301. | The Friday Games Review | 32 | Review |
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302. | Optimizing your A/B testing roadmap, feat. Duolingo, Dailymotion & Monzo (Playtime 2019 - Apps) | 32 | |
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303. | Optimizing Vulkan games performance | 32 | |
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304. | Playtime 2016 - Content without code: the power of liveops for games | 32 | |
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305. | Go Global: Southeast Asia - Google Play Academy | 32 | |
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306. | Electronic design for Android Things system on modules (Google I/O '18) | 32 | |
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307. | Android instant apps best practices fireside chat (Google I/O '17) | 32 | |
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308. | How startups are succeeding on Google Play - Google I/O 2016 | 32 | |
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309. | Android Developers Live Brasil | 33 | |
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310. | Developing Apps for Healthcare (Big Android BBQ 2015) | 33 | |
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311. | How the Android team makes widgets accessible (Android Dev Summit '19) | 33 | |
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312. | Vulkan optimizations (Android Game Developer Summit 2018) | 33 | |
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313. | The Friday Games Review | 33 | Review |
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314. | Deliver optimized assets for your users with Play Asset Delivery | 34 | |
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315. | Get your app to work at work (Android Dev Summit '19) | 34 | |
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316. | Monitoring and improving real-world stability and performance (Android Dev Summit '19) | 34 | |
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317. | Android Developers Office House - EMEA | 34 | |
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318. | Google Play PolicyBytes - 2020년 봄 정책 업데이트 (Korean) | 34 | |
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319. | Android Developers Office Hours - EMEA | 34 | |
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320. | Developing for Assistant across devices | 35 | |
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321. | Your Camera app on different form factors | 35 | |
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322. | Leveraging behavioral science to unlock monetisation in emerging markets (Playtime 2019 - Games) | 35 | |
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323. | Google Play PolicyBytes - 2020 年春のポリシー更新内容 (Japanese) | 35 | |
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324. | Android Developer Story: Three Kingdoms Tactics - Achieve victory in various terrain and multiplayer | 35 | |
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325. | Smarter player engagement | 35 | |
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326. | Trip.com - Creating a universal travel mate with Material Design | 36 | |
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327. | Android Studio Profiling (Android Game Developer Summit 2018) | 36 | |
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328. | Identifying anti-patterns in game data (Games track - Playtime EMEA 2017) | 36 | |
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329. | Android Performance course | 36 | |
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330. | Playing with games lifetime value (Games track - Playtime EMEA 2017) | 36 | |
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331. | High Performance Games and VR with FPL Technologies - Google I/O 2016 | 36 | Vlog |
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332. | How to defer billing | 36 | Guide |
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333. | Android Developer Story: Snapchat integrated camera features 50% faster with Camera2 Extensions API | 36 | |
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334. | Gradle for Android and Java course | 36 | |
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335. | #TheAndroidShow: Behind the scenes at the launch of Google Pixel Watch 2 | 37 | Show |
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336. | Optimize activity-based apps for large screens | 37 | |
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337. | Playtime 2016 - Building for billions | 37 | |
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338. | Keynote - Nir Eyal (Sustainable Growth Day ‘19) | 37 | |
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339. | Android Wear 2.0: Making Watch Apps more Standalone - Google I/O 2016 | 37 | |
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340. | CyanogenMod SDK (Big Android BBQ 2015) | 37 | |
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341. | Keeping Google Play Safe: Key privacy and security initiatives and resources for 2022 | 37 | |
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342. | Streamlined game development that reaches more screens | 38 | |
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343. | 2021년 3월 구글플레이 개발자 정책 업데이트 (한국어) | 38 | |
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344. | Target by inactive users in custom store listings - Play Store Listing Certificate | Play Console | 38 | Guide |
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345. | Building the business case for quality with Play Console | 38 | |
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346. | The key to keyboard and mouse support across tablets and ChromeOS | 38 | |
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347. | HDR 10-bit: Capture, playback, and sharing 10-bit video | 39 | |
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348. | Google Play PolicyBytes - 2022 年 7 月政策更新 (Traditional Chinese) | 39 | |
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349. | Boost engagement with smarter interactions | 39 | |
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350. | Grow your app or game business in Japan, Korea, and Southeast Asia - Google I/O 2016 | 39 | |
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351. | Migrating your established game to target O and beyond (Android Game Developer Summit 2018) | 39 | |
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352. | Developing successful games with Google Play - Google I/O 2016 | 39 | |
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353. | Google Play Developer Console - Team Interview | 40 | |
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354. | Syncing data with Health Connect | 40 | |
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355. | Around a watch: Handling rotary input in Wear OS | 40 | |
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356. | Creating helpful fitness experiences with Health Services and Health Connect | 40 | |
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357. | Reading and writing in Health Connect | 40 | |
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358. | Product design: How to build better products with Android Things (Google I/O '18) | 40 | Guide |
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359. | 10 Google Play Console secrets to optimize Android apps for stellar user retention (Google I/O '17) | 41 | |
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360. | What's new in Android vitals: A deep dive into Play's technical quality bar | 41 | |
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361. | Android Developer Office Hours EMEA | 41 | |
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362. | Go global by being local | 41 | |
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363. | An Interview with Stacy Devino (Big Android BBQ 2015) | 41 | |
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364. | Android Development Immersive @ General Assembly | 41 | |
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365. | GDG App Clinic - São Paulo - Brazil | 41 | |
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366. | Google Play subscription success | 41 | |
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367. | Building diversity and inclusion in your game design and publishing | 42 | |
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368. | Go Global: Latin America - Google Play Academy course trailer | 42 | |
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369. | What’s new for games in Reach and devices and Android vitals | 42 | |
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370. | Three tiers of large screen quality on Google Play | 42 | |
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371. | Google Play coffee break with Creatrip | 43 | |
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372. | Smart Lock for Passwords (Big Android BBQ 2015) | 43 | |
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373. | Printing from your app: From pixels to paper - Google I/O 2016 | 43 | |
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374. | What are you doing on the tiny mobile Network? (Big Android BBQ 2015) | 44 | |
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375. | Indie Games Accelerator: Supercharge your growth with help from Google Play | 44 | Let's Play |
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376. | Google Play PolicyBytes - Google Play 数据安全表单填写指南 | 44 | |
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377. | Bringing live content to Android TV - Google I/O 2016 | 45 | |
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378. | DevBytes: Play Games - Deciding Who Goes First in Multiplayer | 45 | |
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379. | Improve your game's security with the Play Integrity API | 45 | |
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380. | Do more with multi-window and activity embedding | 45 | |
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381. | Acquiring and keeping new users - A guide to KPIs for Google Play Apps and Games | 45 | |
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382. | Make money on Google Play - Google I/O 2016 | 45 | |
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383. | How to optimize your GPU usage with Android GPU Inspector (AGDK) | 46 | | PUBG: New State
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384. | Android TV: Best practices for engaging apps (Android Dev Summit '19) | 46 | |
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385. | What’s new with the Car App Library | 46 | |
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386. | Why and how to optimize your app for ChromeOS | 46 | |
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387. | How to test for all screen sizes | 46 | Guide |
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388. | Android Developer Story: Peloton across screens | 46 | |
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389. | Improving the TV user experience | 46 | |
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390. | Raiders of the lost app: Google Play secrets to launching and getting discovered - Google I/O 2016 | 47 | |
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391. | Android Emulator deep dive (Android Dev Summit '18) | 47 | |
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392. | Understand subscription 'cancel' and 'restore' | 47 | |
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393. | All about Messaging (Big Android BBQ 2015) | 47 | |
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394. | Input for all screens | 47 | |
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395. | The digital wellbeing opportunity (Android Dev Summit '19) | 47 | |
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396. | Maximise installs from every channel | 48 | |
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397. | Monetisation and pricing strategies for different users | 48 | |
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398. | Designing for driving - Google I/O 2016 | 48 | |
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399. | From Gradle properties to AGP APIs (Android Dev Summit '19) | 48 | |
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400. | Advanced Android App Development | 48 | |
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