1. | TRS-80 "Ultimate" sound test | 7 | |
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2. | Meet Mario's bother, Luigi (Nes on a CoCo) | 7 | |
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3. | CoCo Ultimate RPG Color Computer 1/2/3 | 6 | |
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4. | #SepTandy CoCo 'Ultimate' port to PMODE 1 | 6 | |
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5. | Tales of Suburbia-Model rocket launch sequence-CoCo Ultimate update | 7 | |
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6. | Making Luigi jump and constructing a 2nd floor | 5 | |
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7. | Simplest way to display running-total numbers on the graphics screen | 5 | |
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8. | Tales of Suburbia save game feature test | 5 | |
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9. | How to use TRON/TROFF to analyze complex TRS-80 errors | 5 | |
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10. | Ultimate-Speed and space optimization | 4 | |
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11. | #SepTandy How to create a cursor-based navigable menu Part 1 | 4 | |
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12. | Ghost Saga hand to hand combat | 4 | |
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13. | Ultimate-snake battle.v1 | 4 | |
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14. | Dragonfire review for the Tandy Color Computer 2 | 4 | Review |
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15. | Zelda 2 Fairy-TRS-80-Color Computer 2-Animation | 4 | |
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16. | 'Ultimate' Hit detection works | 4 | |
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17. | Tandy Color Computer 2 Art and Animation Program | 4 | |
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18. | Hardcore TRS-80 Zelda 2 animation | 4 | |
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19. | Three Dimensional Ball animation (fixed) | 4 | |
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20. | CoCo Ultimate-update & nuances | 3 | |
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21. | Why A-(B+C)=A-B-C | 4 | |
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22. | Tales of Suburbia update, exploring stage 2 | 3 | |
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23. | Triangular Prism animation using the DRAW A command | 3 | |
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24. | CoCo 'Ultimate' Player Health Bars | 3 | |
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25. | CoCo Ultimate-Using the sword and Changing direction | 3 | |
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26. | Tales of Suburbia stage 1 PCOPY format and Graphics changes | 3 | |
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27. | CoCo Ultimate-progression (no commentary) | 3 | |
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28. | Weird CoCo ERRORS | 3 | |
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29. | Sprite movement on a Tandy Color Computer 2 (TRS-80) | 3 | |
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30. | CoCo Ultimate-Using a grid layout to fine tune (character mapping) | 3 | |
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31. | Analyzing a Cube Solid/Color Computer 1 or 2/TRS-80 | 3 | |
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32. | Tales of Suburbia 'Ultra' game clip with enhanced graphics and music/Color Computer 2 | 3 | |
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33. | CoCo Ultimate | 3 | |
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34. | Ultimate Fighter & Wizard walking in a train (no commentary) | 3 | |
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35. | Tales... Title graphics update and more stuff in the attic! | 3 | |
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36. | CoCo Ultimate Super beta v1 | 3 | |
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37. | Hidden Sprite Function (TRS-80 Color Computer) | 3 | |
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38. | TRS-80 CoCo1 Graphics screen animation: no PCLS/GET/PUT/PCOPY/PSET/PRESET | 3 | |
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39. | CoCo Ultimate (encountering a serpent) part 1 | 3 | |
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40. | TRS-80 'Tales of Suburbia' Stage one (full soundtrack & screen fixes) | 3 | |
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41. | Tales... Back Yard update | 3 | |
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42. | Ghost Saga stage 1 Full walkthrough (no commentary) Enhanced digital music and sound effects | 3 | Walkthrough |
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43. | "Ultimate" conflict beta (no commentary) | 3 | |
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44. | Fast GET/PUT test | 3 | |
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45. | Ultimate Overworld (you begin on a beachfront) | 3 | |
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46. | "The Color Computer Coin" A Lesson on Reverse Masking | 3 | |
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47. | GET/PUT/DIM for Dummies.v1 | 5 | |
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48. | CoCo 'Ultimate' Improved Spell Menu & CHR$ Color-Block Codes For Text Screen Graphics | 3 | |
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49. | Tales of Suburbia Music option and changing tapes | 3 | |
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50. | 'CoCo' Ultimate (forming a party) | 3 | |
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51. | GOSUB Nested loops, yes there's such a thing... | 3 | |
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52. | Tales of Suburbia The Kitchen (almost done/no commentary) | 2 | |
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53. | Random Graphics | 2 | |
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54. | Solving a quadratic equation using the quadratic formula | 2 | |
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55. | TRS-80 Point Plotter Geometric graphing tool | 2 | |
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56. | Amazingly Fast Screen Scroll for TRS-80 CoCo 1/2/3 | 2 | |
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57. | CoCo Ultimate walkthrough/Ghost Saga retrospective | 3 | Walkthrough |
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58. | TRS-80 'Ultimate' Taking hits and casting REPEL | 2 | |
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59. | Ghost Saga low res (Update) | 2 | |
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60. | CoCo 'Ultimate' Health Bars in real time/Spell Menu update | 2 | |
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61. | TRS-80 Morse code generator (prototype version) | 2 | |
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62. | Viewer response video-Full Screen scroll TRS-80 1/2/3 | 2 | |
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63. | CoCo Ultimate-The Essence of Turn-taking | 3 | |
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64. | I found a weird bug in Color Basic (IF, THEN, ESLE) | 2 | |
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65. | 'CoCo' Ultimate RPG title screen! | 2 | |
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66. | Color Computer "Boing" Ball Rendition in High-Res (Pmode 4) with Speed Poke | 2 | |
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67. | Tales... Attic walkthrough (no commentary) | 2 | Walkthrough |
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68. | Ghost Saga Port to PMODE 1 | 2 | |
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69. | Kung Fu Master part 2 Final Calligraphy and Using a Chinese Star | 2 | |
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70. | Link on a Color Computer 2 | 2 | |
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71. | Text screen Tic-Tac-Toe and a word about Color Computer I + II | 2 | |
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72. | Tales of Suburbia Hallway 1 save game feature | 2 | |
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73. | Tales of Suburbia update: The Back Yard | 2 | |
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74. | Quadratic formula on a TRS-80 | 2 | |
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75. | Do It Yourself prog. 18-2 'Lightning storm' type along | 2 | |
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76. | (5) Ways To Create Animation Using CoCo 1 or 2 | 2 | |
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77. | How to draw a Yin-Yang in High-Res (step by step) | 2 | |
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78. | Comparing GET/PUT and PMODE, PMODE is Faster | 2 | |
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79. | Exporting/importing Data to/from Cassettes (part 2) | 2 | |
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80. | Superior new TRS-80 emulator emulates CoCo 1,2,3,4 and more! | 3 | |
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81. | Playing with PPOINT (hit detection) | 2 | |
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82. | Kung Fu Master part 1 | 4 | |
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83. | Exploring the LINE INPUT command | 2 | |
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84. | Horizontal SCROLLING in Pmode 1 | 2 | |
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85. | Mario's Magic Mushroom | 2 | |
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86. | TRS-80 Poker revisited | 2 | |
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87. | Tales of Suburbia boot tape | 2 | |
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88. | Restless Ghost (beta) Viewer Requested video | 2 | |
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89. | Merry Christmas 2021! Color Computer 2 mini game/animation | 2 | |
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90. | Joystick function/Color Computer 1 or 2/Step by step programing | 2 | |
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91. | Ghost Saga Walkthrough: Ducking and the Elf Bridge | 2 | Walkthrough |
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92. | Creating a 'Tales of Suburbia' save game tape using TAPING | 2 | |
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93. | Mario's Magic Mushroom (graphical glitch fixed) and Window's 11 Discussion | 2 | Discussion |
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94. | 'CoCo' Ultimate update | 2 | |
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95. | How to use 'Variable graphics' | 3 | |
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96. | Scaling a Triangular Prism | 2 | |
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97. | Moving a Spider: How to use get/put for Beginners | 2 | Guide |
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98. | The meaning of POKE and finding percentages | 2 | |
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99. | Kung Fu Master Yin-Yang Animation | 2 | |
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100. | Debugging Tales of Suburbia Hobby shop scene | 3 | |
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