101. | Color Computer 'Easter Eggs' and playing with CHR$ | 1 | |
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102. | Ghost man! Update (enemy ghost logic) | 1 | Vlog |
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103. | Tales of Suburbia stage 3 save game feature test | 1 | |
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104. | Text screen animation Color Computer 2 | 1 | |
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105. | Ghost Saga sprite demo | 1 | |
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106. | PCOPY Challenge (Happy Easter) | 1 | |
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107. | Using TRS-80 Extended Color Basic to Factor ANY NUMBER | 1 | |
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108. | Tales of Suburbia-Using a flashlight/Climbing a ladder | 1 | |
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109. | Shooting a text screen arrow! | 1 | |
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110. | All that glitters is not gold | 1 | |
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111. | Base 10 to Base 5 part 1 | 1 | |
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112. | Graphing a bell curve/Tandy Color Computer 2/Graph of x^2 | 1 | |
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113. | How to make a pixel follow a slope using just PPOINT | 3 | |
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114. | Color Computer Prowess demo v1.0 | 1 | |
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115. | TRS-80 Color Computer 1/2 6809 Video chip PCOPY Limitations | 1 | |
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116. | Ghost Saga update, screens 1,2 and 3 | 1 | |
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117. | TRS-80 Turning Globe v1 | 1 | |
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118. | Pac-man demonstration for TRS-80 Color Computer | 1 | |
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119. | How to create video game walls or boundaries that can't be crossed by a joystick controlled sprite. | 1 | Guide |
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120. | Tales of Suburbia boot tape | 2 | |
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121. | Debugging Tales of Suburbia Hobby shop scene | 3 | |
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122. | Mario's Magic Mushroom | 2 | |
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123. | Tales of Suburbia-placing your rocket | 2 | |
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124. | Superior new TRS-80 emulator emulates CoCo 1,2,3,4 and more! | 3 | |
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125. | Solving a quadratic equation using the quadratic formula | 2 | |
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126. | Joystick function/Color Computer 1 or 2/Step by step programing | 2 | |
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127. | Tales... Ladder problem solved, beginning to explore the attic and more graphics enhancements! | 2 | |
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128. | Merry Christmas 2021! Color Computer 2 mini game/animation | 2 | |
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129. | Ultimate conflict 50% battle capacity | 2 | |
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130. | Horizontal SCROLLING in Pmode 1 | 2 | |
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131. | Tales of Suburbia The Kitchen (almost done/no commentary) | 2 | |
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132. | Ghost Saga Walkthrough: Ducking and the Elf Bridge | 2 | Walkthrough |
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133. | Kung Fu Master part 1 | 4 | |
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134. | Tales of Suburbia game clip (Stage 2, part 2) | 2 | |
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135. | Restless Ghost (beta) Viewer Requested video | 2 | |
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136. | How to use 'Variable graphics' | 3 | |
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137. | Creating a 'Tales of Suburbia' save game tape using TAPING | 2 | |
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138. | Tales... Attic walkthrough (no commentary) | 2 | Walkthrough |
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139. | Reverse masking Attempt #1 | 2 | |
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140. | The meaning of POKE and finding percentages | 2 | |
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141. | New Color Computer software/TRS-80 Poker | 2 | |
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142. | Tales of Suburbia Hallway 1 save game feature | 2 | |
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143. | Mario's Magic Mushroom (graphical glitch fixed) and Window's 11 Discussion | 2 | Discussion |
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144. | Random Graphics | 2 | |
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145. | Color Computer "Boing" Ball Rendition in High-Res (Pmode 4) with Speed Poke | 2 | |
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146. | Scaling a Triangular Prism | 2 | |
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147. | TRS-80 'Ultimate' Taking hits and casting REPEL | 2 | |
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148. | How to draw a Yin-Yang in High-Res (step by step) | 2 | |
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149. | TRS-80 Poker revisited | 2 | |
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150. | Ghost Saga low res (Update) | 2 | |
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151. | Kung Fu Master Yin-Yang Animation | 2 | |
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152. | CoCo Ultimate-The Essence of Turn-taking | 3 | |
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153. | Exploring the LINE INPUT command | 2 | |
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154. | I found a weird bug in Color Basic (IF, THEN, ESLE) | 2 | |
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155. | Exporting/importing Data to/from Cassettes (part 2) | 2 | |
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156. | Playing with PPOINT (hit detection) | 2 | |
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157. | Tales of Suburbia update: The Back Yard | 2 | |
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158. | Kung Fu Master part 2 Final Calligraphy and Using a Chinese Star | 2 | |
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159. | TRS-80 Point Plotter Geometric graphing tool | 2 | |
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160. | Link on a Color Computer 2 | 2 | |
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161. | Ghost Saga Port to PMODE 1 | 2 | |
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162. | 'CoCo' Ultimate update | 2 | |
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163. | CoCo Ultimate walkthrough/Ghost Saga retrospective | 3 | Walkthrough |
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164. | Do It Yourself prog. 18-2 'Lightning storm' type along | 2 | |
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165. | CoCo 'Ultimate' Health Bars in real time/Spell Menu update | 2 | |
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166. | (5) Ways To Create Animation Using CoCo 1 or 2 | 2 | |
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167. | 'CoCo' Ultimate RPG title screen! | 2 | |
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168. | Quadratic formula on a TRS-80 | 2 | |
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169. | Text screen Tic-Tac-Toe and a word about Color Computer I + II | 2 | |
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170. | Comparing GET/PUT and PMODE, PMODE is Faster | 2 | |
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171. | Moving a Spider: How to use get/put for Beginners | 2 | Guide |
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172. | Viewer response video-Full Screen scroll TRS-80 1/2/3 | 2 | |
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173. | Amazingly Fast Screen Scroll for TRS-80 CoCo 1/2/3 | 2 | |
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174. | TRS-80 Morse code generator (prototype version) | 2 | |
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175. | "Ultimate" conflict beta (no commentary) | 3 | |
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176. | CoCo Ultimate Super beta v1 | 3 | |
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177. | CoCo 'Ultimate' Improved Spell Menu & CHR$ Color-Block Codes For Text Screen Graphics | 3 | |
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178. | Ghost Saga stage 1 Full walkthrough (no commentary) Enhanced digital music and sound effects | 3 | Walkthrough |
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179. | CoCo Ultimate-Using the sword and Changing direction | 3 | |
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180. | "The Color Computer Coin" A Lesson on Reverse Masking | 3 | |
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181. | GOSUB Nested loops, yes there's such a thing... | 3 | |
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182. | Triangular Prism animation using the DRAW A command | 3 | |
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183. | CoCo Ultimate-Using a grid layout to fine tune (character mapping) | 3 | |
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184. | Tales of Suburbia stage 1 PCOPY format and Graphics changes | 3 | |
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185. | GET/PUT/DIM for Dummies.v1 | 5 | |
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186. | Sprite movement on a Tandy Color Computer 2 (TRS-80) | 3 | |
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187. | Ultimate Fighter & Wizard walking in a train (no commentary) | 3 | |
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188. | Analyzing a Cube Solid/Color Computer 1 or 2/TRS-80 | 3 | |
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189. | 'CoCo' Ultimate (forming a party) | 3 | |
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190. | Tales of Suburbia update, exploring stage 2 | 3 | |
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191. | Why A-(B+C)=A-B-C | 4 | |
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192. | Tales... Title graphics update and more stuff in the attic! | 3 | |
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193. | TRS-80 'Tales of Suburbia' Stage one (full soundtrack & screen fixes) | 3 | |
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194. | CoCo Ultimate | 3 | |
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195. | TRS-80 CoCo1 Graphics screen animation: no PCLS/GET/PUT/PCOPY/PSET/PRESET | 3 | |
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196. | CoCo 'Ultimate' Player Health Bars | 3 | |
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197. | CoCo Ultimate (encountering a serpent) part 1 | 3 | |
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198. | Tales of Suburbia Music option and changing tapes | 3 | |
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199. | Ultimate Overworld (you begin on a beachfront) | 3 | |
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200. | Tales... Back Yard update | 3 | |
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