1. | Clones, examples, then The Rapid Arrows, fillers and investigations | 4 | |
|
2. | Sagas, sequels, The Rapid Arrows investigate a case of nightmarish wails | 0 | |
|
3. | (Un)explainable phenomena, The Rapid Arrows and a totem | 0 | |
|
4. | My very own story, The Rapid Arrows suffer and craft | 0 | |
|
5. | Living the story, The Rapid Arrows and the beaver of courage | 0 | |
|
6. | There is no (care for) light without darkness, The Rapid Arrows infiltrate | 0 | |
|
7. | Crafting a brand new world, The Rapid Arrows finish the wet war games, and a warning | 0 | |
|
8. | Incompetence for the sake of the plot, The Rapid Arrows hunt the haunting | 0 | |
|
9. | Freedom for all of my characters, The Rapid Arrows dish out punishment | 0 | |
|
10. | Implied meanings, no conclusions, The Rapid Arrows race times two | 0 | |
|
11. | Heroes and protagonists final part (for sure), The Rapid Arrows scout and discover | 0 | |
|
12. | I stand against humiliating my protagonists, The Rapid Arrows work as the security of an exhibition | 0 | |
|
13. | Side characters, inhuman characters, The Rapid Arrows at the fair | 0 | |
|
14. | Freedom of choice or a trail of breadcrumbs to blindly follow, The Rapid Arrows' plans go awry | 0 | |
|
15. | Almighty characters, The Rapid Arrows, sails, and dreams | 0 | |
|
16. | Characters and proportional knowledge, The Rapid Arrows on a winter expedition | 0 | |
|
17. | Origins of power, The Rapid Arrows investigate and face witchcraft | 0 | |
|
18. | More about my english a bit about "newer" games and then Shadows of Undertide | 0 | |
|
19. | Multiple protagonists, The Rapid Arrows secure a fortress | 0 | |
|
20. | Almost done...pinky promise, then we meet the members of the Rapid Arrows club | 0 | |
|
21. | Pretentious protagonists and their authors and The Rapid Arrows on a great frozen venture | 0 | |
|
22. | Once more on the ancients, The Rapid Arrows explore the badlands | 0 | |
|
23. | Drawing a line, separation of "the understandable", The Rapid Arrows enter a fairy tale | 0 | |
|
24. | English old games bad graphics and finishing Neverwinter Nights OC | 0 | | Neverwinter Nights
|
25. | Protagonists on the top of their game, The Rapid Arrows finish the orphanage arc | 0 | |
|
26. | Asterix and Obelix solve (cause) the "mistery" behind the Sphinx's missing nose | 0 | |
|
27. | The fun and joy of Asterix and then Normans learning to fear and fly | 0 | |
|
28. | Creating an "interactable" world, The Rapid Arrows avert a disaster | 0 | |
|
29. | What I think about my videos and then Neverwinter | 0 | |
|
30. | Mistakes classes and a little bit of the story of Neverwinter | 0 | |
|
31. | Praise and acknowledgement, Rapid Arrows gains, tests and tasks | 0 | |
|
32. | Flaws and characters, The Rapid Arrows play toreadors, with a twist | 0 | |
|
33. | Focusing on english and hobbies in general then a bit of Neverwinter | 0 | |
|
34. | Graphics, visuals of video games, The Rapid Arrows conduct an experiment. | 0 | |
|
35. | Writer's opinions, dialogue once more, The Rapid Arrows and a cabin in the woods | 0 | Vlog |
|
36. | Small talk about the channel and then Neverwinter | 0 | |
|
37. | Enemies and foes alike, then Asterix and Idefix deliver the message | 0 | |
|
38. | Nemeses and rivals, again, and the most magical potion of them all for Asterix | 0 | |
|
39. | Coordination and mindfulness, The Rapid Arrows and the great assembly | 0 | |
|
40. | Deus ex machina, The Rapid Arrows and a certain "artist" | 0 | |
|
41. | Realisations, goal, The Rapid Arrows save the day | 0 | |
|
42. | Channel, reasons and Neverwinter Nights. | 0 | | Neverwinter Nights
|
43. | Places as characters, dialogue, one nightmare ends, another begins | 0 | Vlog |
|
44. | What I look for in games and Neverwinter | 0 | |
|
45. | Time, The Rapid Arrows collect and get collected | 0 | |
|
46. | Characters of long living races in stories and The Rapid Arrows fall, fail and fall again | 0 | |
|
47. | Hero's appendix, The Rapid Arrows and poachers, and a new point of view | 0 | |
|
48. | Setup and payoff, characters being "alive", The Rapid Arrows on a sledging, Christmas, adventure | 0 | |
|
49. | (All too) lenghty talk about protagonists, then Obelix dispatches a dangerous cake | 0 | Discussion |
|
50. | Masterminds and simpletons, The Rapid Arrows and a grand naval adventure | 0 | |
|
51. | Main reasons for writing and recording and then Asterix | 0 | |
|
52. | Misunderstood villains, Rapid Arrows "solve" one of...the mysteries of all time | 0 | |
|
53. | Price of power, The Rapid Arrows give harsh lessons and the 4th wall breaking | 0 | |
|
54. | Mistakes words nostalgia and the end of the Neverwinter Nights videos | 0 | | Neverwinter Nights
|
55. | Happiness, protagonists and Asterix and Obelix face conspiracies and sabotage | 0 | |
|
56. | Gods, and godlike entities within my stories, The Rapid Arrows cook up a ruse | 0 | |
|
57. | One last (for now) look back at Neverwinter Nights OC and DLCs | 0 | | Neverwinter Nights
|
58. | I (don't) have a cunning plan and more Rapid Arrows adventures | 0 | |
|
59. | Equal opportunities for evil subordinates, Rapid Arrows and Dark Riders | 0 | |
|
60. | Hell, writing and Asterix, Obelix, Idefix and Panoramix meet Cleopatra | 0 | |
|
61. | Antagonists, villains and then Asterix and Obelix and the grand documentary on lobsters | 0 | |
|
62. | Antagonists, did nothing wrong or hate-me signs, The Rapid Arrows play a game | 0 | |
|
63. | Making it "crystal clear", The Rapid Arrows encounter some rather unscrupulous individuals | 0 | |
|
64. | What it means to be a villain, and a new "project", with a happy, incidental discovery | 0 | |
|
65. | Some more details about the channel and then Neverwinter | 0 | |
|
66. | Appreciating Neverwinter Nights, The Rapid Arrows and more battles against and on water | 0 | | Neverwinter Nights
|
67. | Stakes in my stories, The Rapid Arrows compete and build | 0 | |
|
68. | A reminder to myself, The Rapid Arrows learn and chase | 0 | |
|
69. | The Fateless One, The Rapid Arrows spread happiness | 0 | |
|
70. | Youtube trends pictures and more Asterix | 0 | |
|
71. | No handouts for my characters, The Rapid Arrows solving an Enigma | 0 | |
|
72. | Parasitic words commas and then a grand contest of Asterix in Belgium | 0 | |
|
73. | Narrator versus direct interaction, The Rapid Arrows and the tome of superstitions | 0 | |
|
74. | Simon & Garfunkel Scarborough Fair/Canticle - Neanderthal "sings" | 0 | |
|
75. | Side characters, long-lived races, The Rapid Arrows climb and excavate | 0 | |
|
76. | The 4th wall, The Rapid Arrows experience a small "ice age" | 0 | |
|
77. | KotORn't, supernatural healing and its consequences, The Rapid Arrows and taking flight | 0 | |
|
78. | Good mood working on my English and then Asterix | 0 | |
|
79. | Powerlessness in my stories, The Rapid Arrows confront a talisman | 0 | |
|
80. | Hero's journey, The Rapid Arrows hunt, thwart, and craft | 0 | |
|
81. | Competence versus plot armour, The Rapid Arrows solve puzzles and face adversity | 0 | |
|
82. | Clarifications, The Rapid Arrows and some (not so) great ideas | 0 | |
|
83. | Enlightenment about protagonists' freedom, The Rapid Arrows test and celebrate | 0 | |
|
84. | Gender roles reversal trope in stories and The Rapid Arrows spy and defend | 0 | |
|
85. | Competence of the characters versus mine as the writer, grand and minor disasters | 0 | |
|
86. | Morals of my characters, The Rapid Arrows retrieve something, twice | 0 | |
|
87. | Motivation accepting and reveling in the challenge and Asterix in Corsica | 0 | |
|
88. | Antagonists in various media, The Rapid Arrows clash with pirates | 0 | |
|
89. | Becoming the chronicler rather than the creator, The Rapid Arrows encounter the Condor once more | 0 | |
|
90. | Poetry controversial movies and Asterix in Switzerland | 0 | |
|
91. | Dialogue and narration, The Rapid Arrows take new large "steps" | 0 | Vlog |
|
92. | Neverwinter Nights retrospective English and writing and then Asterix | 0 | | Neverwinter Nights
|
93. | Ultra-long rambling about protagonists, Fatty meets The Rapid Arrows | 0 | |
|
94. | Pronunciation vocabulary SoU and the beginning of the Hordes of the Underdark | 0 | |
|
95. | "Footholds" and obligations, The Rapid Arrows wish, hide and rescue | 0 | |
|
96. | What it means to be a protagonist, Rapid Arrows stage a play (or play on a stage) | 0 | |
|
97. | Incoherent rambling, treasures and dangers for the Rapid Arrows club | 0 | |
|
98. | Even more insidious characters and then Asterix and the final retrospective | 0 | |
|
99. | Consequences and new realisations, The Rapid Arrows point others in the right direction | 0 | |
|
100. | Traditions of the setting, The Rapid Arrows, runaways, and great memories | 0 | |
|