| 1. | Remember to pay attention in history class! | 10 | |
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| 2. | Releasing My Game on Consoles // Mortal Glory 2 Xbox, Switch & PlayStation | 76 | |
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| 3. | BUILD a pirate Ship & DRAW your own sails #gamedev | 33 | |
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| 4. | Would pirate you use this weapon? | 30 | |
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| 5. | Combining items to BREAK the game #gamedev | 24 | |
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| 6. | You can draw your own pirate flag in my game #indiegaming | 15 | |
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| 7. | Announcing My New Game - A Roguelike PIRATE Adventure! | 292 | |
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| 8. | What are best weapons for pirates? #indiegame | 13 | |
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| 9. | Choose your weapons! #indiegames | 22 | |
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| 10. | Which is a better pirate weapon? #indiegaming | 12 | |
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| 11. | Adding new weapons to my pirate game #gamedev | 25 | |
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| 12. | What is your weapon of choice? #indiegame | 16 | |
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| 13. | New feature in my pirate game | 121 | |
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| 14. | Roguebound Pirates - Official Gameplay Preview Trailer | 143 | |
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| 15. | Roguebound Pirates - Best Indie Games: Fall Showcase Trailer | 74 | |
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| 16. | Ramming into other ships is my go-to approach | 13 | |
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| 17. | Ships can now JUMP?! #gamedev | 54 | |
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| 18. | What weapons should I add? #indiegaming | 13 | |
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| 19. | Do you prefer melee or ranged? | 17 | |
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| 20. | Adding a "Tetris Inventory" to my Pirate Roguelike | 77 | |
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| 21. | I reduced the cannon cooldown to zero... #indiegaming | 15 | |
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| 22. | Available on Xbox & Switch! My Gladiator roguelike is now available on Xbox & Switch! #indiegame | 0 | |
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| 23. | No time to stop! There's pirating to do... | 20 | |
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| 24. | Design your own Pirate Ship! #indiegames | 12 | |
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| 25. | This is historically accurate pirate action #indiegaming | 13 | |
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| 26. | Should I keep this in the game? | 22 | |
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| 27. | This item might need balancing... #indiegame | 17 | |
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| 28. | You can upgrade your ship to knock back enemies! | 26 | |
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| 29. | My pirate game is BROKEN #gamedev | 16 | |
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| 30. | Custom pirate ship & weapons #indiegaming | 21 | |
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| 31. | How to fight pirates 101: The basics | 32 | |
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| 32. | This is what you need to fight pirates! #indiegame | 20 | |
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| 33. | Historically accurate pirate action #indiegaming | 16 | |
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| 34. | I added ROCKET BOOSTERS to my pirate game #gamedev | 21 | |
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| 35. | Is this enough cannonballs? | 3 | |
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| 36. | Easy Extra Marketing in 2025 for Indie Devs + Chance to Get Funded! | 52 | |
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| 37. | 10 Months of Game Development in 10 Minutes | 194 | |
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| 38. | I added DRAWING to my pirate game #gamedev | 375 | |
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| 39. | Is this the most important feature ever? | 8 | |
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| 40. | Pirates ❤️ Axes | 15 | |
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| 41. | Customize weapons in my Pirate game #indiegame | 16 | |
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| 42. | You can turn your ship into a tank (figuratively...?) #indiegame | 19 | |
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| 43. | My pirate game is taking some liberties with historical accuracy | 26 | |
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| 44. | This item might break my game | 82 | |
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| 45. | What weapons should I add to my pirate game? #indiegaming | 14 | |
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| 46. | Here's How I Started Working On My Pirate Roguelike | 186 | |
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| 47. | Most important pirate equipment #indiegaming | 16 | |
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| 48. | THIS is what pirate fights actually look like | 133 | |
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| 49. | Master the seas in this Pirate Adventure Roguelike #indiegaming | 19 | |
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| 50. | I'm making a pirate game with crazy weapon combos #indiegame | 20 | |
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| 51. | I am making a TOTALLY historically accurate pirate game #roguelike #gamedev #gamedesign | 47 | |
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| 52. | You can freely customize your ship in my pirate game #indiegame | 23 | |
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| 53. | I Got Blessed by Steam + Mortal Glory 2 DLC is OUT NOW | 155 | | Mortal Glory 2
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| 54. | No cooldowns - what could go wrong? | 18 | |
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| 55. | My Gladiator Roguelike is coming to consoles! #indiegame | 17 | |
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| 56. | This seems TOTALLY balanced! #gamedev | 64 | |
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| 57. | This is how swords work, right? #indiegame | 11 | |
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| 58. | Top pirate weapons? #indiegame | 11 | |
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| 59. | Customize weapons & design a pirate ship #indiegame | 8 | |
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| 60. | Build your own pirate ship! #indiegame | 15 | |
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| 61. | How Naval Combat Works in my Pirate Roguelike + Steam Page Update | 71 | |
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| 62. | Manage your own team of fantasy gladiators in Mortal Glory 2 #shorts | 28 | | Mortal Glory
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| 63. | Tornadoes, Audio & VFX // Mortal Glory 2 Indie Game Devlog #25 | 25 | Vlog | Mortal Glory 2
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| 64. | Adding Content And Some More Content // Mortal Glory 2 Indie Game Devlog #24 | 29 | Vlog | Mortal Glory 2
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| 65. | Echo Trail Effect & Quality of Life Improvements // Unity Indie Game Devlog #19 | 28 | Vlog |
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| 66. | Taunting & Tutorials // Mortal Glory 2 Indie Game Devlog #28 | 28 | Vlog | Mortal Glory 2
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| 67. | Adding New Characters & Trying To Get Back Into Flow // Unity Indie Game Devlog #24 | 31 | Vlog |
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| 68. | Exploding Corpses, Summoning Skills & More // Mortal Glory 2 Indie Game Devlog #19 | 35 | Vlog |
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| 69. | This Should Be a Fun Feature! Multiplying Hazards & Design // Mortal Glory 2 Indie Game Devlog #18 | 32 | Vlog |
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| 70. | Playing My Own Game! // Mortal Glory 2 Steam Next Fest Stream | 78 | | Mortal Glory 2
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| 71. | Creating a Laser Cannon, Play Area Borders, Tooltips & More! // Unity Indie Game Devlog #12 | 34 | Vlog |
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| 72. | Chain Lightning! Backgrounds, Special Rules & Information Visualization // Mortal Glory 2 Devlog #16 | 34 | Vlog |
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| 73. | My Favorite New Feature! Relics, Perks & Saving // Mortal Glory 2 Indie Game Devlog #17 | 34 | Vlog |
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| 74. | Fighting an Eternal Bug, New Languages & QoL Changes // Unity Indie Game Devlog 29 | 34 | Vlog |
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| 75. | Implementing a Dialogue System & Creating Subtypes For Rooms // Unity Indie Game Devlog #17 | 36 | Vlog |
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| 76. | Creating a SMART AI // Mortal Glory 2 Indie Game Devlog #21 | 38 | Vlog |
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| 77. | New Fire Skills! Fixing Line of Sight, Combat Log & more // Mortal Glory 2 Indie Game Devlog #15 | 36 | Vlog |
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| 78. | Adding Controller Support with Unity's New Input System // Unity Indie Game Devlog 25 | 38 | Vlog |
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| 79. | Updating User Interface & Other Visual Improvements // Unity Indie Game Devlog #14 | 38 | Vlog |
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| 80. | Making AI Smarter, Automating Game Testing With AI, Performance Issues // Unity Indie Game Devlog #9 | 38 | Vlog |
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| 81. | Improving Gameplay with Visual Effects + New Useless Feature // Unity Indie Game Devlog #20 | 39 | Vlog |
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| 82. | Bringing Order to Chaos, Design Choices & Visual Improvements // Unity Indie Game Devlog #16 | 39 | Vlog |
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| 83. | Testing Multiplayer with Steam Remote Play // Unity Indie Game Devlog 26 | 40 | Vlog |
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| 84. | Choosing Languages & Starting Localization // Mortal Glory 2 Indie Game Devlog #32 | 46 | Vlog | Mortal Glory 2
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| 85. | Going Back to Mortal Glory & Preparing for Beta Test // Unity Indie Game Devlog #33 | 42 | Vlog |
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| 86. | Celebrating Player Success // Mortal Glory 2 Indie Game Devlog #22 | 43 | Vlog |
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| 87. | What Is The Best Way To Implement Tooltips? // Mortal Glory 2 Indie Game Devlog #8 | 43 | Vlog |
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| 88. | Giving The Players Special Abilities // Unity Indie Game Devlog #8 | 43 | Vlog |
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| 89. | Playing Viewer Games #3 // Game Design Feedback - Chromosome Evil, Totally Convenient, Paladin's | 43 | |
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| 90. | Zero Budget Visuals for an Event System // Mortal Glory 2 Indie Game Devlog #30 | 59 | Vlog | Mortal Glory 2
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| 91. | Recap of Game Idea, Adding Bonus Goals to My Game & Steam Remote Play // Unity Indie Game Devlog #11 | 44 | Vlog |
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| 92. | CANNON ROOM, Simple Dialogue System, Simple Scoring System // Unity Indie Game Devlog #7 | 45 | Vlog |
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| 93. | Implementing Inventory, Shops, Events & Battle Preview // Mortal Glory 2 Indie Game Devlog #9 | 45 | Vlog |
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| 94. | Implementing Fog of War + Other Visual Improvements // Unity Indie Game Devlog #15 | 46 | Vlog |
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| 95. | Quick & Easy Visual Improvements + Other Polishing // Unity Indie Game Devlog 32 | 46 | Vlog |
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| 96. | Creating Content & Dealing With Scheduling Issues // Mortal Glory 2 Indie Game Devlog #26 | 47 | Vlog | Mortal Glory 2
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| 97. | Playing My Own Game // Streaming for Steam Next Fest | 47 | |
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| 98. | Is It Almost Done? // Unity Indie Game Devlog #34 | 47 | Vlog |
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| 99. | Making a Major Change to Gameplay // Unity Indie Game Devlog 27 | 48 | Vlog |
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| 100. | Watch Where You Step! New Environmental Hazards // Mortal Glory 2 Indie Game Devlog #14 | 48 | Vlog |
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