Bringing Order to Chaos, Design Choices & Visual Improvements // Unity Indie Game Devlog #16

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▪ Unity Indie Game Devlog #16 ▪
In this devlog I work on some more visual improvements, discuss fairly impactful design choices and try to bring order to chaos with a phasing system.

➤ Chambers of Devious Design: https://store.steampowered.com/app/1650860?utm_source=yt
➤ Mortal Glory: https://store.steampowered.com/app/1097530?utm_source=yt
➤ Follow me on Twitter: https://twitter.com/RedbeakGames
➤ Become a member to support the channel: https://www.youtube.com/channel/UCa_pBA9xO1moLRbJY2AjMtQ/join

How Long Does It Take to Make a Game by Yourself? // Indie Game Hours:
https://www.youtube.com/watch?v=W_FPCW515Rk

0:00 Intro
0:29 Visual Improvements
1:50 New Symbols
3:00 Adjacency Design Change
5:32 Permanent Bonus Finalization
9:46 Effect Phasing System
12:09 Double Activation Ability
13:26 Outro




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Tags:
AuroDev
indie game developer
full time indie game developer
full time indie
unity indie game
indie game devlog
design choices
visual improvements
bringing order to chaos
how long does it take to make a game yourself
indie game hours
new symbols
double activation ability
phasing system