| 1. | "There are those who said this day would never come..." | 269 | | Halo 2
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| 2. | PCSX2 Emulator Test: Dynasty Warriors 3 [TEST 1] | 24 | | Dynasty Warriors 3
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| 3. | PCSX2 - 'Dynasty Warriors 3' (This is as playable as it gets) | 15 | | Dynasty Warriors 3
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| 4. | pcsxr-pgxp.exe 2018.10.16 - 13.27.02.01.mp4 | 9 | | Spyro the Dragon
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| 5. | SPV3: This cave is not a natural formation | 6 | | Halo: Combat Evolved
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| 6. | WarFrame Episode 2: Part A | 5 | Show | Warframe
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| 7. | SPV3.3 Debug: Altis' Third Person Lua Script | 3 | | Halo: Combat Evolved
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| 8. | SPV3: We're gonna make it, aren't we sir? | 2 | | Halo: Combat Evolved
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| 9. | Space Demon Baseball Queen Goat Simulator | 2 | | Goat Simulator
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| 10. | Bright Yellow Sweatpants — PUBG WWCD | 2 | | PLAYERUNKNOWN'S Battlegrounds
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| 11. | PCSX2 - 'Dynasty Warriors 3' bugs (Flailing Ponytails, sashes, et cetera) | 2 | | Dynasty Warriors 3
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| 12. | Halo Custom Edition: dgVoodoo WIP58 Test | 1 | | Halo: Combat Evolved
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| 13. | XBCD Split Trigger Axes in Halo PC (Retail) | 1 | | Halo: Combat Evolved
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| 14. | SPV3: Noble Difficulty is Easy...If You're a Masochist | 1 | | Halo: Combat Evolved
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| 15. | SPV3: GLYMPSE || ACTION (2/2) | 1 | | Halo: Combat Evolved
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| 16. | SPV3 Debug: [2019.03.26] dgVoodoo Test 2 | 1 | | Halo: Combat Evolved
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| 17. | Halo 2: playing with hacks | 1 | | Halo 2
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| 18. | Catch, muchacho! [2019.05.21] | 1 | | Halo: Combat Evolved
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| 19. | SPV3: GLYMPSE || ACTION (1/2) | 1 | | Halo: Combat Evolved
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| 20. | Fix classic Halo PC Direct3D crash without changing Display Scale | 1 | |
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| 21. | This goat loves trees | 1 | | Goat Simulator
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| 22. | Dynasty Warriors 3 - PCSX2 2018.10.02 - 20.43.26.03 | 0 | | Dynasty Warriors 3
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| 23. | ODST.exe has stopped responding [2019.05.21] | 0 | | Halo: Combat Evolved
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| 24. | SPV3 Debug: Sparrowhawk working as intended | 0 | | Halo: Combat Evolved
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| 25. | i04 - Fauna Observation Node H-410 | 0 | | Halo: Combat Evolved
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| 26. | Halo Retail Edition Decals FPS (2/2) | 0 | | Halo: Combat Evolved
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| 27. | SPV3.2 Debug: [2018.12.26] Fog pop-in | 0 | | Halo: Combat Evolved
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| 28. | SPV3.2 Debug: [2019.06.25] Awkward Silence | 0 | | Halo: Combat Evolved
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| 29. | SPV3.2 Debug: [2018.12.26] Weapon-dependent HUD elements | 0 | | Halo: Combat Evolved
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| 30. | SPV3.2 debug: Fog pop-in 2 | 0 | | Halo: Combat Evolved
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| 31. | Stalker is friend | Warframe | 0 | | Warframe
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| 32. | SPV3.2 Debug: [2019.06.24] Slow Recharge Station | 0 | | Halo: Combat Evolved
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| 33. | SPV3.2 Debug: [2018.12.26] Bloom, Sprint Activation. | 0 | | Halo: Combat Evolved
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| 34. | SPV3.2 Debug: [2019.06.23] Boulder Barrier Bypass | 0 | | Halo: Combat Evolved
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| 35. | SPV3: So it must lead somewhere | 0 | | Halo: Combat Evolved
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| 36. | Cool Guy Is GOLD EAGLE | Warframe | 0 | | Warframe
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| 37. | Antics of Your Average Exile | Path of Exile | 0 | | Path of Exile
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| 38. | SPV3.2 Debug: [2018.12.26] Bloom, Extended Test | 0 | | Halo: Combat Evolved
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| 39. | Warframe Episode 1 God-Dang Robots! | 0 | | Warframe
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| 40. | Experiment 2: Result 3 | 0 | |
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| 41. | Graceful Tall-Goat | 0 | |
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| 42. | Ragdoll + Demon Goat = Nightmare Fuel | 0 | | Goat Simulator
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| 43. | SPV3.2 Debug: [2019.05.02] Phantom and Boulders | 0 | | Halo: Combat Evolved
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| 44. | SPV3.2 Debug: [2019.06.24] Decorative Forerunner Holograms | 0 | | Halo: Combat Evolved
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| 45. | SPV3.2 Debug: [2018.12.26] Sun Glare + Bloom | 0 | | Halo: Combat Evolved
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| 46. | Covering Fire [2019.05.21] | 0 | | Halo: Combat Evolved
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| 47. | SPV3.2 Debug: The Lost Footage of Boulder Barrier | 0 | | Halo: Combat Evolved
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| 48. | 3DSMax Project: The Void (Render #4) | 0 | |
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| 49. | WarFrame Episode 2: Part B | 0 | Show | Warframe
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| 50. | SPV3.2 Debug: [2018.12.26] Shredder render order | 0 | | Halo: Combat Evolved
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| 51. | How to NOT play No Man's Sky! | 0 | Guide | No Man's Sky
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| 52. | Halo Retail Edition Decals FPS (1/2) | 0 | | Halo: Combat Evolved
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| 53. | SCRAPPS: Random SEUS Render | 0 | | Minecraft
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| 54. | Goat-icopter mode activated! | 0 | | Goat Simulator
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| 55. | Cease fire! [2019.05.21] | 0 | | Halo: Combat Evolved
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| 56. | SPV3.2 Debug: [2019.06.24] Lumoria Grenade Launcher rotation | 0 | | Halo: Combat Evolved
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| 57. | You must be ingame to use the unstuck command. | 0 | | Warframe
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| 58. | SPV3.2 Debug: [2019.04.19] a10 damaged door leads to dead end | 0 | | Halo: Combat Evolved
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| 59. | Don't let him get away! [2019.05.21] | 0 | | Halo: Combat Evolved
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| 60. | Warframe Old-Vid-1 | 0 | | Warframe
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| 61. | Halo SPV3: HitboxGore | 0 | | Halo: Combat Evolved
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| 62. | Upper-Body Paralysis | Warframe | 0 | | Warframe
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| 63. | SPV3.1: Mantis in The Library | 0 | | Halo: Combat Evolved
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| 64. | SPV3.2 Debug: [2018.12.26] Lifeboats | 0 | | Halo: Combat Evolved
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| 65. | Experiment 2: Result 2 | 0 | |
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| 66. | SPV3.2 Debug: [2019.04.19] Autoturret Malfunction | 0 | | Halo: Combat Evolved
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| 67. | SPV3: Thanks for the help, marines! | 0 | | Halo: Combat Evolved
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| 68. | SPV3.2 Debug: [2019.06.24] Starting Ally doesn't leave his pod | 0 | | Halo: Combat Evolved
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| 69. | SPV3.2 Debug: [2019.04.19] No Food on the PoA | 0 | | Halo: Combat Evolved
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| 70. | SPV3.2 Debug: [2019.06.24] Shade Turret camera issue | 0 | | Halo: Combat Evolved
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| 71. | MechAssault emulated with CXBX-Reloaded [2018.03.03] | 0 | | MechAssault
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| 72. | SPV3 Debug: Sparrowhawk on Noble | 0 | | Halo: Combat Evolved
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| 73. | Damn! [2019.05.21] | 0 | | Halo: Combat Evolved
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| 74. | Halo CE: Let's Find a Ride | 0 | | Halo: Combat Evolved
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| 75. | WarFrame Episode 1, Part 2: MUST LEARN ALL THE COMBOS! | 0 | | Warframe
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| 76. | Warframe Old-Vid-2 | 0 | | Warframe
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