301. | Mari 1.3 | New Features | 7 | |
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302. | Modo | Cinema 4D Tutorial - Rendering in Modo | 7 | |
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303. | Voices Behind The Tech - Product Management | 7 | |
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304. | NAB 2016 | Roving Report: Epic Games | 7 | |
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305. | MARI indie Channels | 7 | |
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306. | Nuke 13.1 | Monitor Out Annotations and UX Improvements | 7 | |
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307. | Nuke 13.1 | Metadata Management Improvements and a New ModifyMetaData Soft Effect | 8 | |
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308. | Nuke For After Effects Users | Module 5: 3D Space (Part 5) | 8 | |
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309. | Modo | Cinema 4D Tutorial - Selection Methods in Modo | 8 | |
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310. | SIGGRAPH 2016 | Roving Report: Jack Greasley | 8 | |
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311. | Foundry Sessions | Being Independent Q&A | 8 | |
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312. | Nuke | Stereo Masterclass: Preparing the Plates (Part 2) | 8 | |
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313. | Foundry Sessions | Modo In Advertising And Marketing | 8 | |
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314. | OCULA 4 | Testimonial | 8 | |
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315. | Cara VR | Stereo Pair Stitching with Ryan Cummings | 8 | |
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316. | FurnaceCore For Nuke | F_MotionBlur | 8 | |
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317. | Foundry Live CatchUp #shorts | 8 | |
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318. | Day 2 at GDC 2015: Virtual Reality, MODO & MARI | 8 | |
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319. | Day 1 at GDC 2015: MODO & MARI | 8 | |
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320. | CopyCat Masterclass | 2. Improve Results With Better Frame Selection | 67 | |
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321. | SIGGRAPH 2016 | So It Begins.. | 8 | |
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322. | Hiero 11 | What's New? | 8 | |
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323. | FurnaceCore For Nuke | F_DeNoise (Part 1) | 8 | |
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324. | Shervin Shoghian talks Nuke Studio | 8 | |
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325. | Nuke For After Effects Users | Module 4: Keying (Part 3) | 8 | |
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326. | Hiero | Introducing HieroPlayer | 8 | |
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327. | Nuke 12.2 | AAC encoded audio support | 8 | |
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328. | Maya to Mari M4.1 | Rendering In Mari | 8 | |
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329. | From CrowdSourcing To Commercialization With BleepBleeps | 8 | |
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330. | Modo 16.0 | Create a Blank UV Map when New Mesh Items are Created | 8 | |
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331. | CameraTracker | 101 Class: Troubleshooting Tricky Tracks - Example 2 | 8 | |
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332. | CopyCat Masterclass | 6. Avoid Common Mistakes When Training CopyCat | 43 | |
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333. | Nuke | Python For Artists: Callback Functions (Part 1) | 8 | |
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334. | Nuke | General UI: Viewer Basics (Part 2) | 8 | |
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335. | Nuke For After Effects Users | Module 3: Rotoscopes (Part 5) | 8 | |
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336. | Texturing 101: Tips and Tricks - Tidy Node Graph | 7 | |
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337. | ExploreVR - your VR hub | 8 | |
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338. | Modo | Cinema 4D Tutorial | 8 | |
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339. | Nuke For After Effects Users | Module 4: Keying (Part 2) | 8 | |
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340. | Come See Us At FMX 2018! | 8 | |
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341. | Mari | Convert Channel Colour Depth | 8 | |
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342. | Architectural Lighting in MODO Tutorial: Side lamp | 8 | Tutorial |
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343. | Nuke | General UI: Node Graph Reading | 8 | |
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344. | 03 Projection Mapping Part 1 Final | 8 | |
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345. | R&D Diaries - What excites us about NeRFs? #shorts | 9 | |
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346. | Flix 5.4 | Notes & Highlights Enhancements | 9 | |
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347. | FMX 2023 | Breaking Boundaries in VFX Education Expanding Horizons through Online Learning | 9 | |
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348. | Texturing 101: Key Materials | 12 | |
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349. | Maya to Mari M3.2 | Working With Channels And Layers | 9 | |
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350. | Find out more about the industry leading Lighting and Look Development tool | 9 | |
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351. | The Foundry Sessions: Chris Hadfield launches “It’s Not Rocket Science” Q&A | 9 | |
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352. | Mari 3.0 | FBX Geometry Support & Entity Locators | 9 | |
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353. | Nuke 13.1 | Color Consistency Between Nuke and Nuke Studio with OCIOv2 | 9 | |
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354. | Maya to Mari M3.4 | Paint Buffer Basics | 9 | |
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355. | Behind the scenes on Jurassic World with Image Engine: Q&A | 9 | |
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356. | Nuke | Python For Artists: Manipulating The Node Graph | 9 | |
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357. | Filming with No Borders: 360° VR truth: Episode 4 | 9 | Show |
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358. | Delivering The future of Episodic Animation With Nuke | 9 | |
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359. | CameraTracker | 101 Class: Dealing With Nodal Pans | 9 | |
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360. | Modo Steam | Advanced Shader Authoring (Part 11) | 9 | |
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361. | Nuke 15.1 | Effortless Roundtripping with OpenTimelineIO | 19 | |
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362. | Modo | 6 Minute Lessons: Hint (Part 3) | 9 | |
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363. | Logan FX's use of Nuke & Hiero In A Commercials Pipeline | 9 | Vlog |
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364. | Nuke 12.1 | HieroPlayer Artist Review | 9 | Review |
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365. | Mari 4.0 | Better Navigation | 9 | |
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366. | Maya to Mari M2.3 | Navigation And Keyboard Shortcuts In Mari | 9 | |
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367. | Creating Urban Graffiti in Adobe After Effectsusing CameraTracker_02 | 9 | |
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368. | Multiple overlay tracks in NUKE STUDIO | 9 | |
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369. | The Foundry at Pause Fest 2015 | 9 | |
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370. | NAB 2016 | Roving Report: YouTube | 9 | |
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371. | Mari 1.4 | Triplanar Projection | 9 | |
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372. | Modo 16.0 | Rhino 7 Support: Import Your CAD Assets to Modo | 9 | |
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373. | OCULA 4 | Correcting Alignment | 9 | |
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374. | Nuke | Python Essentials: Basic Workflow Commands (Part 2) | 9 | |
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375. | CaraVR 2.1 | Overview | 9 | |
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376. | Mari 3.0 | Session Scripts | 9 | |
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377. | FurnaceCore For Nuke | F_RigRemoval (Part 2) | 9 | |
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378. | NUKE Non-commercial Competition 2015: Salvatore Parigi | 9 | |
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379. | Mari 1.4 | Photoshop Roundtrip Projection Workflow | 9 | |
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380. | FurnaceCore For Nuke | F_Steadiness (Part 2) | 9 | |
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381. | Nuke 12.0 | Playback Performance | 9 | |
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382. | GL Measures - MODO 801 | 9 | |
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383. | CopyCat Masterclass | 12. Monitor Training and General Troubleshooting | 26 | |
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384. | Nuke For After Effects Users | Module 7: Adding Effects (Part 3) | 10 | |
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385. | Foundry Live 2023 | Story development and creative collaboration with Flix 6.5 | 10 | |
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386. | Hiero | Teaser Video | 10 | |
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387. | SIGGRAPH 2017 | Pre Production With SPA And Flix | 10 | |
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388. | Introducing an Artist-Friendly Material Creation workflow | What’s New in Katana 5.0 | 10 | |
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389. | Discover how Rodeo FX changed their rendering pipeline to a rendering machine | 10 | |
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390. | Texturing Career Tips: Your Texture Reel | 13 | |
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391. | Modo 17.0 | MacOS ARM: Faster & Smoother | 28 | |
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392. | Bunsen | Build Powerful Visualization Pipelines | 10 | |
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393. | Hiero & HieroPlayer | Nuke Single-Seat Workflow | 10 | |
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394. | Improved Artist Experience when Working with Materials | What’s New in Katana 5.0 | 10 | |
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395. | Nuke For After Effects Users | Module 2: Multi-Channel Workflow (Part 1) | 10 | |
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396. | Mari | Locking Scale In Paint Through | 10 | |
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397. | Foundry Live: The Future of Story Development: Flix | 10 | |
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398. | FurnaceCore For Nuke | F_Align (Part 2) | 10 | |
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399. | CopyCat Masterclass | 9. Epochs: Configure Training Iterations | 21 | |
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400. | Hiero & HieroPlayer | Nuke Workflow Extended | 10 | |
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