Games for Change

Games for Change

Views:
1,002,488
Subscribers:
7,010
Videos:
1,136
Duration:
22:16:09:01
United States
United States

Games for Change is an American YouTube content creator with approximately 7.01 thousand subscribers, publishing over 1.14 thousand videos which altogether total more than 1 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCiB1wrd61EQqw1I6Jn6lSbw





Top 100 Most Controversial Videos by Games for Change


Video TitleRatingCategoryGame
1.Talk | Game Design to Heal Self, Society, and Community1
2.Talk | Salvage Safari: Engaging Players in the Circular Economy Through Play1
3.Workshop | Inclusive by Design - From Concept to Market Success1
4.Workshop | Playing with Well-Being by Design2
5.Talk | Creating 'Year of the Cicadas': From Grief to Game8
6.Workshop | A Developer’s Guide to compliance and safety by design1
7.Talk | Designing the Future Revisiting the Past: Harnessing History & Culture through Game Narrative2
8.Keynote | In Game to IRL: How to Succeed in Purpose-Driven Play1
9.Talk | Resonance - Unlocking Collective Genius: The Cheat Code for World-Changing Alliances2
10.Talk | GLAAD Gaming: The State of LGBTQ Inclusion in Video Games2
11.Workshop | A Game Creator's Toolkit to Build Impactful Classroom Experiences1
12.Panel | Creating, Measuring, & Asessing Impact3
13.Talk | A Series of Edu Game Hot Takes1
14.Talk | AI Games: From Neural Networks to AI's Anatomy3
15.Staying Human: Being An Artist In The Age of Technology3
16.From Player Passion to Global Impact – A Journey of Creation, Learning, and Change0
17.The Power of Mentoring for Careers in Gaming1
18.Talk | The Career Game Loop1
19.Workshop | Reading Games Well: How Players Evoke Personal and Subjective Meanings1
20.Panel | The Power of Play in Informal Learning Spaces2
21.Panel | How Emerging Markets Have Become Industry Leaders0
22.Panel | Game On: Inspiring Future Game Designers2
23.Talk | The Rise of Brand-Led Gaming for Social Change1
24.Talk | Press B to Belong2
25.Access Ahead: Game Accessibility Crash Course with Arman Nobari | G4C2025 Pre-Festival Session1
26.Talk | An African Talent Model for the Global Games Industry5
27.Talk | Emotional Avatar: Virtual Humans for Automated Mental Health Therapy0
28.Talk | How to Create Immersive and Educational Experiences in 3D Virtual Spaces5
29.Streaming Awareness: How Games & Influencers Are Sparking Mental Health & Gun Violence Conversations1
30.Talk | Change, or Changiness?2
31.Talk | 59 Cities with History: Connected Play Beyond Library Walls3
32.It Takes a Village: Crafting the Future of Learning1
33.Talk | Ecogames: Playful Perspectives on the Climate Crisis3
34.Empowering Diversity in Gaming: Fostering Inclusivity Through Youth Engagement and Storytelling3
35.Panel | Game On! Helping Youth Chart a Career Pathway in the Gaming Industry2
36.Talk | Leveling Up Mental Health: Insights & Action from Discord's User Study0
37.Talk | Accelerating Tomorrow's Leadership at the Intersection of Mental Health and Games1
38.Talk | Using Minecraft and Twitch to Improve Mental Health Literacy Among Young Gamers0
39.Panel | Games, Hollywood, & Impact1
40.Panel | Leveraging Strategic Partnerships for Social Good in Gaming2
41.Meet the Funders: Social Impact Entertainment Financing3
42.Talk | How Games Shift School Culture on Teen Suicide1
43.Workshop | Warm Up and Play1
44.Making Art in Emergency, Acts of Resistance and Intersectional Feminism in Storytelling2
45.Fireside Chat | Celebrating 5 Years of The Uncensored Library0
46.Fireside Chat | Building our studio around impact - to B(Corp) or not to B2
47.Talk | Play On: Gaming as a Catalyst for Education, Career Pathways, and Exploration1
48.Talk | Therapeutically Applied Role-Playing Games for Grief Counseling1
49.Leveling Up for Global Goals: Why the Games Industry Matters for the UN SDGs3
50.Unity for Humanity: Empowering Social Impact Creators1
51.Talk | Creative Coding Communities: The Relationship Between Scratch Use & Child Well-Being1
52.The Future of Games Is Built Together1
53.Talk | Stories of/by/for the Fields of Play1
54.From Pixels to People: A Guide to Thriving Gaming Communities0
55.Keynote | Working Together to Build a Better Tomorrow1
56.Global Goals, Game Engines: How UN Agencies Are Partnering with the Games Industry for Impact1
57.Gaming - The Future of Wellbeing2
58.The Power of Play: Mobilizing a Global Gamer Community to Create Meaningful Change2
59.Games for Adolescent Mental Health: Addressing Different Places and People4
60.The Well-Read Game: On Playing Thoughtfully Book Launch | G4C2025 Pre-Festival Session8
61.Keynote | Quantum Leap to Regenerative Futures:Regeneration beyond Sustainability1
62.REACTION for The Future of Gaming Industry1
63.Panel | Ten Years of the G4C Student Challenge: Youth Empowerment at Scale1
64.Talk | Making an Impact with Gaming at School5
65.Building a Better Digital World: How Youth are Shaping a Positive Future on Roblox & Beyond2Roblox
66.Keynote | What Good is Game Design?2
67.A Message From Poonacha Machaiah0
68.Keynote | Hell Welcomes All: Championing Accessibility in an M-Rated ARPG1
69.Panel | Every Playground is Big When You’re Small: Play3601
70.Talk | Knock Knock, Kids: Replacing Closed Doors with Age-Empowered Access2Knock-Knock
71.ESA x Ubisoft: Creating a more inclusive world in games4
72.Keynote | How GenAI is Inventing New Ways to Play3
73.Panel | Gaming for a Greener Tomorrow1
74.Panel | Minecraft CS Pathways: From Coding to Creation with Minecraft Game Development0Minecraft
75.How Tabletop RPGs Can Build and Support Communities4
76.Building Futures In Emerging Tech For Everyone2
77.2025 Games for Change Festival Awards3
78.Talk | How Video Games are Changing the Face of State Education in Europe (Stories from Romania)5
79.Keynote | Conscious Gaming: Bringing Mindfulness & Wellbeing to Gamers1
80.Designing for Wellbeing in Digital Play - It's possible!2
81.ROUNDTABLE - G4C Student Challenge: 5 Years of Impact0
82.WORKSHOP | Play, Learn, Teach: Instructional Design Lessons from Game Design - Vince Siu0
83.Meet the Funder: John Spinale (JAZZ Venture Partners)0
84.MEET THE FUNDER | Shaelyn Giampetroni, Empire State Development"0
85.TALK | Reality Check - Content Moderation, Safety, and Privacy in XR - Brittan Heller1
86.KEYNOTE | Community of Change - Leo Olebe0Minecraft
87.ROUNDTABLE - Government Assets to Enrich Educational Experiences & Games0
88.TALK | Gaming For Good - Jude Ower & Mathias Norvig0
89.Meet the Funder: Rhonda Moore and David Miller (NIH)0
90.Can Game-Based Training Programs Support Childhood Development?0
91.Growing Games for Change Globally0
92.Making Magic Moments: How Accessible and Fun AR Can Lead To Real Impact0
93.Panel - Brain Training Games - Fact, Fiction, or Somewhere in Between?0
94.Inclusivity in the Production of Digital Content for Kids0
95.Cross-Cultural Impact Jam Student Presentations: We Will Be Heard0
96.#G4C12: Libraries, Gateways to Communities0
97.Neurogaming and Mental Health in the Era of Techlash0
98.Beyond Visibility Ways, Wants, and Wins0
99.#G4C12: Learning Mathematics & Acquiring 21st Century Skills in the Hong Kong Classroom0The Classrooms
100.Panel - XR for Good - The Creators' Perspective0