1. | Nuke | Deep Compositing In Rise Of The Planet Of The Apes | 1,931 | |
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2. | Nuke | Breakdown Showreel | 1,910 | |
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3. | Cinesite's use of NUKE and ftrack on World War Z | 1,421 | |
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4. | Skill Up With Nuke | Photorealistic Compositing For Mid-Senior Compositors | 1,386 | |
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5. | Skill Up With Nuke | How To Stand Out As A Junior Compositor | 1,355 | Tutorial |
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6. | Foundry 2015 | Showreel | 1,343 | Show |
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7. | Nuke | Transformers: Revenge Of The Fallen | 1,051 | | Transformers: Revenge of the Fallen
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8. | Soft Products Workflow using MODO | 1,045 | |
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9. | Image Engine use of Nuke On District 9 (Part 1) | 1,041 | |
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10. | Avatar The Way of Water VFX Breakdown: Dive in with Wētā FX | 1,200 | |
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11. | Modo | Modeling | 1,009 | |
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12. | Foundry 2016 | Showreel | 964 | Show |
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13. | Skill Up with Nuke | How To Think Like A Pro Compositor | 865 | Guide |
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14. | Advanced Compositing - NUKE 8 | 775 | |
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15. | Nuke 13.0 | Overview | 721 | |
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16. | Foundry 2013 | Showreel | 718 | Show |
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17. | What Is Nuke Studio? | 686 | |
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18. | How to create a column of smoke in Foundry's Nuke using particles | 664 | Tutorial |
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19. | Foundry 2014 | Showreel | 660 | Show |
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20. | Nuke X 6.3 | Grid Warp & Spline Warp Nodes | 658 | |
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21. | Industrial Light & Magic's Use Of Nuke On Iron Man II | 653 | |
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22. | Nuke 12 | Overview | 640 | |
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23. | Making Of Gravity | 627 | |
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24. | Modo for Design Ideation | Basic Modelling Tools | 627 | |
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25. | Skill Up With Nuke | An Introduction To Deep Compositing In 11.2 | 607 | |
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26. | Nuke 14.0 | Overview | 604 | |
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27. | Weta Digital's Use Of Nuke and OCULA On Avatar (Part 2) | 597 | |
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28. | How to create Particle Environments in Foundry's Nuke | 568 | Tutorial |
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29. | Nuke | Wire Removal In RotoPaint | 563 | |
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30. | Nuke 8.0 | Camera Tracker: Tutorial | 562 | Tutorial |
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31. | Nuke 7.0 | ModelBuilder: Editing Geometry | 557 | |
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32. | Step Up To Nuke | Interface Overview | 533 | |
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33. | Preserve and Reuse Details During Clean-up in Nuke - 'Merge Divide' Technique | 525 | |
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34. | Foundry 2018 | Showreel | 523 | Show |
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35. | Foundry 2019 | Showreel | 517 | Show |
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36. | Discover The Power Of Smart Vectors in Nuke | Webinar | 516 | |
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37. | Discover Compositing Magic Tricks in Foundry's Nuke | 515 | |
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38. | The Foundry Sessions: Behind the scenes on Jurassic World with Image Engine | 484 | |
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39. | Weta Digital's Use Of Nuke and OCULA On Avatar (Part 1) | 458 | |
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40. | Foundry 2021 | Showreel | 25 Years of Imagination Engineered | 432 | Show |
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41. | Nuke 15.0 | Overview | 584 | |
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42. | Nuke Showreel | 2020 | 429 | |
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43. | Foundry 2012 | Film Showreel | 413 | Show |
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44. | Step Up To Nuke | Rotoscoping | 411 | |
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45. | Webinar | The Power Of Modo's Modelling Paradigm | 400 | |
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46. | CameraTracker | With Andrew Kramer | 396 | |
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47. | MODO Workflows - Automotive Concept Modeling | 391 | |
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48. | Nuke 8 | Match Grade | 384 | |
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49. | MODO Workflows - Packaging Design and Visualization | 376 | |
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50. | Improve the Look of Your VFX Shots | How to Draw the Audience's Eye with @Joshvfxify | 363 | Guide |
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51. | Sony Pictures Imageworks' Use Of Nuke on Alice In Wonderland (Part 1) | 358 | |
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52. | Nuke | Production Workflows: Projection Basics | 357 | |
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53. | Foundry 2017 | Showreel | 356 | Show |
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54. | MeshFusion For Modo | Overview | 351 | |
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55. | Mari | Non-commercial: Free 3D Texture Painting Software | 347 | |
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56. | Nuke Tutorial | How to use the Depth Generator in Foundry's NukeX | 343 | Tutorial |
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57. | Nuke 13.1 | Bridge the Gap Between NukeX and Unreal Engine with Nuke Server | 340 | |
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58. | The Orphanage's Use Of Nuke On Iron Man (Part 1) | 331 | |
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59. | Nuke 10 | Vector Blur | 330 | |
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60. | Nuke | Tips And Tricks: Depth Of Field | 326 | |
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61. | Getting started in MODO and workflow session with Tor Frick | 321 | |
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62. | Nuke | Basic Workflows: Colour Correction (Part 2) | 315 | |
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63. | Asset creation pipeline using MODO, Substance and Unity | 307 | |
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64. | Image Engine Use Of Nuke On District 9 (Part 2) | 305 | |
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65. | Foundry 2022 | Showreel | 304 | Show |
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66. | Skill Up with Nuke: Becoming a VFX Supervisor | 303 | |
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67. | Nuke 7.0 | ModelBuilder: Alignment & Positioning | 303 | |
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68. | Step Up To Nuke | Keying | 296 | |
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69. | Nuke 8 | Recording of Live Digital Event | 293 | |
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70. | How to use Spline Warp in Foundry's Nuke | 292 | Tutorial |
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71. | Modo 17.0 | Features Overview | 383 | |
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72. | Step Up To Nuke | Importing Footage / Elements | 287 | |
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73. | Foundry On The Road | How Image Engine Used Mari To Texture Logan | 284 | |
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74. | Foundry 2012 | Commercial Showreel | 280 | Show |
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75. | Foundry at FMX: Understanding The Aces Color Workflow In Nuke X | 279 | |
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76. | Breaking Into The VFX industry | 277 | |
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77. | Create Particle Brushstrokes using Nuke's Blinkscript with Scholar | 276 | Tutorial |
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78. | Nuke | Basic Workflows, Primatte (Part 1) | 275 | |
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79. | NUKE 7.0 | ModelBuilder | 275 | |
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80. | Nuke Tutorial | How to create a radial gradient in Foundry's Nuke | 274 | Tutorial |
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81. | Foundry 2019 | Asia Pacific Showreel | 272 | Show |
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82. | Foundry 2020 | Showreel | 272 | Show |
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83. | Barry Zundel's "MODO for UE4: rigging and animation" | 269 | |
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84. | Skill Up with Mari | Texturing Workflows with Paul H. Paulino | 268 | |
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85. | Nuke Studio revealed! | 267 | |
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86. | Discover why Nuke is used in Animation | 264 | |
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87. | Episode 1: Exploring the Principles of Animation with MODO | 260 | |
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88. | How to Get Photorealistic Depth of Field with Nuke's Bokeh Node with @AlfieVaughan | 259 | Guide |
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89. | Nuke | Masterclass: Tips And Tricks (Part 1) | 253 | |
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90. | What Else Can CopyCat Do? | 583 | |
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91. | Matte Painting Photogrammetry Workflow - MARI Tutorial by Garrett Fry | 248 | Tutorial |
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92. | Creating A Character in MODO with Warner McGee | 245 | |
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93. | Nuke X 6.3 | Planar Tracker: Tracking Multiple Layers | 243 | |
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94. | Mari | What Is It? | 241 | |
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95. | Foundry On The Road | From Production To Concept Art: Tor Frick's Journey With Modo | 235 | |
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96. | Making Of The Great Gatsby | 233 | | The Great Gatsby
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97. | NUKE - Using Particles - Part 1 | 233 | |
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98. | How MODO and MARI were used on Rise | 232 | |
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99. | Mari 5.0 | Overview | 232 | |
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100. | Nuke | Production Workflows: Rig Removal | 228 | |
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