCART Cable from GamesCare | 0 | | Hermie Hopperhead: Scrap Panic
|
262. | God of War Ragnarok #21 | PS5 Gameplay - Performance Mode | 0 | | God of War Ragnarök
|
263. | Zelda: Ocarina of Time - Intro | Nintendo 64 Gameplay Captured via Retrotink 5X with S-Video Cable | 0 | | The Legend of Zelda: Ocarina of Time
|
264. | Bomberman 64 | Nintendo 64 Gameplay via Retrotink 5X with S-Video Cable | 0 | | Bomberman 64
|
265. | Punch Out Wii - Von Kaizer Title Defense | Nintendo Wii Gameplay via Retrotink 5X w/ GamesCare Cable | 0 | | Punch-Out!!
|
266. | Mario 64 | Nintendo 64 Gameplay via Retrotink 5X with S-Video Cable | 0 | | Super Mario 64
|
267. | SUPER MARIO WORLD - Intro on Original Hardware | GamesCare SCART Cable + Retrotink 5X | 0 | | Super Mario World
|
268. | Zelda: A Link to the Past #3 - Pendant of Wisdom and Moon Pearl | SNES Gameplay via MiSTer FPGA | 0 | | The Legend of Zelda: A Link to the Past
|
269. | SUPER MARIO ALL-STARS - Intro + Gameplay | SNES Baby + GamesCare SCART Cable + Retrotink 5X | 0 | | Super Mario All-Stars
|
270. | SONIC CD - JVC X'Eye via RetroTink 4K | 0 | | Sonic CD
|
271. | SUPER PUNCH OUT - Gameplay | SNES Baby + GamesCare SCART Cable + Retrotink 5X | 0 | | Super Punch-Out!!
|
272. | BATTLETOADS DOUBLE DRAGON - SNES Gameplay via Super Nintendo + RetroTink 4K | 1 | | Battletoads/Double Dragon
|
273. | DEAD SPACE REMAKE #4 | PS5 Gameplay em Português PT-BR | 0 | | Dead Space
|
274. | Deadeus - Ending: Walk Out of Town | Game Boy Gameplay via MiSTer FPGA on Game Boy Color Core | 0 | |
|
275. | SONIC MEGA COLLECTION - Intro + Gameplay | OG Xbox via Component Cable + Retrotink 5X | 0 | | Sonic Mega Collection
|
276. | THEATRHYTHM Final Bar Line | Final Fantasy XIII - Saber's Edge Ultimate Rank A | 0 | | Final Fantasy XIII
|
277. | PRINCE OF PERSIA SANDS OF TIME - Intro + Gameplay | OG Xbox via Component Cable + Retrotink 5X | 0 | | Prince of Persia: The Sands of Time
|
278. | THE KING OF FIGHTERS 97 - NeoGeo Gameplay via MiSTer FPGA | 0 | | The King of Fighters '97
|
279. | THEATRHYTHM Final Bar Line | Final Fantasy XV - Apocalypsis Noctis - Ultimate Rank A | 0 | | Final Fantasy XV
|
280. | PSOne Start Screen and Memory Card Management via Retrotink 5X with SCART Cable by GamesCare | 0 | |
|
281. | LIKE A DRAGON: ISHIN #20 - Chapter 5 + Chapter 6 | PS5 Gameplay | 0 | | Like a Dragon: Ishin!
|
282. | THEATRHYTHM Final Bar Line | Final Fantasy VII - Let The Battles Begin Ultimate Rank S | 0 | | Final Fantasy VII Remake
|
283. | YAKUZA KIWAMI #9 - Chapter 4 | PS4 via PS5 Backwards Compatibility | 0 | | Yakuza Kiwami
|
284. | POKÉMON Y - Gameplay | Nintendo 3DS Real Hardware Capture | 0 | | Pokemon X and Y
|
285. | Mario Kart Double Dash #17 - Star Cup 150cc Silver | Made me want to cry | 0 | | Mario Kart: Double Dash!!
|
286. | Sonic CD - Full Playthrough | JVC X'Eye Gameplay + RetroTink 4K Generic Settings | 1 | | Sonic CD
|
287. | LIKE A DRAGON: ISHIN #17 - Chapter 5: Side Quests | PS5 Gameplay | 0 | | Like a Dragon: Ishin!
|
288. | GOLDENEYE 007 #8 - 00 Agent: Surface 2 | Xbox Series X Gameplay | 0 | | GoldenEye 007
|
289. | LIVE A LIVE Remake #5 - The Distant Future Scenario | Nintendo Switch | 0 | | Live A Live
|
290. | LIKE A DRAGON: ISHIN #40 - Final Chapter | PS5 Gameplay | 0 | | Like a Dragon: Ishin!
|
291. | SONIC FRONTIERS #9 - Ares Island Gameplay | PC Version on NVIDIA RTX 4090 | 0 | | Sonic Frontiers
|
292. | TURMA DA MÔNICA NA TERRA DOS MONSTROS - JVC X'Eye via RetroTink 4K | 0 | |
|
293. | DEAD SPACE REMAKE #17 | PS5 Gameplay em Português PT-BR | 0 | | Dead Space
|
294. | STAR OCEAN 2 Gameplay #23 | Black Screen of Death on MiSTer FPGA | 0 | | Star Ocean: The Second Story
|
295. | CASTLEVANIA SYMPHONY OF THE NIGHT #5 - Gameplay | PS1 via MiSTer FPGA | 0 | | Castlevania: Symphony of the Night
|
296. | LIKE A DRAGON: ISHIN #27 - Chapter 8 | PS5 Gameplay | 0 | | Like a Dragon: Ishin!
|
297. | Zelda Majora's Mask Gameplay + Moon Destruction | N64 with RGB Mod via Retrotink 5X with SCART Cable | 0 | | The Legend of Zelda: Majora's Mask
|
298. | Lords of Thunder - Full Playthrough - JVC X'Eye via RetroTink 4K | 0 | | Lords of Thunder
|
299. | DEAD SPACE REMAKE #5 | PS5 Gameplay em Português PT-BR | 0 | | Dead Space
|
300. | Stunt Race FX SNES | Gameplay via MiSTer FPGA | 0 | | Stunt Race FX
|