1. | CoCo Space Ark stage 2 | 1 | |
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2. | Cosmic Ark-A direct hit! Ship destroyed. | 0 | |
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3. | Tales of Suburbia: Cloud animations, .BIN graphics & complete game breakdown | 3 | |
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4. | Data file reader utility and a look at the Tales of Suburbia disk directory | 2 | |
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5. | Importing/exporting variables using a disk/tape template | 1 | |
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6. | Modern GIS is possible on a Color Computer 1/2 | 6 | |
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7. | Cosmic Ark, two aliens | 3 | |
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8. | Ghost Saga-almost ready for release in .DMK format | 1 | |
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9. | Using AI (ChatGPT) to write Color Basic programs | 0 | |
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10. | DRAW command corruption (patch needed) | 1 | |
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11. | Beaming up an alien (no commentary) | 0 | |
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12. | CoCo Vectrex-style Asteroids video clip | 1 | |
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13. | Vectrex 'Minefield'/Atari 'Asteroids' clone (part 1) | 2 | |
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14. | GIS on a Color Computer part 2 | 0 | |
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15. | Cosmic Ark stage 1 explanation | 3 | |
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16. | Binary file viewer | 0 | |
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17. | Periodic table basics with Atom diagram | 2 | |
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18. | Tales of Suburbia -new map screen feature- Ghost Saga available for Download | 2 | |
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19. | Cosmic Ark-asteroid attack | 1 | |
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20. | Loading images from binary .BIN files | 1 | |
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21. | Billy's Backpack/Map screen "radar" effect | 2 | |
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22. | Tales of Suburbia demo v 1.0 is on the Color Computer Archive | 1 | |
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23. | Shooting the asteroid (really slowly) | 1 | |
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24. | Disappearing Ghosts (1984) by Angela Bradshaw | 2 | |
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25. | Mario Bros. game progression (no commentary) | 3 | | Mario Bros.
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26. | Cosmic Ark-shooting asteroids from every direction (No commentary) | 1 | |
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27. | Cosmic Ark Ship | 3 | |
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28. | Broadcast network "off-air" | 2 | |
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29. | Using your teleportation device (no commentary) | 0 | |
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30. | Tales of Suburbia disk loading and data files | 1 | |
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31. | Atari Arcade 'Asteroids' clone-ship control & code explanation (part 1) | 6 | |
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32. | Basic Defender part 7 Zapping moving targets (no commentary) | 0 | |
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33. | GET/PUT/DIM for Dummies.v2 DIM values addressed & Joystick support | 0 | |
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34. | Basic Defender part 4 Turning left | 0 | |
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35. | Basic Defender part 6 Generating a Starfield | 0 | |
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36. | Sinewaves and Cosine Waves on a TRS-80 | 0 | |
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37. | DATA Lines Animation | 0 | |
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38. | Make you own Ghost man! game (part 1) Getting started | 0 | |
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39. | Find the angles of a irregular heptagon (or any polygon) without measuring | 0 | |
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40. | Defender part 5 Left scrolling and laser | 0 | |
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41. | Rational (fractional) Additive Inverses on TRS-80 Color Computer | 0 | |
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42. | Tales of Suburbia PCOPY Format, tape 3, most fixes, semi-walkthrough (no commentary) | 0 | Walkthrough |
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43. | Deadly Towers for NES | 0 | | Deadly Towers
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44. | Bach's prelude to fugue/Color Computer/Audio-visual | 0 | |
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45. | How to Manage Arrays | 0 | |
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46. | Pythagorean Theorem in High Resolution | 0 | |
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47. | Basic Defender part 2 Spaceship joystick sprite function | 0 | |
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48. | Ghost-man! (part 4) Using PPOINT | 0 | |
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49. | How to "Record" The 'In My Life" solo by the Beatles on a TRS-80 and Play it Back using PLAY | 0 | |
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50. | Drawing with DATA lines | 0 | |
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51. | Wizards and Warriors Destroying the Wizard and game ending (with commentary) | 0 | | Wizards & Warriors
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52. | How to edit and renumber your Color Computer 1 and 2 programs | 0 | |
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53. | Kick-man demo for the TRS-80 Color Computer | 0 | |
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54. | PCOPY for Dummies! (Learn PCOPY the easy way) | 0 | |
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55. | Wizards and Warriors stage 1 playthrough. All keys & weapons. | 0 | | Wizards & Warriors
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56. | Using PCOPY | 0 | |
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57. | Tales of Suburbia-In depth look at using the flashlight | 0 | |
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58. | Tales of Suburbia stage 2 semi-walkthrough w/soundtrack (no commentary) | 0 | Walkthrough |
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59. | On Top of Old Smokey | 0 | |
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60. | "Oh Sherrie" by Journey/Color Computer 1 or 2 | 0 | |
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61. | Using PPOINT to grab and relocate objects on the screen (TRS-80/Color Computers) | 0 | |
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62. | Ghost man! (part 3) Using PPOINT | 0 | |
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63. | Additive Inverses (negative exponents) on a TRS-80! | 0 | |
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64. | Tales of Suburbia update: Title screen, hobby shop | 0 | |
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65. | Experimenting with Text Graphics (any color background) | 0 | |
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66. | Ghosts 'n Goblins stage 1 | 0 | | Ghosts 'n Goblins
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67. | IF OR AND THEN Error | 0 | |
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68. | How to use the LLIST command and print from Xroar | 0 | |
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69. | Last Ninja stage 1 playthrough | 0 | | The Last Ninja
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70. | Ghost man! (part 2) Using the Joystick | 0 | |
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71. | Using the embedded DEF FN command/Color Computer 1&2/Graphing | 0 | |
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72. | How to DRAW a graphic and use the Joystick to move it around | 0 | |
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73. | Using the TRS-80 built-in Timer Function | 0 | |
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74. | Video game rendering using the INT command/Color Computer 1&2 | 0 | |
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75. | TRS-80 Virtual Piano preview | 0 | |
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76. | How Data lines work/Tandy TRS-80 | 0 | |
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77. | Wizards and Warriors stage 2 playthrough. All keys and weapons. | 0 | | Wizards & Warriors
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78. | Auld Lang Syne out of key | 0 | |
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79. | Color Computer Screen-Saver | 0 | |
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80. | Basic Defender part 3 Laser beam and Side-Scrolling | 0 | |
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81. | Tales... Kitchen walkthrough | 1 | Walkthrough |
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82. | Base 10 to Base 5 part 1 | 1 | |
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83. | Color Computer 'Easter Eggs' and playing with CHR$ | 1 | |
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84. | All that glitters is not gold | 1 | |
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85. | My branding label! | 1 | |
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86. | Tales of Suburbia for TRS-80 Stage 1 walkthrough (no commentary) | 1 | Walkthrough |
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87. | Color Computer Prowess demo v1.0 | 1 | |
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88. | Tales of Suburbia-Using a flashlight/Climbing a ladder | 1 | |
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89. | Tales... Stage 4 and plans for finishing the game | 1 | |
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90. | Trigonometry Law of Sines on TRS-80 | 1 | |
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91. | Text screen animation Color Computer 2 | 1 | |
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92. | Tales... Model rocket graphic | 1 | |
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93. | TRS-80 Turning Globe v1 | 1 | |
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94. | Tales of Suburbia back yard update (game's almost ready) | 1 | |
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95. | Ultimate party of 4 v. 1 snake | 1 | |
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96. | Using TRS-80 Extended Color Basic to Factor ANY NUMBER | 1 | |
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97. | Tales of Suburbia stage 3 save game feature test | 1 | |
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98. | How to make a pixel follow a slope using just PPOINT | 3 | |
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99. | Ghost Saga sprite demo | 1 | |
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100. | Ghost man! Update (enemy ghost logic) | 1 | Vlog |
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