301. | FurnaceCore For Nuke | F_RigRemoval (Part 2) | 9 | |
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302. | GL Measures - MODO 801 | 9 | |
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303. | Nuke | Python For Artists: Manipulating The Node Graph | 9 | |
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304. | Nuke 12.1 | HieroPlayer Artist Review | 9 | Review |
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305. | Nuke 12.0 | Playback Performance | 9 | |
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306. | CaraVR 2.1 | Overview | 9 | |
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307. | Mari 3.0 | Session Scripts | 9 | |
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308. | Creating Urban Graffiti in Adobe After Effectsusing CameraTracker_02 | 9 | |
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309. | Modo 16.0 | Rhino 7 Support: Import Your CAD Assets to Modo | 9 | |
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310. | Filming with No Borders: 360° VR truth: Episode 4 | 9 | Show |
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311. | Find out more about the industry leading Lighting and Look Development tool | 9 | |
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312. | NAB 2016 | Roving Report: YouTube | 9 | |
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313. | Maya to Mari M3.2 | Working With Channels And Layers | 9 | |
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314. | Delivering The future of Episodic Animation With Nuke | 9 | |
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315. | Behind the scenes on Jurassic World with Image Engine: Q&A | 9 | |
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316. | Nuke | Stereo Masterclass: The Stereo Shoot (Part 2) | 10 | |
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317. | SIGGRAPH 2017 | Pre Production With SPA And Flix | 10 | |
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318. | Katana 7.0 | Increased USD Support | 16 | |
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319. | Nuke For After Effects Users | Module 7: Adding Effects (Part 3) | 10 | |
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320. | NUKE 10.5 | Track Blending Modes | 10 | |
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321. | Mari Expert Tips: Masking | 14 | |
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322. | Nuke 15.0 & 14.1 | File format SDK updates | 11 | |
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323. | How to learn to stop worrying and love not buying renderfarms | SIGGRAPH 2019 | 10 | |
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324. | Foundry Live 2023 | Story development and creative collaboration with Flix 6.5 | 10 | |
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325. | CopyCat Masterclass | 10. Crop Size: Balancing Context and Efficiency | 29 | |
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326. | FurnaceCore For Nuke | F_Align (Part 2) | 10 | |
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327. | Modo | 6 Minute Lessons: Hint (Part 1) | 10 | |
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328. | Mari | Tour v1.0. (Part Three) | 10 | |
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329. | Environment Lighting - MARI 2.6 | 10 | |
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330. | Mari | Copy And Paste Between Patches | 10 | |
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331. | Nuke | Production Workflows: Matte Paint Hub (Part 2) | 10 | |
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332. | Nuke For After Effects Users | Module 2: Multi-Channel Workflow (Part 1) | 10 | |
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333. | Mari | Smart Selection | 10 | |
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334. | CopyCat Masterclass | 9. Epochs: Configure Training Iterations | 21 | |
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335. | CopyCat Masterclass | 12. Monitor Training and General Troubleshooting | 26 | |
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336. | Foundry Live: The Future of Story Development: Flix | 10 | |
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337. | Bunsen | Build Powerful Visualization Pipelines | 10 | |
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338. | Texturing Career Tips: Your Texture Reel | 13 | |
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339. | Modo 17.0 | MacOS ARM: Faster & Smoother | 28 | |
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340. | Modo | Architectural Lighting: Render Outputs | 10 | |
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341. | Nuke 8.0 | Scopes | 10 | |
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342. | Improved Artist Experience when Working with Materials | What’s New in Katana 5.0 | 10 | |
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343. | Nuke For After Effects Users | Module 3: Rotoscopes (Part 3) | 10 | |
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344. | Stitch Stabilisation in CARA VR Tutorial | 10 | Tutorial |
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345. | Hiero | Teaser Video | 10 | |
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346. | Mari | Painting Hotkeys | 10 | |
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347. | Hiero & HieroPlayer | Nuke Workflow Extended | 10 | |
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348. | Discover how Rodeo FX changed their rendering pipeline to a rendering machine | 10 | |
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349. | SIGGRAPH 2017 | Studio Infrastructure In The Cloud With Athera | 10 | |
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350. | Hiero 1.5 | Additional Nodes In Nuke Exports | 10 | |
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351. | Mari | Locking Scale In Paint Through | 10 | |
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352. | Voices Behind Tech March - Customer Support and Creative Specialists | 10 | |
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353. | Hiero & HieroPlayer | Nuke Single-Seat Workflow | 10 | |
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354. | Mari 1.3 | Tiled Textures | 10 | |
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355. | Introducing an Artist-Friendly Material Creation workflow | What’s New in Katana 5.0 | 10 | |
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356. | Nuke 9.0 | Flipbook | 11 | |
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357. | Nuke | Python For Artists: Working with Nodes (Part 1) | 11 | |
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358. | MODO, NUKE & MARI: Indie Game Deception Force | 11 | |
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359. | NUKE 9 Conforming | 11 | |
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360. | Nuke For After Effects Users | Module 2: Multi-channel Workflow (Part 5) | 11 | |
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361. | Cara VR | End To End Stereo Stitching Overview With Keith Kolod | 11 | |
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362. | Texturing Career Tips: Junior Texture Artist | 13 | |
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363. | Texturing 101: Training your eye by observing | 13 | |
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364. | Foundry Sessions | Get Your Game On With Hugo Guerra | 11 | |
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365. | Compositing Workflows in CARA VR Tutorial - Part 2 | 11 | Tutorial |
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366. | Mari | Switching Brush Tips | 11 | |
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367. | Nuke | Python For Artists: Callback Knobs | 11 | |
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368. | A European perspective on the current state and future of design | 11 | |
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369. | Cara VR | General Introduction To Stereo Stitching | 11 | |
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370. | Nuke 8.0 | Wireframe Render: Tutorial | 11 | Tutorial |
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371. | Katana 7.0 | Performance and Stability | 16 | |
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372. | Find out how Griffith Observatory can help you explore the stars | SIGGRAPH 2019 | 11 | |
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373. | Nuke For After Effects Users | Module 2: Multi-channel Workflow (Part 4) | 11 | |
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374. | Nuke 12.0 | New Timeline Playback Engine | 11 | |
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375. | Module 1: Episode 1: Working with Projects | 11 | |
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376. | Alembic - MARI 2.6 | 11 | |
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377. | Nuke 7.0 | SplineWarp: New Features | 11 | |
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378. | Nuke For After Effects Users | Module 6: Using Text (Part 1) | 11 | |
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379. | Nuke For After Effects Users | Module 5: 3D Space (Part 1) | 11 | |
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380. | Nuke | Stereo Masterclass: Preparing the Plates (Part 3) | 11 | |
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381. | OCULA 4 | Disparity Generator | 11 | |
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382. | Nuke 12.2 | Floating License Roaming | 11 | |
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383. | Foundry Live 2021 | Education Summit Solving Tomorrow’s Challenges, Today | 11 | | FOUNDRY
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384. | COLORWAY with CINEMA 4D | 12 | |
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385. | Modo | Cinema 4D Tutorial: Adding Materials and Textures | 12 | |
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386. | Nuke | Masterclass: Bicubics | 12 | |
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387. | Nuke 15.0 & 14.1 | Timeline review improvements | 17 | |
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388. | Foundry Live 2023 | Katana 6.0 and the evolution of Look Development and Lighting | 12 | |
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389. | CopyCat Masterclass | 11. Batch Size: Optimizing Dataset Size | 23 | |
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390. | Filming with No Borders: 360° VR truth: Episode 1 | 12 | Show |
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391. | Nuke 13.2 | Faster Project Loading & Non-linear Dissolve Support | 12 | |
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392. | Nuke For After Effects Users | Module 7: Adding Effects (Part 6) | 12 | |
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393. | CG Supervisor Roundtable | Foundry Super Session | 12 | |
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394. | Nuke | Basic Workflows: Gizmo Advanced (Part 1) | 12 | |
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395. | Nuke For After Effects Users | Module 5: 3D Space (Part 6) | 12 | |
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396. | NUKE 10.5 | Enhanced Control Over Format And Resolution | 12 | |
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397. | Nuke 11.2 | Nuke Studio Project Panel Improvements | 12 | |
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398. | How Practitioners Are Putting Disruptive Tech to Work in #VFX | Innovation Panel | 12 | |
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399. | Nuke For After Effects Users | Module 3: Rotoscopes (Part 4) | 12 | |
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400. | Modo 16.0 | Bake Textures in the Background While You're Working | 12 | |
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