1. | The fun and joy of Asterix and then Normans learning to fear and fly | 4 | |
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2. | Simon & Garfunkel Scarborough Fair/Canticle - Neanderthal "sings" | 2 | |
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3. | Narrator versus direct interaction, The Rapid Arrows and the tome of superstitions | 2 | |
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4. | More about my english a bit about "newer" games and then Shadows of Undertide | 2 | |
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5. | Competence of the characters versus mine as the writer, grand and minor disasters | 2 | |
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6. | Hell, writing and Asterix, Obelix, Idefix and Panoramix meet Cleopatra | 2 | |
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7. | Decisions my likes and dislikes and Asterix at the Olympic Games | 2 | | Asterix at the Olympic Games
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8. | There is no (care for) light without darkness, The Rapid Arrows infiltrate | 1 | |
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9. | Setup and payoff, characters being "alive", The Rapid Arrows on a sledging, Christmas, adventure | 1 | |
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10. | More examples of what I consider original, The Rapid Arrows in the Valley of Mysteries | 1 | |
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11. | Once more on the ancients, The Rapid Arrows explore the badlands | 1 | |
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12. | Drawing a line, separation of "the understandable", The Rapid Arrows enter a fairy tale | 1 | |
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13. | Original ideas at all costs, The Rapid Arrows and all kinds of exercises | 1 | |
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14. | I stand against humiliating my protagonists, The Rapid Arrows work as the security of an exhibition | 1 | |
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15. | Mistakes words nostalgia and the end of the Neverwinter Nights videos | 1 | | Neverwinter Nights
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16. | Rules constraints and promises to myself and Asterix conquering Rome | 1 | |
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17. | Focusing on english and hobbies in general then a bit of Neverwinter | 1 | |
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18. | Creating an "interactable" world, The Rapid Arrows avert a disaster | 1 | |
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19. | Setting up the rules and connections, The Rapid Arrows try saving a lost soul | 1 | |
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20. | Ultra-long rambling about protagonists, Fatty meets The Rapid Arrows | 1 | |
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21. | Show ̶n̶o̶t̶ and tell, The Rapid Arrows and the "spirit" of Christmas | 1 | |
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22. | Movies new and old and more challenges for Asterix | 1 | |
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23. | Graphics, visuals of video games, The Rapid Arrows conduct an experiment. | 1 | |
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24. | Sorting out what i have realised so far, Rapid Arrows' losses and gains | 1 | |
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25. | Mentors and "schools" in my stories, The Rapid Arrows and two winter adventures | 1 | |
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26. | Personal grudges or grand goals, then The Rapid Arrows deliver justice | 1 | |
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27. | Characters of long living races in stories and The Rapid Arrows fall, fail and fall again | 1 | |
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28. | Traditions of the setting, The Rapid Arrows, runaways, and great memories | 1 | |
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29. | Places as characters, dialogue, one nightmare ends, another begins | 1 | Vlog |
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30. | On the verge of negativity, thankfully The Rapid Arrows save the day | 1 | |
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31. | Overused words, meticulous protagonists and The Rapid Arrows celebrate and reform | 1 | |
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32. | Spoilers walkthroughs endings and Neverwinter | 1 | Walkthrough |
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33. | Misunderstood villains, Rapid Arrows "solve" one of...the mysteries of all time | 1 | |
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34. | Evil characters, as always, then Asterix and Obelix Mission Cleopatra successfully completed | 1 | |
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35. | (All too) lenghty talk about protagonists, then Obelix dispatches a dangerous cake | 1 | Discussion |
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36. | Adversaries and opponents (mostly), then bits and scrapes of Asterix and the empire striking back | 1 | |
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37. | Protagonists, ambitions and The Rapid Arrows have grand ideas | 1 | |
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38. | Writer's opinions, dialogue once more, The Rapid Arrows and a cabin in the woods | 1 | Vlog |
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39. | I (don't) have a cunning plan and more Rapid Arrows adventures | 1 | |
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40. | Time, check-boxes, The Rapid Arrows confront the villain | 1 | |
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41. | Happiness, protagonists and Asterix and Obelix face conspiracies and sabotage | 1 | |
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42. | Lenghty talk about gaming in my childhood and more Neverwinter | 1 | |
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43. | Coordination and mindfulness, The Rapid Arrows and the great assembly | 1 | |
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44. | What it means to be a villain, and a new "project", with a happy, incidental discovery | 1 | |
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45. | Comedy as a part of a story, The Rapid Arrows on a thin ice | 1 | |
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46. | Realisations, goal, The Rapid Arrows save the day | 1 | |
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47. | Pretentious protagonists and their authors and The Rapid Arrows on a great frozen venture | 1 | |
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48. | Youtube trends pictures and more Asterix | 1 | |
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49. | Making the different feel truly unique, The Rapid Arrows, snakes, and streams | 1 | |
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50. | Time, The Rapid Arrows collect and get collected | 1 | |
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51. | Parasitic words commas and then a grand contest of Asterix in Belgium | 1 | |
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52. | Flaws and characters, The Rapid Arrows play toreadors, with a twist | 1 | |
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53. | Avoiding hard statements, The Rapid Arrows carry on with winter activities | 1 | |
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54. | Main reasons for writing and recording and then Asterix | 1 | |
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55. | Edge-less writing, making nonsense make sense, The Rapid Arrows explore and pan for "gold" | 1 | |
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56. | Nemeses and rivals, again, and the most magical potion of them all for Asterix | 1 | |
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57. | Female characters in my stories, lightning ̶n̶e̶v̶e̶r̶ sometimes strikes the same place twice | 1 | |
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58. | One last (for now) look back at Neverwinter Nights OC and DLCs | 1 | | Neverwinter Nights
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59. | Tragic backstories, Fatty runs for his life | 1 | |
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60. | (Un)explainable phenomena, The Rapid Arrows and a totem | 1 | |
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61. | Praise and acknowledgement, Rapid Arrows gains, tests and tasks | 1 | |
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62. | Fictional races, The Rapid Arrows receive an invitation | 1 | |
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63. | How I am going to continue with new projects in the future and then Asterix | 1 | |
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64. | Neverwinter Nights retrospective English and writing and then Asterix | 1 | | Neverwinter Nights
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65. | Freedom for all of my characters, The Rapid Arrows dish out punishment | 1 | |
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66. | Enemies and foes alike, then Asterix and Idefix deliver the message | 1 | |
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67. | Good versus like, The Rapid Arrows carry furniture, themselves and consequences | 1 | |
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68. | My thoughts on the "channel" so far and finally a new project | 1 | |
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69. | Pronunciation vocabulary SoU and the beginning of the Hordes of the Underdark | 1 | |
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70. | Almighty characters, The Rapid Arrows, sails, and dreams | 1 | |
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71. | No handouts for my characters, The Rapid Arrows solving an Enigma | 1 | |
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72. | Protagonists and help, lone wolves, Whistler and Fatty infiltrate | 1 | |
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73. | Protagonist's starting point, Neverwinter, The Rapid Arrows and a door to door salesman | 1 | |
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74. | My very own story, The Rapid Arrows suffer and craft | 1 | |
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75. | Armed or unarmed, weaponry of my stories, The Rapid Arrows live the blue life | 1 | |
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76. | Asterix and Obelix solve (cause) the "mistery" behind the Sphinx's missing nose | 1 | |
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77. | Morals of my characters, The Rapid Arrows retrieve something, twice | 1 | |
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78. | I am back to Asterix for real I swear | 1 | |
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79. | How to talk about exercising and historically accurate Asterix & Obelix Mission Cleopatra | 1 | Discussion |
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80. | Implied meanings, no conclusions, The Rapid Arrows race times two | 1 | |
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81. | Final thoughts on the unique, Speedy "meets" his heroes | 1 | |
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82. | What it means to be a protagonist, Rapid Arrows stage a play (or play on a stage) | 1 | |
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83. | Consequences and new realisations, The Rapid Arrows point others in the right direction | 1 | |
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84. | Antagonists, did nothing wrong or hate-me signs, The Rapid Arrows play a game | 1 | |
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85. | The 4th wall, The Rapid Arrows experience a small "ice age" | 1 | |
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86. | Characters and proportional knowledge, The Rapid Arrows on a winter expedition | 1 | |
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87. | Pacing? (The?) Rapid Arrows perform for the unwashed masses | 1 | |
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88. | Even more insidious characters and then Asterix and the final retrospective | 1 | |
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89. | What type of a person I am small nostalgia then Hordes of the Underdark | 1 | |
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90. | A reminder to myself, The Rapid Arrows learn and chase | 1 | |
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91. | Clarifications, The Rapid Arrows and some (not so) great ideas | 1 | |
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92. | Universal versus individual differences, The Rapid Arrows interrogate | 1 | |
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93. | Pacing of the story, action, The Rapid Arrows sail forth | 1 | |
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94. | Hero's appendix, The Rapid Arrows and poachers, and a new point of view | 1 | |
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95. | Hero's journey, The Rapid Arrows hunt, thwart, and craft | 1 | |
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96. | Antagonists in various media, The Rapid Arrows clash with pirates | 1 | |
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97. | Permissible mentors, The Rapid Arrows, disasters, and helping a friend | 1 | |
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98. | Unique protagonist every time, The Rapid Arrows and the orphanage | 1 | |
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99. | Price of power, The Rapid Arrows give harsh lessons and the 4th wall breaking | 1 | |
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100. | Enlightenment about protagonists' freedom, The Rapid Arrows test and celebrate | 1 | |
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