201. | Designing the future of our dreams (Innovation track - Playtime EMEA 2017) | 19 | |
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202. | Google Play PolicyBytes - Pembaruan kebijakan April 2023 | 19 | |
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203. | Android Developer Story: Zoom users spend 2x more time connecting on tablets | 19 | |
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204. | Improve your app and game quality with Android vitals (Google I/O'19) | 19 | |
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205. | Intro to the large screen cross-platform gaming opportunity | 19 | |
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206. | The Friday Games Review | 19 | Review |
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207. | Boost your game quality with Android Game Development Kit (AGDK) and GameActivity | 20 | |
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208. | [JP 日本語] Android での Google Play 課金 API 続・ことはじめ | 20 | |
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209. | Identifying underlying patterns in apps data (Playtime 2019 - Apps) | 20 | |
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210. | Android Developers Office Hours - EMEA | 20 | |
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211. | Making data on Google Play work for you (Google I/O '17) | 20 | |
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212. | Developing apps for Android TV | 20 | |
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213. | Playtime 2016 - Go global: Getting ready for the emerging markets revolution, by Papumba | 20 | |
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214. | Google Play PolicyBytes - 2023 年 7 月ポリシー アップデート(Japanese) | 20 | |
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215. | Impactful research methods to supercharge your app or game (Innovation track - Playtime EMEA 2017) | 20 | |
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216. | Android Developers Office Hours - EMEA | 21 | |
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217. | Android Developers Office Hours - EMEA Edition | 21 | |
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218. | Testing Wear OS fitness apps without breaking a sweat | 21 | |
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219. | The Friday Games Review | 21 | Review |
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220. | Android Developer Office Hours EMEA (live from Devoxx) | 21 | |
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221. | Manage grace periods | 21 | |
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222. | Google Play 정책 바이트 - 2022년 4월 정책 업데이트 (Korean) | 21 | |
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223. | What's new in Android - American Sign Language | 21 | |
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224. | Google Play PolicyBytes - 2021 年 3 月 ポリシーアップデート(日本語) | 21 | |
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225. | Going global - developers share their tips | 22 | |
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226. | Android Developer Office Hours: Q&A | 22 | |
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227. | Playtime 2016 - Fireside chat - Wayfair & Pokemon GO on augmented reality | 22 | | Pokémon Go
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228. | Google Play PolicyBytes - 2023년 7월 정책 업데이트 (Korean) | 22 | |
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229. | User sign in, as easy as 1-2-3 with Google Play Games on PC | 22 | |
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230. | Target by URL in custom store listings - Play Store Listing Certificate | Google Play Console | 22 | |
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231. | Best practices for integrating SDKs into your app or game | 22 | |
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232. | Playtime 2016 - Testing for growth, by Peak | 22 | |
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233. | How to differentiate your mobile game using Google Play Games on PC | 22 | |
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234. | Playtime Keynote (Plenary - Playtime EMEA 2017) | 22 | |
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235. | Google Play 정책 바이트 - 2022년 11월 정책 업데이트 (Korean) | 22 | |
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236. | Android Developer Office Hours: Google Play Services | 22 | |
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237. | Google Play PolicyBytes - 2022 年 4 月政策更新 (Traditional Chinese) | 22 | |
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238. | Android Developer Story: Ragnarok X: Next Generation - Go beyond RO, but keep the essence touch | 23 | | Ragnarok X: Next Generation
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239. | Playtime 2016 - Why you need to build for families | 23 | |
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240. | Google Developer Expert Series: Zarah Dominguez | 23 | |
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241. | Secrets to App & Game Success on Google Play (Android Dev Summit 2015) | 23 | |
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242. | Android Developer Office Hours - EMEA Edition | 23 | |
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243. | Android Developers Office Hours - EMEA | 23 | |
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244. | Introducing the Memory Advice API and how to diagnose low memory problems (AGDK) | 23 | |
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245. | Google Play PolicyBytes - 2021 年 7 月政策更新 (Mandarin) | 24 | |
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246. | DevBytes: Chromium WebView (Korean) | 24 | |
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247. | Best practices for game development across platforms | 24 | |
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248. | Google Play PolicyBytes - Atualizações de Política de Novembro de 2022 (Portuguese-Brazil) | 24 | |
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249. | The Wall Street Journal: Small nudges, big results | 24 | |
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250. | Google Play PolicyBytes - Pembaruan Kebijakan April 2024 | 26 | |
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251. | DevBytes: ActionBarCompat (Japanese) | 24 | |
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252. | Android Emerging Markets (Big Android BBQ 2015) | 24 | |
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253. | Google Play PolicyBytes - Atualizações de Política de Julho de 2022 (Portuguese-Brazil) | 24 | |
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254. | Google Play PolicyBytes - October 2023 policy updates | 180 | Vlog |
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255. | Android Developers Live Brasil 2012-10-09 | 25 | |
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256. | Grow your subscription app business with Google Play | 25 | |
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257. | Android Developers Office Hours - EMEA | 25 | |
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258. | Gaming lightning talk (Android Dev Summit '19) | 25 | |
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259. | Android Developers Office Hours - EMEA | 25 | |
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260. | Google Play PolicyBytes - Atualizações de Política de Julho de 2023 (Portuguese-Brazil) | 25 | |
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261. | Android Textual Layout (Android Dev Summit 2015) | 25 | |
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262. | Go Global: Japan - Google Play Academy | 26 | |
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263. | Google Developer Expert Series: Annyce Davis | 26 | |
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264. | GAPID graphics debugger (Android Game Developer Summit 2018) | 26 | |
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265. | Building media apps on Wear OS | 26 | |
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266. | Android Developer Office Hours EMEA | 26 | |
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267. | Playtime 2016 - One game fits all | 26 | |
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268. | Benefit from the Android App Bundle and dynamic delivery (Plenary - Playtime EMEA 2018) | 26 | |
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269. | Google Play PolicyBytes - 2021년 7월 정책 업데이트 (Korean) | 27 | |
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270. | Running tests in your games more efficiently, feat. SuperScale & Traplight (Playtime 2019 - Games) | 27 | |
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271. | Google Play PolicyBytes - Pembaruan kebijakan Juli 2023 | 27 | |
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272. | Location, and Context, and Speed -- Oh My! (Big Android BBQ 2015) | 27 | |
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273. | Google Play PolicyBytes - Actualizaciones de la Política de Noviembre de 2022 (Spanish Latam) | 27 | |
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274. | Google Play PolicyBytes - 2020년 7월 정책 업데이트 (Korean) | 27 | Vlog |
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275. | Bridging the gap: Games approaches to engagement & monetization (Sustainable Growth Day ‘19) | 27 | |
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276. | Self driving apps: Using machine learning and AI in your apps - Playtime San Francisco 2017 | 27 | |
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277. | Google Play PolicyBytes - 2021 3月政策更新 (Mandarin) | 27 | |
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278. | Incremental annotation for databinding - Android Studio 3.5 Features | 27 | |
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279. | Bring More To The Design Meeting; Sketch 3 For Android Developers (Big Android BBQ 2015) | 27 | |
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280. | The Friday Games Review | 28 | Review |
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281. | Price localization strategies for subscriptions apps, feat. Headspace (Playtime 2019 - Apps) | 28 | |
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282. | Playtime 2016 - Two keys to growth: user acquisition & app engagement, by Cartoon Network | 28 | |
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283. | Google Play PolicyBytes - 2020 春季政策更新 (Mandarin) | 28 | |
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284. | Blinkist: A continuous evolution | 29 | |
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285. | Android TV: How to engage more users and earn more revenue (Google I/O '17) | 29 | |
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286. | Growing & Engaging Users with Google Play (Big Android BBQ 2015) | 29 | |
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287. | An Interview with Marie Schweiz (Big Android BBQ 2015) | 29 | |
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288. | Android Developer Office Hours: Making Android Apps Accesible | 29 | |
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289. | The state of Unity on Android (Google I/O'19) | 29 | |
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290. | DevBytes: Whats New in Android 4.4 KitKat (Cantonese) | 29 | |
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291. | Google Play PolicyBytes - 2020 7月政策更新 (Mandarin) | 29 | Vlog |
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292. | The rules of the games: What app developers can learn from games - Google I/O 2016 | 29 | |
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293. | Learn all about creating Shared elements in Jetpack Compose | 100 | |
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294. | 5G: The Next Generation - Interview with Tubi | 30 | |
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295. | Doing good while doing well: Principled high-growth monetization (Sustainable Growth Day ‘19) | 30 | |
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296. | Google Play PolicyBytes - Actualizaciones de la Política de Julio de 2022 (Spanish Latam) | 31 | |
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297. | Welcome & keynote (Playtime 2019) | 31 | |
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298. | Understanding the full value of influencer content for games (Games track - Playtime EMEA 2018) | 31 | |
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299. | Google Play 정책 바이트 - 2022년 7월 정책 업데이트 (Korean) | 31 | |
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300. | Managing permissions in Health Connect | 31 | |
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