1. | Manage your own team of fantasy gladiators in Mortal Glory 2 #shorts | 28 | | Mortal Glory
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2. | Tornadoes, Audio & VFX // Mortal Glory 2 Indie Game Devlog #25 | 25 | Vlog | Mortal Glory 2
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3. | Adding Content And Some More Content // Mortal Glory 2 Indie Game Devlog #24 | 29 | Vlog | Mortal Glory 2
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4. | Echo Trail Effect & Quality of Life Improvements // Unity Indie Game Devlog #19 | 28 | Vlog |
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5. | Taunting & Tutorials // Mortal Glory 2 Indie Game Devlog #28 | 28 | Vlog | Mortal Glory 2
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6. | Adding New Characters & Trying To Get Back Into Flow // Unity Indie Game Devlog #24 | 31 | Vlog |
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7. | Exploding Corpses, Summoning Skills & More // Mortal Glory 2 Indie Game Devlog #19 | 35 | Vlog |
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8. | Playing My Own Game! // Mortal Glory 2 Steam Next Fest Stream | 77 | | Mortal Glory 2
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9. | This Should Be a Fun Feature! Multiplying Hazards & Design // Mortal Glory 2 Indie Game Devlog #18 | 32 | Vlog |
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10. | Fighting an Eternal Bug, New Languages & QoL Changes // Unity Indie Game Devlog 29 | 34 | Vlog |
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11. | Chain Lightning! Backgrounds, Special Rules & Information Visualization // Mortal Glory 2 Devlog #16 | 34 | Vlog |
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12. | Creating a Laser Cannon, Play Area Borders, Tooltips & More! // Unity Indie Game Devlog #12 | 34 | Vlog |
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13. | My Favorite New Feature! Relics, Perks & Saving // Mortal Glory 2 Indie Game Devlog #17 | 34 | Vlog |
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14. | Creating a SMART AI // Mortal Glory 2 Indie Game Devlog #21 | 38 | Vlog |
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15. | Implementing a Dialogue System & Creating Subtypes For Rooms // Unity Indie Game Devlog #17 | 36 | Vlog |
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16. | New Fire Skills! Fixing Line of Sight, Combat Log & more // Mortal Glory 2 Indie Game Devlog #15 | 36 | Vlog |
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17. | Making AI Smarter, Automating Game Testing With AI, Performance Issues // Unity Indie Game Devlog #9 | 38 | Vlog |
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18. | Updating User Interface & Other Visual Improvements // Unity Indie Game Devlog #14 | 38 | Vlog |
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19. | Adding Controller Support with Unity's New Input System // Unity Indie Game Devlog 25 | 38 | Vlog |
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20. | Improving Gameplay with Visual Effects + New Useless Feature // Unity Indie Game Devlog #20 | 39 | Vlog |
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21. | Bringing Order to Chaos, Design Choices & Visual Improvements // Unity Indie Game Devlog #16 | 39 | Vlog |
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22. | Choosing Languages & Starting Localization // Mortal Glory 2 Indie Game Devlog #32 | 46 | Vlog | Mortal Glory 2
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23. | Testing Multiplayer with Steam Remote Play // Unity Indie Game Devlog 26 | 40 | Vlog |
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24. | Celebrating Player Success // Mortal Glory 2 Indie Game Devlog #22 | 43 | Vlog |
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25. | Going Back to Mortal Glory & Preparing for Beta Test // Unity Indie Game Devlog #33 | 42 | Vlog |
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26. | What Is The Best Way To Implement Tooltips? // Mortal Glory 2 Indie Game Devlog #8 | 43 | Vlog |
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27. | Giving The Players Special Abilities // Unity Indie Game Devlog #8 | 43 | Vlog |
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28. | Playing Viewer Games #3 // Game Design Feedback - Chromosome Evil, Totally Convenient, Paladin's | 43 | |
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29. | Recap of Game Idea, Adding Bonus Goals to My Game & Steam Remote Play // Unity Indie Game Devlog #11 | 44 | Vlog |
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30. | Zero Budget Visuals for an Event System // Mortal Glory 2 Indie Game Devlog #30 | 59 | Vlog | Mortal Glory 2
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31. | CANNON ROOM, Simple Dialogue System, Simple Scoring System // Unity Indie Game Devlog #7 | 45 | Vlog |
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32. | Implementing Inventory, Shops, Events & Battle Preview // Mortal Glory 2 Indie Game Devlog #9 | 45 | Vlog |
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33. | Implementing Fog of War + Other Visual Improvements // Unity Indie Game Devlog #15 | 46 | Vlog |
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34. | Quick & Easy Visual Improvements + Other Polishing // Unity Indie Game Devlog 32 | 46 | Vlog |
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35. | Creating Content & Dealing With Scheduling Issues // Mortal Glory 2 Indie Game Devlog #26 | 47 | Vlog | Mortal Glory 2
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36. | Is It Almost Done? // Unity Indie Game Devlog #34 | 47 | Vlog |
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37. | Playing My Own Game // Streaming for Steam Next Fest | 47 | |
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38. | Watch Where You Step! New Environmental Hazards // Mortal Glory 2 Indie Game Devlog #14 | 48 | Vlog |
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39. | Making a Major Change to Gameplay // Unity Indie Game Devlog 27 | 48 | Vlog |
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40. | New Way To Start The Game // Mortal Glory 2 Indie Game Devlog #27 | 53 | Vlog | Mortal Glory 2
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41. | Options Menu, Steam Integration, Save System & More Boring Stuff // Unity Indie Game Devlog #10 | 49 | Vlog |
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42. | Adding Colors + Audience Upgrade // Mortal Glory 2 Indie Game Devlog #13 | 49 | Vlog |
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43. | Playing Viewer Games #4 // Game Design Feedback | 49 | |
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44. | Chambers of Devious Design - 1 Minute Tutorial | 49 | Tutorial | Chambers of Devious Design
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45. | Here’s My Traveling Team of Gladiators! // Mortal Glory 2 Indie Game Devlog #10 | 50 | Vlog |
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46. | Making a Better Map // Mortal Glory 2 Indie Game Devlog #23 | 54 | Vlog | Mortal Glory 2
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47. | Creating Chain Reactions With a Fun New Feature // Mortal Glory 2 Indie Game Devlog #5 | 51 | Vlog |
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48. | How to Make the Game Fun, Balanced & Easy to Understand? // Unity Indie Game Devlog #13 | 51 | Vlog |
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49. | Implementing Experience Points & Levelups // Mortal Glory 2 Indie Game Devlog #12 | 53 | Vlog |
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50. | Mortal Glory 2 Demo Release // Steam Next Fest February 2024 Demo | 60 | | Mortal Glory 2
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51. | Creating a Simple AI & Visualizing Game Information // Unity Indie Game Devlog #6 | 56 | Vlog |
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52. | Finding Artists & Updating Game Graphics // Unity Indie Game Devlog #4 | 56 | Vlog |
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53. | Making Looting Fun With Reward Chests // Mortal Glory 2 Indie Game Devlog #11 | 56 | Vlog |
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54. | I Recommend You Do This + Demo Results // Unity Indie Game Devlog 31 | 57 | Vlog |
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55. | I Almost Ruined My Release Plans, New Cannon & Visual Effects // Unity Indie Game Devlog #18 | 58 | Vlog |
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56. | You Should Use This Unity Feature // Unity Indie Game Devlog 30 | 61 | Vlog |
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57. | Building Framework for a Bunch of Cool New Skills // Mortal Glory 2 Indie Game Devlog #7 | 62 | Vlog |
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58. | Look at This Cool Bug I Found + Dynamic Environmental Tiles // Mortal Glory 2 Indie Game Devlog #4 | 62 | Vlog |
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59. | Steam Build Review Results // Mortal Glory 2 Indie Game Devlog #31 | 70 | Review | Mortal Glory 2
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60. | Is It Enough? New Changes to Unity Runtime Fee Program | 66 | | Chambers of Devious Design
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61. | Preparing For Release! Final Changes & Marketing // Mortal Glory 2 Devlog 34 | 69 | Vlog | Mortal Glory 2
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62. | I Can't Believe Mortal Glory Didn't Have This Feature // Mortal Glory 2 Indie Game Devlog #6 | 65 | Vlog |
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63. | Adding Visual Effects to the Game // Unity Indie Game Devlog #3 | 67 | Vlog |
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64. | Playing Viewer Games // Game Design Feedback | 67 | |
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65. | Making UI Visually Pleasing // Mortal Glory 2 Indie Game Devlog #20 | 70 | Vlog |
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66. | Revealing the Steam Page! + Working on Line of Sight Targeting // Mortal Glory 2 Devlog #3 | 68 | Vlog |
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67. | Talking About Unity, Cool New Skills & Steam Updates // Mortal Glory 2 Indie Game Devlog #29 | 69 | Vlog | Mortal Glory
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68. | Creating a Free Prologue // Mortal Glory 2 Indie Game Devlog #33 | 68 | Vlog | Mortal Glory 2
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69. | Playing My Own Game // Chambers of Devious Design Steam Release Stream | 70 | | Chambers of Devious Design
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70. | Playing Viewer Games #2 // Game Design Feedback | 71 | |
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71. | Creating a Game Trailer, AI improvements & Steam Stats for Next Fest // Unity Indie Game Devlog #21 | 72 | Vlog |
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72. | My Game Got DELAYED // Unity Indie Game Devlog 28 | 73 | Vlog |
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73. | Chambers of Devious Design - (Old) Game Trailer | 74 | Preview | Chambers of Devious Design
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74. | UPS & DOWNS: Participating in Steam Next Fest with my game // Unity Indie Game Devlog #23 | 74 | Vlog |
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75. | One Year on YouTube // Thanks For Watching & See You Next Year! | 75 | |
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76. | Choosing the Art Style & Creating a Turn Based System // Unity Indie Game Devlog #2 | 78 | Vlog |
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77. | DLC Announcement + Future Plans | 93 | |
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78. | Chambers of Devious Design - Release Trailer | 82 | Preview | Chambers of Devious Design
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79. | Someone want to buy ad space? #shorts | 83 | |
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80. | How to Add SIMPLE MULTIPLAYER to Your Game // Steam Remote Play Tutorial | 87 | Tutorial |
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81. | You Should Add THIS to Your Game - Preparing for Steam Next Fest // Unity Indie Game Devlog #22 | 89 | Vlog |
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82. | How to Tag Your Game On Steam // Improving Steam Tags to Optimize Your Store Page | 91 | Tutorial |
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83. | Creating Slay the Spire Map from scratch (my way) // Mortal Glory 2 Indie Game Devlog #2 | 92 | Vlog | Slay The Spire
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84. | Comparison Is the Thief of Joy // Why Comparing Your Game With Successful Indie Games Is Wrong | 92 | |
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85. | Getting My Game Ready For Steam + Creating a Steam Page // Unity Indie Game Devlog #5 | 94 | Vlog |
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86. | Mortal Glory 2 - Gameplay Trailer | 105 | Preview | Mortal Glory 2
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87. | Using Steam Stats for Data Driven Game Development? | 99 | |
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88. | Should You Make a DLC? // Indie Game DLC Revenue (+ Update on How Much Money My Game Made) | 104 | Vlog |
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89. | New to GameDev? Stop Overthinking and Just Do It! How to Stop Analysis Paralysis | 108 | Guide |
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90. | How to Stream on Steam (OBS) 2022 // Steam Next Fest Streaming Guide | 109 | Guide |
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91. | How to come up with an IDEA FOR YOUR FIRST GAME // Tips for coming up with game ideas | 113 | Guide |
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92. | What to Include In Steam Game Description // Writing Game Descriptions | 115 | |
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93. | Working on the Core Game Mechanic // Unity Indie Game Devlog #1 | 119 | Vlog |
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94. | Starting the Work on My Third Game // Mortal Glory 2 Indie Game Devlog #1 | 120 | Vlog |
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95. | My Game Failed Steam Review // Unity Indie Game Devlog #35 | 125 | Review |
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96. | Coming Up with a Game Idea & Planning a Game Development Project // Unity Indie Game Devlog #0 | 129 | Vlog |
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97. | Five Days to Release & How to get on Most Wishlisted chart and Popular Upcoming | 155 | | Mortal Glory
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98. | Don't Make This Marketing Mistake // Unity Indie Game Devlog #36 | 135 | Vlog |
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99. | One Day Before Release... Wishlist Update & Popular Upcoming | 148 | Vlog | Mortal Glory
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100. | How to Handle Negative Player Feedback as an Indie Game Developer | 135 | Guide |
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