2025-02-21 | BVH Iter | 0:00 | 40 | |
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2025-02-18 | BVH Iter | 0:00 | 52 | |
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2025-02-17 | VBSP Version 19 Support | 0:00 | 76 | |
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2025-02-15 | BSP Entities Codegen Refinement | 0:00 | 62 | |
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2025-02-14 | BSP Entities Codegen | 0:00 | 128 | |
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2025-02-12 | Partial/Full Time Wipe Map Fixes | 0:00 | 87 | |
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2025-02-12 | bhop_rpg | 0:00 | 111 | |
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2025-02-11 | Spawn0 | 0:00 | 84 | |
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2025-02-07 | vbsp Fork | 0:00 | 99 | |
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2025-02-06 | BSP Game Mechanics | 0:00 | 101 | |
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2025-02-06 | Planes to Faces | 0:00 | 82 | |
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2025-02-05 | BSP Map Conversion TLC | 0:00 | 130 | |
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2025-02-04 | Refactor BSP Map Conversion | 0:00 | 182 | |
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2025-02-01 | Fix Texture Coordinates | 0:00 | 104 | |
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2025-01-30 | See The Unions | 0:00 | 104 | |
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2025-01-29 | Union Loading | 0:00 | 107 | |
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2025-01-28 | More Union Formats | 0:00 | 94 | |
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2025-01-27 | Decode Many Union | 0:00 | 89 | |
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2025-01-25 | Union Decoder | 0:00 | 162 | |
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2025-01-23 | Physics Work | 0:00 | 122 | |
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2025-01-22 | Split Out Physics | 0:00 | 129 | |
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2025-01-21 | Why Fall Through Surf | 0:00 | 129 | |
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2025-01-20 | Debugging Using Replay | 0:00 | 75 | |
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2025-01-18 | Simulation Replay Tech Demo | 0:00 | 485 | |
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2025-01-17 | Shared PhysicsData | 0:00 | 97 | |
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2025-01-16 | Bot Playback Integration | 0:00 | 45 | |
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2025-01-14 | Bot Playback Integration | 0:00 | 95 | |
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2025-01-11 | Strafe Client Technical Overview (Stream Highlight) | 0:00 | 360 | |
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2025-01-10 | Bot Playback Integration | 0:00 | 93 | |
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2025-01-08 | Visualization Tools | 0:00 | 81 | |
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2025-01-07 | Strafe Client Bugs | 0:00 | 108 | |
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2025-01-04 | Trunk By Example | 0:00 | 133 | |
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2025-01-03 | Trunk | 0:00 | 82 | |
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2025-01-01 | Playing With Bot Files | 0:00 | 95 | |
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2024-12-31 | Releaser | 0:00 | 110 | |
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2024-12-28 | Testing Script Review Tool | 0:00 | 229 | |
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2024-12-28 | Releaser | 0:00 | 57 | |
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2024-12-25 | New Maps Script Review | 0:00 | 120 | |
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2024-12-20 | Testing Script Review Backend | 0:00 | 552 | |
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2024-12-19 | Testing Script Review Backend | 0:00 | 66 | |
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2024-12-18 | Testing Script Review Backend | 0:00 | 219 | |
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2024-12-14 | The Final Step: Model Upload | 0:00 | 145 | |
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2024-12-13 | Containerization | 0:00 | 215 | |
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2024-12-12 | Submission Publishing | 0:00 | 80 | |
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2024-12-11 | Step by Step Implementation of Functionality | 0:00 | 121 | |
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2024-12-10 | Integration Testing | 0:00 | 134 | |
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2024-12-07 | Script Database | 0:00 | 176 | |
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2024-12-06 | Map Validator | 0:00 | 315 | |
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2024-12-05 | Map Validator | 0:00 | 82 | |
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2024-12-04 | Map Validator | 0:00 | 70 | |
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2024-12-02 | Map Validator | 0:00 | 105 | |
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2024-11-29 | Map Submission System | 0:00 | 75 | |
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2024-11-27 | Map Submission System | 0:00 | 487 | |
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2024-11-26 | Map Submission System | 0:00 | 77 | |
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2024-11-25 | Map Submission System | 0:00 | 128 | |
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2024-11-21 | Learning About Postgres | 0:00 | 55 | |
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2024-11-21 | Golang CRUD | 0:00 | 168 | |
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2024-11-20 | Learning About Postgres | 0:00 | 71 | |
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2024-11-19 | Factorio | 0:00 | 100 | | Factorio
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2024-11-18 | Simple Work | 0:00 | 60 | |
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2024-10-05 | Converting Push Solve to Fixed Wide | 0:00 | 289 | |
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2024-10-04 | Converting Push Solve to Fixed Wide | 0:00 | 95 | |
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2024-10-02 | Converting Push Solve to Fixed Wide | 0:00 | 79 | |
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2024-10-01 | Fixed Point to Float Conversion | 0:00 | 89 | |
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2024-09-30 | Debugging Fixed Point Physics | 0:00 | 135 | |
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2024-09-27 | Debugging Fixed Point Physics | 0:00 | 95 | |
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2024-09-27 | Strafe Client is Saved | 0:00 | 183 | |
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2024-09-21 | Using Fixed Point for Physics | 0:00 | 376 | |
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2024-09-19 | Using Fixed Point for Physics | 0:00 | 116 | |
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2024-09-17 | Using Fixed Point for Physics | 0:00 | 659 | |
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2024-09-14 | Using Fixed Point for Physics | 0:00 | 221 | |
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2024-09-12 | Using Fixed Point for Physics | 0:00 | 113 | |
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2024-08-31 | Roblox RPC and Fixed Point Lib (part 2/2) | 0:00 | 273 | |
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2024-08-31 | Roblox RPC and Fixed Point Lib (part 1/2) | 0:00 | 54 | |
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2024-02-03 | Map File Library | 6:58:28 | 1,516 | |
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2023-09-30 | How to Load a Map into the GPU using Rust with WebGPU | 17:19 | 289 | |
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2023-09-30 | Fixing Textures | 6:18:54 | 77 | |
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2023-09-29 | Making Tidy Rows of Model Instances to Render Good | 10:06:28 | 83 | |
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2023-09-28 | RUST VULKAN DEVELOPER | 4:33:24 | 64 | |
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2023-09-27 | tiny amount of saveloc perhaps just a bit | 11:21:41 | 83 | |
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2023-09-25 | SCAMMING PEOPLE FOR PERSONAL BOTS | 6:23:25 | 105 | |
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2023-09-24 | Writing a Cube For an Hour, Runtime Map Loading (2/2) | 6:45:04 | 110 | |
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2023-09-24 | Instanced Rendering, Textures (1/2) | 5:51:06 | 99 | |
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2023-09-23 | Rewriting Input | 8:07:00 | 116 | |
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2023-09-22 | TEXTURE IMPORTER | 7:23:19 | 62 | |
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2023-09-21 | Color Models | 6:43:22 | 120 | |
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2023-09-21 | The Code Will Guide Me | 0:14 | 34 | |
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2023-09-19 | WRITING PHYSICS COLLIDER | 11:54:58 | 140 | |
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2023-09-17 | Using Map Tool | 6:53:00 | 202 | |
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2023-09-15 | Map Upload | 8:41:29 | 106 | |
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2023-09-13 | Map Tool | 1:44:24 | 47 | |
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2023-09-11 | Map Tool | 6:58:18 | 58 | |
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2023-09-08 | Switch to Vulkan? | 9:43:58 | 215 | |
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2023-09-07 | Vulkan, My Beloved | 8:14:06 | 88 | |
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2023-09-06 | Textureless Nested Projection | 8:16:04 | 127 | |
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2023-09-05 | DRAWING BOXES | 6:52:47 | 77 | |
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2023-09-04 | SCANNING MAPS | 8:48:42 | 161 | |
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2023-09-01 | DRAWING BOXES | 6:33:48 | 141 | |
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2023-08-31 | STRAFE CLIENT | 2:21:44 | 91 | |
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2023-08-30 | Interactive Tutorial | 9:18:29 | 152 | |
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