| 1. | Clones, examples, then The Rapid Arrows, fillers and investigations | 4 | |
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| 2. | There is no (care for) light without darkness, The Rapid Arrows infiltrate | 0 | |
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| 3. | Traditions of the setting, The Rapid Arrows, runaways, and great memories | 0 | |
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| 4. | Protagonists on the top of their game, The Rapid Arrows finish the orphanage arc | 0 | |
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| 5. | Consequences and new realisations, The Rapid Arrows point others in the right direction | 0 | |
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| 6. | Praise and acknowledgement, Rapid Arrows gains, tests and tasks | 0 | |
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| 7. | Crafting a brand new world, The Rapid Arrows finish the wet war games, and a warning | 0 | |
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| 8. | I stand against humiliating my protagonists, The Rapid Arrows work as the security of an exhibition | 0 | |
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| 9. | Evil characters, as always, then Asterix and Obelix Mission Cleopatra successfully completed | 0 | |
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| 10. | Mistakes classes and a little bit of the story of Neverwinter | 0 | |
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| 11. | What type of a person I am small nostalgia then Hordes of the Underdark | 0 | |
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| 12. | Enemies and foes alike, then Asterix and Idefix deliver the message | 0 | |
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| 13. | Side characters, inhuman characters, The Rapid Arrows at the fair | 0 | |
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| 14. | Writer's opinions, dialogue once more, The Rapid Arrows and a cabin in the woods | 0 | Vlog |
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| 15. | Catching a few bad habits I picked up and then Neverwinter | 0 | |
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| 16. | Small talk about the channel and then Neverwinter | 0 | |
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| 17. | Words worth writing, The Rapid Arrows continue their crusade, and play in the snow | 0 | |
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| 18. | Masterminds and simpletons, The Rapid Arrows and a grand naval adventure | 0 | |
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| 19. | Multiple protagonists, The Rapid Arrows secure a fortress | 0 | |
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| 20. | Coordination and mindfulness, The Rapid Arrows and the great assembly | 0 | |
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| 21. | Neverwinter Nights retrospective English and writing and then Asterix | 0 | | Neverwinter Nights
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| 22. | Flaws and characters, The Rapid Arrows play toreadors, with a twist | 0 | |
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| 23. | Goldfish memory languages and Asterix | 0 | |
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| 24. | Protagonist's starting point, Neverwinter, The Rapid Arrows and a door to door salesman | 0 | |
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| 25. | English old games bad graphics and finishing Neverwinter Nights OC | 0 | | Neverwinter Nights
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| 26. | Pretentious protagonists and their authors and The Rapid Arrows on a great frozen venture | 0 | |
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| 27. | Pronunciation vocabulary SoU and the beginning of the Hordes of the Underdark | 0 | |
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| 28. | Nemeses and rivals, again, and the most magical potion of them all for Asterix | 0 | |
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| 29. | More examples of what I consider original, The Rapid Arrows in the Valley of Mysteries | 0 | |
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| 30. | How to talk about exercising and historically accurate Asterix & Obelix Mission Cleopatra | 0 | Discussion |
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| 31. | What I think about my videos and then Neverwinter | 0 | |
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| 32. | Parasitic words commas and then a grand contest of Asterix in Belgium | 0 | |
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| 33. | Channel, reasons and Neverwinter Nights. | 0 | | Neverwinter Nights
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| 34. | Rules constraints and promises to myself and Asterix conquering Rome | 0 | |
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| 35. | Characters of long living races in stories and The Rapid Arrows fall, fail and fall again | 0 | |
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| 36. | Ultra-long rambling about protagonists, Fatty meets The Rapid Arrows | 0 | |
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| 37. | Deus ex machina, The Rapid Arrows and a certain "artist" | 0 | |
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| 38. | Protagonists and help, lone wolves, Whistler and Fatty infiltrate | 0 | |
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| 39. | The 4th wall, The Rapid Arrows experience a small "ice age" | 0 | |
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| 40. | Movies new and old and more challenges for Asterix | 0 | |
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| 41. | Misunderstood villains, Rapid Arrows "solve" one of...the mysteries of all time | 0 | |
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| 42. | Mentors and "schools" in my stories, The Rapid Arrows and two winter adventures | 0 | |
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| 43. | What I look for in games and Neverwinter | 0 | |
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| 44. | I am back to Asterix for real I swear | 0 | |
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| 45. | Clarifications, The Rapid Arrows and some (not so) great ideas | 0 | |
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| 46. | Edge-less writing, making nonsense make sense, The Rapid Arrows explore and pan for "gold" | 0 | |
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| 47. | I (don't) have a cunning plan and more Rapid Arrows adventures | 0 | |
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| 48. | Overused words, meticulous protagonists and The Rapid Arrows celebrate and reform | 0 | |
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| 49. | No handouts for my characters, The Rapid Arrows solving an Enigma | 0 | |
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| 50. | Competence of the characters versus mine as the writer, grand and minor disasters | 0 | |
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| 51. | Tragic backstories, Fatty runs for his life | 0 | |
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| 52. | What it means to be a villain, and a new "project", with a happy, incidental discovery | 0 | |
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| 53. | Protagonists, ambitions and The Rapid Arrows have grand ideas | 0 | |
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| 54. | KotORn't, supernatural healing and its consequences, The Rapid Arrows and taking flight | 0 | |
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| 55. | Antagonists in various media, The Rapid Arrows clash with pirates | 0 | |
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| 56. | Stakes in my stories, The Rapid Arrows compete and build | 0 | |
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| 57. | Youtube trends pictures and more Asterix | 0 | |
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| 58. | Setup and payoff, characters being "alive", The Rapid Arrows on a sledging, Christmas, adventure | 0 | |
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| 59. | Characters' lives matter, The Rapid Arrows and the foxy philatelists | 0 | |
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| 60. | Morals of my characters, The Rapid Arrows retrieve something, twice | 0 | |
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| 61. | Poetry controversial movies and Asterix in Switzerland | 0 | |
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| 62. | Narrator versus direct interaction, The Rapid Arrows and the tome of superstitions | 0 | |
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| 63. | Living the story, The Rapid Arrows and the beaver of courage | 0 | |
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| 64. | Mistakes words nostalgia and the end of the Neverwinter Nights videos | 0 | | Neverwinter Nights
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| 65. | Questions and answers, but for whose sake, The Rapid Arrows participate in a grand game | 0 | |
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| 66. | Realisations, goal, The Rapid Arrows save the day | 0 | |
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| 67. | Gods, and godlike entities within my stories, The Rapid Arrows cook up a ruse | 0 | |
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| 68. | Powerlessness in my stories, The Rapid Arrows confront a talisman | 0 | |
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| 69. | Heroes and protagonists final part (for sure), The Rapid Arrows scout and discover | 0 | |
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| 70. | I'll have to actually think, The Rapid Arrows face The Brotherhoow of the Cat's Paw | 0 | |
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| 71. | Time, The Rapid Arrows collect and get collected | 0 | |
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| 72. | Antagonists, villains and then Asterix and Obelix and the grand documentary on lobsters | 0 | |
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| 73. | Origins of power, The Rapid Arrows investigate and face witchcraft | 0 | |
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| 74. | Main reasons for writing and recording and then Asterix | 0 | |
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| 75. | My very own story, The Rapid Arrows suffer and craft | 0 | |
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| 76. | Fictional races, The Rapid Arrows receive an invitation | 0 | |
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| 77. | One last (for now) look back at Neverwinter Nights OC and DLCs | 0 | | Neverwinter Nights
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| 78. | Implied meanings, no conclusions, The Rapid Arrows race times two | 0 | |
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| 79. | Good versus like, The Rapid Arrows carry furniture, themselves and consequences | 0 | |
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| 80. | Time, check-boxes, The Rapid Arrows confront the villain | 0 | |
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| 81. | Becoming the chronicler rather than the creator, The Rapid Arrows encounter the Condor once more | 0 | |
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| 82. | Universal versus individual differences, The Rapid Arrows interrogate | 0 | |
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| 83. | Sagas, sequels, The Rapid Arrows investigate a case of nightmarish wails | 0 | |
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| 84. | Characters and proportional knowledge, The Rapid Arrows on a winter expedition | 0 | |
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| 85. | What it means to be a protagonist, Rapid Arrows stage a play (or play on a stage) | 0 | |
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| 86. | Comedy as a part of a story, The Rapid Arrows on a thin ice | 0 | |
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| 87. | Dialogue and narration, The Rapid Arrows take new large "steps" | 0 | Vlog |
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| 88. | Permissible mentors, The Rapid Arrows, disasters, and helping a friend | 0 | |
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| 89. | Incompetence for the sake of the plot, The Rapid Arrows hunt the haunting | 0 | |
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| 90. | Even more insidious characters and then Asterix and the final retrospective | 0 | |
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| 91. | Making the different feel truly unique, The Rapid Arrows, snakes, and streams | 0 | |
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| 92. | "Footholds" and obligations, The Rapid Arrows wish, hide and rescue | 0 | |
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| 93. | Stories, perspectives, believable protagonists and The Rapid Arrows race with fervour | 0 | |
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| 94. | Freedom of choice or a trail of breadcrumbs to blindly follow, The Rapid Arrows' plans go awry | 0 | |
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| 95. | Original ideas at all costs, The Rapid Arrows and all kinds of exercises | 0 | |
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| 96. | Avoiding hard statements, The Rapid Arrows carry on with winter activities | 0 | |
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| 97. | Incoherent rambling, treasures and dangers for the Rapid Arrows club | 0 | |
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| 98. | Summer what I am working on and then Asterix takes a flying carpet to India | 0 | | Asterix and the Magic Carpet
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| 99. | Almost done...pinky promise, then we meet the members of the Rapid Arrows club | 0 | |
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| 100. | Experiencing the world through the character, The Rapid Arrows and the mishaps in the workshop | 0 | |
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