1. | (5) Ways To Create Animation Using CoCo 1 or 2 | 58:07 | |
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2. | "The Color Computer Coin" A Lesson on Reverse Masking | 54:44 | |
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3. | Viewer response video-Full Screen scroll TRS-80 1/2/3 | 52:44 | |
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4. | Basic Defender part 3 Laser beam and Side-Scrolling | 50:33 | |
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5. | Basic Defender part 4 Turning left | 49:23 | |
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6. | How to create video game walls or boundaries that can't be crossed by a joystick controlled sprite. | 49:20 | Guide |
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7. | Ghost man! (part 3) Using PPOINT | 47:52 | |
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8. | Fast GET/PUT test | 46:50 | |
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9. | Base 10 to Base 5 part 1 | 46:36 | |
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10. | Basic Defender part 2 Spaceship joystick sprite function | 46:35 | |
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11. | #SepTandy How to create a cursor-based navigable menu Part 1 | 43:49 | |
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12. | Basic Defender part 1 Background graphics | 43:20 | |
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13. | Trigonometry Law of Sines on TRS-80 | 42:57 | |
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14. | How to "Record" The 'In My Life" solo by the Beatles on a TRS-80 and Play it Back using PLAY | 42:14 | |
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15. | Amazingly Fast Screen Scroll for TRS-80 CoCo 1/2/3 | 41:56 | |
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16. | Reverse masking Attempt #1 | 41:20 | |
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17. | CoCo 'Ultimate' Player Health Bars | 40:43 | |
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18. | Ghost man! (part 5) Building The Maze Walls | 40:32 | |
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19. | Drawing with DATA lines | 40:03 | |
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20. | Making Luigi jump and constructing a 2nd floor | 39:44 | |
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21. | PCOPY Challenge (Happy Easter) | 39:32 | |
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22. | TRS-80 Turning Globe v1 | 39:26 | |
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23. | DATA Lines Animation | 38:46 | |
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24. | Tandy Color Computer 2 Art and Animation Program | 37:49 | |
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25. | 'CoCo' Ultimate update | 36:58 | |
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26. | Shooting a text screen arrow! | 36:24 | |
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27. | Using the embedded DEF FN command/Color Computer 1&2/Graphing | 35:21 | |
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28. | Make you own Ghost man! game (part 1) Getting started | 32:54 | |
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29. | Exporting/importing Data to/from Cassettes (part 2) | 32:06 | |
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30. | Moving a Spider: How to use get/put for Beginners | 31:31 | Guide |
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31. | Creating a 'Tales of Suburbia' save game tape using TAPING | 31:11 | |
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32. | Find the angles of a irregular heptagon (or any polygon) without measuring | 30:24 | |
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33. | Scaling a Triangular Prism | 30:21 | |
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34. | Tales of Suburbia save game feature test | 30:06 | |
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35. | CoCo 'Ultimate' Health Bars in real time/Spell Menu update | 29:34 | |
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36. | Defender part 5 Left scrolling and laser | 29:07 | |
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37. | Experimenting with Text Graphics (any color background) | 28:38 | |
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38. | CoCo Ultimate walkthrough/Ghost Saga retrospective | 27:38 | Walkthrough |
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39. | Basic Defender part 6 Generating a Starfield | 27:15 | |
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40. | Debugging Tales of Suburbia Hobby shop scene | 26:26 | |
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41. | GET/PUT/DIM for Dummies.v2 DIM values addressed & Joystick support | 26:11 | |
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42. | Tales of Suburbia-Model rocket launch sequence-CoCo Ultimate update | 26:06 | |
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43. | Wizards and Warriors stage 2 playthrough. All keys and weapons. | 25:37 | | Wizards & Warriors
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44. | Ghost man! (part 2) Using the Joystick | 25:28 | |
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45. | Tales of Suburbia Music option and changing tapes | 25:22 | |
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46. | Do It Yourself prog. 18-2 'Lightning storm' type along | 25:13 | |
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47. | Tales... Ladder problem solved, beginning to explore the attic and more graphics enhancements! | 25:03 | |
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48. | Random Graphics | 25:02 | |
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49. | TRS-80 Point Plotter Geometric graphing tool | 24:47 | |
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50. | GET/PUT/DIM for Dummies.v1 | 24:44 | |
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51. | Quadratic formula on a TRS-80 | 24:43 | |
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52. | How to Manage Arrays | 23:44 | |
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53. | How to DRAW a graphic and use the Joystick to move it around | 23:42 | |
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54. | Using PCOPY | 23:18 | |
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55. | PCOPY for Dummies! (Learn PCOPY the easy way) | 23:15 | |
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56. | Solving a quadratic equation using the quadratic formula | 22:55 | |
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57. | #SepTandy CoCo 'Ultimate' port to PMODE 1 | 22:35 | |
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58. | How to draw a Yin-Yang in High-Res (step by step) | 22:35 | |
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59. | 'Ultimate' Hit detection works | 22:18 | |
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60. | Ghost Saga update, screens 1,2 and 3 | 22:11 | |
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61. | TRS-80 CoCo1 Graphics screen animation: no PCLS/GET/PUT/PCOPY/PSET/PRESET | 22:08 | |
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62. | TRS-80 Poker revisited | 22:03 | |
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63. | Tales of Suburbia-Using a flashlight/Climbing a ladder | 21:51 | |
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64. | Viewer Response Video: Commodore Basic to Color Basic BASE 10 to 5 | 21:46 | |
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65. | Text screen Tic-Tac-Toe and a word about Color Computer I + II | 21:06 | |
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66. | Using the TRS-80 built-in Timer Function | 20:51 | |
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67. | Ghost-man! (part 4) Using PPOINT | 20:48 | |
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68. | CoCo Ultimate-update & nuances | 20:41 | |
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69. | Tales of Suburbia Hallway 1 save game feature | 20:40 | |
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70. | Graphing a bell curve/Tandy Color Computer 2/Graph of x^2 | 20:38 | |
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71. | Joystick function/Color Computer 1 or 2/Step by step programing | 20:36 | |
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72. | How to use 'Variable graphics' | 20:35 | |
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73. | Color Computer 'Easter Eggs' and playing with CHR$ | 20:25 | |
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74. | Mario's Magic Mushroom (graphical glitch fixed) and Window's 11 Discussion | 19:59 | Discussion |
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75. | Tales of Suburbia-In depth look at using the flashlight | 19:45 | |
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76. | Wizards and Warriors stage 1 playthrough. All keys & weapons. | 19:41 | | Wizards & Warriors
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77. | Horizontal SCROLLING in Pmode 1 | 19:25 | |
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78. | Tales of Suburbia-placing your rocket | 19:20 | |
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79. | How to program a TRS-80 to recognize Negative square roots in Basic | 17:57 | |
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80. | Dimensional Analysis applicacion for TRS-80 | 17:45 | |
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81. | Using TRS-80 Extended Color Basic to Factor ANY NUMBER | 17:44 | |
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82. | Auld Lang Syne out of key | 17:43 | |
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83. | TRS-80 Virtual Piano preview | 17:40 | |
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84. | How to edit and renumber your Color Computer 1 and 2 programs | 17:40 | |
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85. | Ghost Saga Walkthrough: Ducking and the Elf Bridge | 17:28 | Walkthrough |
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86. | CoCo 'Ultimate' Improved Spell Menu & CHR$ Color-Block Codes For Text Screen Graphics | 17:25 | |
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87. | 'CoCo' Ultimate RPG title screen! | 17:16 | |
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88. | CoCo Ultimate-Using a grid layout to fine tune (character mapping) | 17:13 | |
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89. | CoCo Ultimate-The Essence of Turn-taking | 17:05 | |
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90. | Tales of Suburbia update: The Back Yard | 17:01 | |
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91. | CoCo Ultimate | 16:40 | |
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92. | Tales... Title graphics update and more stuff in the attic! | 16:40 | |
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93. | Tales of Suburbia stage 1 PCOPY format and Graphics changes | 16:37 | |
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94. | Ghost Saga hand to hand combat | 16:33 | |
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95. | Tales of Suburbia update: Title screen, hobby shop | 16:22 | |
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96. | Wizards and Warriors Destroying the Wizard and game ending (with commentary) | 16:20 | | Wizards & Warriors
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97. | How to make a pixel follow a slope using just PPOINT | 16:16 | |
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98. | Playing with PPOINT (hit detection) | 16:15 | |
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99. | Kung Fu Master Yin-Yang Animation | 16:08 | |
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100. | 'CoCo' Ultimate (forming a party) | 16:04 | |
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