1. | #GameOn - 88 Seconds of Video Games | 607 | |
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2. | Panel - The Women of Overwatch: The Journey of Bringing Strong Female Characters to Life | 83 | | Overwatch 2
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3. | State of the Union | 60 | |
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4. | Keynote - Into the Future, with Magic Leap's Graeme Devine | 48 | |
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5. | Democratizing Bio-Sensing Tools With OpenBCI | 15 | |
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6. | G4C14: Block by Block: Minecraft In Urban Planning Projects | 12 | | Minecraft
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7. | Jane McGonigal Interview with Games for Change | 11 | |
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8. | Keynote - How Unique are We? The New Neuroscience of Decision-making and Free Will with Moran Cerf | 10 | |
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9. | The Benefits of Playing Minecraft Together for Children with Autism with Stuart Duncan | 9 | | Minecraft
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10. | #G4C12: Valve and Teach with Portals | 8 | |
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11. | The Game: The Game (A Pick-Up Artist Dating Simulator) | 8 | |
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12. | G4C14: Dan Ariely / Who Put the Monkey In the Driver's Seat? | 7 | |
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13. | Panel - Xbox Adaptive Controller: Industrial Design for Inclusivity | 6 | |
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14. | VR for Binocular Vision: Using the Brain's Neuroplasticity to Treat Lazy Eye | 6 | |
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15. | G4C14: Jenova Chen / Blank Canvas Designing A New Era of Emotional Storytelling Through Games | 5 | |
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16. | Keynote - Into The Future: A World Without Edges with Graeme Devine | 5 | |
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17. | Keynote - 0 to 120 Million: Infecting the World with Games that Make You Think, with James Vaughan | 5 | | Rebel Inc.
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18. | [ 2016 ] G4C Industry Circle: Filament Games | 5 | |
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19. | Keynote - The Future of Virtual Reality and Education with Jesse Schell | 4 | |
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20. | G4C15: HH Prince Fahad Al Saud / The Arab World and Its Digital Now / Q&A | 4 | |
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21. | ANNOUNCEMENT - Introducing Raising Good Gamers | 3 | |
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22. | G4C14: Paolo Pedercini Making Games in an F****d Up World | 3 | |
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23. | Hololab Champions VR: The Making of a VR Chemistry Lab | 3 | | HoloLAB Champions
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24. | [2018] G4C Industry Circle: 'Ed-Tech & Creative Learning' with Classcraft | 3 | |
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25. | Playing for Change - Ten Years of Kids Helping Kids in the Virtual World of Club Penguin | 3 | | Club Penguin
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26. | Playing for the Planet: How Video Games can Deliver for People and the Environment | 3 | |
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27. | Global Game Jam: Jesse Schell Keynote for G4C Locations | 3 | |
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28. | Playing With Your Emotions: Games that Build Emotional Regulation | 3 | |
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29. | Gamestorming Curricula | 2 | |
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30. | Fireside Chat with Marcie Jastrow and Jesse Damiani | 2 | |
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31. | G4C17 Lifetime of Play Award: Bernie DeKoven | 2 | |
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32. | ETC Presents: Piggy Banks Live! A Multiplayer Experience on Art and Provocation | 2 | |
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33. | Keynote - Amplius Ludo, Beyond the Horizon, with Christopher Weaver | 2 | |
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34. | 2017 Games for Change Festival trailer | 2 | | Civilization V
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35. | #G4C12: Rants | 2 | |
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36. | Keynote - Empowering Tech Crazed Kids to Save Lives with Rajesh Anandan | 2 | |
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37. | Exploring Indigenous History in WHEN RIVERS WERE TRAILS | 2 | | When Rivers Were Trails
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38. | [ 2017 ] G4C Industry Circle: Playmatics | 2 | | Changes
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39. | G4C15: Reclaiming Culture Through Game Design | 2 | |
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40. | Keynote - Ten Important Findings From The Research On Games For Impact | 2 | | Changes
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41. | KEYNOTE - Play for Change: Ten Games to Play Right Now with Colleen Macklin | 2 | |
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42. | Video Games as Meditation | 2 | |
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43. | ANNOUNCEMENT - Designing One Button Games for Accessibility with Ryan Green and Mike Perrotto | 2 | | That Dragon, Cancer
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44. | Well Played: Ndemic Creations | 2 | | Plague Inc.
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45. | G4C14: Tracy Fullerton / Well Played Series (Gone Home) | 2 | | Gone Home
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46. | G4C13: The Rejected: The Censorship of Social Impact Games | 2 | |
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47. | Talk and Play- Ethics in XR | 2 | |
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48. | #G4C12: Games for Unlearning Biases & Stereotypes, Part 1 | 2 | |
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49. | Games for Change 2018 Awards hosted by David Polgar | 2 | | What Remains of Edith Finch
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50. | [ 2016 ] Industry Circle: Hangout with Kognito | 2 | |
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51. | KEYNOTE - Anti Racism + XR with Dr. Courtney Cogburn | 2 | |
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52. | ROUNDTABLE - Addressing Ethics in the Game Industry | 2 | |
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53. | Educational VR Games: Lessons Learned | 2 | |
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54. | KEYNOTE - The World Now Understands AbleGamers' Mission with Mark Barlet | 1 | |
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55. | Keynote - Chris Graves - How Humans Decide, How to Change Minds, and How to Craft Narratives | 1 | |
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56. | Meet the Funder: Archie Stonehill and Michael Cheung (Makers Fund) | 1 | |
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57. | Keynote - Good Play with Katie Salen | 1 | | Minecraft
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58. | Gaming the System: Making Games about Real-World Systems | 1 | |
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59. | ROUNDTABLE - Well-Played: Animal Crossing or How We Have Faith in Systems | 1 | | Animal Crossing
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60. | G4C14: Nick Fortugno / Well Played Series (Papers, Please) | 1 | | Papers, Please
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61. | Panel - Rethinking Assessment: Mastery Doesn't Require a Bubble Sheet | 1 | |
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62. | 2023 Games for Change Festival Live Stream | 1 | |
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63. | G4C15: N Square Game Challenge | 1 | |
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64. | Programming the Illinois Map: Fostering Empathy & Digital Literacy through Collaborative Game Design | 1 | |
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65. | Project Briefs - Students and Educators as Game Designers | 1 | |
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66. | How Uncertainty can be Used to Improve Learning | 1 | |
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67. | Mini-Talk Series - How Teachers Use Games in the Classroom | 1 | | The Classrooms
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68. | Fireside Chat with Stan Pierre-Louis and Yannis Mallat | 1 | | Prince of Persia: The Sands of Time
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69. | G4C15: Twine: A Tool for Changing Games | 1 | |
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70. | [ 2017 ] G4C Industry Circle: Schell Games | 1 | |
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71. | G4C13: Games as Instruments of Societal Coercion | 1 | |
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72. | Well Played: Project Syria | 1 | |
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73. | G4C15: Culture War & Video Games: Art During Wartime | 1 | |
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74. | Keynote - Maslow's Hierarchy and the Gifts of XR | 1 | |
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75. | #G4C12: Deepak Chopra's Leela | 1 | | Deepak Chopra's Leela
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76. | Keynote - Ethics of video games with Celia Hodent | 1 | |
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77. | G4C14: Noah Falstein / Evolving Games for Change | 1 | |
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78. | Asi Burak, Games for Change, TEDxGotham 2010 | 1 | |
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79. | Government Grants for Health & Science Games | 1 | |
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80. | 2023 Games for Change Festival Live Stream | 1 | |
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81. | Seven F Words You Can Use in School | 1 | |
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82. | G4C15 Mini-Talk: Dungeons & Drama: Gamifying Theater | 1 | |
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83. | #G4C12: Look before you leap | 1 | |
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84. | G4C14: Dr. Adam Gazzaley / Games and the Future of Cognitive Enhancement | 1 | |
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85. | KEYNOTE: Mental Health in Games with Anita Sarkeesian and Eve Crevoshay | 1 | |
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86. | ROUNDTABLE - Government Assets to Enrich Educational Experiences & Games | 1 | |
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87. | Talk and Play- XR for mental health | 1 | |
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88. | Sensing the Risks of XR | 1 | |
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89. | Project Briefs: Civics & Social Issues | 1 | |
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90. | Talk and Play in VR - The Impact of Volumetric Capture (ft. Tech Tock) | 1 | |
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91. | #G4C12: Good Games Belong in Schools | 1 | |
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92. | Keynote - How Virtual and Augmented Reality Technology Will Impact and Transform Healthcare | 1 | Vlog |
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93. | Keynote - Digital Medicine: The Quest for the First FDA-Approved Game, with Dr. Adam Gazzaley | 1 | |
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94. | Public Screens and Games Embedded in Physical Space: the Rise of Maker Games with Benjamin Stokes | 1 | |
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95. | Using Behavior Change Techniques to Improve Game Outcomes | 1 | |
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96. | KEYNOTE: Dr. Brennan Spiegel | 1 | |
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97. | #G4C12: Psychology of Engagement | 1 | |
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98. | Panel - Forging the Cyberfeminist Multireality | 1 | |
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99. | G4C13 MinecraftEdu: Digging in a Virtual Sandbox for the Future of Education | 1 | |
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100. | PANEL: Building for Inclusivity: How Games Have the Power to Transform People | 1 | |
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