| 1. | Realistic Rusted Metal Texturing + Bonus Smart Material | Mari | Foundry | 92 | | FOUNDRY
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| 2. | Nuke through the years: An evolution from Digital Domain to Foundry | 178 | |
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| 3. | Mari in Minutes | Lesson 4 UVs and mapping explained | 35 | |
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| 4. | Practical lighting with Katana and Arnold: Publishing your light rig | 2 | |
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| 5. | Experimenting with AI Workflows & Live-Action VFX | Griptape | Foundry | 178 | |
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| 6. | Mari 7.5 | Overview | 135 | |
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| 7. | Nuke 17.0 Teaser | 86 | |
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| 8. | Katana 8.0 | Access API parameters with USD schemas | 5 | |
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| 9. | Nuke 17.0: Sticky Projections | 104 | |
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| 10. | Node Graph Training in Mari | 19 | |
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| 11. | New in Nuke 16.0 | Multishot — Smarter compositing workflows | 153 | |
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| 12. | Keep your brushes primed for something exciting, coming soon from Mari 👀 #shorts #mari #vfx | 23 | |
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| 13. | Practical Lighting with Katana and Arnold: Optimizing Renders with Interactive Render Filters | 0 | |
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| 14. | In Your Dreams animation: Lighting the real & fantasy worlds | 36 | |
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| 15. | Nuke 17.0 | New Lights in the 3D system | 66 | |
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| 16. | Foundry 2024 | Showreel | 82 | |
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| 17. | @MeshmenStudio Snails from Space: beginner to pro texturing in Mari | 55 | |
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| 18. | Mari - Why transition from layers to nodes? | 34 | |
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| 19. | AI-Accelerated Cleanups | 01. Generating a clean plate with ComfyUI | 402 | |
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| 20. | Arcane S2 texturing: Animating the hand-painted look | 835 | |
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| 21. | Introducing the new UsdSuperLayer for Katana 9.0 | 52 | |
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| 22. | Behind the scenes: Smart Masks in Mari 7.1 | 57 | |
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| 23. | Mari 7.1 | Features Overview | 161 | |
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| 24. | Practical Lighting with Katana and Arnold: Project Set Up and Importing USD | 0 | |
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| 25. | Katana 8.0 | Assign USD materials to prims | 12 | |
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| 26. | Gladiator 2: The Katana Feature That Sped Up Workflows #shorts #gladiator2 #vfx | 4 | |
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| 27. | Fundamentals of a Look Dev Template - Importing and Organizing Assets | 21 | |
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| 28. | Nuke 16.0 showcase: multishot workflows, Node Graph updates & live Q&A | 101 | |
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| 29. | Flix 7.1 | Features Overview | 22 | |
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| 30. | DeAge with @ConnorThomas - Part 1 | 249 | |
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| 31. | Build native USD material workflows with Katana | 13 | |
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| 32. | Kpop Demon Hunters animation: Behind the scenes of the global hit movie | 948 | |
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| 33. | Nuke 17.0 | Refractions | 34 | |
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| 34. | Fundamentals of a Look Dev Template - Build a Turntable Setup | 16 | |
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| 35. | Create native USD lighting with Katana's UsdGaffer | 13 | |
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| 36. | Katana 8.0 | Create collections natively with USD | 7 | |
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| 37. | RenderMan Challenge how to get started with Katana: Export Your Renders to Disk | 10 | |
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| 38. | Nuke 17 | Projections in 3D | 224 | |
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| 39. | Creating fire with particles in Nuke - Part 2 | 68 | |
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| 40. | RenderMan Challenge how to get started with Katana: Lighting your scene | 15 | |
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| 41. | Compositing breakdown: Naval battles and street riots for Ridley Scott's Napoleon | FMX 2024 | 234 | |
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| 42. | Nuke 17.0 | Motion Blur | 74 | |
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| 43. | Relight your shots with AI in Nuke using Beeble | Nuke | Foundry | 229 | | FOUNDRY
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| 44. | Nuke 17 | Intro to Gaussian Splats | 259 | |
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| 45. | Spellbound animation: Compositing the Netflix animation’s unique style with @skydance | 47 | |
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| 46. | Practical lighting with Katana and Arnold: Adding additional character lights | 3 | |
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| 47. | Fundamentals of a Look Dev Template - Setting Up AOVs | 17 | |
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| 48. | Nuke 17.0: Rendering reflections and refractions workflows | 127 | |
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| 49. | Mari in Minutes | Lesson 1: Introduction to textures | 118 | |
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| 50. | Get Started with Katana for the RenderMan Challenge 2025 | 35 | |
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| 51. | DeAge with @ConnorThomas - Part 2 | 74 | |
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| 52. | Building blocks to boost workflows in Nuke | 66 | |
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| 53. | AI-Accelerated Cleanups | 02. Removing Elements from Video with ComfyUI | 319 | |
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| 54. | MiDaS: Relight your scene with machine learning in Nuke w/@nodesarentscary | 251 | |
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| 55. | Katana 8.0 | Converting Materials To USD | 14 | |
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| 56. | Creating fire with particles in Nuke - Part 1 | 155 | |
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| 57. | Creation of smoke & embers - Part 3 | 88 | |
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| 58. | Texturing a sci-fi vehicle (with free Smart Materials & Masks!) w/Nouran Ibrahim | 102 | |
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| 59. | Get Smart with Mari: How to create and reuse smart materials | 19 | |
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| 60. | Supervisors Unsupervised: Behind the scenes of Sinners VFX | 91 | |
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| 61. | Practical Lighting with Katana and Arnold: Setting Up Render Layers | 0 | |
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| 62. | Practical lighting with Katana and Arnold: Rendering to disk | 1 | |
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| 63. | Mari in Minutes | Lesson 9: Working with nodes (Color, Merge, Paint) | 18 | |
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| 64. | Nuke 16.0 | Teaser | 284 | |
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| 65. | Katana 8.0 | Export USD materials & assignments | 6 | |
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| 66. | RenderMan Challenge how to get started with Katana: Setting Up AOVs and Render Layers | 16 | |
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| 67. | Fundamentals of a Look Dev Template - Create and Assign Materials | 14 | |
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| 68. | Practical Lighting with Katana and Arnold: Template Structure Overview | 0 | |
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| 69. | Katana 8.0 | Bring look data into lighting scenes | 5 | |
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| 70. | Making a Toy Racing Car (With Free Smart Materials & Masks!) w/Teoman Şirvanci | 67 | |
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| 71. | Lighting, LookDev, and Compositing a Student Academy Award winning film | 41 | |
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| 72. | NEW: The Ultimate Hub for Free Mari Texturing Assets | Mari Texture Library | Foundry | 29 | |
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| 73. | DeAge with @ConnorThomas - Part 3 | 82 | |
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| 74. | Modo 17.1 | Features Overview | 149 | |
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| 75. | Create & share smart materials in Mari | 37 | |
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| 76. | Be smart: skip starting from scratch! | 44 | |
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| 77. | Practical Lighting with Katana and Arnold: AOV Setup and Disk Rendering | 1 | |
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| 78. | Foundry Education Showreel 2025 | 152 | |
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| 79. | Free Mari texturing assets! #vfx #texturing #mari #shorts | 6 | |
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| 80. | Creating CG Snow for True Detective: Night Country | 33 | |
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| 81. | Experimenting with AI Lat/Long Image Generation & Upscaling Workflows | Griptape | Foundry | 65 | |
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| 82. | The making of Coleman camp stove | 29 | |
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| 83. | Nuke 17 Full Demo | Complete Feature Overview | 194 | |
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| 84. | Experimenting with storyboard look-dev & style transfer | Griptape | Foundry | 27 | |
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| 85. | RenderMan Challenge how to get started with Katana: Creating Atmosphere with Fog and DoF | 11 | |
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| 86. | Gotham Underwater! VFX Theory Behind The Penguin’s Epic Flood Scene #shorts #vfx #nuke #thepenguin | 27 | |
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| 87. | Practical lighting with Katana and Arnold: Analyzing renders and fixing issues | 2 | |
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| 88. | Gladiator II VFX: Lighting & rendering in Katana with @ILMVFX | 109 | |
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| 89. | Practical Lighting with Katana and Arnold: Strategies for Lighting Iteration | 1 | |
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| 90. | Refining your layout in Katana for the RenderMan Challenge 2025 | 16 | |
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| 91. | Practical lighting with Katana and Arnold: Working with constraints | 1 | |
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| 92. | Behind the Nuke 16.0 splash screen with Einar Martinsen | 65 | |
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| 93. | Making of André Jukebox w/@jonnhyrdg | 49 | |
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| 94. | Katana 8.0 | Features Overview | 56 | |
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| 95. | Practical Lighting with Katana and Arnold: Preparing to Light | 0 | |
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| 96. | Nuke 17 | Features Overview | 518 | |
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| 97. | Practical lighting with Katana and Arnold: Adding animated textures to lights | 1 | |
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| 98. | Why Mari Powered Jinx’s Airship in Arcane Season 2! #shorts #arcane #mari | 25 | |
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| 99. | Practical lighting with Katana and Arnold: Preparing to render | 2 | |
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| 100. | Practical Lighting with Katana and Arnold: Introduction and Project Overview | 1 | |
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