Games for Change

Games for Change

Views:
1,002,488
Subscribers:
7,010
Videos:
1,136
Duration:
22:16:09:01
United States
United States

Games for Change is an American YouTube content creator with approximately 7.01 thousand subscribers, publishing over 1.14 thousand videos which altogether total more than 1 million views.

Created on ● Channel Link: https://www.youtube.com/channel/UCiB1wrd61EQqw1I6Jn6lSbw





Top 100 Videos With The Most Comments by Games for Change


Video TitleCommentsCategoryGame
1.#GameOn - 88 Seconds of Video Games607
2.Panel - The Women of Overwatch: The Journey of Bringing Strong Female Characters to Life83Overwatch 2
3.State of the Union60
4.Keynote - Into the Future, with Magic Leap's Graeme Devine48
5.Democratizing Bio-Sensing Tools With OpenBCI15
6.G4C14: Block by Block: Minecraft In Urban Planning Projects12Minecraft
7.Jane McGonigal Interview with Games for Change11
8.Keynote - How Unique are We? The New Neuroscience of Decision-making and Free Will with Moran Cerf10
9.The Benefits of Playing Minecraft Together for Children with Autism with Stuart Duncan9Minecraft
10.#G4C12: Valve and Teach with Portals8
11.The Game: The Game (A Pick-Up Artist Dating Simulator)8
12.G4C14: Dan Ariely / Who Put the Monkey In the Driver's Seat?7
13.Panel - Xbox Adaptive Controller: Industrial Design for Inclusivity6
14.VR for Binocular Vision: Using the Brain's Neuroplasticity to Treat Lazy Eye6
15.G4C14: Jenova Chen / Blank Canvas Designing A New Era of Emotional Storytelling Through Games5
16.Keynote - Into The Future: A World Without Edges with Graeme Devine5
17.Keynote - 0 to 120 Million: Infecting the World with Games that Make You Think, with James Vaughan5Rebel Inc.
18.[ 2016 ] G4C Industry Circle: Filament Games5
19.Keynote - The Future of Virtual Reality and Education with Jesse Schell4
20.G4C15: HH Prince Fahad Al Saud / The Arab World and Its Digital Now / Q&A4
21.ANNOUNCEMENT - Introducing Raising Good Gamers3
22.G4C14: Paolo Pedercini Making Games in an F****d Up World3
23.Hololab Champions VR: The Making of a VR Chemistry Lab3HoloLAB Champions
24.[2018] G4C Industry Circle: 'Ed-Tech & Creative Learning' with Classcraft3
25.Playing for Change - Ten Years of Kids Helping Kids in the Virtual World of Club Penguin3Club Penguin
26.Playing for the Planet: How Video Games can Deliver for People and the Environment3
27.Global Game Jam: Jesse Schell Keynote for G4C Locations3
28.Playing With Your Emotions: Games that Build Emotional Regulation3
29.Gamestorming Curricula2
30.Fireside Chat with Marcie Jastrow and Jesse Damiani2
31.G4C17 Lifetime of Play Award: Bernie DeKoven2
32.ETC Presents: Piggy Banks Live! A Multiplayer Experience on Art and Provocation2
33.Keynote - Amplius Ludo, Beyond the Horizon, with Christopher Weaver2
34.2017 Games for Change Festival trailer2Civilization V
35.#G4C12: Rants2
36.Keynote - Empowering Tech Crazed Kids to Save Lives with Rajesh Anandan2
37.Exploring Indigenous History in WHEN RIVERS WERE TRAILS2When Rivers Were Trails
38.[ 2017 ] G4C Industry Circle: Playmatics2Changes
39.G4C15: Reclaiming Culture Through Game Design2
40.Keynote - Ten Important Findings From The Research On Games For Impact2Changes
41.KEYNOTE - Play for Change: Ten Games to Play Right Now with Colleen Macklin2
42.Video Games as Meditation2
43.ANNOUNCEMENT - Designing One Button Games for Accessibility with Ryan Green and Mike Perrotto2That Dragon, Cancer
44.Well Played: Ndemic Creations2Plague Inc.
45.G4C14: Tracy Fullerton / Well Played Series (Gone Home)2Gone Home
46.G4C13: The Rejected: The Censorship of Social Impact Games2
47.Talk and Play- Ethics in XR2
48.#G4C12: Games for Unlearning Biases & Stereotypes, Part 12
49.Games for Change 2018 Awards hosted by David Polgar2What Remains of Edith Finch
50.[ 2016 ] Industry Circle: Hangout with Kognito2
51.KEYNOTE - Anti Racism + XR with Dr. Courtney Cogburn2
52.ROUNDTABLE - Addressing Ethics in the Game Industry2
53.Educational VR Games: Lessons Learned2
54.KEYNOTE - The World Now Understands AbleGamers' Mission with Mark Barlet1
55.Keynote - Chris Graves - How Humans Decide, How to Change Minds, and How to Craft Narratives1
56.Meet the Funder: Archie Stonehill and Michael Cheung (Makers Fund)1
57.Keynote - Good Play with Katie Salen1Minecraft
58.Gaming the System: Making Games about Real-World Systems1
59.ROUNDTABLE - Well-Played: Animal Crossing or How We Have Faith in Systems1Animal Crossing
60.G4C14: Nick Fortugno / Well Played Series (Papers, Please)1Papers, Please
61.Panel - Rethinking Assessment: Mastery Doesn't Require a Bubble Sheet1
62.2023 Games for Change Festival Live Stream1
63.G4C15: N Square Game Challenge1
64.Programming the Illinois Map: Fostering Empathy & Digital Literacy through Collaborative Game Design1
65.Project Briefs - Students and Educators as Game Designers1
66.How Uncertainty can be Used to Improve Learning1
67.Mini-Talk Series - How Teachers Use Games in the Classroom1The Classrooms
68.Fireside Chat with Stan Pierre-Louis and Yannis Mallat1Prince of Persia: The Sands of Time
69.G4C15: Twine: A Tool for Changing Games1
70.[ 2017 ] G4C Industry Circle: Schell Games1
71.G4C13: Games as Instruments of Societal Coercion1
72.Well Played: Project Syria1
73.G4C15: Culture War & Video Games: Art During Wartime1
74.Keynote - Maslow's Hierarchy and the Gifts of XR1
75.#G4C12: Deepak Chopra's Leela1Deepak Chopra's Leela
76.Keynote - Ethics of video games with Celia Hodent1
77.G4C14: Noah Falstein / Evolving Games for Change1
78.Asi Burak, Games for Change, TEDxGotham 20101
79.Government Grants for Health & Science Games1
80.2023 Games for Change Festival Live Stream1
81.Seven F Words You Can Use in School1
82.G4C15 Mini-Talk: Dungeons & Drama: Gamifying Theater1
83.#G4C12: Look before you leap1
84.G4C14: Dr. Adam Gazzaley / Games and the Future of Cognitive Enhancement1
85.KEYNOTE: Mental Health in Games with Anita Sarkeesian and Eve Crevoshay1
86.ROUNDTABLE - Government Assets to Enrich Educational Experiences & Games1
87.Talk and Play- XR for mental health1
88.Sensing the Risks of XR1
89.Project Briefs: Civics & Social Issues1
90.Talk and Play in VR - The Impact of Volumetric Capture (ft. Tech Tock)1
91.#G4C12: Good Games Belong in Schools1
92.Keynote - How Virtual and Augmented Reality Technology Will Impact and Transform Healthcare1Vlog
93.Keynote - Digital Medicine: The Quest for the First FDA-Approved Game, with Dr. Adam Gazzaley1
94.Public Screens and Games Embedded in Physical Space: the Rise of Maker Games with Benjamin Stokes1
95.Using Behavior Change Techniques to Improve Game Outcomes1
96.KEYNOTE: Dr. Brennan Spiegel1
97.#G4C12: Psychology of Engagement1
98.Panel - Forging the Cyberfeminist Multireality1
99.G4C13 MinecraftEdu: Digging in a Virtual Sandbox for the Future of Education1
100.PANEL: Building for Inclusivity: How Games Have the Power to Transform People1