Bringing Order to Chaos, Design Choices & Visual Improvements // Unity Indie Game Devlog #16
▪ Unity Indie Game Devlog #16 ▪
In this devlog I work on some more visual improvements, discuss fairly impactful design choices and try to bring order to chaos with a phasing system.
➤ Chambers of Devious Design: https://store.steampowered.com/app/1650860?utm_source=yt
➤ Mortal Glory: https://store.steampowered.com/app/1097530?utm_source=yt
➤ Follow me on Twitter: https://twitter.com/RedbeakGames
➤ Become a member to support the channel: https://www.youtube.com/channel/UCa_pBA9xO1moLRbJY2AjMtQ/join
How Long Does It Take to Make a Game by Yourself? // Indie Game Hours:
https://www.youtube.com/watch?v=W_FPCW515Rk
0:00 Intro
0:29 Visual Improvements
1:50 New Symbols
3:00 Adjacency Design Change
5:32 Permanent Bonus Finalization
9:46 Effect Phasing System
12:09 Double Activation Ability
13:26 Outro