101. | Exotic industries 96: lots more energy crystals, beaconned blue chips | 3 | | Factorio
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102. | Exotic industries 64: advanced robot motors and looking at seeds and our base is in the wrong place | 3 | | Factorio
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103. | Factorio beltless maze e22: Solar Upgrades | 3 | | Factorio
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104. | Factorio sandbox: Plumbing in smelting | 3 | | Factorio
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105. | Factorio Monthly Map Nov 23 e1 | 2 | | Factorio
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106. | Exotic industries 57: moving nuclear and purple rocks | 2 | | Factorio
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107. | Factorio trains that go both ways | 2 | | Factorio
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108. | Factorio base in a box 47 - The wall in the north pt1 | 2 | | Factorio
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109. | Factorio base in a box 117 - Miliary science | 2 | | Factorio
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110. | Factorio beltless maze e9: Fluids | 2 | | Factorio
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111. | Exotic Industries 13: engines and glass | 2 | | Factorio
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112. | Exotic industries 60: stamping the west village and neodymium magnets | 2 | | Factorio
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113. | Factorio beltless maze e6: Science builds | 2 | | Factorio
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114. | Factorio base in a box 5 - More natives, let's get coal | 2 | | Factorio
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115. | Exotic industries: alien matter stabiliser | 2 | | Factorio
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116. | Exotic industries 39: base build timelapse | 2 | | Minecraft
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117. | Factorio: Atlantis 23 | 2 | | Factorio
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118. | Exotic Industries 28: wafers, solar panels and a functioning power armor | 2 | | Factorio
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119. | factorio base in a box 126 - Expansion | 2 | | Factorio
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120. | Factorio base in a box 146 - Redesigning iron smelting | 2 | | Factorio
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121. | Exotic Industries 6: Steel | 2 | | Factorio
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122. | Factorio base in a box 144 - I built rocket fuel wrong!!!!! | 2 | | Factorio
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123. | Exotic industries 86: all the beaonned science builds | 2 | | Factorio
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124. | Exotic Industries 25: mall rats | 2 | | Factorio
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125. | Factorio beltess maze e15: Deadlock madness | 2 | | Factorio
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126. | Water Rails: So long and thanks for all the fish | 2 | | Factorio
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127. | Factorio base in a box 54 - Thinking about planning | 2 | | Factorio
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128. | Factorio base in a box 128 - MEGABASE!!!! | 2 | | Factorio
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129. | Factorio base in a box 27 - we need more iron, preparing to outpost | 2 | | Factorio
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130. | Exotic Industries 5: Nanobots and hands free mining | 2 | | Factorio
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131. | Exotic industries 72: space pack, advanced rocket fuel | 2 | | Factorio
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132. | Exotic Industries 9: black gold | 2 | | Factorio
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133. | Exotic industries 45: prod mods and sulfuric acid from chunks | 2 | | Factorio
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134. | Carving part of the face huger tail | 2 | |
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135. | Factorio sandbox: beaconed builds benchmarking | 2 | | Factorio
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136. | Factorio base in a box 94 - From the mouth of babes | 2 | | Factorio
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137. | Exotic industries 71: coda moon fish | 2 | | Factorio
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138. | Factorio sandbox: Cut'n'shut bus | 2 | | Factorio
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139. | Exotic Industries 18: concrete, sulfur and explosives | 2 | | Factorio
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140. | Factorio k2 e1: map roll and burner city | 2 | | Factorio
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141. | Rail world base tour | 2 | | Factorio
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142. | Factorio base ina box 69 - Liquid love | 2 | | Factorio
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143. | Exotic industries 59: beaconed compute data and lithium processing | 2 | | Factorio
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144. | Factorio: Atlantis 2 | 2 | | Factorio
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145. | Factorio base in a box 66- Wet! Wet! Wet! | 2 | | Factorio
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146. | Factorio base in a box 6 - absolutely getting the coal this time | 2 | | Factorio
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147. | Exotic Industries 21: lube | 2 | | Factorio
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148. | Factorio base in a box 9 - More copper and biters | 2 | | Factorio
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149. | Exotic industries 54: copper chunks and quantum science and our first satelite base | 2 | | Factorio
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150. | Water Rails: science belt failure, and the need to expand | 2 | | Factorio
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151. | Factorio: Atlantis 6 | 2 | | Factorio
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152. | Exotic industries 74: all the fusion cells | 2 | | Factorio
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153. | Exotic Industries 8: electrifying labs | 2 | | Factorio
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154. | Factorio: Atlantis 31 | 2 | | Factorio
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155. | Factorio base in a box 78 - Building the best wall, and the biters are going to pay for it | 2 | | Factorio
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156. | Factorio Monthly Map Nov 23 e2: vehicles | 2 | | Factorio
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157. | Factorio k2 week 1recap | 2 | | Factorio
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158. | Factorio Outpost: Red and blue circuits | 2 | | Factorio
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159. | Exotic Industries 19: red chips and total hell death | 2 | | Factorio
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160. | Factorio base in a box 57 - Holy iron smelting, batman! | 2 | | Factorio
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161. | Factorio base in a box 62 - red circuits | 2 | | Factorio
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162. | Exotic industries 63: simulation data and a better plastic and magnetic data | 2 | | Factorio
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163. | Factorio base in a box 10 - Death and blood and circuits | 2 | | Factorio
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164. | Factorio Sandbox: Steel with circuit networks | 2 | | Factorio
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165. | Exotic Industries 7: combat and electric tech | 2 | | Factorio
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166. | Nektorio base tour | 2 | | Factorio
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167. | Factorio sandbox: Creative mode 16 | 2 | | Factorio
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168. | Factorio: Atlantis 36 | 2 | | Factorio
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169. | Factorio mods: Electric trains pt 2, Batteries not included | 2 | | Factorio
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170. | Exotic industries 41: t2 solar panels, fuel cell recycling and like a trillion fluids and gasses | 2 | | Factorio
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171. | Factorio base in a box 132 - Building a display | 2 | | Factorio
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172. | Exotic Industries 4: Sidetracked on Green Circuits | 2 | | Factorio
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173. | Base in a box 14 - Outposting with local production | 2 | | Factorio
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174. | Factorio base in a box 129 - Lots more smelting. | 2 | | Factorio
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175. | Exotic industries 58: neodymium processing | 2 | | Factorio
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176. | Factorio sandbox: s-r latches | 2 | | Factorio
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177. | Factorio: Getting on track like a pro - success! | 2 | | Factorio
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178. | Factorio beltless maze e19: Pottering | 2 | | Factorio
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179. | Exotic Industries 3: Steamification | 2 | | Factorio
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180. | Factorio sandbox: Self-contained blue circuits | 2 | | Factorio
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181. | Exotic Industries 16: steel | 2 | | Factorio
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182. | Nektorio weekly update: rail modules, and train supply manager problems | 2 | | Factorio
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183. | Red circuits tutorial | 2 | | Factorio
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184. | Exotic industries 66: lithium batteries and odd plating | 2 | | Factorio
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185. | Exotic industries 100: black hole science pack | 2 | | Factorio
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186. | Exotic industries 47: our first trains | 2 | | Factorio
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187. | Combat Fail - Factorio Exotic Industries | 2 | | Factorio
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188. | Exotic Indutries 10: smelting module | 2 | | Factorio
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189. | Factorio beltless maze e20: Solar and Mines | 2 | | Factorio
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190. | Factorio base in a box 139 - We built green circuits wrong | 2 | | Factorio
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191. | Exotic Industries 24: casual ecocide | 2 | | Factorio
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192. | Factorio base in a box 64 - blue circuits revisited | 2 | | Factorio
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193. | Exotic Industries 14: electron tubes | 2 | | Factorio
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194. | Factorio base in a box 23 - perimiter wall | 2 | | Factorio
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195. | Frontier Outpost: Bootstrapping from flat-pack. | 1 | | Factorio
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196. | Factorio beltless maze e27: petroleum boost | 1 | | Factorio
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197. | Factorio base in a box 70 - Light fantastic | 1 | | Factorio
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198. | Factorio base in a box 50 - Beaconed green circuit build pt 2 | 1 | | Factorio
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199. | Factorio k2 e2: another science pack | 1 | | Factorio
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200. | Factorio beltless maze e2 green science and a first explore | 1 | | Factorio
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