AuroDev

AuroDev

Views:
599,123
Subscribers:
11,500
Videos:
215
Duration:
1:11:43:13
Finland
Finland

AuroDev is a Finnish content creator on YouTube with roughly 11.5 thousand subscribers. His content totals over 599.12 thousand views views across 215 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCa_pBA9xO1moLRbJY2AjMtQ





Top 100 Most Controversial Videos by AuroDev


Video TitleRatingCategoryGame
1.I added DRAWING to my pirate game #gamedev375
2.Remember to pay attention in history class!10
3.How to fight pirates 101: The basics32
4.THIS is what pirate fights actually look like133
5.You can freely customize your ship in my pirate game #indiegame23
6.Customize weapons in my Pirate game #indiegame16
7.You can draw your own pirate flag in my game #indiegaming15
8.Roguebound Pirates - Best Indie Games: Fall Showcase Trailer74
9.This is the dumbest feature in my pirate game #indiegame38
10.You can upgrade your ship to knock back enemies!26
11.New feature in my pirate game121
12.I added ROCKET BOOSTERS to my pirate game #gamedev22
13.I reduced the cannon cooldown to zero... #indiegaming15
14.I am making a TOTALLY historically accurate pirate game #roguelike #gamedev #gamedesign47
15.Combining items to BREAK the game #gamedev24
16.Do you prefer melee or ranged?17
17.10 Months of Game Development in 10 Minutes194
18.This is historically accurate pirate action #indiegaming13
19.No cooldowns - what could go wrong?18
20.Which is a better pirate weapon? #indiegaming12
21.Design your own Pirate Ship! #indiegames12
22.Should I keep this in the game?22
23.Ramming into other ships is my go-to approach13
24.This is what you need to fight pirates! #indiegame20
25.I Got Blessed by Steam + Mortal Glory 2 DLC is OUT NOW155Mortal Glory 2
26.What is your weapon of choice? #indiegame16
27.I am making a historically accurate pirate game62
28.Master the seas in this Pirate Adventure Roguelike #indiegaming19
29.Is this the most important feature ever?83
30.What weapons should I add? #indiegaming13
31.Roguebound Pirates - Public Playtest Trailer120
32.My pirate game is BROKEN #gamedev17
33.You can turn your ship into a tank (figuratively...?) #indiegame19
34.Custom pirate ship & weapons #indiegaming21
35.Historically accurate pirate action #indiegaming16
36.What weapons should I add to my pirate game? #indiegaming14
37.Adding new weapons to my pirate game #gamedev28
38.Easy Extra Marketing in 2025 for Indie Devs + Chance to Get Funded!52
39.Releasing My Game on Consoles // Mortal Glory 2 Xbox, Switch & PlayStation76
40.This item might need balancing... #indiegame17
41.This item might break my game82
42.Announcing My New Game - A Roguelike PIRATE Adventure!292
43.Ships can now JUMP?! #gamedev54
44.Most important pirate equipment #indiegaming16
45.Is this enough cannonballs?3
46.Available on Xbox & Switch! My Gladiator roguelike is now available on Xbox & Switch! #indiegame0
47.I'm making a pirate game with crazy weapon combos #indiegame20
48.BUILD a pirate Ship & DRAW your own sails #gamedev35
49.Pirates ❤️ Axes15
50.Would pirate you use this weapon?30
51.What are best weapons for pirates? #indiegame13
52.My pirate game is taking some liberties with historical accuracy26
53.Choose your weapons! #indiegames22
54.Roguebound Pirates - Official Gameplay Preview Trailer143
55.Here's How I Started Working On My Pirate Roguelike186
56.This seems TOTALLY balanced! #gamedev64
57.Adding a "Tetris Inventory" to my Pirate Roguelike77
58.Historical fact: Real pirates always carried a giant axe with them #indiegame10
59.Top pirate weapons? #indiegame11
60.What happens when you 10x the speed in my pirate game24
61.My Gladiator Roguelike is coming to consoles! #indiegame17
62.Build your own pirate ship! #indiegame15
63.This GAMEMODE was an ACCIDENT86
64.This is how swords work, right? #indiegame11
65.No time to stop! There's pirating to do...20
66.Customize weapons & design a pirate ship #indiegame8
67.How Naval Combat Works in my Pirate Roguelike + Steam Page Update71
68.Manage your own team of fantasy gladiators in Mortal Glory 2 #shorts28Mortal Glory
69.Tornadoes, Audio & VFX // Mortal Glory 2 Indie Game Devlog #2525VlogMortal Glory 2
70.Adding Content And Some More Content // Mortal Glory 2 Indie Game Devlog #2429VlogMortal Glory 2
71.Echo Trail Effect & Quality of Life Improvements // Unity Indie Game Devlog #1928Vlog
72.Taunting & Tutorials // Mortal Glory 2 Indie Game Devlog #2828VlogMortal Glory 2
73.Adding New Characters & Trying To Get Back Into Flow // Unity Indie Game Devlog #2431Vlog
74.Playing My Own Game! // Mortal Glory 2 Steam Next Fest Stream78Mortal Glory 2
75.This Should Be a Fun Feature! Multiplying Hazards & Design // Mortal Glory 2 Indie Game Devlog #1832Vlog
76.Exploding Corpses, Summoning Skills & More // Mortal Glory 2 Indie Game Devlog #1935Vlog
77.My Favorite New Feature! Relics, Perks & Saving // Mortal Glory 2 Indie Game Devlog #1734Vlog
78.Creating a Laser Cannon, Play Area Borders, Tooltips & More! // Unity Indie Game Devlog #1234Vlog
79.Fighting an Eternal Bug, New Languages & QoL Changes // Unity Indie Game Devlog 2934Vlog
80.Chain Lightning! Backgrounds, Special Rules & Information Visualization // Mortal Glory 2 Devlog #1634Vlog
81.Creating a SMART AI // Mortal Glory 2 Indie Game Devlog #2138Vlog
82.New Fire Skills! Fixing Line of Sight, Combat Log & more // Mortal Glory 2 Indie Game Devlog #1536Vlog
83.Implementing a Dialogue System & Creating Subtypes For Rooms // Unity Indie Game Devlog #1736Vlog
84.Making AI Smarter, Automating Game Testing With AI, Performance Issues // Unity Indie Game Devlog #938Vlog
85.Adding Controller Support with Unity's New Input System // Unity Indie Game Devlog 2538Vlog
86.Updating User Interface & Other Visual Improvements // Unity Indie Game Devlog #1438Vlog
87.Bringing Order to Chaos, Design Choices & Visual Improvements // Unity Indie Game Devlog #1639Vlog
88.Improving Gameplay with Visual Effects + New Useless Feature // Unity Indie Game Devlog #2039Vlog
89.Testing Multiplayer with Steam Remote Play // Unity Indie Game Devlog 2640Vlog
90.Choosing Languages & Starting Localization // Mortal Glory 2 Indie Game Devlog #3246VlogMortal Glory 2
91.Going Back to Mortal Glory & Preparing for Beta Test // Unity Indie Game Devlog #3342Vlog
92.Celebrating Player Success // Mortal Glory 2 Indie Game Devlog #2243Vlog
93.What Is The Best Way To Implement Tooltips? // Mortal Glory 2 Indie Game Devlog #843Vlog
94.Giving The Players Special Abilities // Unity Indie Game Devlog #843Vlog
95.Playing Viewer Games #3 // Game Design Feedback - Chromosome Evil, Totally Convenient, Paladin's43
96.Zero Budget Visuals for an Event System // Mortal Glory 2 Indie Game Devlog #3059VlogMortal Glory 2
97.Recap of Game Idea, Adding Bonus Goals to My Game & Steam Remote Play // Unity Indie Game Devlog #1144Vlog
98.CANNON ROOM, Simple Dialogue System, Simple Scoring System // Unity Indie Game Devlog #745Vlog
99.Implementing Inventory, Shops, Events & Battle Preview // Mortal Glory 2 Indie Game Devlog #945Vlog
100.Quick & Easy Visual Improvements + Other Polishing // Unity Indie Game Devlog 3246Vlog