101. | Google Play PolicyBytes - 2022 年 11 月政策更新 (Mandarin) | 9 | |
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102. | Playtime 2016 - Play fair: Maintaining a level playing field in your game | 10 | |
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103. | Playtime 2016 - Subscriptions update | 10 | Vlog |
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104. | Google Play PolicyBytes - 2023 年 4 月政策更新 (Traditional Chinese) | 10 | |
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105. | Store listing experiments in app text - Play Store Listing Certificate | Google Play Console | 10 | |
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106. | End-to-end sustainability: Driving engagement from pre to post install (Sustainable Growth Day ‘19) | 10 | |
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107. | Android EMEA Office Hours 23/01/2013 | 10 | |
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108. | Google Play PolicyBytes - 2022 年 4 月政策更新 (Mandarin) | 10 | |
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109. | Driving conversions on Android apps (Apps track - Playtime EMEA 2017) | 10 | |
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110. | Embracing innovation by building privacy friendly apps (Playtime 2019 - Apps) | 10 | |
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111. | Google Play PolicyBytes - Richtlinienaktualisierung vom November 2022 (German) | 10 | |
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112. | Spot the trends in mobile games - Playtime San Francisco 2017 | 10 | |
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113. | Android Developers Office Hours - EMEA | 10 | |
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114. | DevBytes: ActionBarCompat (Korean) | 11 | |
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115. | DevBytes: Maps v2 & Fused Location (Japanese) | 11 | |
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116. | AdMob 아이템 판매광고 - 시작 하기 | 11 | |
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117. | Playtime 2016 - Daydream & Tango | 11 | |
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118. | Shifting focus from conversion to retention (Sustainable Growth Day ‘19) | 11 | |
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119. | Target by pre-registration campaigns - Play Store Listing Certificate | Google Play Console | 11 | |
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120. | Android Developers Office Hours - EMEA Edition | 12 | |
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121. | Turbocharge app conversions with Android Pay - Google I/O 2016 | 12 | |
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122. | Smarter engagement tactics: Do more with less (Apps track - Playtime EMEA 2018) | 12 | |
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123. | How to get the best of Play monetization | 12 | |
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124. | Guy Assad, CEO at Clerkie | Accelerator Alumni Spotlight | 12 | |
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125. | Google Play PolicyBytes - 2022 年 7 月政策更新 (Mandarin) | 12 | |
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126. | Scaling happiness: Lessons on long-term engagement (Sustainable Growth Day ‘19) | 12 | |
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127. | Opening remarks & Sustainable Growth challenge (Sustainable Growth Day ‘19) | 12 | |
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128. | Playtime 2016 - Optimizing for a post install world | 12 | |
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129. | Derisk your game launch (Games track - Playtime EMEA 2017) | 12 | |
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130. | Playtime 2016 - Building a subscription business that appeals to parents, by PlayKids | 12 | |
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131. | Google Play Games on PC: Com2uS success story | 12 | |
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132. | Test and iterate for app discovery - Play Store Listing Certificate | Google Play Console | 12 | |
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133. | Google Play Games on PC: Multiplatform experience critical for growth | 12 | |
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134. | Quality over quantity: Why quality matters (Apps track - Playtime EMEA 2017) | 13 | |
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135. | Adopt wide color gamut (Android Dev Summit '19) | 13 | |
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136. | Keynote (Plenary - Playtime EMEA 2018) | 13 | |
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137. | Protecting games and players by fighting abuse and piracy (Playtime 2019 - Games) | 13 | |
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138. | What’s new at Google - Playtime San Francisco 2017 | 13 | |
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139. | Google Play PolicyBytes - Actualizaciones de la Política de Abril del 2023 (Spanish Latam) | 13 | |
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140. | Android Developer Office Hours | 13 | |
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141. | Transforming game discovery with Google Play Instant (Games track - Playtime EMEA 2018) | 13 | |
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142. | Google Play PolicyBytes - Atualizações de Política de Abril de 2023 (Portuguese-Brazil) | 14 | |
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143. | Google Play PolicyBytes - Richtlinienaktualisierung Juli 2023 (German) | 14 | Vlog |
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144. | Engaging players for the long-term (Playtime 2019 - Games) | 14 | |
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145. | What's new in Android Accessibility - American Sign Language | 14 | |
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146. | Google Play PolicyBytes - 2023 年 7 月政策更新 (Mandarin) | 14 | |
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147. | Develop apps that are more inclusive and accessible for all users (Apps track - Playtime EMEA 2018) | 14 | |
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148. | Let's Play! - Building your VR Sandbox (Big Android BBQ 2015) | 15 | |
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149. | Optimizing for sustainable app engagement (Apps track - Playtime EMEA 2018) | 15 | |
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150. | Extending Android apps to Google Cast | 15 | |
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151. | Playtime 2016 - App engagement is the new black | 15 | |
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152. | Games on foldable devices | 15 | |
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153. | Store listing experiments in app icons & graphics - Play Store Listing Certificate | Play Console | 15 | Guide |
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154. | Progressive player populations (Playtime 2019 - Games) | 15 | |
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155. | [JP 日本語] Android アプリ クオリティガイドライン ことはじめ (前編) | 15 | |
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156. | Improving game performance with Android Dynamic Performance Framework | 15 | |
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157. | Games on ARC++ (Android Game Developer Summit 2018) | 15 | |
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158. | Your first success: A burden or a new opportunity (Games track - Playtime EMEA 2018) | 15 | |
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159. | DesignBytes: Density-independent Pixels (Korean) | 15 | |
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160. | Google Play PolicyBytes - Actualizaciones de la Política de Julio de 2023 (Spanish Latam) | 16 | |
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161. | Translating Japanese LiveOps into lessons for western markets (Games track - Playtime EMEA 2017) | 16 | |
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162. | What's new in Google Play - American Sign Language | 16 | |
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163. | Account for the Irrational presented by Irrational Labs - Playtime San Francisco 2017 | 16 | |
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164. | Google Play Games on PC: Pass certification in 30 minutes | 16 | |
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165. | DevBytes: Chromium WebView (Japanese) | 16 | |
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166. | Google Play 政策更新重點解讀 - 2022 年 7 月 (中文講解) | 16 | |
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167. | New monetization trends to diversify your games revenue (Games track - Playtime SF 2018) | 16 | |
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168. | Mobile machine intelligence: Today & tomorrow (Plenary - Playtime EMEA 2017) | 16 | |
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169. | Google Play PolicyBytes - Pembaruan kebijakan November 2022 | 16 | |
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170. | Google Play 정책 바이트 - 2023년 4월 정책 업데이트 (Korean) | 17 | |
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171. | Using affinity learnings to better understand your players, feat. Plarium (Playtime 2019 - Games) | 17 | |
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172. | #TheAndroidShow: An inside look at foldables with Samsung | 17 | Show |
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173. | Android Developers Office Hours - EMEA Edition | 17 | |
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174. | Android Developers Office Hours - EMEA | 17 | |
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175. | Android Developers Office Hours - EMEA | 17 | |
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176. | Google Play PolicyBytes - Pembaruan kebijakan Oktober 2023 | 18 | |
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177. | Google Play PolicyBytes - 2023 年 7 月政策更新 (Traditional Chinese) | 17 | |
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178. | [JP 日本語] Android アプリ機種対応ことはじめ | 17 | |
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179. | Playtime 2016 - Creating long-term retention, loyalty and value with engaging LiveOps events | 17 | |
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180. | Target by country in custom store listings - Play Store Listing Certificate | Google Play Console | 17 | |
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181. | First impressions in your Play Store listing - Play Store Listing Certificate | Google Play Console | 18 | |
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182. | Google Play PolicyBytes - 2021年7月ポリシーアップデート (Japanese) | 18 | |
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183. | Android Developers Office Hours - EMEA | 18 | |
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184. | [JP 日本語] Android アプリ タブレット端末対応 ことはじめ | 18 | |
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185. | Indie publisher panel (Indie Developer Day, Seattle 2018) | 18 | |
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186. | Give your players seamless continuity across Play surfaces with Google Play Game Services (PGS) | 18 | |
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187. | Designing around people’s lives to unlock sustainable growth (Playtime 2019 - Apps) | 18 | |
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188. | HiFi games, partner DAs (Android Game Developer Summit 2018) | 18 | |
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189. | Adapting Android games beyond the phone (Google I/O'19) | 18 | |
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190. | Google Play PolicyBytes - 2020年 7月 ポリシーアップデート(日本語) | 18 | Vlog |
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191. | Android Developers Office Hours - EMEA | 18 | |
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192. | Smarter approaches to a stellar rating on Google Play - Google I/O 2016 | 18 | |
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193. | Android Developers Office Hours - EMEA Edition | 18 | |
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194. | Android Developer Office Hours | 18 | |
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195. | Deep dive on new frame rate metrics in Android Vitals | 18 | |
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196. | DevBytes: Whats New in Android 4.4 KitKat (Mandarin) | 18 | |
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197. | Android Developer Office Hours: Q&A | 19 | |
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198. | Google Play PolicyBytes - 2022年7月ポリシーアップデート(Japanese) | 19 | |
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199. | Building apps for the Google Assistant (Innovation track - Playtime EMEA 2017) | 19 | |
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200. | Android Developer Story: Zoom users spend 2x more time connecting on tablets | 19 | |
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