TRS-80 Retro Programing

TRS-80 Retro Programing

Views:
7,092
Subscribers:
98
Videos:
225
Duration:
2:11:23:47
United States
United States

TRS-80 Retro Programing is an American YouTube content creator with 98 subscribers. He published 225 videos which altogether total around 7.09 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UCq8e7rmnX95GZuou36i0t5Q





Top 100 Videos With The Longest Duration by TRS-80 Retro Programing


Video TitleDurationCategoryGame
1.(5) Ways To Create Animation Using CoCo 1 or 258:07
2."The Color Computer Coin" A Lesson on Reverse Masking54:44
3.Viewer response video-Full Screen scroll TRS-80 1/2/352:44
4.Basic Defender part 3 Laser beam and Side-Scrolling50:33
5.Basic Defender part 4 Turning left49:23
6.How to create video game walls or boundaries that can't be crossed by a joystick controlled sprite.49:20Guide
7.Ghost man! (part 3) Using PPOINT47:52
8.Fast GET/PUT test46:50
9.Base 10 to Base 5 part 146:36
10.Basic Defender part 2 Spaceship joystick sprite function46:35
11.#SepTandy How to create a cursor-based navigable menu Part 143:49
12.Basic Defender part 1 Background graphics43:20
13.Trigonometry Law of Sines on TRS-8042:57
14.How to "Record" The 'In My Life" solo by the Beatles on a TRS-80 and Play it Back using PLAY42:14
15.Amazingly Fast Screen Scroll for TRS-80 CoCo 1/2/341:56
16.Reverse masking Attempt #141:20
17.CoCo 'Ultimate' Player Health Bars40:43
18.Ghost man! (part 5) Building The Maze Walls40:32
19.Drawing with DATA lines40:03
20.Making Luigi jump and constructing a 2nd floor39:44
21.PCOPY Challenge (Happy Easter)39:32
22.TRS-80 Turning Globe v139:26
23.DATA Lines Animation38:46
24.Tandy Color Computer 2 Art and Animation Program37:49
25.'CoCo' Ultimate update36:58
26.Shooting a text screen arrow!36:24
27.Using the embedded DEF FN command/Color Computer 1&2/Graphing35:21
28.Make you own Ghost man! game (part 1) Getting started32:54
29.Exporting/importing Data to/from Cassettes (part 2)32:06
30.Moving a Spider: How to use get/put for Beginners31:31Guide
31.Creating a 'Tales of Suburbia' save game tape using TAPING31:11
32.Find the angles of a irregular heptagon (or any polygon) without measuring30:24
33.Scaling a Triangular Prism30:21
34.Tales of Suburbia save game feature test30:06
35.CoCo 'Ultimate' Health Bars in real time/Spell Menu update29:34
36.Defender part 5 Left scrolling and laser29:07
37.Experimenting with Text Graphics (any color background)28:38
38.CoCo Ultimate walkthrough/Ghost Saga retrospective27:38Walkthrough
39.Basic Defender part 6 Generating a Starfield27:15
40.Debugging Tales of Suburbia Hobby shop scene26:26
41.GET/PUT/DIM for Dummies.v2 DIM values addressed & Joystick support26:11
42.Tales of Suburbia-Model rocket launch sequence-CoCo Ultimate update26:06
43.Wizards and Warriors stage 2 playthrough. All keys and weapons.25:37Wizards & Warriors
44.Ghost man! (part 2) Using the Joystick25:28
45.Tales of Suburbia Music option and changing tapes25:22
46.Do It Yourself prog. 18-2 'Lightning storm' type along25:13
47.Tales... Ladder problem solved, beginning to explore the attic and more graphics enhancements!25:03
48.Random Graphics25:02
49.TRS-80 Point Plotter Geometric graphing tool24:47
50.GET/PUT/DIM for Dummies.v124:44
51.Quadratic formula on a TRS-8024:43
52.How to Manage Arrays23:44
53.How to DRAW a graphic and use the Joystick to move it around23:42
54.Using PCOPY23:18
55.PCOPY for Dummies! (Learn PCOPY the easy way)23:15
56.Solving a quadratic equation using the quadratic formula22:55
57.#SepTandy CoCo 'Ultimate' port to PMODE 122:35
58.How to draw a Yin-Yang in High-Res (step by step)22:35
59.'Ultimate' Hit detection works22:18
60.Ghost Saga update, screens 1,2 and 322:11
61.TRS-80 CoCo1 Graphics screen animation: no PCLS/GET/PUT/PCOPY/PSET/PRESET22:08
62.TRS-80 Poker revisited22:03
63.Tales of Suburbia-Using a flashlight/Climbing a ladder21:51
64.Viewer Response Video: Commodore Basic to Color Basic BASE 10 to 521:46
65.Text screen Tic-Tac-Toe and a word about Color Computer I + II21:06
66.Using the TRS-80 built-in Timer Function20:51
67.Ghost-man! (part 4) Using PPOINT20:48
68.CoCo Ultimate-update & nuances20:41
69.Tales of Suburbia Hallway 1 save game feature20:40
70.Graphing a bell curve/Tandy Color Computer 2/Graph of x^220:38
71.Joystick function/Color Computer 1 or 2/Step by step programing20:36
72.How to use 'Variable graphics'20:35
73.Color Computer 'Easter Eggs' and playing with CHR$20:25
74.Mario's Magic Mushroom (graphical glitch fixed) and Window's 11 Discussion19:59Discussion
75.Tales of Suburbia-In depth look at using the flashlight19:45
76.Wizards and Warriors stage 1 playthrough. All keys & weapons.19:41Wizards & Warriors
77.Horizontal SCROLLING in Pmode 119:25
78.Tales of Suburbia-placing your rocket19:20
79.How to program a TRS-80 to recognize Negative square roots in Basic17:57
80.Dimensional Analysis applicacion for TRS-8017:45
81.Using TRS-80 Extended Color Basic to Factor ANY NUMBER17:44
82.Auld Lang Syne out of key17:43
83.TRS-80 Virtual Piano preview17:40
84.How to edit and renumber your Color Computer 1 and 2 programs17:40
85.Ghost Saga Walkthrough: Ducking and the Elf Bridge17:28Walkthrough
86.CoCo 'Ultimate' Improved Spell Menu & CHR$ Color-Block Codes For Text Screen Graphics17:25
87.'CoCo' Ultimate RPG title screen!17:16
88.CoCo Ultimate-Using a grid layout to fine tune (character mapping)17:13
89.CoCo Ultimate-The Essence of Turn-taking17:05
90.Tales of Suburbia update: The Back Yard17:01
91.CoCo Ultimate16:40
92.Tales... Title graphics update and more stuff in the attic!16:40
93.Tales of Suburbia stage 1 PCOPY format and Graphics changes16:37
94.Ghost Saga hand to hand combat16:33
95.Tales of Suburbia update: Title screen, hobby shop16:22
96.Wizards and Warriors Destroying the Wizard and game ending (with commentary)16:20Wizards & Warriors
97.How to make a pixel follow a slope using just PPOINT16:16
98.Playing with PPOINT (hit detection)16:15
99.Kung Fu Master Yin-Yang Animation16:08
100.'CoCo' Ultimate (forming a party)16:04