101. | Tales of Suburbia Hallway 1 save game feature | 2 | |
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102. | CoCo Ultimate walkthrough/Ghost Saga retrospective | 3 | Walkthrough |
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103. | Creating a 'Tales of Suburbia' save game tape using TAPING | 2 | |
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104. | How to draw a Yin-Yang in High-Res (step by step) | 2 | |
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105. | Viewer response video-Full Screen scroll TRS-80 1/2/3 | 2 | |
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106. | Exploring the LINE INPUT command | 2 | |
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107. | Base 10 to Base 5 part 1 | 1 | |
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108. | Tales... Kitchen walkthrough | 1 | Walkthrough |
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109. | Tales of Suburbia stage 3 save game feature test | 1 | |
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110. | Tales of Suburbia-Using a flashlight/Climbing a ladder | 1 | |
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111. | Trigonometry Law of Sines on TRS-80 | 1 | |
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112. | Color Computer Prowess demo v1.0 | 1 | |
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113. | Tales of Suburbia for TRS-80 Stage 1 walkthrough (no commentary) | 1 | Walkthrough |
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114. | Screen Memory Demonstration-Color Computer 2 | 1 | |
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115. | Dimensional Analysis applicacion for TRS-80 | 1 | |
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116. | Tales... Model rocket graphic | 1 | |
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117. | Ultimate party of 4 v. 1 snake | 1 | |
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118. | Non-repeating Random numbers using Subscripted variables | 1 | |
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119. | Ghost man! (part 5) Building The Maze Walls | 1 | |
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120. | Mexican Hat Dance! (Thanks for 1,000+ views) | 1 | |
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121. | Ghost man! Update (enemy ghost logic) | 1 | Vlog |
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122. | Tales... Stage 4 and plans for finishing the game | 1 | |
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123. | Tales of Suburbia Speed Comparison: PCOPY is 10x Faster than GET/PUT (no commentary) | 1 | |
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124. | Viewer Response Video: Commodore Basic to Color Basic BASE 10 to 5 | 1 | |
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125. | All that glitters is not gold | 1 | |
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126. | How to make a pixel follow a slope using just PPOINT | 3 | |
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127. | Color Computer 'Easter Eggs' and playing with CHR$ | 1 | |
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128. | Text screen animation Color Computer 2 | 1 | |
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129. | Basic Defender part 1 Background graphics | 1 | |
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130. | Sprite movement on a TRS-80 (part 2) | 1 | |
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131. | Ghost Saga update, screens 1,2 and 3 | 1 | |
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132. | Using TRS-80 Extended Color Basic to Factor ANY NUMBER | 1 | |
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133. | How to program a TRS-80 to recognize Negative square roots in Basic | 1 | |
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134. | TRS-80 Color Computer 1/2 6809 Video chip PCOPY Limitations | 1 | |
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135. | Pac-man demonstration for TRS-80 Color Computer | 1 | |
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136. | Tales of Suburbia back yard update (game's almost ready) | 1 | |
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137. | TRS-80 Turning Globe v1 | 1 | |
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138. | How to create video game walls or boundaries that can't be crossed by a joystick controlled sprite. | 1 | Guide |
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139. | Welcome to Color Computer Programing (in Morse code) | 1 | |
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140. | Exporting/importing Data to/from Cassettes (part 1) | 1 | |
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141. | My branding label! | 1 | |
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142. | Ghost Saga sprite demo | 1 | |
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143. | PCOPY Challenge (Happy Easter) | 1 | |
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144. | Shooting a text screen arrow! | 1 | |
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145. | Graphing a bell curve/Tandy Color Computer 2/Graph of x^2 | 1 | |
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146. | Ghost-man! (part 4) Using PPOINT | 0 | |
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147. | Tales of Suburbia PCOPY Format, tape 3, most fixes, semi-walkthrough (no commentary) | 0 | Walkthrough |
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148. | Tales of Suburbia-In depth look at using the flashlight | 0 | |
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149. | How to DRAW a graphic and use the Joystick to move it around | 0 | |
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150. | TRS-80 Virtual Piano preview | 0 | |
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151. | IF OR AND THEN Error | 0 | |
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152. | How to edit and renumber your Color Computer 1 and 2 programs | 0 | |
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153. | How to Manage Arrays | 0 | |
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154. | "Oh Sherrie" by Journey/Color Computer 1 or 2 | 0 | |
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155. | Ghosts 'n Goblins stage 1 | 0 | | Ghosts 'n Goblins
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156. | Basic Defender part 4 Turning left | 0 | |
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157. | Ghost man! (part 2) Using the Joystick | 0 | |
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158. | Basic Defender part 7 Zapping moving targets (no commentary) | 0 | |
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159. | Additive Inverses (negative exponents) on a TRS-80! | 0 | |
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160. | Auld Lang Syne out of key | 0 | |
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161. | Last Ninja stage 1 playthrough | 0 | | The Last Ninja
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162. | Drawing with DATA lines | 0 | |
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163. | Defender part 5 Left scrolling and laser | 0 | |
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164. | DATA Lines Animation | 0 | |
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165. | Video game rendering using the INT command/Color Computer 1&2 | 0 | |
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166. | Basic Defender part 3 Laser beam and Side-Scrolling | 0 | |
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167. | Basic Defender part 2 Spaceship joystick sprite function | 0 | |
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168. | Basic Defender part 6 Generating a Starfield | 0 | |
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169. | Wizards and Warriors Destroying the Wizard and game ending (with commentary) | 0 | | Wizards & Warriors
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170. | On Top of Old Smokey | 0 | |
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171. | Wizards and Warriors stage 1 playthrough. All keys & weapons. | 0 | | Wizards & Warriors
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172. | Ghost man! (part 3) Using PPOINT | 0 | |
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173. | PCOPY for Dummies! (Learn PCOPY the easy way) | 0 | |
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174. | Experimenting with Text Graphics (any color background) | 0 | |
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175. | Tales of Suburbia stage 2 semi-walkthrough w/soundtrack (no commentary) | 0 | Walkthrough |
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176. | How to use the LLIST command and print from Xroar | 0 | |
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177. | Using PPOINT to grab and relocate objects on the screen (TRS-80/Color Computers) | 0 | |
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178. | Using the embedded DEF FN command/Color Computer 1&2/Graphing | 0 | |
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179. | Wizards and Warriors stage 2 playthrough. All keys and weapons. | 0 | | Wizards & Warriors
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180. | Make you own Ghost man! game (part 1) Getting started | 0 | |
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181. | Color Computer Screen-Saver | 0 | |
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182. | Bach's prelude to fugue/Color Computer/Audio-visual | 0 | |
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183. | Using the TRS-80 built-in Timer Function | 0 | |
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184. | GET/PUT/DIM for Dummies.v2 DIM values addressed & Joystick support | 0 | |
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185. | How Data lines work/Tandy TRS-80 | 0 | |
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186. | Find the angles of a irregular heptagon (or any polygon) without measuring | 0 | |
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187. | Deadly Towers for NES | 0 | | Deadly Towers
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188. | Tales of Suburbia update: Title screen, hobby shop | 0 | |
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189. | Pythagorean Theorem in High Resolution | 0 | |
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190. | Using PCOPY | 0 | |
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191. | How to "Record" The 'In My Life" solo by the Beatles on a TRS-80 and Play it Back using PLAY | 0 | |
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192. | Sinewaves and Cosine Waves on a TRS-80 | 0 | |
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193. | Kick-man demo for the TRS-80 Color Computer | 0 | |
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194. | Rational (fractional) Additive Inverses on TRS-80 Color Computer | 0 | |
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195. | Cosmic Ark, two aliens | 3 | |
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196. | CoCo Vectrex-style Asteroids video clip | 1 | |
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197. | Cosmic Ark Ship | 3 | |
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198. | Loading images from binary .BIN files | 1 | |
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199. | Cosmic Ark-A direct hit! Ship destroyed. | 0 | |
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200. | Vectrex 'Minefield'/Atari 'Asteroids' clone (part 1) | 2 | |
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