| 1. | Mari in Minutes | Lesson 4 UVs and mapping explained | 35 | |
|
| 2. | Texturing a sci-fi vehicle (with free Smart Materials & Masks!) w/Nouran Ibrahim | 102 | |
|
| 3. | Nuke 17 Lighting MaterialX for better renders | 155 | |
|
| 4. | Nuke 16.0 showcase: Review enhanced with Multichannel Soft Effects & Contact Sheet | 27 | |
|
| 5. | Master fast and scalable workflows with Katana's UsdSuperLayer | 19 | |
|
| 6. | Practical lighting with Katana and Arnold: Adding animated textures to lights | 1 | |
|
| 7. | Mari in Minutes | Lesson 5: Shader maps — diffuse, specular, bump | 22 | |
|
| 8. | Nuke 16.0 | Teaser | 284 | |
|
| 9. | Flix 8.0 | seamless roundtripping, smoother collaboration, and more | 13 | |
|
| 10. | Mari in Minutes | Lesson 10: Procedural textures | 20 | |
|
| 11. | Practical Lighting with Katana and Arnold: Introduction and Project Overview | 1 | |
|
| 12. | Fundamentals of a Look Dev Template - Ensure Consistency with LookFile Baking | 12 | |
|
| 13. | Kpop Demon Hunters animation: Behind the scenes of the global hit movie | 948 | |
|
| 14. | Nuke 17.0: Sticky Projections | 104 | |
|
| 15. | MiDaS: Create depth maps with machine learning in Nuke w/@nodesarentscary | 243 | |
|
| 16. | Katana 8.0 | USD stage & layer export examples | 13 | |
|
| 17. | Mari in Minutes | Lesson 3 Texture workflow & references | 36 | |
|
| 18. | Nuke 17.0 | New Lights in the 3D system | 66 | |
|
| 19. | Nuke 17 | Projections in 3D | 224 | |
|
| 20. | In Your Dreams animation: Lighting the real & fantasy worlds | 36 | |
|
| 21. | Experimenting with AI Workflows & Live-Action VFX | Griptape | Foundry | 178 | |
|
| 22. | Making a Toy Racing Car (With Free Smart Materials & Masks!) w/Teoman Şirvanci | 67 | |
|
| 23. | AI-Accelerated Cleanups | 01. Generating a clean plate with ComfyUI | 402 | |
|
| 24. | Introducing the new UsdSuperLayer for Katana 9.0 | 52 | |
|
| 25. | Nuke 17 | Intro to Gaussian Splats | 259 | |
|
| 26. | Arcane S2 texturing: Animating the hand-painted look | 835 | |
|
| 27. | New in Nuke 16.0 | Multishot — Smarter compositing workflows | 153 | |
|
| 28. | Create & share smart materials in Mari | 37 | |
|
| 29. | Practical Lighting with Katana and Arnold: Project Set Up and Importing USD | 0 | |
|
| 30. | Gladiator 2: The Katana Feature That Sped Up Workflows #shorts #gladiator2 #vfx | 4 | |
|
| 31. | Get Started with Katana for the RenderMan Challenge 2025 | 35 | |
|
| 32. | Katana 8.0 | Assign USD materials to prims | 12 | |
|
| 33. | @MeshmenStudio Snails from Space: beginner to pro texturing in Mari | 55 | |
|
| 34. | Creating CG Snow for True Detective: Night Country | 33 | |
|
| 35. | Nuke 16.0 showcase: multishot workflows, Node Graph updates & live Q&A | 101 | |
|
| 36. | DeAge with @ConnorThomas - Part 1 | 249 | |
|
| 37. | Katana 8.0 | Converting Materials To USD | 14 | |
|
| 38. | Flix 7.1 | Features Overview | 22 | |
|
| 39. | Behind the scenes: Smart Masks in Mari 7.1 | 57 | |
|
| 40. | Mari 7.5 is here with its most requested feature ever, co-developed with Wētā FX - Multi-Paint! | 80 | |
|
| 41. | Fundamentals of a Look Dev Template - Build a Turntable Setup | 16 | |
|
| 42. | Katana 8.0 | Create collections natively with USD | 7 | |
|
| 43. | Nuke 17.0 | Refractions | 34 | |
|
| 44. | Experimenting with storyboard look-dev & style transfer | Griptape | Foundry | 27 | |
|
| 45. | Practical Lighting with Katana and Arnold: Lighting Setup | 0 | |
|
| 46. | Compositing breakdown: Naval battles and street riots for Ridley Scott's Napoleon | FMX 2024 | 234 | |
|
| 47. | Creating fire with particles in Nuke - Part 2 | 68 | |
|
| 48. | Gladiator II VFX: Lighting & rendering in Katana with @ILMVFX | 109 | |
|
| 49. | Mari in Minutes | Lesson 7: Painting tools & layers | 18 | |
|
| 50. | Fundamentals of a Look Dev Template - Setting Up AOVs | 17 | |
|
| 51. | Spellbound animation: Compositing the Netflix animation’s unique style with @skydance | 47 | |
|
| 52. | Behind the Nuke 16.0 splash screen with Einar Martinsen | 65 | |
|
| 53. | Building strong texture foundations with Mari | 39 | |
|
| 54. | DeAge with @ConnorThomas - Part 2 | 74 | |
|
| 55. | Realistic Rusted Metal Texturing + Bonus Smart Material | Mari | Foundry | 92 | | FOUNDRY
|
| 56. | Three VFX supervisors. One unmissable conversation. Coming next week! #vfx #shorts | 27 | |
|
| 57. | Experimenting with AI Lat/Long Image Generation & Upscaling Workflows | Griptape | Foundry | 65 | |
|
| 58. | The making of Coleman camp stove | 29 | |
|
| 59. | Enhance your Look Development and Lighting workflows with Katana 8.0 | 64 | |
|
| 60. | Creating a CG Polar Bear for True Detective: Night Country | 11 | |
|
| 61. | Nuke 17.0 Teaser | 86 | |
|
| 62. | Practical lighting with Katana and Arnold: Custom RGB masks for occluded objects | 1 | |
|
| 63. | RenderMan Challenge how to get started with Katana: Creating Atmosphere with Fog and DoF | 11 | |
|
| 64. | Nuke 17.0 | Constrain | 38 | |
|
| 65. | Practical Lighting with Katana and Arnold: Setting Up Render Layers | 0 | |
|
| 66. | Practical Lighting with Katana and Arnold: Optimizing Renders with Interactive Render Filters | 0 | |
|
| 67. | Nuke 16.0 showcase: 3D system & BlinkScript | 45 | |
|
| 68. | Gotham Underwater! VFX Theory Behind The Penguin’s Epic Flood Scene #shorts #vfx #nuke #thepenguin | 27 | |
|
| 69. | Nuke Timeline Tools Masterclass: From Ingest to Delivery | 45 | |
|
| 70. | Fundamentals of a Look Dev Template - Create and Assign Materials | 14 | |
|
| 71. | Build native USD material workflows with Katana | 13 | |
|
| 72. | Refining your layout in Katana for the RenderMan Challenge 2025 | 16 | |
|
| 73. | Practical lighting with Katana and Arnold: Rendering a wedge test | 2 | |
|
| 74. | Creation of smoke & embers - Part 3 | 88 | |
|
| 75. | RenderMan Challenge how to get started with Katana: Export Your Renders to Disk | 10 | |
|
| 76. | Katana 8.0 | Features Overview | 56 | |
|
| 77. | Nuke Stage Overview | 142 | |
|
| 78. | Mari in Minutes | Lesson 9: Working with nodes (Color, Merge, Paint) | 18 | |
|
| 79. | NEW: The Ultimate Hub for Free Mari Texturing Assets | Mari Texture Library | Foundry | 29 | |
|
| 80. | Nuke Multishot & Digital Matte Painting Workflow with Goodbye Kansas | 183 | |
|
| 81. | Kingdom Come Deliverance 2 cinematics: Creative compositing with @PlatigeImage_studio | 56 | | Kingdom Come: Deliverance II
|
| 82. | Katana 8.0 | Bring look data into lighting scenes | 5 | |
|
| 83. | Practical Lighting with Katana and Arnold: AOV Setup and Disk Rendering | 1 | |
|
| 84. | Texturing lessons from House of the Dragon - FMX 2024 | 252 | |
|
| 85. | Create native USD lighting with Katana's UsdGaffer | 13 | |
|
| 86. | Modo 17.1 | Features Overview | 149 | |
|
| 87. | AI-Assisted Cleanups and Matte Painting | Griptape & Nuke | Foundry | 129 | | FOUNDRY
|
| 88. | Mari in Minutes | Lesson 8: Introduction to node-based workflow | 21 | |
|
| 89. | RenderMan Challenge how to get started with Katana: Lighting your scene | 15 | |
|
| 90. | Three VFX Supervisors. One raw conversation on breaking in, pressure and Sinners! #vfx #sinners | 7 | |
|
| 91. | The Making of a Photo-realistic Crocodile in Mari | 93 | |
|
| 92. | Practical lighting with Katana and Arnold: Adding additional character lights | 3 | |
|
| 93. | How to use Mari as a texture artist: Studio setup & templates | 62 | |
|
| 94. | Nuke 16 | Features Overview | 728 | |
|
| 95. | Building blocks to boost workflows in Nuke | 66 | |
|
| 96. | Mari in Minutes | Lesson 6: Intro to Mari’s interface | 17 | |
|
| 97. | Get Smart with Mari: How to create and reuse smart materials | 19 | |
|
| 98. | Nuke through the years: An evolution from Digital Domain to Foundry | 178 | |
|
| 99. | Bringing life to Netflix’s The Electric State robots | 129 | |
|
| 100. | Katana 8.0 | Export USD materials & assignments | 6 | |
|