1. | LImited Unfair Trains | 1,416 | | Factorio
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2. | Modded Space Exploration from crash to first rocket launch | 110 | | Factorio
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3. | Factorio sandbox - train unloading | 75 | | Factorio
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4. | Sandbox within a Factorio world with Editor Extensions | 69 | | Factorio
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5. | Factorio sandbox: How do we compress belts? | 56 | | Factorio
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6. | PyBolock 2.x e1 - In The Beginning Were Mushrooms | 95 | | Factorio
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7. | Factorio Community Map Nov 2022 - Timelapse | 43 | | Factorio
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8. | PyBlock 2.x e6 | 43 | | Factorio
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9. | PyBlock 2.x e7 | 40 | | Factorio
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10. | PyBlock 2.x e4 | 40 | | Factorio
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11. | PyBlock 2.x e10 | 50 | | Factorio
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12. | PyBlock 2.x e9 | 41 | | Factorio
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13. | PyBlock 2.x e5 | 31 | | Factorio
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14. | Intro to Factorio creative mode | 26 | | Factorio
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15. | PyBlock 2.x e11 | 31 | | Factorio
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16. | PyBlock 2.x e2 | 52 | | Factorio
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17. | PyBlock 2.x e8 | 36 | | Factorio
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18. | Factorio: Priority splitters tutorial | 21 | Tutorial | Factorio
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19. | PyBlock 2.x e3 | 43 | | Factorio
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20. | PyBlock 2.x e14: scaling glass and finding circuits scary | 26 | | Factorio
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21. | Pyblock 2.x e16: moondrops | 19 | | Factorio
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22. | Factorio sandbox: UPS-efficient smelting | 18 | | Factorio
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23. | PyBlock 2.x e15: sap | 23 | | Factorio
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24. | Factorio sandbox: Train unloading revisited | 16 | | Factorio
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25. | 100% Deathworld Marathon 1: introducing the challenge | 19 | | Factorio
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26. | PyBlock 2.x e12: mixed smelting | 28 | | Factorio
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27. | Exotic Industries 101: we win | 13 | | Factorio
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28. | Factorio sandbox: s-r latches | 13 | | Factorio
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29. | Factorio base in a box 1 - all the blueprints | 12 | | Factorio
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30. | Factorio Sandbox: New rails blueprints, and a modular perimeter wall | 12 | | Factorio
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31. | Factorio Sandbox: Beaconed steel - tricks with buffer chests | 11 | | Factorio
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32. | Factorio sandbox: Creative mode 16 | 11 | | Factorio
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33. | Exotic industries 75: recovering from a copper drout, and power horrors | 10 | | Factorio
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34. | Exotic industries 38: base or cpu you decide | 10 | | Factorio
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35. | Factorio beltless maze e1: rolling the map, power and red science | 10 | | Factorio
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36. | Exotic industries 72: space pack, advanced rocket fuel | 9 | | Factorio
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37. | 100% Deathworld Marathon 2: practice to turrets | 10 | | Factorio
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38. | Factorio SlowTV Rail Ride | 9 | | Factorio
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39. | Factorio: April Monthly Map with BZ Ores and Transport Drones | 9 | | Factorio
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40. | Exotic industries 40: high energy crystals and compute data | 9 | | Factorio
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41. | Exotic industries 100: black hole science pack | 9 | | Factorio
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42. | Exotic industries 93: builds keep exploding | 9 | | Factorio
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43. | Exotic industries 77: fusion power, proteum and lead coolant | 8 | | Factorio
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44. | Exotic industries 85: Daystrom Station for science | 8 | | Factorio
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45. | Exotic industries 70: another city, teleports, ammo builds | 8 | | Factorio
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46. | Exotic industries 43: advance computer science and new labs | 8 | | Factorio
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47. | Exotic industries 41: t2 solar panels, fuel cell recycling and like a trillion fluids and gasses | 8 | | Factorio
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48. | Factorio train limits tutorial | 7 | Tutorial | Factorio
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49. | Exotic industries 94: manually stabilising exotic matter | 7 | | Factorio
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50. | Exotic Industries 34: improved steel and debugging nuclear | 7 | | Factorio
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51. | Exotic industries 62: carbon fibre chain | 7 | | Factorio
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52. | Tutorial: Early game green circuits | 7 | Tutorial | Factorio
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53. | Exotic industries 73: beaconed energy crystals, neutron traps, and stamping a city | 7 | | Factorio
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54. | Exotic industries 76: power horrors recap, outposts | 7 | | Factorio
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55. | Exotic industries 80: tier 6 modules, sun rocket | 7 | | Factorio
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56. | Exotic industries 46: artillery, artillery, artillery | 7 | | Factorio
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57. | Factorio simple train signals | 6 | | Factorio
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58. | Exotic industries 74: all the fusion cells | 6 | | Factorio
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59. | Exotic industries 64: advanced robot motors and looking at seeds and our base is in the wrong place | 6 | | Factorio
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60. | Factorio beltless maze e27: petroleum boost | 6 | | Factorio
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61. | Factorio sandbox - bot smelting part 2: performance | 6 | | Factorio
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62. | Exotic industries 48: blue chips | 6 | | Factorio
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63. | Factorio Monthly Map Nov 23 e1 | 14 | | Factorio
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64. | Exotic industries 86: all the beaonned science builds | 6 | | Factorio
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65. | Exotic industries 84: Chiba City, beaconned lube | 6 | | Factorio
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66. | Exotic industries 47: our first trains | 6 | | Factorio
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67. | Exotic industries 61: trying and failing to do all the things and then succeeding | 6 | | Factorio
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68. | Exotic industries 67: Fusion packs and more tech cards, neutron cannisters | 6 | | Factorio
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69. | Exotic Industries 35: upgrading plastic and fixing steel | 6 | | Factorio
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70. | Exotic industries 36: sulfuric acid and a green circuit rebuild | 6 | | Factorio
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71. | Factorio sandbox - bot smelting part 1: designs | 5 | | Factorio
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72. | Exotic Industries 31: red chips again, because I have no memory | 5 | | Factorio
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73. | Factorio trains that go both ways | 5 | | Factorio
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74. | Exotic Industries 33: nuclear powerrrrrrr | 5 | | Factorio
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75. | Rail world base tour | 5 | | Factorio
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76. | Exotic industries 55: compilatrons and scaling builds | 5 | | Factorio
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77. | Exotic industries 99: black holes and scaling rocket intermediates | 5 | | Factorio
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78. | Exotic Industries 17: electric engines and stone bricks | 5 | | Factorio
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79. | Exotic industries 89: Beaconned lithium batteries, all the rockets get all the names | 5 | | Factorio
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80. | Exotic industries 78: completing fusion power, beaconned drill fluid | 5 | | Factorio
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81. | Factorio double track tutorial - RHD vs LHD | 5 | | Factorio
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82. | Factprop base in a box 98 - Blue to you | 5 | | Factorio
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83. | Pootling about | 5 | | Factorio
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84. | Exotic industries 56: new and improved nuclear | 5 | | Factorio
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85. | Exotic industries 71: defences, moon rocket | 5 | | Factorio
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86. | Exotic industries 68: proteum, duterium, tritium | 5 | | Factorio
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87. | Exotic Industries 29: asphalt roads and beautiful production cells | 5 | | Factorio
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88. | Exotic industries 45: prod mods and sulfuric acid from chunks | 5 | | Factorio
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89. | Factorio sandbox: Pumpjack refining | 5 | | Factorio
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90. | Exotic industries 95: beaconned roket parts | 5 | | Factorio
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91. | Exotic Industries 12: science modules | 4 | | Factorio
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92. | Exotic industries 69: better bots, beacons, modules, and fish farm | 4 | | Factorio
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93. | Exotic Industries 13: engines and glass | 4 | | Factorio
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94. | Factorio sandbox: All the research | 4 | | Factorio
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95. | Exotic industries 79: pink gravel, more fusion options | 4 | | Factorio
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96. | Exotic industries 49: LDS and RCUs | 4 | | Factorio
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97. | Exotic Industries 32: fission knowledge and uranium processing | 4 | | Factorio
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98. | Exotic industries 65: seeds done right in factory planner | 4 | | Factorio
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99. | Exotic Industries 5: Nanobots and hands free mining | 4 | | Factorio
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100. | Factorio Monthly Map Nov 23 e2: vehicles | 8 | | Factorio
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