1. | Talk | Game Design to Heal Self, Society, and Community | 1 | |
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2. | Talk | Salvage Safari: Engaging Players in the Circular Economy Through Play | 1 | |
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3. | Workshop | Inclusive by Design - From Concept to Market Success | 1 | |
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4. | Workshop | Playing with Well-Being by Design | 2 | |
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5. | Talk | Creating 'Year of the Cicadas': From Grief to Game | 8 | |
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6. | Workshop | A Developer’s Guide to compliance and safety by design | 1 | |
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7. | Talk | Designing the Future Revisiting the Past: Harnessing History & Culture through Game Narrative | 2 | |
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8. | Keynote | In Game to IRL: How to Succeed in Purpose-Driven Play | 1 | |
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9. | Talk | Resonance - Unlocking Collective Genius: The Cheat Code for World-Changing Alliances | 2 | |
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10. | Talk | GLAAD Gaming: The State of LGBTQ Inclusion in Video Games | 2 | |
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11. | Workshop | A Game Creator's Toolkit to Build Impactful Classroom Experiences | 1 | |
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12. | Panel | Creating, Measuring, & Asessing Impact | 3 | |
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13. | Talk | A Series of Edu Game Hot Takes | 1 | |
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14. | Talk | AI Games: From Neural Networks to AI's Anatomy | 3 | |
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15. | Staying Human: Being An Artist In The Age of Technology | 3 | |
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16. | From Player Passion to Global Impact – A Journey of Creation, Learning, and Change | 0 | |
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17. | The Power of Mentoring for Careers in Gaming | 1 | |
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18. | Talk | The Career Game Loop | 1 | |
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19. | Workshop | Reading Games Well: How Players Evoke Personal and Subjective Meanings | 1 | |
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20. | Panel | The Power of Play in Informal Learning Spaces | 2 | |
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21. | Panel | How Emerging Markets Have Become Industry Leaders | 0 | |
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22. | Panel | Game On: Inspiring Future Game Designers | 2 | |
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23. | Talk | The Rise of Brand-Led Gaming for Social Change | 1 | |
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24. | Talk | Press B to Belong | 2 | |
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25. | Access Ahead: Game Accessibility Crash Course with Arman Nobari | G4C2025 Pre-Festival Session | 1 | |
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26. | Talk | An African Talent Model for the Global Games Industry | 5 | |
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27. | Talk | Emotional Avatar: Virtual Humans for Automated Mental Health Therapy | 0 | |
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28. | Talk | How to Create Immersive and Educational Experiences in 3D Virtual Spaces | 5 | |
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29. | Streaming Awareness: How Games & Influencers Are Sparking Mental Health & Gun Violence Conversations | 1 | |
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30. | Talk | Change, or Changiness? | 2 | |
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31. | Talk | 59 Cities with History: Connected Play Beyond Library Walls | 3 | |
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32. | It Takes a Village: Crafting the Future of Learning | 1 | |
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33. | Talk | Ecogames: Playful Perspectives on the Climate Crisis | 3 | |
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34. | Empowering Diversity in Gaming: Fostering Inclusivity Through Youth Engagement and Storytelling | 3 | |
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35. | Panel | Game On! Helping Youth Chart a Career Pathway in the Gaming Industry | 2 | |
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36. | Talk | Leveling Up Mental Health: Insights & Action from Discord's User Study | 0 | |
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37. | Talk | Accelerating Tomorrow's Leadership at the Intersection of Mental Health and Games | 1 | |
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38. | Talk | Using Minecraft and Twitch to Improve Mental Health Literacy Among Young Gamers | 0 | |
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39. | Panel | Games, Hollywood, & Impact | 1 | |
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40. | Panel | Leveraging Strategic Partnerships for Social Good in Gaming | 2 | |
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41. | Meet the Funders: Social Impact Entertainment Financing | 3 | |
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42. | Talk | How Games Shift School Culture on Teen Suicide | 1 | |
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43. | Workshop | Warm Up and Play | 1 | |
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44. | Making Art in Emergency, Acts of Resistance and Intersectional Feminism in Storytelling | 2 | |
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45. | Fireside Chat | Celebrating 5 Years of The Uncensored Library | 0 | |
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46. | Fireside Chat | Building our studio around impact - to B(Corp) or not to B | 2 | |
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47. | Talk | Play On: Gaming as a Catalyst for Education, Career Pathways, and Exploration | 1 | |
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48. | Talk | Therapeutically Applied Role-Playing Games for Grief Counseling | 1 | |
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49. | Leveling Up for Global Goals: Why the Games Industry Matters for the UN SDGs | 3 | |
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50. | Unity for Humanity: Empowering Social Impact Creators | 1 | |
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51. | Talk | Creative Coding Communities: The Relationship Between Scratch Use & Child Well-Being | 1 | |
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52. | The Future of Games Is Built Together | 1 | |
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53. | Talk | Stories of/by/for the Fields of Play | 1 | |
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54. | From Pixels to People: A Guide to Thriving Gaming Communities | 0 | |
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55. | Keynote | Working Together to Build a Better Tomorrow | 1 | |
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56. | Global Goals, Game Engines: How UN Agencies Are Partnering with the Games Industry for Impact | 1 | |
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57. | Gaming - The Future of Wellbeing | 2 | |
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58. | The Power of Play: Mobilizing a Global Gamer Community to Create Meaningful Change | 2 | |
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59. | Games for Adolescent Mental Health: Addressing Different Places and People | 4 | |
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60. | The Well-Read Game: On Playing Thoughtfully Book Launch | G4C2025 Pre-Festival Session | 8 | |
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61. | Keynote | Quantum Leap to Regenerative Futures:Regeneration beyond Sustainability | 1 | |
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62. | REACTION for The Future of Gaming Industry | 1 | |
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63. | Panel | Ten Years of the G4C Student Challenge: Youth Empowerment at Scale | 1 | |
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64. | Talk | Making an Impact with Gaming at School | 5 | |
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65. | Building a Better Digital World: How Youth are Shaping a Positive Future on Roblox & Beyond | 2 | | Roblox
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66. | Keynote | What Good is Game Design? | 2 | |
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67. | A Message From Poonacha Machaiah | 0 | |
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68. | Keynote | Hell Welcomes All: Championing Accessibility in an M-Rated ARPG | 1 | |
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69. | Panel | Every Playground is Big When You’re Small: Play360 | 1 | |
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70. | Talk | Knock Knock, Kids: Replacing Closed Doors with Age-Empowered Access | 2 | | Knock-Knock
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71. | ESA x Ubisoft: Creating a more inclusive world in games | 4 | |
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72. | Keynote | How GenAI is Inventing New Ways to Play | 3 | |
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73. | Panel | Gaming for a Greener Tomorrow | 1 | |
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74. | Panel | Minecraft CS Pathways: From Coding to Creation with Minecraft Game Development | 0 | | Minecraft
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75. | How Tabletop RPGs Can Build and Support Communities | 4 | |
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76. | Building Futures In Emerging Tech For Everyone | 2 | |
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77. | 2025 Games for Change Festival Awards | 3 | |
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78. | Talk | How Video Games are Changing the Face of State Education in Europe (Stories from Romania) | 5 | |
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79. | Keynote | Conscious Gaming: Bringing Mindfulness & Wellbeing to Gamers | 1 | |
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80. | Designing for Wellbeing in Digital Play - It's possible! | 2 | |
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81. | ROUNDTABLE - G4C Student Challenge: 5 Years of Impact | 0 | |
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82. | WORKSHOP | Play, Learn, Teach: Instructional Design Lessons from Game Design - Vince Siu | 0 | |
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83. | Meet the Funder: John Spinale (JAZZ Venture Partners) | 0 | |
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84. | MEET THE FUNDER | Shaelyn Giampetroni, Empire State Development" | 0 | |
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85. | TALK | Reality Check - Content Moderation, Safety, and Privacy in XR - Brittan Heller | 1 | |
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86. | KEYNOTE | Community of Change - Leo Olebe | 0 | | Minecraft
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87. | ROUNDTABLE - Government Assets to Enrich Educational Experiences & Games | 0 | |
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88. | TALK | Gaming For Good - Jude Ower & Mathias Norvig | 0 | |
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89. | Meet the Funder: Rhonda Moore and David Miller (NIH) | 0 | |
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90. | Can Game-Based Training Programs Support Childhood Development? | 0 | |
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91. | Growing Games for Change Globally | 0 | |
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92. | Making Magic Moments: How Accessible and Fun AR Can Lead To Real Impact | 0 | |
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93. | Panel - Brain Training Games - Fact, Fiction, or Somewhere in Between? | 0 | |
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94. | Inclusivity in the Production of Digital Content for Kids | 0 | |
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95. | Cross-Cultural Impact Jam Student Presentations: We Will Be Heard | 0 | |
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96. | #G4C12: Libraries, Gateways to Communities | 0 | |
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97. | Neurogaming and Mental Health in the Era of Techlash | 0 | |
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98. | Beyond Visibility Ways, Wants, and Wins | 0 | |
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99. | #G4C12: Learning Mathematics & Acquiring 21st Century Skills in the Hong Kong Classroom | 0 | | The Classrooms
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100. | Panel - XR for Good - The Creators' Perspective | 0 | |
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