1. | Linking words, never old, always new, The Rapid Arrows and the dwarven mines | 1 | |
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2. | Function words, analogies, The Brotherhood + gold-fishing, The Rapid Arrows + people-fishing | 1 | |
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3. | The past perfect tense, The Rapid Arrows and the throes of journalism | 1 | |
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4. | The right tools for the job, The Rapid Arrows lead the charge | 1 | |
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5. | Consummate combat, flawless fighting, awe-inspiring action, The Rapid Arrows confront some rascals | 1 | |
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6. | The past perfect continues, The Rapid Arrows against a competition | 1 | |
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7. | When and where, should be obvious, right, The Rapid Arrows wage war on another party | 1 | |
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8. | Avoiding indistinguishable differences, The Rapid Arrows hike through the wilds | 1 | |
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9. | Subjunctive mood, use of formal English, The Rapid Arrows return to the castle | 1 | | The Castle
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10. | Equipment management, The Rapid Arrows and the election of the new Great Vonta | 1 | |
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11. | Stative and dynamic verbs, The Rapid Arrows reach a crossroad | 1 | |
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12. | Modal verbs, declaration, The Rapid Arrows and the march of death | 1 | |
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13. | Present participle - Gerund the second, The Rapid Arrows, disadvantage, idea? | 1 | |
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14. | Continuing the game characters rave, The Rapid Arrows continue caving, involuntarily | 1 | |
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15. | Present simple(?), The Rapid Arrows and The thorny tennis courts | 1 | |
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16. | Progress update, what a story means to me, The Rapid Arrows ride a "pentacycle" | 1 | |
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17. | Characters do not conveniently forget how to breathe, The Rapid Arrows receive a tip off | 1 | |
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18. | Participle clauses II: Absolute Carnage, The Rapid Arrows sound the drums of war | 1 | |
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19. | The ideal ratio, The Rapid Arrows collecting, and collecting | 1 | |
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20. | My ultimate goal, The Rapid Arrows' chronicles | 1 | |
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21. | Cleft, again, anathemas, malaises, and maladies, The Rapid Arrows provide assistance to the law | 1 | |
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22. | Imagination with coherence, The Rapid Arrows perform a bit of "Sherlock-ery" | 1 | |
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23. | Present Continuous, The Rapid Arrows against injustice | 1 | |
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24. | I hereby swear to try to not steal words from Shakespeare +, The Rapid Arrows organise a contest | 1 | |
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25. | PLAYABLE character, not a puppet from the very beginning, The Rapid Arrows and the trial of the cave | 1 | |
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26. | Who or whom, that is the question, The Rapid Arrows and The River of Great Time | 1 | |
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27. | The past and the modal, ambitions, The Rapid Arrows and the night of horrors | 1 | |
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28. | Conditionals, Epiphany, The Rapid Arrows and the Pale Lady | 1 | |
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29. | Emphasis, good and evil once again, The Rapid Arrows "ghostbusting" | 1 | |
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30. | Participle clauses - Gerund, The Rapid Arrows, traitors, and their unsuccessful success | 1 | |
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31. | My quintessential playable character in video games, The Rapid Arrows and the river in the rain | 1 | |
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32. | Aiming for the stars, what it means to be a story, The rapid Arrows' holidays | 1 | |
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33. | By, revenge of the with, The Rapid Arrows and the feast of ̶d̶e̶s̶p̶a̶i̶r̶ friendship | 1 | |
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34. | Of video games, characters, and The Rapid Arrows receive a message | 1 | |
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35. | Cleft sentences, hijacking someone else's creations, The Rapid Arrows saving a fair maiden | 1 | |
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36. | Alleged "inhuman beings" not behaving just like humans do, The Rapid Arrows and the Bamboo barrier | 1 | |
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37. | Experiencing the world through the character, The Rapid Arrows and the mishaps in the workshop | 1 | |
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38. | KotORn't, supernatural healing and its consequences, The Rapid Arrows and taking flight | 1 | |
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39. | Catching a few bad habits I picked up and then Neverwinter | 0 | |
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40. | Origins of power, The Rapid Arrows investigate and face witchcraft | 0 | |
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41. | Channel, reasons and Neverwinter Nights. | 0 | | Neverwinter Nights
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42. | Scary new things routine comfort and updated Herculean tasks for Asterix | 0 | |
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43. | Some more details about the channel and then Neverwinter | 0 | |
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44. | Summer what I am working on and then Asterix takes a flying carpet to India | 0 | | Asterix and the Magic Carpet
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45. | Protagonists and help, lone wolves, Whistler and Fatty infiltrate | 1 | |
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46. | Words worth writing, The Rapid Arrows continue their crusade, and play in the snow | 1 | |
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47. | Crafting a brand new world, The Rapid Arrows finish the wet war games, and a warning | 1 | |
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48. | Realisations, goal, The Rapid Arrows save the day | 1 | |
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49. | Hero's appendix, The Rapid Arrows and poachers, and a new point of view | 1 | |
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50. | Universal versus individual differences, The Rapid Arrows interrogate | 1 | |
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51. | I am back to Asterix for real I swear | 1 | |
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52. | Goldfish memory languages and Asterix | 1 | |
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53. | Clones, examples, then The Rapid Arrows, fillers and investigations | 1 | |
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54. | Time, The Rapid Arrows collect and get collected | 1 | |
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55. | Price of power, The Rapid Arrows give harsh lessons and the 4th wall breaking | 1 | |
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56. | Permissible mentors, The Rapid Arrows, disasters, and helping a friend | 1 | |
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57. | Protagonists on the top of their game, The Rapid Arrows finish the orphanage arc | 1 | |
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58. | Drawing a line, separation of "the understandable", The Rapid Arrows enter a fairy tale | 1 | |
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59. | Side characters, inhuman characters, The Rapid Arrows at the fair | 1 | |
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60. | Main reasons for writing and recording and then Asterix | 1 | |
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61. | Equal opportunities for evil subordinates, Rapid Arrows and Dark Riders | 1 | |
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62. | Stories, perspectives, believable protagonists and The Rapid Arrows race with fervour | 1 | |
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63. | Mistakes classes and a little bit of the story of Neverwinter | 1 | |
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64. | Creating an "interactable" world, The Rapid Arrows avert a disaster | 1 | |
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65. | Multiple protagonists, The Rapid Arrows secure a fortress | 1 | |
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66. | One last (for now) look back at Neverwinter Nights OC and DLCs | 1 | | Neverwinter Nights
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67. | Writer's opinions, dialogue once more, The Rapid Arrows and a cabin in the woods | 1 | Vlog |
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68. | Neverwinter Nights retrospective English and writing and then Asterix | 1 | | Neverwinter Nights
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69. | Small talk about the channel and then Neverwinter | 1 | |
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70. | Graphics, visuals of video games, The Rapid Arrows conduct an experiment. | 1 | |
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71. | English old games bad graphics and finishing Neverwinter Nights OC | 1 | | Neverwinter Nights
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72. | Time, check-boxes, The Rapid Arrows confront the villain | 1 | |
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73. | Coordination and mindfulness, The Rapid Arrows and the great assembly | 1 | |
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74. | Pronunciation vocabulary SoU and the beginning of the Hordes of the Underdark | 1 | |
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75. | Flaws and characters, The Rapid Arrows play toreadors, with a twist | 1 | |
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76. | Places as characters, dialogue, one nightmare ends, another begins | 1 | Vlog |
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77. | What I think about my videos and then Neverwinter | 1 | |
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78. | Comedy as a part of a story, The Rapid Arrows on a thin ice | 1 | |
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79. | Pretentious protagonists and their authors and The Rapid Arrows on a great frozen venture | 1 | |
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80. | Once more on the ancients, The Rapid Arrows explore the badlands | 1 | |
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81. | Nemeses and rivals, again, and the most magical potion of them all for Asterix | 1 | |
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82. | (All too) lenghty talk about protagonists, then Obelix dispatches a dangerous cake | 1 | Discussion |
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83. | Edge-less writing, making nonsense make sense, The Rapid Arrows explore and pan for "gold" | 1 | |
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84. | Making the different feel truly unique, The Rapid Arrows, snakes, and streams | 1 | |
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85. | Parasitic words commas and then a grand contest of Asterix in Belgium | 1 | |
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86. | Focusing on english and hobbies in general then a bit of Neverwinter | 1 | |
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87. | Living the story, The Rapid Arrows and the beaver of courage | 1 | |
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88. | Happiness, protagonists and Asterix and Obelix face conspiracies and sabotage | 1 | |
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89. | Tragic backstories, Fatty runs for his life | 1 | |
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90. | Avoiding hard statements, The Rapid Arrows carry on with winter activities | 1 | |
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91. | Characters of long living races in stories and The Rapid Arrows fall, fail and fall again | 1 | |
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92. | Heroes and protagonists final part (for sure), The Rapid Arrows scout and discover | 1 | |
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93. | Setup and payoff, characters being "alive", The Rapid Arrows on a sledging, Christmas, adventure | 1 | |
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94. | More examples of what I consider original, The Rapid Arrows in the Valley of Mysteries | 1 | |
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95. | My very own story, The Rapid Arrows suffer and craft | 1 | |
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96. | Female characters in my stories, lightning ̶n̶e̶v̶e̶r̶ sometimes strikes the same place twice | 1 | |
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97. | Misunderstood villains, Rapid Arrows "solve" one of...the mysteries of all time | 1 | |
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98. | Deus ex machina, The Rapid Arrows and a certain "artist" | 1 | |
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99. | Mistakes words nostalgia and the end of the Neverwinter Nights videos | 1 | | Neverwinter Nights
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100. | Rules constraints and promises to myself and Asterix conquering Rome | 1 | |
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