1. | Youtube trends pictures and more Asterix | 165 | |
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2. | Goldfish memory languages and Asterix | 160 | |
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3. | Comedy as a part of a story, The Rapid Arrows on a thin ice | 152 | |
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4. | Decisions my likes and dislikes and Asterix at the Olympic Games | 146 | | Asterix at the Olympic Games
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5. | I am back to Asterix for real I swear | 94 | |
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6. | Simon & Garfunkel Scarborough Fair/Canticle - Neanderthal "sings" | 84 | |
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7. | Antagonists, villains and then Asterix and Obelix and the grand documentary on lobsters | 44 | |
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8. | Final thoughts on the unique, Speedy "meets" his heroes | 40 | |
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9. | Asterix and Obelix solve (cause) the "mistery" behind the Sphinx's missing nose | 38 | |
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10. | Parasitic words commas and then a grand contest of Asterix in Belgium | 38 | |
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11. | Freedom for all of my characters, The Rapid Arrows dish out punishment | 31 | |
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12. | Hell, writing and Asterix, Obelix, Idefix and Panoramix meet Cleopatra | 26 | |
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13. | There is no (care for) light without darkness, The Rapid Arrows infiltrate | 26 | |
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14. | The ideal ratio, The Rapid Arrows collecting, and collecting | 26 | |
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15. | Misunderstood villains, Rapid Arrows "solve" one of...the mysteries of all time | 25 | |
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16. | Time, The Rapid Arrows collect and get collected | 25 | |
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17. | Characters' lives matter, The Rapid Arrows and the foxy philatelists | 24 | |
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18. | Price of power, The Rapid Arrows give harsh lessons and the 4th wall breaking | 24 | |
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19. | How to talk about exercising and historically accurate Asterix & Obelix Mission Cleopatra | 23 | Discussion |
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20. | Enemies and foes alike, then Asterix and Idefix deliver the message | 20 | |
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21. | Mentors and "schools" in my stories, The Rapid Arrows and two winter adventures | 20 | |
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22. | Adversaries and opponents (mostly), then bits and scrapes of Asterix and the empire striking back | 19 | |
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23. | Living the story, The Rapid Arrows and the beaver of courage | 19 | |
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24. | Tragic backstories, Fatty runs for his life | 19 | |
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25. | Good mood working on my English and then Asterix | 18 | |
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26. | How I am going to continue with new projects in the future and then Asterix | 18 | |
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27. | Poetry controversial movies and Asterix in Switzerland | 17 | |
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28. | The fun and joy of Asterix and then Normans learning to fear and fly | 17 | |
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29. | Making the different feel truly unique, The Rapid Arrows, snakes, and streams | 17 | |
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30. | Narrator versus direct interaction, The Rapid Arrows and the tome of superstitions | 17 | |
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31. | Mistakes words nostalgia and the end of the Neverwinter Nights videos | 16 | | Neverwinter Nights
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32. | Movies new and old and more challenges for Asterix | 16 | |
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33. | Heroes and protagonists final part (for sure), The Rapid Arrows scout and discover | 16 | |
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34. | Pacing of the story, action, The Rapid Arrows sail forth | 15 | |
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35. | What it means to be a protagonist, Rapid Arrows stage a play (or play on a stage) | 15 | |
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36. | Morals of my characters, The Rapid Arrows retrieve something, twice | 15 | |
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37. | Clones, examples, then The Rapid Arrows, fillers and investigations | 14 | |
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38. | Nemeses and rivals, again, and the most magical potion of them all for Asterix | 13 | |
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39. | My thoughts on the "channel" so far and finally a new project | 13 | |
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40. | More examples of what I consider original, The Rapid Arrows in the Valley of Mysteries | 13 | |
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41. | Characters and proportional knowledge, The Rapid Arrows on a winter expedition | 13 | |
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42. | Places as characters, dialogue, one nightmare ends, another begins | 12 | Vlog |
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43. | Channel, reasons and Neverwinter Nights. | 12 | | Neverwinter Nights
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44. | Enlightenment about protagonists' freedom, The Rapid Arrows test and celebrate | 11 | |
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45. | Powerlessness in my stories, The Rapid Arrows confront a talisman | 11 | |
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46. | Even more insidious characters and then Asterix and the final retrospective | 11 | |
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47. | Drawing a line, separation of "the understandable", The Rapid Arrows enter a fairy tale | 11 | |
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48. | A reminder to myself, The Rapid Arrows learn and chase | 11 | |
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49. | Multiple protagonists, The Rapid Arrows secure a fortress | 11 | |
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50. | Antagonists in various media, The Rapid Arrows clash with pirates | 10 | |
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51. | Scary new things routine comfort and updated Herculean tasks for Asterix | 10 | |
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52. | Overused words, meticulous protagonists and The Rapid Arrows celebrate and reform | 10 | |
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53. | What I think about my videos and then Neverwinter | 10 | |
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54. | What it means to be a villain, and a new "project", with a happy, incidental discovery | 10 | |
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55. | Words worth writing, The Rapid Arrows continue their crusade, and play in the snow | 10 | |
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56. | Masterminds and simpletons, The Rapid Arrows and a grand naval adventure | 9 | |
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57. | Once more on the ancients, The Rapid Arrows explore the badlands | 9 | |
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58. | My quintessential playable character in video games, The Rapid Arrows and the river in the rain | 9 | |
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59. | Graphics, visuals of video games, The Rapid Arrows conduct an experiment. | 9 | |
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60. | Time, check-boxes, The Rapid Arrows confront the villain | 9 | |
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61. | Romance in my stories, message in a bottle for The Rapid Arrows | 8 | |
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62. | Personal grudges or grand goals, then The Rapid Arrows deliver justice | 8 | |
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63. | Imagination with coherence, The Rapid Arrows perform a bit of "Sherlock-ery" | 8 | |
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64. | Ultra-long rambling about protagonists, Fatty meets The Rapid Arrows | 8 | |
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65. | Neverwinter Nights retrospective English and writing and then Asterix | 8 | | Neverwinter Nights
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66. | Good versus like, The Rapid Arrows carry furniture, themselves and consequences | 8 | |
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67. | Protagonist's starting point, Neverwinter, The Rapid Arrows and a door to door salesman | 8 | |
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68. | Alleged "inhuman beings" not behaving just like humans do, The Rapid Arrows and the Bamboo barrier | 8 | |
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69. | Almost done...pinky promise, then we meet the members of the Rapid Arrows club | 8 | |
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70. | Sagas, sequels, The Rapid Arrows investigate a case of nightmarish wails | 8 | |
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71. | (All too) lenghty talk about protagonists, then Obelix dispatches a dangerous cake | 7 | Discussion |
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72. | Summer what I am working on and then Asterix takes a flying carpet to India | 7 | | Asterix and the Magic Carpet
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73. | Rules constraints and promises to myself and Asterix conquering Rome | 7 | |
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74. | Competence versus plot armour, The Rapid Arrows solve puzzles and face adversity | 7 | |
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75. | Side characters, inhuman characters, The Rapid Arrows at the fair | 7 | |
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76. | The right tools for the job, The Rapid Arrows lead the charge | 7 | |
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77. | Focusing on english and hobbies in general then a bit of Neverwinter | 7 | |
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78. | Competence of the characters versus mine as the writer, grand and minor disasters | 7 | |
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79. | Experiencing the world through the character, The Rapid Arrows and the mishaps in the workshop | 7 | |
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80. | The past perfect continues, The Rapid Arrows against a competition | 7 | |
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81. | The 4th wall, The Rapid Arrows experience a small "ice age" | 7 | |
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82. | On the verge of negativity, thankfully The Rapid Arrows save the day | 7 | |
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83. | I (don't) have a cunning plan and more Rapid Arrows adventures | 6 | |
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84. | Progress update, what a story means to me, The Rapid Arrows ride a "pentacycle" | 6 | |
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85. | Characters do not conveniently forget how to breathe, The Rapid Arrows receive a tip off | 6 | |
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86. | Happiness, protagonists and Asterix and Obelix face conspiracies and sabotage | 6 | |
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87. | Who or whom, that is the question, The Rapid Arrows and The River of Great Time | 6 | |
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88. | Armed or unarmed, weaponry of my stories, The Rapid Arrows live the blue life | 6 | |
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89. | Incompetence for the sake of the plot, The Rapid Arrows hunt the haunting | 6 | |
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90. | My ultimate goal, The Rapid Arrows' chronicles | 6 | |
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91. | Evil characters, as always, then Asterix and Obelix Mission Cleopatra successfully completed | 6 | |
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92. | Motivation accepting and reveling in the challenge and Asterix in Corsica | 6 | |
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93. | Spoilers walkthroughs endings and Neverwinter | 6 | Walkthrough |
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94. | Main reasons for writing and recording and then Asterix | 6 | |
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95. | Traditions of the setting, The Rapid Arrows, runaways, and great memories | 6 | |
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96. | Protagonists on the top of their game, The Rapid Arrows finish the orphanage arc | 5 | |
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97. | Pretentious protagonists and their authors and The Rapid Arrows on a great frozen venture | 5 | |
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98. | Participle clauses II: Absolute Carnage, The Rapid Arrows sound the drums of war | 5 | |
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99. | Clarifications, The Rapid Arrows and some (not so) great ideas | 5 | |
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100. | Side characters, long-lived races, The Rapid Arrows climb and excavate | 5 | |
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