1. | 2021 Games for Change Festival - Day 1 | 11:00:16 | |
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2. | 2021 Games for Change Festival - Day 2 | 9:46:25 | |
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3. | 2021 Games for Change Festival - Day 3 | 9:41:36 | |
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4. | 2024 Games for Change Festival - Day 2 | 9:03:21 | |
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5. | 2023 Games for Change Festival | 7:32:26 | |
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6. | 2023 Games for Change Festival Live Stream | 4:08:21 | |
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7. | 2023 Games for Change Festival Live Stream | 4:05:48 | |
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8. | 2024 Games for Change Festival - Day 1 | 3:53:25 | |
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9. | 2023 Games for Change Festival Live Stream | 2:44:23 | |
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10. | 2024 Games for Change Festival - Day 1 | 2:32:10 | |
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11. | 2024 Games for Change Festival - Day 1 | 2:00:07 | |
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12. | Talk and Play- Ethics in XR | 1:51:27 | |
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13. | 2024 Games for Change Awards | 1:51:03 | |
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14. | 2023 Games for Change Festival Live Stream | 1:48:25 | |
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15. | 2023 Games for Change Festival Live Stream | 1:47:01 | |
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16. | Gaming the System: Making Games about Real-World Systems | 1:39:57 | |
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17. | Talk and Play- XR for mental health | 1:36:04 | |
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18. | WORKSHOP | Building Digital Play for Well-being - Kimberly Voll, RITEC and Digital Thriving | 1:34:48 | |
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19. | G4C15 Games for Learning Summit (Morning Keynotes) | 1:34:23 | | Changes
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20. | WORKSHOP | Play, Learn, Teach: Instructional Design Lessons from Game Design - Vince Siu | 1:32:18 | |
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21. | G4L15: Games for Learning Summit (Afternoon keynotes) | 1:30:10 | | Changes
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22. | G4C15: Industry Circle | 1:20:35 | |
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23. | On the Morning You Wake | Critical Issues Forum Speaker Series | 1:14:45 | |
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24. | G4C13: Games at the Core: Transformative Promise or Publishers Pablum? (Joan Ganz Cooney Center) | 1:13:00 | |
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25. | Psychedelics as Therapeutics: The Contribution of Game Heuristics | 1:12:35 | |
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26. | #G4C12: Activate! Making Games the Active Way | 1:11:27 | |
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27. | Using Games to Improve Mental Health Post COVID-19 | 1:07:36 | |
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28. | Panel - The Women of Overwatch: The Journey of Bringing Strong Female Characters to Life | 1:06:56 | | Overwatch 2
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29. | G4C Talk and Play: LOCALLY PLAYED Book Launch with Benjamin Stokes | 1:06:19 | |
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30. | Talk and Play - Black Visions/Black Voices: Fostering Equity through Immersive Storytelling | 1:06:15 | |
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31. | New Approaches To Mentorship In A Pandemic | 1:06:10 | |
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32. | APIA Narratives to the Front Emerging Technology & POV | 1:05:45 | Vlog |
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33. | Workshop - Feats and Flops: Trailblazing the Edtech Market | 1:05:21 | |
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34. | Mini-Talk Series - Developing Games for Informal Learning Spaces | 1:05:03 | |
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35. | [ 2017 ] G4C Industry Circle: Filament Games | 1:04:51 | | Filament
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36. | Panel - The Youth-to-Industry Pipeline - How Challenges & Game Jams Create Career Pathways | 1:04:46 | |
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37. | ROUNDTABLE - Esports & Education | 1:04:01 | |
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38. | ROUNDTABLE - Games to Address National Health Crises | 1:03:56 | |
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39. | ROUNDTABLE - Resilient Cities, Play and the Return to Public Space | 1:03:32 | |
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40. | G4C13: Plenary Response: Games 2020 — Expecting the Unexpected! | 1:03:03 | |
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41. | #G4C12: Demo Spotlight | 1:02:59 | |
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42. | Civics & Social Issues Microtalk Salon | 1:02:49 | |
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43. | XR4C Talk & Play "On the Morning You Wake and the Art of Immersive Storytelling for Impact" | 1:02:43 | |
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44. | Uni. of Silicon Valley and RoToArk X Core Games: Real World Experience and Opportunity for Students | 1:02:19 | |
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45. | Exploring Immersive Technologies for Serious Games | 1:02:11 | Vlog |
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46. | Mental Health in Gaming AMA with Take This - Day 1 | 1:02:07 | |
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47. | ROUNDTABLE - Raising Good Gamers Research | 1:01:40 | |
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48. | Building a More Equitable Games Industry | 1:01:29 | |
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49. | ROUNDTABLE - Building Bridges to Fight Hate in Games | 1:01:16 | |
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50. | ROUNDTABLE - Managing Burn-Out & Stress with Games & XR: Industry Trends | 1:01:09 | |
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51. | #G4C12: Jane McGonigal Keynote, "The Game That Changed My Life" | 1:01:02 | |
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52. | ROUNDTABLE - Social Tech for Youth Wellbeing | Meet the Entrepreneurs | 1:00:56 | |
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53. | [2018] G4C Industry Circle: 'VR for Learning' with Filament Games | 1:00:41 | | Filament
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54. | Raising Good Gamers: TED Ed Student Talks Program | 1:00:35 | |
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55. | ROUNDTABLE - DTOX - Tackling Toxicity with Play | 1:00:27 | |
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56. | ROUNDTABLE - Addressing Ethics in the Game Industry | 1:00:21 | |
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57. | Mental Health in Gaming AMA with Take This - Day 2 | 1:00:21 | |
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58. | [2018] G4C Industry Circle: 'Navigating Game Based Learning in EU' with Triseum | 1:00:20 | |
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59. | Mental Health in Gaming AMA with Take This - Day 3 | 1:00:20 | |
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60. | #G4C12: Dr. James Paul Gee Keynote | 1:00:16 | |
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61. | Mini-Talk Series - How Teachers Use Games in the Classroom | 1:00:12 | | The Classrooms
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62. | Well Played: Ndemic Creations | 1:00:11 | | Plague Inc.
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63. | G4C13 Keynote: Michael Jones of Google & Opening Remarks | 1:00:03 | |
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64. | ROUNDTABLE - Government Assets to Enrich Educational Experiences & Games | 59:56 | |
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65. | ROUNDTABLE - Winning Against Pandemics: Games as Essential Tools for Planning and Response | 59:54 | |
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66. | #G4C12: Agitprop Game Design | 59:33 | |
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67. | Panel - Non-Profits Doing Good for Games | 59:29 | |
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68. | G4C14: Pitch Event | 59:27 | |
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69. | ROUNDTABLE - Games and Moral Panic: 2500 Year History | 59:25 | |
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70. | Panel - Changing the Game: A Conversation with the Founders and Leaders of G4C | 59:22 | |
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71. | Panel - Community of Interest: Comics for Impact | 59:10 | |
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72. | ROUNDTABLE - VR for Change Alcove Challenge Presentations | 59:08 | |
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73. | ROUNDTABLE - COVID-19 and Games in Higher Education | 59:06 | |
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74. | Epic Games Educator Town Hall | 58:43 | |
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75. | ROUNDTABLE - G4C Student Challenge: 5 Years of Impact | 58:29 | |
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76. | [2018] G4C Industry Circle: 'Ed-Tech & Creative Learning' with Classcraft | 58:21 | |
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77. | Project Briefs - Students and Educators as Game Designers | 58:16 | |
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78. | 2021 G4C Awards Ceremony - Celebrating a Year of Games for Impact! | 58:15 | |
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79. | ROUNDTABLE - Rapid Adaptation: Lessons from 100 Years of Gamified Learning | 58:13 | |
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80. | Playful Resilience | 57:46 | |
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81. | One Billion Guns vs One Billion Nucleotides | 57:39 | |
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82. | Industry Circle Town Hall | 57:34 | |
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83. | G4C14: Turning Fantasy Into Reality Building Games That Schools Need | 57:26 | | Changes
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84. | VR Games to Support Empathy and Compassion in Nigeria | 57:15 | |
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85. | ROUNDTABLE - Growing Games for Change Globally | 57:01 | |
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86. | ROUNDTABLE - Games for (Remote) Learning: Challenges and Opportunities | 56:56 | |
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87. | Serious Games Developer Program Driving DEEP Impact Design | 56:51 | |
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88. | Seven F Words You Can Use in School | 56:45 | |
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89. | G4C14: Remaking Learning Live From Pittsburgh | 56:44 | | Changes
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90. | G4C14: Shoot For the Moon Game Design Contest Finals | 56:41 | |
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91. | G4C13: Amplify Learning (Preloaded, Fay Games, Zachtronics, Strange Loop, Bossa Studio + panel) | 56:37 | | Changes
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92. | Industry Circle Town Hall | 55:50 | |
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93. | Panel - Pick Me! Win More Fans With These Lessons from Platform Providers | 55:41 | |
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94. | Developing Indigenous Developers | 55:33 | |
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95. | G4C Student Challenge Office Hours | 55:29 | |
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96. | The Kids Are Mostly All Right: A Chat Between Developers & Youth | 55:26 | |
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97. | Advancing Indigenous Futurisms in Games | 55:06 | |
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98. | Panel - Xbox Adaptive Controller: Industrial Design for Inclusivity | 54:17 | |
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99. | #G4C12: International Development | 54:15 | |
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100. | Video Game Diplomacy: Video Games for STEAM and Entrepreneurship | 53:28 | |
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