201. | Reactive Embedded Programming - Tom Waldron - ADC 2023 | 0 | |
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202. | The Audio Definition Model & its use for Spatial Audio and Next Generation Audio Experiences - ADC22 | 0 | |
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203. | Procedural Sound Design Applications - From Embedded to Games - Aaron Myles Pereira ADCx India 2024 | 0 | |
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204. | Knee Deep in Wwise: Reimplementing the Doom Audio Engine - Robin Fencott - ADC20 | 0 | |
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205. | SkoT McDonald - BFDLAC: A fast lossless audio compression (an update) (ADC'17) | 0 | Vlog |
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206. | Cultural Bias in Music Technology - Khyam Allami - ADC21 | 0 | Vlog |
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207. | Networked Low-Latency Audio in the Wild: Crossing LAN Boundary - Stefano Zambon & Maxime Gendebien | 0 | |
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208. | AI, Audio, Music, & the Law - Heather Rafter - Alexander Wankhammer - Chris Cooke - Jay LeBoeuf ADC | 0 | |
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209. | Unit Testing the Audio Processors - Esa Jääskelä - ADC22 | 0 | |
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210. | Dave Rowland - Pluginval - yeah, but why validate plugins? | 0 | |
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211. | Processing Audio Post Production Deliverables at Scale with Microservice Architecture - Ryan Frias | 0 | |
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212. | From the Ground Up: Developing Audio Hardware from Scratch - Allen Lee - ADC21 | 0 | |
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213. | Practical Guide to Optimized High-Quality Wavetable Oscillators - Matt Tytel - ADC21 | 0 | Guide |
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214. | Varun Nair, Hans Fugal - Spatial audio at Facebook (ADC'17) | 0 | |
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215. | Stack Overflow: A Tour of the Software Stack at Focusrite - Joe Noel - ADC20 | 0 | |
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216. | ADC'18 Day 1 - Track 2 (ALT/TAB) | 0 | |
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217. | Cpp20 Concepts in the Wild: Refactoring & Open Sourcing VCTR, a Foundation of the Sonible Codebase | 0 | |
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218. | KEYNOTE: Commercialisation of Audio Technology - Josh Reiss - ADC23 | 0 | Vlog |
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219. | How to Test Your Sounds - Mark Jordan Kamholz - ADC20 | 0 | Guide |
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220. | Angus Hewlett - SIMD, vector classes and branchless algorithms for audio synthesis (ADC'17) | 0 | |
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221. | Pete Goodliffe - Creating awesome music products | 0 | |
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222. | Timur Doumler - The new C++17 and why it's good for you (ADC'17) | 0 | |
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223. | Brecht De Man - Audio effects 2.0: rethinking the music production workflow (ADC'17) | 0 | |
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224. | Audio Software Engineering Workshop / Tutorial - Dynamic Cast - ADC22 | 0 | Tutorial |
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225. | Extracting Performance-Related Data From Musical Audio - Johanna Devaney - ADC20 | 0 | Guide |
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226. | Panel Discussion - Decoding Law (Pt 2) | 0 | Discussion |
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227. | Using C++11 to Improve Code Clarity: Braced Initialisers, David Rowland, JUCE Summit 2015 | 0 | |
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228. | Wilsonic: Microtonal Scale Design in the DAW - Marcus Hobbs - ADCx SF | 0 | |
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229. | Automating the Development of Multi-Platform Products - Eleonora Dolif - ADC21 | 0 | |
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230. | Thinking inside the box, Glenn Kasten (Android) | 0 | |
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231. | Panel Discussion - Making music mobile (ADC'17) | 0 | Discussion |
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232. | Singing Synthesis Beyond Human-Level Naturalness: Not What You Think - Kanru Hua - ADC23 | 0 | |
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233. | Real-time Remote Jams With WebRTC and Web MIDI - Philip Miller - ADC21 | 0 | |
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234. | A Comparison of Virtual Analog Modelling Techniques - Jatin Chowdhury - ADC20 | 0 | Vlog |
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235. | Magnetic Note Repeat, Martin Percossi | 0 | |
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236. | SoundStacks' New Cmajor Platform - Julian Storer, Cesare Ferrari, Lucas Thompson, Harriet Drury ADC | 0 | |
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237. | JUCE Development for Linux and Raspberry Pi - Kieran Coulter - ADC21 | 0 | |
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238. | ADC 2017 - Track 4 (Shift) | 0 | |
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239. | Game Audio: Richer Narratives in Game Soundtracks - Xan Williams & Dominic Vega ADC21 | 0 | |
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240. | Using Convolution for Archeo-Acoustic Conservation - Akash Sharma - ADCx India 2024 | 0 | Vlog |
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241. | Three RADical Concepts in the Art of C++ Coding - Chris Nash - ADC23 | 0 | |
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242. | Audio Processing for Live Musicians - Architectural Implications of Low Latency - Paul Vercellotti | 0 | |
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243. | ADC21 Highlight Reel - Audio Developer Conference | 0 | |
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244. | VR audio panel, ADC 2016 | 0 | |
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245. | Andre Bergner - Fast event pattern matching | 0 | |
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246. | Real-Time Inference of Neural Networks: A Guide for DSP Engineers - Valentin Ackva & Fares Schulz | 0 | Guide |
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247. | Accelerated Audio Computing: From Problem to Solution - Alexander Talashov & Alexander Prokopchuk | 0 | |
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248. | Cloud Computing in the Audio Space - Parashar Krishnamachari & Evan Brand - ADC21 | 0 | |
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249. | End-to-end Testing of a JUCE Desktop Application - Joe Noel - ADC21 | 0 | |
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250. | Fast Audio Thread Synchronization for GPU Data - Evan Mezeske - ADC23 | 0 | |
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251. | The Projucer behind the scenes, Stefan Gränitz | 0 | |
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252. | Creating Your Own Singing Voice Synthesizer: Overcoming Data Collection Challenges - Matthew Rice | 0 | |
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253. | Practical DSP & Audio Programming Workshop and Tutorial - Dynamic Cast -ADC23 | 0 | Tutorial |
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254. | MIDI control Distribution, Richard Foss, JUCE Summit 2015 | 0 | |
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255. | Devendra Parakh - Techniques for debugging in the wild (MacOS) | 0 | |
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256. | Workshop: An Introduction to Inclusive Design of Audio Products - Accessibility Panel - ADC23 | 0 | |
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257. | Running High Channel Count Audio Applications on Linux RT - Olivier Petit - ADC23 | 0 | |
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258. | Building an AVoIP Ecosystem: Dante everywhere = Dante anywhere - Augusto Marcondes - ADC21 | 0 | |
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259. | ADCx India Live Stream - Audio Dev Talks | 0 | |
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260. | Taming Real-Time Logging: Lessons Learned From the Trenches - Chris Apple - ADCx SF | 0 | Vlog |
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261. | Combining JUCE's audio engine with a Xamarin/CocosSharp game UI, Leo Olivers, JUCE Summit 2015 | 0 | |
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262. | Building AI Music Tools: An Engineer’s Guide to Prototyping - Jamie Pond - ADC23 | 0 | Guide |
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263. | The Current State of Spatial Audio Tools and Formats - Guillaume Le Nost & Olivier Petit - ADC23 | 0 | |
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264. | Git-fu: Challenges and Solutions in Maintaining an Active Fork of JUCE - Yair Chuchem - ADC21 | 0 | |
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265. | ADC - Audio Developer Conference 2022 Online Promo Video - Register Now @ audio.dev | 0 | |
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266. | KEYNOTE: Incompleteness Is a Feature Not a Bug (in Max/MSP/Jitter) - David Zicarelli - ADC22 | 0 | |
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267. | An Introduction to CLAP, a New Plug-In Standard - Alexandre Bique - ADC23 | 0 | |
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268. | TX/RX Part 1: Workbenching Neural Audio Solutions - Kieran Coulter - ADCx SF | 0 | |
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269. | Diversity in Music Technology: Diversity Initiatives and Insights From Music Information Retrieval | 0 | Vlog |
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270. | Why the Future of Audio Is Functional - Nick Thompson - ADC21 | 0 | |
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271. | Leveraging C++20 for Declarative Audio Plug-in Specification - Jean-Michaël Celerier - ADC21 | 0 | |
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272. | Using Adaptive Composition Techniques With Elias for Games - Chase Bethea - ADC20 | 0 | |
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273. | The Sound of Audio Programming - Developing Perfect Glitch - Balazs Kiss - ADC23 | 0 | |
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274. | Massive leveraging of FlexBox using the JUCE C++ classes - Nick Porcaro - ADCx SF | 0 | |
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275. | Live interview with Niklas Odelholm, VP, Softube - Niklas Odelholm - ADC22 | 0 | |
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276. | ADC21 Conference Preview Video - The Audio Developer Conference 2021 | 0 | |
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277. | Giulio Moro - Assessing the stability of audio code for real time low latency embedded processing | 0 | |
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278. | Spatial Audio: Showing You What You Already Know - Ben Supper - ADC20 | 0 | Show |
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279. | An Open Dialog Between Mix Engineers and Audio Software Developers - Andrew Scheps - ADC23 | 0 | Vlog |
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280. | Every Beat Counts - Tempo Sync 101 - Tal Aviram - ADC22 | 0 | |
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281. | Statistical Consequences of Fat Beats - Exploring The Dynamics of Audio Signals - C Luther - ADC21 | 0 | |
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282. | Ricardo Garcia - The new dynamics processing effect in Android Open Source Project | 0 | |
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283. | Collaborative Songwriting & Production With Symbolic Generative AI - Sadie Allen & Anirudh Mani ADC | 0 | |
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284. | Christoph Guttandin - The many ways to play audio on the web | 0 | |
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285. | PANEL: Accessibility: Will You Be Next? - Host: Jason Dasent - ADC22 | 0 | Discussion |
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286. | PANEL: Tabs or Spaces? - Audio Dev Best Practices? - Julian Storer, Dave Rowland & Panelists - ADC22 | 0 | |
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287. | Raluca Gaina - "Did you hear that?" Learning to play video games from audio cues | 0 | |
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288. | Odd Challenges of Using Deep Learning in Designing a Feedback Delay Network Reverb - ADC23 | 0 | |
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289. | Combining Serverless Functions With Audio VST Plugins - Nataly Rocha - ADC22 | 0 | |
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290. | Panel: Developing audio solutions for accessibility | 0 | |
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291. | Making JUCE Accessible - Ed Davies - ADC20 | 0 | |
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292. | Adaptive Audio for Short Video - Moodelizer App - ADC21 | 0 | |
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293. | Developing multitrack audio effect plugins for music production, Brecht De Man, JUCE Summit 2015 | 0 | |
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294. | Designing Smart Algorithms with Traditional DSP vs. Machine Learning - Amit Shoham - ADCx SF | 0 | |
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295. | Panel: Machine learning | 0 | |
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296. | Alexander Obuschenko - Developing iOS music apps with 3D UI using Swift, AudioKit & SceneKit | 0 | |
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297. | ADC 2017 Track 4 (Shift) Day 2 | 0 | |
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298. | KEYNOTE: The Four Dimensional Cell - Ruth John - ADC21 | 0 | |
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299. | Making It Good (the Principles of Testing Hardware and Software) - Emma Fitzmaurice - ADC23 | 0 | |
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300. | Real-Time Audio Source Separation on iOS Devices - Adrien Ferrigno and Clément Tabary - ADC22 | 0 | |
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