1. | Clones, examples, then The Rapid Arrows, fillers and investigations | 4 | |
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2. | Protagonists on the top of their game, The Rapid Arrows finish the orphanage arc | 0 | |
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3. | More examples of what I consider original, The Rapid Arrows in the Valley of Mysteries | 0 | |
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4. | Armed or unarmed, weaponry of my stories, The Rapid Arrows live the blue life | 0 | |
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5. | Flaws and characters, The Rapid Arrows play toreadors, with a twist | 0 | |
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6. | Once more on the ancients, The Rapid Arrows explore the badlands | 0 | |
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7. | Crafting a brand new world, The Rapid Arrows finish the wet war games, and a warning | 0 | |
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8. | Mistakes classes and a little bit of the story of Neverwinter | 0 | |
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9. | Rules constraints and promises to myself and Asterix conquering Rome | 0 | |
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10. | Final thoughts on the unique, Speedy "meets" his heroes | 0 | |
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11. | Nemeses and rivals, again, and the most magical potion of them all for Asterix | 0 | |
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12. | The fun and joy of Asterix and then Normans learning to fear and fly | 0 | |
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13. | Side characters, inhuman characters, The Rapid Arrows at the fair | 0 | |
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14. | Small talk about the channel and then Neverwinter | 0 | |
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15. | Movies new and old and more challenges for Asterix | 0 | |
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16. | Pacing? (The?) Rapid Arrows perform for the unwashed masses | 0 | |
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17. | Channel, reasons and Neverwinter Nights. | 0 | | Neverwinter Nights
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18. | Focusing on english and hobbies in general then a bit of Neverwinter | 0 | |
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19. | Multiple protagonists, The Rapid Arrows secure a fortress | 0 | |
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20. | Time, check-boxes, The Rapid Arrows confront the villain | 0 | |
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21. | Pacing of the story, action, The Rapid Arrows sail forth | 0 | |
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22. | Fictional races, The Rapid Arrows receive an invitation | 0 | |
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23. | Drawing a line, separation of "the understandable", The Rapid Arrows enter a fairy tale | 0 | |
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24. | Hero's appendix, The Rapid Arrows and poachers, and a new point of view | 0 | |
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25. | English old games bad graphics and finishing Neverwinter Nights OC | 0 | | Neverwinter Nights
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26. | Comedy as a part of a story, The Rapid Arrows on a thin ice | 0 | |
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27. | Unique protagonist every time, The Rapid Arrows and the orphanage | 0 | |
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28. | Good versus like, The Rapid Arrows carry furniture, themselves and consequences | 0 | |
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29. | Creating an "interactable" world, The Rapid Arrows avert a disaster | 0 | |
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30. | Price of power, The Rapid Arrows give harsh lessons and the 4th wall breaking | 0 | |
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31. | What I think about my videos and then Neverwinter | 0 | |
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32. | Making the different feel truly unique, The Rapid Arrows, snakes, and streams | 0 | |
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33. | More about learning, The Rapid Arrows play, sledge and check on the less fortunate | 0 | |
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34. | Graphics, visuals of video games, The Rapid Arrows conduct an experiment. | 0 | |
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35. | Equal opportunities for evil subordinates, Rapid Arrows and Dark Riders | 0 | |
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36. | Avoiding hard statements, The Rapid Arrows carry on with winter activities | 0 | |
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37. | Romance in my stories, message in a bottle for The Rapid Arrows | 0 | |
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38. | Places as characters, dialogue, one nightmare ends, another begins | 0 | Vlog |
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39. | Some more details about the channel and then Neverwinter | 0 | |
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40. | Female characters in my stories, lightning ̶n̶e̶v̶e̶r̶ sometimes strikes the same place twice | 0 | |
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41. | Neverwinter Nights retrospective English and writing and then Asterix | 0 | | Neverwinter Nights
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42. | Realisations, goal, The Rapid Arrows save the day | 0 | |
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43. | Antagonists, did nothing wrong or hate-me signs, The Rapid Arrows play a game | 0 | |
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44. | (All too) lenghty talk about protagonists, then Obelix dispatches a dangerous cake | 0 | Discussion |
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45. | More about my english a bit about "newer" games and then Shadows of Undertide | 0 | |
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46. | How I am going to continue with new projects in the future and then Asterix | 0 | |
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47. | Pronunciation vocabulary SoU and the beginning of the Hordes of the Underdark | 0 | |
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48. | Time, The Rapid Arrows collect and get collected | 0 | |
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49. | A reminder to myself, The Rapid Arrows learn and chase | 0 | |
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50. | Happiness, protagonists and Asterix and Obelix face conspiracies and sabotage | 0 | |
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51. | Sagas, sequels, The Rapid Arrows investigate a case of nightmarish wails | 0 | |
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52. | My thoughts on the "channel" so far and finally a new project | 0 | |
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53. | Main reasons for writing and recording and then Asterix | 0 | |
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54. | Simon & Garfunkel Scarborough Fair/Canticle - Neanderthal "sings" | 0 | |
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55. | Hell, writing and Asterix, Obelix, Idefix and Panoramix meet Cleopatra | 0 | |
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56. | Incompetence for the sake of the plot, The Rapid Arrows hunt the haunting | 0 | |
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57. | Writer's opinions, dialogue once more, The Rapid Arrows and a cabin in the woods | 0 | Vlog |
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58. | Becoming the chronicler rather than the creator, The Rapid Arrows encounter the Condor once more | 0 | |
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59. | One last (for now) look back at Neverwinter Nights OC and DLCs | 0 | | Neverwinter Nights
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60. | Hero's journey, The Rapid Arrows hunt, thwart, and craft | 0 | |
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61. | Consequences and new realisations, The Rapid Arrows point others in the right direction | 0 | |
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62. | Freedom of choice or a trail of breadcrumbs to blindly follow, The Rapid Arrows' plans go awry | 0 | |
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63. | Coordination and mindfulness, The Rapid Arrows and the great assembly | 0 | |
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64. | Dialogue and narration, The Rapid Arrows take new large "steps" | 0 | Vlog |
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65. | What it means to be a protagonist, Rapid Arrows stage a play (or play on a stage) | 0 | |
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66. | Enlightenment about protagonists' freedom, The Rapid Arrows test and celebrate | 0 | |
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67. | What type of a person I am small nostalgia then Hordes of the Underdark | 0 | |
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68. | Almost done...pinky promise, then we meet the members of the Rapid Arrows club | 0 | |
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69. | Pretentious protagonists and their authors and The Rapid Arrows on a great frozen venture | 0 | |
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70. | "Footholds" and obligations, The Rapid Arrows wish, hide and rescue | 0 | |
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71. | Even more insidious characters and then Asterix and the final retrospective | 0 | |
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72. | Praise and acknowledgement, Rapid Arrows gains, tests and tasks | 0 | |
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73. | Masterminds and simpletons, The Rapid Arrows and a grand naval adventure | 0 | |
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74. | Parasitic words commas and then a grand contest of Asterix in Belgium | 0 | |
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75. | Incoherent rambling, treasures and dangers for the Rapid Arrows club | 0 | |
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76. | Universal versus individual differences, The Rapid Arrows interrogate | 0 | |
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77. | Enemies and foes alike, then Asterix and Idefix deliver the message | 0 | |
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78. | Appreciating Neverwinter Nights, The Rapid Arrows and more battles against and on water | 0 | | Neverwinter Nights
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79. | Living the story, The Rapid Arrows and the beaver of courage | 0 | |
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80. | Permissible mentors, The Rapid Arrows, disasters, and helping a friend | 0 | |
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81. | My very own story, The Rapid Arrows suffer and craft | 0 | |
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82. | Good mood working on my English and then Asterix | 0 | |
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83. | Heroes and protagonists final part (for sure), The Rapid Arrows scout and discover | 0 | |
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84. | Stories, perspectives, believable protagonists and The Rapid Arrows race with fervour | 0 | |
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85. | Implied meanings, no conclusions, The Rapid Arrows race times two | 0 | |
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86. | Ultra-long rambling about protagonists, Fatty meets The Rapid Arrows | 0 | |
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87. | Origins of power, The Rapid Arrows investigate and face witchcraft | 0 | |
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88. | Summer what I am working on and then Asterix takes a flying carpet to India | 0 | | Asterix and the Magic Carpet
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89. | Characters and proportional knowledge, The Rapid Arrows on a winter expedition | 0 | |
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90. | Mentors and "schools" in my stories, The Rapid Arrows and two winter adventures | 0 | |
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91. | Characters' lives matter, The Rapid Arrows and the foxy philatelists | 0 | |
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92. | Making it "crystal clear", The Rapid Arrows encounter some rather unscrupulous individuals | 0 | |
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93. | Overused words, meticulous protagonists and The Rapid Arrows celebrate and reform | 0 | |
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94. | Questions and answers, but for whose sake, The Rapid Arrows participate in a grand game | 0 | |
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95. | The Fateless One, The Rapid Arrows spread happiness | 0 | |
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96. | Protagonists, ambitions and The Rapid Arrows have grand ideas | 0 | |
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97. | I'll have to actually think, The Rapid Arrows face The Brotherhoow of the Cat's Paw | 0 | |
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98. | Side characters, long-lived races, The Rapid Arrows climb and excavate | 0 | |
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99. | Stakes in my stories, The Rapid Arrows compete and build | 0 | |
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100. | Edge-less writing, making nonsense make sense, The Rapid Arrows explore and pan for "gold" | 0 | |
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