Games for Change

Games for Change

Views:
1,002,488
Subscribers:
7,010
Videos:
1,136
Duration:
22:16:09:01
United States
United States

Games for Change is an American YouTube content creator with approximately 7.01 thousand subscribers, publishing over 1.14 thousand videos which altogether total more than 1 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCiB1wrd61EQqw1I6Jn6lSbw





Top 100 Videos With The Longest Duration by Games for Change


Video TitleDurationCategoryGame
1.2021 Games for Change Festival - Day 111:00:16
2.2021 Games for Change Festival - Day 29:46:25
3.2021 Games for Change Festival - Day 39:41:36
4.2024 Games for Change Festival - Day 29:03:21
5.2023 Games for Change Festival7:32:26
6.2023 Games for Change Festival Live Stream4:08:21
7.2023 Games for Change Festival Live Stream4:05:48
8.2024 Games for Change Festival - Day 13:53:25
9.2023 Games for Change Festival Live Stream2:44:23
10.2024 Games for Change Festival - Day 12:32:10
11.2024 Games for Change Festival - Day 12:00:07
12.Talk and Play- Ethics in XR1:51:27
13.2024 Games for Change Awards1:51:03
14.2023 Games for Change Festival Live Stream1:48:25
15.2023 Games for Change Festival Live Stream1:47:01
16.Gaming the System: Making Games about Real-World Systems1:39:57
17.Talk and Play- XR for mental health1:36:04
18.WORKSHOP | Building Digital Play for Well-being - Kimberly Voll, RITEC and Digital Thriving1:34:48
19.G4C15 Games for Learning Summit (Morning Keynotes)1:34:23Changes
20.WORKSHOP | Play, Learn, Teach: Instructional Design Lessons from Game Design - Vince Siu1:32:18
21.G4L15: Games for Learning Summit (Afternoon keynotes)1:30:10Changes
22.G4C15: Industry Circle1:20:35
23.On the Morning You Wake | Critical Issues Forum Speaker Series1:14:45
24.G4C13: Games at the Core: Transformative Promise or Publishers Pablum? (Joan Ganz Cooney Center)1:13:00
25.Psychedelics as Therapeutics: The Contribution of Game Heuristics1:12:35
26.#G4C12: Activate! Making Games the Active Way1:11:27
27.Using Games to Improve Mental Health Post COVID-191:07:36
28.Panel - The Women of Overwatch: The Journey of Bringing Strong Female Characters to Life1:06:56Overwatch 2
29.G4C Talk and Play: LOCALLY PLAYED Book Launch with Benjamin Stokes1:06:19
30.Talk and Play - Black Visions/Black Voices: Fostering Equity through Immersive Storytelling1:06:15
31.New Approaches To Mentorship In A Pandemic1:06:10
32.APIA Narratives to the Front Emerging Technology & POV1:05:45Vlog
33.Workshop - Feats and Flops: Trailblazing the Edtech Market1:05:21
34.Mini-Talk Series - Developing Games for Informal Learning Spaces1:05:03
35.[ 2017 ] G4C Industry Circle: Filament Games1:04:51Filament
36.Panel - The Youth-to-Industry Pipeline - How Challenges & Game Jams Create Career Pathways1:04:46
37.ROUNDTABLE - Esports & Education1:04:01
38.ROUNDTABLE - Games to Address National Health Crises1:03:56
39.ROUNDTABLE - Resilient Cities, Play and the Return to Public Space1:03:32
40.G4C13: Plenary Response: Games 2020 — Expecting the Unexpected!1:03:03
41.#G4C12: Demo Spotlight1:02:59
42.Civics & Social Issues Microtalk Salon1:02:49
43.XR4C Talk & Play "On the Morning You Wake and the Art of Immersive Storytelling for Impact"1:02:43
44.Uni. of Silicon Valley and RoToArk X Core Games: Real World Experience and Opportunity for Students1:02:19
45.Exploring Immersive Technologies for Serious Games1:02:11Vlog
46.Mental Health in Gaming AMA with Take This - Day 11:02:07
47.ROUNDTABLE - Raising Good Gamers Research1:01:40
48.Building a More Equitable Games Industry1:01:29
49.ROUNDTABLE - Building Bridges to Fight Hate in Games1:01:16
50.ROUNDTABLE - Managing Burn-Out & Stress with Games & XR: Industry Trends1:01:09
51.#G4C12: Jane McGonigal Keynote, "The Game That Changed My Life"1:01:02
52.ROUNDTABLE - Social Tech for Youth Wellbeing | Meet the Entrepreneurs1:00:56
53.[2018] G4C Industry Circle: 'VR for Learning' with Filament Games1:00:41Filament
54.Raising Good Gamers: TED Ed Student Talks Program1:00:35
55.ROUNDTABLE - DTOX - Tackling Toxicity with Play1:00:27
56.ROUNDTABLE - Addressing Ethics in the Game Industry1:00:21
57.Mental Health in Gaming AMA with Take This - Day 21:00:21
58.[2018] G4C Industry Circle: 'Navigating Game Based Learning in EU' with Triseum1:00:20
59.Mental Health in Gaming AMA with Take This - Day 31:00:20
60.#G4C12: Dr. James Paul Gee Keynote1:00:16
61.Mini-Talk Series - How Teachers Use Games in the Classroom1:00:12The Classrooms
62.Well Played: Ndemic Creations1:00:11Plague Inc.
63.G4C13 Keynote: Michael Jones of Google & Opening Remarks1:00:03
64.ROUNDTABLE - Government Assets to Enrich Educational Experiences & Games59:56
65.ROUNDTABLE - Winning Against Pandemics: Games as Essential Tools for Planning and Response59:54
66.#G4C12: Agitprop Game Design59:33
67.Panel - Non-Profits Doing Good for Games59:29
68.G4C14: Pitch Event59:27
69.ROUNDTABLE - Games and Moral Panic: 2500 Year History59:25
70.Panel - Changing the Game: A Conversation with the Founders and Leaders of G4C59:22
71.Panel - Community of Interest: Comics for Impact59:10
72.ROUNDTABLE - VR for Change Alcove Challenge Presentations59:08
73.ROUNDTABLE - COVID-19 and Games in Higher Education59:06
74.Epic Games Educator Town Hall58:43
75.ROUNDTABLE - G4C Student Challenge: 5 Years of Impact58:29
76.[2018] G4C Industry Circle: 'Ed-Tech & Creative Learning' with Classcraft58:21
77.Project Briefs - Students and Educators as Game Designers58:16
78.2021 G4C Awards Ceremony - Celebrating a Year of Games for Impact!58:15
79.ROUNDTABLE - Rapid Adaptation: Lessons from 100 Years of Gamified Learning58:13
80.Playful Resilience57:46
81.One Billion Guns vs One Billion Nucleotides57:39
82.Industry Circle Town Hall57:34
83.G4C14: Turning Fantasy Into Reality Building Games That Schools Need57:26Changes
84.VR Games to Support Empathy and Compassion in Nigeria57:15
85.ROUNDTABLE - Growing Games for Change Globally57:01
86.ROUNDTABLE - Games for (Remote) Learning: Challenges and Opportunities56:56
87.Serious Games Developer Program Driving DEEP Impact Design56:51
88.Seven F Words You Can Use in School56:45
89.G4C14: Remaking Learning Live From Pittsburgh56:44Changes
90.G4C14: Shoot For the Moon Game Design Contest Finals56:41
91.G4C13: Amplify Learning (Preloaded, Fay Games, Zachtronics, Strange Loop, Bossa Studio + panel)56:37Changes
92.Industry Circle Town Hall55:50
93.Panel - Pick Me! Win More Fans With These Lessons from Platform Providers55:41
94.Developing Indigenous Developers55:33
95.G4C Student Challenge Office Hours55:29
96.The Kids Are Mostly All Right: A Chat Between Developers & Youth55:26
97.Advancing Indigenous Futurisms in Games55:06
98.Panel - Xbox Adaptive Controller: Industrial Design for Inclusivity54:17
99.#G4C12: International Development54:15
100.Video Game Diplomacy: Video Games for STEAM and Entrepreneurship53:28