| 1. | Modo 17.0 | Features Overview | 117 | |
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| 2. | Nuke | Deep Compositing In Rise Of The Planet Of The Apes | 115 | |
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| 3. | Image Engine use of Nuke On District 9 (Part 1) | 111 | |
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| 4. | Nuke | Transformers: Revenge Of The Fallen | 97 | | Transformers: Revenge of the Fallen
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| 5. | Modo | Modeling | 90 | |
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| 6. | Nuke | Breakdown Showreel | 83 | |
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| 7. | Using CopyCat for Roto with @AlfieVaughan | 79 | |
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| 8. | Modo 14.0 is out now! | 66 | |
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| 9. | Avatar The Way of Water VFX Breakdown: Dive in with Wētā FX | 64 | |
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| 10. | Nuke 14.0 | Overview | 60 | |
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| 11. | Foundry 2016 | Showreel | 60 | Show |
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| 12. | Nuke 15.0 | Overview | 59 | |
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| 13. | Foundry 2015 | Showreel | 52 | Show |
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| 14. | Foundry 2013 | Showreel | 51 | Show |
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| 15. | Making Of Gravity | 50 | |
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| 16. | What Is Nuke Studio? | 47 | |
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| 17. | Foundry 2012 | Film Showreel | 43 | Show |
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| 18. | Modo 14.1 is out now! | 43 | |
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| 19. | Cinesite's use of NUKE and ftrack on World War Z | 41 | |
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| 20. | Modo for Design Ideation | Basic Modelling Tools | 40 | |
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| 21. | Modo 11.0 | What's New? | 39 | |
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| 22. | Foundry 2014 | Showreel | 39 | Show |
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| 23. | RollingShutter - an introduction | 38 | |
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| 24. | Skill Up With Nuke | Photorealistic Compositing For Mid-Senior Compositors | 38 | |
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| 25. | CameraTracker | With Andrew Kramer | 35 | |
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| 26. | MODO Workflows - Automotive Concept Modeling | 34 | |
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| 27. | The Orphanage's Use Of Nuke On Iron Man (Part 1) | 34 | |
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| 28. | How to Get Photorealistic Depth of Field with Nuke's Bokeh Node with @AlfieVaughan | 34 | Guide |
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| 29. | How Foundry's Nuke was used for Angry Birds: Bubble Trouble! | 34 | |
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| 30. | Nuke 13.0 | Overview | 33 | |
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| 31. | MeshFusion For Modo | Overview | 33 | |
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| 32. | Mari | Non-commercial: Free 3D Texture Painting Software | 32 | |
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| 33. | Nuke 12 | Overview | 31 | |
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| 34. | Image Engine Use Of Nuke On District 9 (Part 2) | 30 | |
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| 35. | How to create a column of smoke in Foundry's Nuke using particles | 30 | Tutorial |
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| 36. | Skill Up With Nuke | How To Stand Out As A Junior Compositor | 30 | Tutorial |
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| 37. | Soft Products Workflow using MODO | 30 | |
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| 38. | Barry Zundel's "MODO for UE4: rigging and animation" | 30 | |
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| 39. | Nuke | Basic Workflows, Primatte (Part 1) | 29 | |
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| 40. | Nuke X 6.3 | Grid Warp & Spline Warp Nodes | 29 | |
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| 41. | Weta Digital's Use Of Nuke and OCULA On Avatar (Part 2) | 29 | |
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| 42. | Modo 16.0 | Features Overview | 29 | |
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| 43. | Discover the Materials System in Mari 4.5 | 28 | |
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| 44. | Foundry 2019 | Showreel | 28 | Show |
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| 45. | Industrial Light & Magic's Use Of Nuke On Iron Man II | 28 | |
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| 46. | William Vaughan | Innovation in Modeling | SIGGRAPH 2018 | 28 | |
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| 47. | Nuke 13.1 | Bridge the Gap Between NukeX and Unreal Engine with Nuke Server | 27 | |
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| 48. | Create Particle Brushstrokes using Nuke's Blinkscript with Scholar | 27 | Tutorial |
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| 49. | MODO 901 Exclusive Announcement | 26 | |
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| 50. | Step Up To Nuke | Rotoscoping | 26 | |
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| 51. | Creating A Character in MODO with Warner McGee | 26 | |
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| 52. | Webinar | The Power Of Modo's Modelling Paradigm | 25 | |
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| 53. | Fix For Rolling Shutter | 24 | |
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| 54. | SIGGRAPH 2017 | Digital 3D Painting And Texturing In Mari | 24 | |
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| 55. | MODO Steam Edition Overview | 23 | |
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| 56. | Mari 1.3 | HDR Ptex: Rendering in V-Ray (Part 3) | 23 | |
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| 57. | Character Creation: The Making of Dagours | 23 | |
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| 58. | MODO 902 features | 23 | |
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| 59. | Modo 13.1 | Modo It | 23 | |
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| 60. | Skill Up with Nuke | How To Think Like A Pro Compositor | 23 | Guide |
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| 61. | Nuke Tutorial | How to use the Depth Generator in Foundry's NukeX | 23 | Tutorial |
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| 62. | Athera | What Is It? | 23 | |
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| 63. | Sneak Peek - NUKE 8 | 22 | |
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| 64. | Nuke | Wire Removal In RotoPaint | 22 | |
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| 65. | Discover Compositing Magic Tricks in Foundry's Nuke | 22 | |
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| 66. | MODO indie Trailer | 21 | | MODO indie
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| 67. | MODO 901 features sneak peek | 21 | |
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| 68. | Nuke 7.0 | Relighting Workflows | 21 | |
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| 69. | NUKE - Using Particles - Part 1 | 21 | |
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| 70. | The Orphanage's Use Of Nuke On Iron Man (Part 2) | 21 | |
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| 71. | Mari | Tour v1.0. (Part One) | 21 | |
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| 72. | Improve the Look of Your VFX Shots | How to Draw the Audience's Eye with @Joshvfxify | 21 | Guide |
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| 73. | Mari 4.7 | Overview | 20 | |
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| 74. | The Foundry's Exclusive MODO announcement | 20 | |
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| 75. | Nuke Studio revealed! | 20 | |
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| 76. | NUKE 7.0 | ModelBuilder | 20 | |
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| 77. | Step Up To Nuke | Importing Footage / Elements | 20 | |
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| 78. | MODO Workflows - Packaging Design and Visualization | 19 | |
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| 79. | NUKE 7.0 VFX Tool Improvements | 19 | |
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| 80. | Episode 2: Exploring the Principles of Animation in MODO | 19 | Show |
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| 81. | How MODO and MARI were used on Rise | 19 | |
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| 82. | Hiero | Introduction | 19 | |
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| 83. | Nuke 8.0 | Camera Tracker: Tutorial | 18 | Tutorial |
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| 84. | Nuke 7.0 | A Sneak Peek | 18 | |
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| 85. | Weta Digital's Use Of Nuke and OCULA On Avatar (Part 1) | 18 | |
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| 86. | Intelligent Creatures' Use Of Nuke On Watchmen (Part 1) | 18 | |
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| 87. | Nuke X | Basics: Camera Tracker (Part 1) | 18 | |
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| 88. | Preserve and Reuse Details During Clean-up in Nuke - 'Merge Divide' Technique | 17 | |
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| 89. | Nuke 15.1 | Features Overview | 17 | |
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| 90. | Kinetic Architecture with Modo | SIGGRAPH 2019 | 17 | |
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| 91. | Breaking Into The VFX industry | 17 | |
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| 92. | Nuke 11 | Nuke Studio, Work With More Complexity | 17 | |
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| 93. | Foundry 2019 | Asia Pacific Showreel | 16 | Show |
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| 94. | Foundry 2012 | Commercial Showreel | 16 | Show |
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| 95. | Foundry 2021 | Showreel | 25 Years of Imagination Engineered | 16 | Show |
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| 96. | Nuke 12.1 features! | 16 | |
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| 97. | The Foundry Sessions: Behind the scenes on Jurassic World with Image Engine | 16 | |
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| 98. | NAB 2017 | Foundry Unveils Athera | 16 | |
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| 99. | Step Up To Nuke | Interface Overview | 16 | |
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| 100. | Nuke 7.0 | ModelBuilder: Editing Geometry | 16 | |
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