1. | Nuke through the years: An evolution from Digital Domain to Foundry | 171 | |
|
2. | MiDaS: Create depth maps with machine learning in Nuke w/@nodesarentscary | 243 | |
|
3. | Nuke Multishot & Digital Matte Painting Workflow with Goodbye Kansas | 183 | |
|
4. | Nuke Stage Overview | 106 | |
|
5. | Katana 8.0 | USD stage & layer export examples | 13 | |
|
6. | Katana 8.0 | Access API parameters with USD schemas | 5 | |
|
7. | Mari in Minutes | Lesson 5: Shader maps — diffuse, specular, bump | 21 | |
|
8. | The Making of a Photo-realistic Crocodile in Mari | 93 | |
|
9. | Texturing lessons from House of the Dragon - FMX 2024 | 252 | |
|
10. | Kingdom Come Deliverance 2 cinematics: Creative compositing with @PlatigeImage_studio | 56 | | Kingdom Come: Deliverance II
|
11. | Mari in Minutes | Lesson 6: Intro to Mari’s interface | 16 | |
|
12. | Fundamentals of a Look Dev Template - Ensure Consistency with LookFile Baking | 12 | |
|
13. | Nuke 16 | Features Overview | 728 | |
|
14. | Compositing review and shot tracking with Nuke Studio | 85 | |
|
15. | Building blocks to boost workflows in Nuke | 66 | |
|
16. | DeAge with @ConnorThomas - Part 1 | 249 | |
|
17. | Fundamentals of a Look Dev Template - Create and Assign Materials | 14 | |
|
18. | MiDaS: Relight your scene with machine learning in Nuke w/@nodesarentscary | 251 | |
|
19. | Fundamentals of a Look Dev Template - Setting Up Lighting Variations | 21 | |
|
20. | Katana 8.0 | Create collections natively with USD | 7 | |
|
21. | DeAge with @ConnorThomas - Part 3 | 82 | |
|
22. | Making of André Jukebox w/@jonnhyrdg | 49 | |
|
23. | Gladiator II VFX: Lighting & rendering in Katana with @ILMVFX | 109 | |
|
24. | Mari - Why transition from layers to nodes? | 34 | |
|
25. | Node Graph Training in Mari | 19 | |
|
26. | Compositing breakdown: Naval battles and street riots for Ridley Scott's Napoleon | FMX 2024 | 234 | |
|
27. | Foundry Education Showreel 2025 | 152 | |
|
28. | Katana 8.0 | Multi-shot lighting with USD | 8 | |
|
29. | Behind the Nuke 16.0 splash screen with Einar Martinsen | 65 | |
|
30. | Mari 7.1 | Features Overview | 161 | |
|
31. | Katana 8.0 | Features Overview | 56 | |
|
32. | Fundamentals of a Look Dev Template - Setting Up AOVs | 17 | |
|
33. | Nuke 16.0 showcase: Review enhanced with Multichannel Soft Effects & Contact Sheet | 27 | |
|
34. | Katana 8.0 | Bring look data into lighting scenes | 5 | |
|
35. | Fundamentals of a Look Dev Template - Importing and Organizing Assets | 21 | |
|
36. | Katana 8.0 | Converting Materials To USD | 14 | |
|
37. | Nuke 16.0 | Teaser | 284 | |
|
38. | Modo 17.1 | Features Overview | 149 | |
|
39. | Nuke 16.0 showcase: multishot workflows, Node Graph updates & live Q&A | 101 | |
|
40. | Foundry 2024 | Showreel | 82 | |
|
41. | Mari in Minutes | Lesson 1: Introduction to textures | 115 | |
|
42. | Fundamentals of a Look Dev Template - Build a Turntable Setup | 16 | |
|
43. | Create & share smart materials in Mari | 37 | |
|
44. | Enhance your Look Development and Lighting workflows with Katana 8.0 | 64 | |
|
45. | Katana 8.0 | Export USD materials & assignments | 6 | |
|
46. | Creating CG Snow for True Detective: Night Country | 33 | |
|
47. | Be smart: skip starting from scratch! | 44 | |
|
48. | Nuke 16.0 showcase: 3D system & BlinkScript | 45 | |
|
49. | Bringing life to Netflix’s The Electric State robots | 111 | |
|
50. | New in Nuke 16.0 | Multishot — Smarter compositing workflows | 153 | |
|
51. | Arcane S2 texturing: Animating the hand-painted look | 821 | |
|
52. | Mari in Minutes | Lesson 2: Color theory essentials | 59 | |
|
53. | @MeshmenStudio Snails from Space: beginner to pro texturing in Mari | 55 | |
|
54. | Katana 8.0 | Assign USD materials to prims | 12 | |
|
55. | Katana 8.0 | Set up sequence lighting with USD | 7 | |
|
56. | Behind the scenes: Smart Masks in Mari 7.1 | 57 | |
|
57. | Flix 7.1 | Features Overview | 22 | |
|
58. | Foundry 2024 | Showreel | 148 | |
|
59. | Mari in Minutes | Lesson 7: Painting tools & layers | 16 | |
|
60. | Mari in Minutes | Lesson 4 UVs and mapping explained | 34 | |
|
61. | Ultraman: Rising animation process — with Katana, Mari & Nuke | 273 | |
|
62. | Building strong texture foundations with Mari | 39 | |
|
63. | Mari in Minutes | Lesson 3 Texture workflow & references | 36 | |
|
64. | The making of Coleman camp stove | 29 | |
|
65. | Creating a CG Polar Bear for True Detective: Night Country | 11 | |
|
66. | Spellbound animation: Compositing the Netflix animation’s unique style with @skydance | 47 | |
|
67. | DeAge with @ConnorThomas - Part 2 | 74 | |
|
68. | Love, Death + Robots | Webinar 2022 | 0 | |
|
69. | Flix 6.4 | Import Storyboard Pro Packed Projects | 0 | |
|
70. | Flix 6.4 | Track File Imports as You Work with the Transfer Queue | 0 | |
|
71. | Colorway 2.2v3 | Making Your Sheet Transparent | 0 | |
|
72. | Flix 6.4 | Update Your Flix Client Automatically | 0 | |
|
73. | Colorway 2.2v3 | Right Workspace Menus | 0 | |
|
74. | Colorway 2.2v3 | Moving or Resizing Your Asset | 0 | |
|
75. | Modo 16.0 | Configure Snapping Faster with the Solo Snapping Mode | 0 | |
|
76. | Colorway 2.2v3 | Contact Sheet From An Asset | 0 | |
|
77. | Colorway 2.2v3 | Adding An Image To A Part | 0 | |
|
78. | Modo 16.0 | Produce Faster and More Controllable Deformations with the Wrap Effector | 0 | |
|
79. | Modo 16.0 | Precise Control Over Fusion Items with Variable Strip Widths | 0 | |
|
80. | Foundry Live Stream | 0 | |
|
81. | FurnaceCore For Final Cut Pro | Introduction: Section 1 | 0 | |
|
82. | FurnaceCore For Final Cut Pro | ReGrain | 0 | |
|
83. | Colorway 2.2v3 | Updating A Variation | 0 | |
|
84. | Nuke Studio, Hiero and HieroPlayer: your go-to for powerful review. | 0 | |
|
85. | Foundry at FMX 2022: Using Katana in Highly-Stylized Feature Animation | 0 | |
|
86. | Colorway 2.2v3 | User Interface | 0 | |
|
87. | Colorway 2.2v3 | Snapping | 0 | |
|
88. | Colorway 2.2v3 | Linking Items | 0 | |
|
89. | Flix 6.4 | Edit Camera Moves on Animated Panels in Avid | 0 | |
|
90. | Colorway 2.2v3 | Contact Sheet From A Dynamic Table | 0 | |
|
91. | Foundry at FMX: Harnessing GAN chaos with Nuke | 0 | |
|
92. | NAB 2016 | Roving Report: GoPro | 0 | |
|
93. | Colorway 2.2v3 | Live Source From An Asset | 0 | |
|
94. | Take Control of Your Project with Nuke Studio | 0 | |
|
95. | How To Create Reusable tools with Gizmos in Nuke with Tony Lyons @CompositingMentor | 0 | |
|
96. | Using CopyCat for Roto with @AlfieVaughan | 0 | |
|
97. | Flix 6.4 | Features Overview | 0 | |
|
98. | Nuke 13.0 | CopyCat in the Wild | 0 | |
|
99. | Colorway 2.2v3 | Inserting an SVG from Adobe Illustrator | 0 | |
|
100. | Colorway 2.2v3 | Changing Your Preferences | 0 | |
|